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Author Topic: Avengers vs. X-Men Bug Thread  (Read 20857 times)

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Offline Darkflare

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Re: Avengers vs. X-Men Bug Thread
« Reply #175 on: March 22, 2013, 12:37:00 AM »
(click to show/hide)

Actually no. Logically, energy blasts and weapons would indeed be like this, but on a gameplay balance standpoint this is actually unfair as it would be impossible for the other player to properly trade hits. If I may, I would like to point you to this video


I'm going to check Marvel Super Heroes and X-Men vs Street Fighter's Magneto to confirm a few things.

Offline infinitesaint

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Re: Avengers vs. X-Men Bug Thread
« Reply #176 on: March 22, 2013, 12:47:58 AM »
I KO'ed with rogues power drain, it only took about 5 times, the oppenent has no visible health on the health bar but they wont KO right away, i have my life at 200% and thought maybe that was it but took it back down to 100 and it took maybe 3 power drains to KO

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Re: Avengers vs. X-Men Bug Thread
« Reply #177 on: March 22, 2013, 12:51:50 AM »
I noticed Cap is able to do his Final Justice super in the air.

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Re: Avengers vs. X-Men Bug Thread
« Reply #178 on: March 22, 2013, 12:54:30 AM »
I thought Cap just needed a boost lol j/k
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Offline Acey

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Avengers vs. X-Men Bug Thread
« Reply #179 on: March 22, 2013, 12:56:13 AM »
@Darkflare, my source for this style of hitbox is UMvC3, you can get the hit boxes off the PSVita version, so they are up on youtube.

Offline Darkflare

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Re: Avengers vs. X-Men Bug Thread
« Reply #180 on: March 22, 2013, 01:28:41 AM »
@Darkflare, my source for this style of hitbox is UMvC3, you can get the hit boxes off the PSVita version, so they are up on youtube.

If those are indeed UMvC3 accurate, then Capcom really dropped the ball with CLSN placement there.

I'm not one to claim things without backing them up, so here's how those attacks from Mag and Cap were in the Pre-MvC2 vs. games.


Offline Acey

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Avengers vs. X-Men Bug Thread
« Reply #181 on: March 22, 2013, 01:54:19 AM »
Good research, it's apparent that Capcom has made a change for the new century. Below is Jago's UMvC3 Magneto vid. Very different from MSH.


Offline Darkflare

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Re: Avengers vs. X-Men Bug Thread
« Reply #182 on: March 22, 2013, 02:04:52 AM »
Ah, I see the problem now.
Capcom didn't make it very clear where hurtboxes and attack hitboxes overlap making it near impossible to tell those particular areas and making it look like it's just one huge attack hitbox.

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Re: Avengers vs. X-Men Bug Thread
« Reply #183 on: March 22, 2013, 03:17:53 AM »
[quote author=Acey link=topic=40053.msg482518#msg482518 date=1363877900

I'm not sure what you mean by misaligned, it matches Kawakz perfectly except it's raised about 3 pixles in order to match the start animation of the crouch.

I'm having a difficult time duplicating the clone, do you remeber what Scarlet Witch was doing when it happened?
[/quote]

I believe I was doing D+HP (launcher) but I will replicate and I will look again at the red hulk with screen shot if I can
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Offline Acey

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Re: Avengers vs. X-Men Bug Thread
« Reply #184 on: March 22, 2013, 10:00:25 AM »
Ah, I see the problem now.
Capcom didn't make it very clear where hurtboxes and attack hitboxes overlap making it near impossible to tell those particular areas and making it look like it's just one huge attack hitbox.

You can kind of see the shade when the red are overlapping the green. Early on it's especially easy to see the light puch when there is green, then the red lights up and it's darked when it covers the green and lightly as the box(cirlce) extends outside of the green. I'm not willing to go to that extend to have every single hit boxes extend out of the blue clsn though.
« Last Edit: March 22, 2013, 10:07:39 AM by Acey »

Offline Acey

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Re: Avengers vs. X-Men Bug Thread
« Reply #185 on: March 22, 2013, 10:28:23 AM »
Version 1.09 is uploaded.

Offline Darkflare

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Re: Avengers vs. X-Men Bug Thread
« Reply #186 on: March 22, 2013, 01:28:25 PM »
You can kind of see the shade when the red are overlapping the green. Early on it's especially easy to see the light puch when there is green, then the red lights up and it's darked when it covers the green and lightly as the box(cirlce) extends outside of the green. I'm not willing to go to that extend to have every single hit boxes extend out of the blue clsn though.

I've been receltly told about this. The reason this is done is to give some priority to the move rather than cover it completely and give it no priority.

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Re: Avengers vs. X-Men Bug Thread
« Reply #187 on: March 22, 2013, 01:36:41 PM »
I've been receltly told about this. The reason this is done is to give some priority to the move rather than cover it completely and give it no priority.

That makes sense to me.

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Re: Avengers vs. X-Men Bug Thread
« Reply #188 on: March 22, 2013, 10:11:31 PM »
Not really a bug, but how do you change the round wins to 3? I am only asking for tournament purposes.
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Offline jethroyo

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Re: Avengers vs. X-Men Bug Thread
« Reply #189 on: March 22, 2013, 10:54:15 PM »
I can do a 90%-100% damage with Iceman

LK, MK, :2 HK(Launcher), LP,LK,MP,HK. (Opponent Bounce)  :2 HK (Launcher), LP,LK,MP,HK.  :2 :1 :4  :k(Ice Shard opponent on the ground),  :2 HK, More Air combos.


Offline Ωmegafrost

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Re: Avengers vs. X-Men Bug Thread
« Reply #190 on: March 23, 2013, 12:13:14 AM »
There is a bug with Emma frost when i won against Psylocke she said "I expect someone with the power to control reality have better control over her emotions" and her dialouges never follow any character.

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Re: Avengers vs. X-Men Bug Thread
« Reply #191 on: March 23, 2013, 01:20:04 AM »
There is a bug with Emma frost when i won against Psylocke she said "I expect someone with the power to control reality have better control over her emotions" and her dialouges never follow any character.
How's that a bug?

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Re: Avengers vs. X-Men Bug Thread
« Reply #192 on: March 23, 2013, 02:34:27 AM »
How's that a bug?
That should be said for Wanda.

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Offline Darkflare

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Re: Avengers vs. X-Men Bug Thread
« Reply #193 on: March 23, 2013, 03:39:46 AM »
Not really a bug, but how do you change the round wins to 3? I am only asking for tournament purposes.

By altering the lifebars themselves, which you obviously can't do.

Offline Shotoman

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Re: Avengers vs. X-Men Bug Thread
« Reply #194 on: March 23, 2013, 06:45:37 AM »
When you land
(click to show/hide)
QCF+2P Hyper combo off of a ground bounce (like the one caused by his QCF+P special), the opponent recovers after the first hit, allowing them to retaliate when he's throwing his sword in the air.

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Re: Avengers vs. X-Men Bug Thread
« Reply #195 on: March 23, 2013, 07:27:49 AM »
By altering the lifebars themselves, which you obviously can't do.


I never understood why that wasnt an in game option.
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Re: Avengers vs. X-Men Bug Thread
« Reply #196 on: March 23, 2013, 08:03:17 AM »

I never understood why that wasnt an in game option.
Maybe it'll be in 1.1?

Offline warecus

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Re: Avengers vs. X-Men Bug Thread
« Reply #197 on: March 23, 2013, 09:25:24 AM »
don't know if it's quite a bug but luke maybe he can add tank top to smart pallete

ms marvel's foward walk has her shrinking into her chest, maybe raise the head up like the backwards walk

luke cage could probably use some more ground tension to his walks.  right now he kinda slides and glides

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Re: Avengers vs. X-Men Bug Thread
« Reply #198 on: March 23, 2013, 12:24:10 PM »
Something I found, but I can't recreate perfectly:

I was playing with Hope (btw, nice char), and after an aerial rave, the fierce blow (I think it was the punch) sent Thing to the ground, which gone beyond the ground (or bellow), vanished then appeared on mid air. And he can get stuck on the air, doing moves which would be done on the ground

Offline jethroyo

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Re: Avengers vs. X-Men Bug Thread
« Reply #199 on: March 23, 2013, 01:11:16 PM »
After playing against Luke Cage Hardest AI, I seriously think Roundhouse Kick Blues needs more cool-time.

Edit: Luck Cage can Infinite Iron Man. Round house HK, then Round house LK. Repeat over and over because Iron can't recover

Edit: Cap needs some cool/nerfing to on move. He builts up supers/hypers to fast
« Last Edit: March 23, 2013, 01:27:04 PM by jethroyo »

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