Infinity MUGEN Team

IMT Projects => Avengers vs. X-Men => Topic started by: Acey on March 18, 2013, 10:21:04 AM

Title: Avengers vs. X-Men Bug Thread
Post by: Acey on March 18, 2013, 10:21:04 AM
Please post any AvX bug below so we can fix them for future updates.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Arkady on March 18, 2013, 10:25:29 AM
There's no deadpool?

 :lies:
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Harbinger on March 18, 2013, 10:41:09 AM
A few bugs I've found

- On the sidescrolling stage if Emma is in diamond mode and gets hits she'll be unable to move at all
- Emma's quotes seems in the wrong order. Her Cyclops quote is directed at Rogue for instance
- Occasionally when hitting the Phoenix with Emma's jumping attacks the head and wings will disappear
- On the select screen in two player mode both characters appear on the same side

I'll keep testing.

Great work guys, love it!

Guessing phase 2 is the Phoenix 5 then!
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 18, 2013, 11:22:06 AM
A few bugs I've found

- On the sidescrolling stage if Emma is in diamond mode and gets hits she'll be unable to move at all
- Emma's quotes seems in the wrong order. Her Cyclops quote is directed at Rogue for instance
- Occasionally when hitting the Phoenix with Emma's jumping attacks the head and wings will disappear
- On the select screen in two player mode both characters appear on the same side

I'll keep testing.

Great work guys, love it!

Guessing phase 2 is the Phoenix 5 then!

* fixed for next release
* fixed for next release
* I can't seem to duplicate this bug, were you in diamond mode or normal?
* That is a drawback of animated stances, training and watch mode consider both characters as P1
Title: Re: Avengers vs. X-Men Bug Thread
Post by: novasod on March 18, 2013, 11:30:13 AM
I'll just copy this over from the Release Thread...

Quote
On that stage, (Force of Evil, Beat-em-Up,) you're facing off against multiple opponents at once while going down a long path, and you have to beat everyone you come across. This wouldn't be a problem, except that you'll often find yourself unable to turn your character the other direction when there's an opponent right behind you, which makes the stage not that easy to beat. The other problem with it is the stage's boss, a giant Sentinel. The Sentinel itself is fine, but if you beat it once, you have to beat it again, and both you and the Sentinel will also get transported back to the beginning of the stage. All in all, the stage really needs some work, and I strongly suggest removing it until it's fixed up.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Harbinger on March 18, 2013, 11:49:20 AM
* I can't seem to duplicate this bug, were you in diamond mode or normal?

It seems to be her hard air punch in normal mode. When it hits and the Phoenix doesn't block it causes the issue. In fact the same thing happens with her hard air kick too.

(http://i1197.photobucket.com/albums/aa437/Dead-xMugen/phoenixforce_zpsf7e67e98.png)

Also in one of Emma's sprites in her forward walk one of the hands isn't smart paletted and always appears 'nude'

Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 18, 2013, 11:51:07 AM
There's no deadpool?

 :lies:

Well he was technically an Avenger lol And I did find it odd I mean he was in the preview.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: DizzyTheConquer on March 18, 2013, 12:14:43 PM
For Red hulk.

Jump & Press down + LP, MP, LK, MK, or HK He'll do his crouching attacks in the air.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: kabukisama on March 18, 2013, 01:03:33 PM
I don't know if you guys are aware of it, but Wanda doesn't have a crouching light punch.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: novasod on March 18, 2013, 01:24:13 PM
Oy. I thought we were done with this...

The Thing can hit opponents on the ground after they've fallen with his Crouching Normals. Again and again and again...

*Sigh*... 8=|
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 18, 2013, 01:37:43 PM
Emma's custom states = check
hulk crouch jumps = check
wanda's clp = check
things down hits = check

All of the bugs listed above have been fixed and will be available on the server in less than 10 minutes.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 18, 2013, 01:48:37 PM
Emma's custom states = check
hulk crouch jumps = check
wanda's clp = check
things down hits = check

All of the bugs listed above have been fixed and will be available on the server in less than 10 minutes.

Acey was The Flash in his past life hehe.

Oh and Acey mighty fine Colossus
Title: Re: Avengers vs. X-Men Bug Thread
Post by: rafhot on March 18, 2013, 02:19:14 PM
i got a game crash on my first play,

i was playing with captain america aganist luke cage, and when luke  did a  move that he jumps and smash the ground and the game has crashed. (i know he is strong eheehe )

the problem has been showed on mugen log error but, i just closed and started to play again the game and forgot to read :P
and in my second time playing everything was normal again
Title: Re: Avengers vs. X-Men Bug Thread
Post by: kabukisama on March 18, 2013, 03:06:09 PM
Emma's custom states = check
hulk crouch jumps = check
wanda's clp = check
things down hits = check

All of the bugs listed above have been fixed and will be available on the server in less than 10 minutes.

You are the man Acey! Dude, I've have been completely blown away by this game. I have literally sat my fight pad on the table and just shook my head to myself. The pure amount of options your fighter has is astonishing! You guy's really nailed this time. The game play is just awesome!   
Title: Re: Avengers vs. X-Men Bug Thread
Post by: worldteacher on March 18, 2013, 03:55:58 PM
Downloading now, so all I have to go on is what I saw in the video.  So forgive me if this has already been fixed or if I am mistaken BUT...

Shouldn't Namor have an AVENGERS logo in the background when performing a hyper, as opposed to an X-MEN logo?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: oglocdx10 on March 18, 2013, 04:16:27 PM
Another awesome full game guys. First playthrough was with hope and i experinced not glitches really. Second playthrough was with
(click to show/hide)
and there were only two glitches i ran into.

The introduction stage, in the background, Captain America seems to duplicate for some reason although i did not notice this with Hope.

doing the part where you OTG. i did it and it glitched and i had to escape and do it again. I will report more if anymore happen but those are the ones i noticed in second play though.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 18, 2013, 04:21:05 PM
Namor's an X-Men,he's part of the Phoenix Five.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 18, 2013, 04:38:36 PM
True, Namor is Marvel's first mutant and has been an active member of the X-Men since 2010.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: worldteacher on March 18, 2013, 04:48:55 PM
Ahhhh, my bad.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 18, 2013, 05:01:32 PM
That's another cool part, if anyone has fallen behind in the comics or just stopped reading all together then they'll get to be filled in on a lot of details... like Colossus/Juggernaut. Who knows, maybe it will get some of us back into the comic shop again.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: metamutant on March 18, 2013, 05:36:03 PM
Here's a very minor bug, in versus mode Player 1 intro doesn't work.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 18, 2013, 05:37:20 PM
Here's a very minor bug, in versus mode Player 1 intro doesn't work.
That's intentional. That way you can see a character's intro without being interrupted by another's intro
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Mr.Wingfeather on March 18, 2013, 05:46:54 PM
(http://i75.servimg.com/u/f75/17/60/45/37/rulk10.jpg) (http://www.servimg.com/image_preview.php?i=9&u=17604537)

this happened when i was doing a kick

also some characters go down under the stages

btw nice detail on drowning the character in the water stage i loved that
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 18, 2013, 06:09:15 PM
(http://i75.servimg.com/u/f75/17/60/45/37/rulk10.jpg) (http://www.servimg.com/image_preview.php?i=9&u=17604537)

this happened when i was doing a kick

also some characters go down under the stages

btw nice detail on drowning the character in the water stage i loved that

Thanks for the screen shot. A new update is available with a fix to Hulk. If you have more detail on chars sinking under the stage I'd love to hear it. The more detail the better.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - Shadaloo Lives! on March 18, 2013, 06:26:03 PM
Ummm... Is the phoenix suppose to be a conscientious objector? It won't attack me. lol
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 18, 2013, 06:27:30 PM
Ummm... Is the phoenix suppose to be a conscientious objector? It won't attack me. lol

I had that happen my first playthrough but the next one attacked me.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Loganir on March 18, 2013, 06:31:00 PM
About the Red Hulk issue listed above... (attack+pressing down during jumps)
This happening with the Thing too.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - Shadaloo Lives! on March 18, 2013, 06:35:51 PM
(http://img441.imageshack.us/img441/2428/64851750.png)

2 Captain Americas? William Burnside? lol
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 18, 2013, 06:57:58 PM
A new version has been updated fixing all of the above issues. My testing of the double Capts was not extensive though so it may pop up again, it may not. The code fix should hold. Time will tell.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 18, 2013, 07:02:03 PM
Now to spend an hour downloading the fixes
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 18, 2013, 07:07:33 PM
Now to spend an hour downloading the fixes

I timed it, it take 5 minutes to pack up the exe file, 2 minutes to zip it up and 5 minutes to upload the entire 600Mb+ from work. Needless to say I won't be uploading any updates from home tonight.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Dragon of Courage on March 18, 2013, 07:09:06 PM
It's hard to pull Captain America's super jump. Also, Hope uses some voice clips from Rogue, she needs more voiceset of her own, as well as lacking a knocked out voice.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - Shadaloo Lives! on March 18, 2013, 07:10:14 PM
It's hard to pull Captain America's super jump.
So it wasn't just me? lol
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 18, 2013, 07:42:47 PM
I know i might be stupid by asking this,but where do i download the fixed game?I'm new here and i can't find where to download the fixes,sorry for taking your time asking this anyway.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 18, 2013, 07:46:21 PM
Hulk and Colosnaut has the same voices  :D

Also on Watch mode, I usually do ctr player 1 command but it doesn't work. I do this so I can do vs mode fighting cpu instead of going to arcade mode.

Was this intentional
Title: Re: Avengers vs. X-Men Bug Thread
Post by: warecus on March 18, 2013, 07:47:49 PM
I told z about it before but scarlet witch doesn't have hit or guard sounds to her standing fierce punch
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 18, 2013, 08:22:51 PM
Hulk and Colosnaut has the same voices  :D
Yeah I voiced both characters.

You didn't like them?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 18, 2013, 08:28:13 PM
Hulk and Colosnaut has the same voices  :D

Also on Watch mode, I usually do ctr player 1 command but it doesn't work. I do this so I can do vs mode fighting cpu instead of going to arcade mode.

Was this intentional

Thats because the debug controls are off. Goto your mugen.cfg in the data folder and under options change debug controls from 0 to 1.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Mr.Wingfeather on March 18, 2013, 08:43:10 PM
Yeah I voiced both characters.

You didn't like them?

I liked Colossusnaut specially the quote "do you need a minute to rest" I haven´t noticed that you also voiced Red Hulk because i havent used him but personally I liked Colossusnaut voice it was pretty accurate to match the classic colossus from capcom, good job there hyper  :)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 18, 2013, 08:46:38 PM
I liked Colossusnaut specially the quote "do you need a minute to rest" I haven´t noticed that you also voiced Red Hulk because i havent used him but personally I liked Colossusnaut voice it was pretty accurate to match the classic colossus from capcom, good job there hyper  :)
Thanks, I was afraid I'd butcher the Russian accent.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Rage on March 18, 2013, 08:54:35 PM
I noticed while one of Rages buddies was playing that the side-scroll stage is a bit too difficult or just rather annoying. He was having trouble turning around. Other then that the game is on point by my visual inspection( I dont play mugen) and Rages Buddies game play. They said they want more. They want to take on the F5.

We also notice that ether Rouge is set with future update data or she has data from characters not in game. Gambit, and Nighrcrawler.

There are a few animation and sprite that look off but those are not bugs just cosmetics so idk if yall care to hear those.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Arkady on March 18, 2013, 08:56:28 PM
Thanks, I was afraid I'd butcher the Russian accent.

i always belived you could do good accents
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 18, 2013, 09:00:14 PM
We also notice that ether Rouge is set with future update data or she has data from characters not in game. Gambit, and Nighrcrawler.
We cannot confirm or deny that's why they're there.

...

But I REALLY want to. (There's also data from ANOTHER char in that hyper if you look hard enough)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: DizzyTheConquer on March 18, 2013, 09:13:04 PM
Acey, pick the secret character, do an air combo & do this command in the air. D,DF,D,HP as much as you can. Yep, it loops & it don't follow the rules the same characters do.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Rage on March 18, 2013, 09:20:50 PM
We cannot confirm or deny that's why they're there.

...

But I REALLY want to. (There's also data from ANOTHER char in that hyper if you look hard enough)
yeah i seen it all they set for 40 minutes going though rouge  8=|. Those guy really put it to this game. They found some bugs but most they seen have ether been tended to or dont brake they game so they dont note it. If i see anything off ill report but i mostly look at the character models for abnormalities. Red Hulk for instance had allot of squashing and stretching. Its looks odd for a serious marvel character but its it VERY great animation and gives the character much life. Its also sets him apart form his brothers sprites too. Rulk is my favorite character. Beautiful work.  Miss Marvel was in EOH but the update done to her sprites are very inconsistent with each other. Also Emma......cant say more.  Hope's hard animation kick is odd. I could say more if you yall want to hear cosmetics.   :-@
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 18, 2013, 09:36:39 PM
I just experienced Emma's Diamond Form bug,also when i was playing that Forces of Evil stage,when M.O.D.O.K took one hit,the big Sentinel just appeared out of nowhere and fell,that was weird.Also when i defeated Storm while playing Survival,she sank into the ground,and the game did not continue.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 18, 2013, 09:43:50 PM
It's hard to pull Captain America's super jump. Also, Hope uses some voice clips from Rogue, she needs more voiceset of her own, as well as lacking a knocked out voice.

How odd, I try it slow and fast and it all seems to work well. As for Hope, she should only have one sound from Rogue, the standing Hard Punch. She also has a knock out sound, perhaps it's not programmed properly, I'll take a look at it.

I know i might be stupid by asking this,but where do i download the fixed game?I'm new here and i can't find where to download the fixes,sorry for taking your time asking this anyway.

Download the entire game again fr omthe first page.  :thumbsup:

I noticed while one of Rages buddies was playing that the side-scroll stage is a bit too difficult or just rather annoying. He was having trouble turning around. Other then that the game is on point by my visual inspection( I dont play mugen) and Rages Buddies game play. They said they want more. They want to take on the F5.

We also notice that ether Rouge is set with future update data or she has data from characters not in game. Gambit, and Nighrcrawler.

There are a few animation and sprite that look off but those are not bugs just cosmetics so idk if yall care to hear those.

There is a trick to fighting every set of evil forces. People just need to figure it out. Arkady's been on me to make the chars turn faster and I never did anything because I know how to play the level and I was worried about messing up special attacks that require you to hold back. Regardless, in the version that is currently available the time it takes to hold the controller in order to turn has been cut in half now. You still have to sit through your char's turning animation, but regardless, it should be a little more responsive now.

I left in Rogue's power sets for Nightcrawler and Gambit on purpose.

As for animations, yeah, we do what we can.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Manic on March 18, 2013, 09:57:08 PM
Yeah, first time fighting The Phoenix and it just took the hits. And a personal gripe, I did notice that some of the voices are a bit lower/louder compared to others. Otherwise, I love the work everyone did for the project. :w00t:

EDIT: Also, I noticed there's a slight but visible purple pixel around Captain Marvel's head for when he's blocking.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Sabaki on March 18, 2013, 10:05:52 PM
Okay, finished playing through with Hope and currently playing the game with Luke Cage. Some of the things I mention may only pertain to either one, but others may effect everyone as a whole.

1) Hope has a difficult time hitting the Giant Sentinel with her jump LP and jump LK. Either the hitboxes are too small, or the Giant Sentinel's width is keeping her away from landing either move.

2) Noticed that hit stun is pretty short. Not on all moves, but on moves that make them hard to use safely. For example, Hope's gun shot specials barely have any hitstun or guardstun, so after getting hit/blocking the computer recovers & moves forward rather quickly. Also some moves lack push back whether hit or guarded.

UPDATE: After trying to do pushblock during some multihit attacks, I am certain that the guardstun is too short and may be one of the reasons why pushblock doesn't come out as easily as it should.

3) Pushblock doesn't come out often. Looks like the timing is VERY strict. Worked fine in the tutorial against Cable, but after that it's hard to use. If compared to, say UMvC3, the timing is very lenient, and you can actually delay using the pushblock right before blockstun is done.

UPDATE: Like I wrote for point #2, increasing blockstun should help make pushblock easier to use. For example, when I was blocking Hope's rapid gun shot hyper with Luke Cage, I tried mashing push block. What I found is you are not locked in guardstun, so if you try anything during certain multihit attacks like that, you will actually move or even attack when you shouldn't

4) Found a bug. If you do Luke Cage's Stomp super on Cable as an OTG move during the tutorial, Cable flies into the air, sometimes twitching slowly and stays hovering above the ground, randomly going across the screen. Only way to stop this is to attack him. Sorry, no pic.

5) I am able to use Luke Cage's Bulletproof again after activating it, yet the 2nd time doesn't refill/reset the meter. Should prevent this from happening by disabling Bulletproof's command when it's already activated.

6) Increase cornerpush for most (if not all) normal attacks. I am able to, for example, lock a blocking cpu opponent in the corner doing nothing but Luke Cage's crouch LK repeatedly . It's not your common "infinite", but since  Luke Cage is barely pushed back, I am able to force the cpu opponent to try and attack as I mash crouch LK.

7) I wouldn't mind allowing characters to turn around towards the direction you press immediately than to have the delay in order to use specials during the Forces of Evil stage. I'd rather duke it out with normals and face the opponent whenever needed than to struggle trying to figure out how to get my character to turn when there's only one enemy on the screen.

8 ) Increase Capt Mar-vell, Giant Sentinel, and Phoenix Force's damage. They're all too easy to beat and the incentive to block isn't there. Also, I think Giant Sentinel and Phoenix Force should never be juggled/launched into the air like regular characters. Just keep their armor on permanently (even when they go into gethit anim, they shouldn't go into a gethit state), even on some of their attacks.

9) During Luke Cage's Bulletproof hyper, instead of him always laughing when he gets hit, just let him have armor on. If it's something unique for the character, then I understand. However, this messes up some of his attacks and strategies. For example, if Bulletproof is activated, and you try to use his other hypers and get hit, he will cancel that hyper and laugh.  Plus any character with a multihit attack or hyper can keep Luke Cage stuck in his laugh animation and drain the timer.

10) While Cable is lying down during the OTG part of the tutorial, if you walk towards the sides of the screen Cable slides with you. I'm taking a guess that a helper is used as Cable during this part and playerpush is set to 1.

11) If I try to cancel Luke Cage's Roundhouse Blues into Hyper Punch, he does SweetXMas instead.   

That's it for the moment. Anyways, I'm having a ball playing this. Keep those updates coming  :thumbsup:
Title: Re: Avengers vs. X-Men Bug Thread
Post by: novasod on March 18, 2013, 10:22:56 PM
Ms.Marvel: If you use her B,F+P in the corner, you can use it multiple times. (All versions.) So far, I've been able to get up to six times with the Light version, 4 with Medium, and 3 with Heavy.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Macaulyn97 on March 18, 2013, 10:31:53 PM
1 - When Storm uses Hurricane and then Hail Storm at Black Widow, sometimes, a strange sprite appear instead of the frozen sprite.

2 - Sometimes in Emma Frost's diamond form, I cannot make any move with her, also, when the time ended, only "Wins" appear without a character's name and nothing happens until I press Esc to return to the menu.

3 - In the fight against the Forces of Evil, its very difficult to fight against the enemies, because the character I play with never looks at the side which has an enemy. Also the Giant Sentinel is too easy to beat.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: DizzyTheConquer on March 18, 2013, 10:36:06 PM
Acey, remember the Red Hulk bug I told you about? Same rule apply for The Thing, Also the secret character has the X-Men Hyper BG, but he/she should have a Avengers hyper BG.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: superm00se on March 19, 2013, 12:02:00 AM
Hey, just some tiny bugs I've noticed:

1). When Red Hulk hits his Gamma Smash on another Red Hulk in mid-air (i.e. while juggled), occasionally the recieving Red Hulk gets hit into the ground. You can't see his feet, and he'll be about half a head shorter. He plays alright, and pops out after a couple of hits. I'm having trouble replicating this one, so it may be minor.

2). When Rogue copies Black Widow, there is no sound on her copied special (QCF+K)

3). Not so much a bug, but a concern. Mrs. Marvel seems a bit overpowered, specifically her sequence:

<OTG> QCB+P xx QCF+PP

It seems to hit the opponent into the air a bit much, which allows you way to many options to continue a grossly extended combo, possibly ending with another super. It seems prudent to either nerf the vertical lift (not quite sure of the technical term) QCF+PP gives the opponent, or to put a solid cap on how many times you can use her charge punch, b(charge)f+P within a single combo, as that seems to be key to the worst extended possibilities.

4). Cable is in the tutorial, yet not playable. This must obviously be a glitch.  :)

Other than this stuff, awesome game.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 19, 2013, 12:09:07 AM
4). Cable is in the tutorial, yet not playable. This must obviously be a glitch.  :)
He's not suppose to be playable
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Manic on March 19, 2013, 12:46:59 AM
As Luke Cage fighting the Phoenix, when I did the super when he stomps the ground, the Phoenix's parts disappeared, similar to the Emma Frost one posted earlier, although it was when I defeated it and am not sure if it happens normally.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: ggyppt on March 19, 2013, 01:27:13 AM
I don't know if this is the right place to put this, but I found that Scarlet Witch has an infinite.

it's LP- MP -  :2 :3 :6 :p
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Shotoman on March 19, 2013, 01:27:45 AM
As said previous, the Phoenix Force will sometimes decide not to attack at all--though this seems to happen more often on lower difficulties, that's not the only factor here.

Also, Cyclops doesn't seem to follow the whole "Player 1 does not do the intro pose" thing, though when I went through it, my first match was Wolverine, which seemed to have a special intro (possibly) which might have affected it.

Also, Spidey only has one extra web fluid canister for the entirety of the arcade mode (though is active one refills every match, which is a good thing). I don't know if this was on purpose or not.

Oh, and I've confirmed the above infinite.

So, Nightcrawler and Gambit's power sets were purposefully left in Rogue's moveset? An Easter Egg I assume, given that Curt is her half brother (right?) and Gambit is... well, we all know what Gambit and Rogue are to each other, I would imagine.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 19, 2013, 01:48:14 AM
So when in watch or Versus mode is it intentional for both P1 Character and P2 character to be on the same side?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: ZVitor on March 19, 2013, 02:19:40 AM
disable throw at forces of evil and phoenix battle.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: infinitesaint on March 19, 2013, 04:26:57 AM
The only problems i had with the game was that some of the characters had either really low or no voices like Ms.Marvels voice was low i couldnt hear and Iceman has no voice at all except for 2 of his hypers at the end.
 
Scarlet Witch's hex box special move sometimes doesnt show the box, she also has no LP

Red Hulk seems SUPER aggressive

The sound, with me whenever i skip a win animation or speed thru the opening credits my music skips or freezes and just glitches out, if no one else has this problem then its probably my crappy computer T_T

Last thing is in survival i was Scarlet Witch with Rouge as my partner and it was 2 on 2 survival, all of a sudden as we were fighting one of our opponents flew into the air and stays there, had to esc to get out of there, happened with my partner as well i was Rogue and had Hope and she flew into the air and took the whole damn screen with her, by the time she came down i apparently died xD

that's all for now i hope these are real bugs and not just my computer acting up
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - Shadaloo Lives! on March 19, 2013, 04:32:54 AM
Red Hulk seems SUPER aggressive
Well he is the Hulk. lol
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Arkady on March 19, 2013, 05:14:10 AM

There is a trick to fighting every set of evil forces. People just need to figure it out. Arkady's been on me to make the chars turn faster and I never did anything because I know how to play the level and I was worried about messing up special attacks that require you to hold back. Regardless, in the version that is currently available the time it takes to hold the controller in order to turn has been cut in half now. You still have to sit through your char's turning animation, but regardless, it should be a little more responsive now.

yes i know the trick, but it still can be a hinderence with the turn regardless, there aren't many Hold back charge moves for characters, to my knowledge it's really only ms marvel and beast, and those commands can be changed very eailiy, it's a sacrifice worth making, and that way you can add heaps more enemies to the stage, and only reason m.o.d.o.k +15 Aim soldiers didn't work the first time the stage was made, was the turning being too troublesome, if the the turn happened quickly, and instantly, we could take on all of that in a stage, no problems, but at the moment it becomes a lag, with no control, yes the trick helps but it takes away the control from the players decision to choose whatever they like, (all coz of that delayed turn)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: warecus on March 19, 2013, 05:28:59 AM
good game guys

some things

red hulk and colosalnaut have very low or muffled voices.  also maybe can add some variety to their get hit sounds/whines.

the giant sentinel fight looks wierd with him being in the foreground on the city street.  since this stage has super jump should just make him share the same ground as pl1 and or shrink down pl1 and have them battle on the same ground...like that mothership bonus stage the some bloke made a while back...you could do this for sentinel and phoenix...the bonus stage should still be around if you type it in the search engine.  Phoenix never attacks.

luke cage head sprites look a little discolored...more specifically the darkest part on his bald head is too dark and makes him look like george jefferson. lol.


cap doesn't has an intro you know the one you had in his preview

scarlet witch only has one win animation

luke cage has some mis color on his yellow palette shirt red


i think the update still didn't fix scarlet witch's standing hard punch(there is still no sound)

love cap...cap is awesome and of course i gotta love scarlet witch personal bias
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 11:04:50 AM
Yeah, first time fighting The Phoenix and it just took the hits.

Try a harder difficulty setting.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: O Ilusionista on March 19, 2013, 11:17:46 AM
Quick feedback:

- All the chars bounce too much on the ground, like beach balls. And they use just one frame for this, which sounds weird.

- the getup time is too high (you can easily hit someone on the ground, thanks to the great recovery time). Since there is no escape roll, with the proper time, you can always hit the enemy on the ground.

- Scarlet Witch has a almost-infinite move. That fire tornado combos in itself, thanks to the statement above.

EDIT: Pheonix Force can be knocked out (tripped), which doesn't looks ok. You should use a armor-like code.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: MGMURROW on March 19, 2013, 11:33:39 AM
Quick feedback:

Hulk: if you hold fwd/back + HP while jumping close to p2 he doesnt do anything(p2 is standing/crouching). i had this problem before and it might be a problem with the air throw triggers, trying to air throw but p2 is not in the air.

Wolvey: some big characters cannot hit him while standing right next to him. he is short but all characters should be able to be hit by basics. i think i was using hulks standing light punch.

hope this helps

MGMURROW
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 12:22:21 PM
So when in watch or Versus mode is it intentional for both P1 Character and P2 character to be on the same side?

Not in versus mode, only in watch or training mode. This is because of teh animated stance. All of the stances should work fine except for training and watch.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 12:26:02 PM
Quick feedback:

- All the chars bounce too much on the ground, like beach balls. And they use just one frame for this, which sounds weird.

- the getup time is too high (you can easily hit someone on the ground, thanks to the great recovery time). Since there is no escape roll, with the proper time, you can always hit the enemy on the ground.

- Scarlet Witch has a almost-infinite move. That fire tornado combos in itself, thanks to the statement above.

EDIT: Pheonix Force can be knocked out (tripped), which doesn't looks ok. You should use a armor-like code.

The first two are how it's supposed to be. Particularly we increased lie down time in statedef 5110. This is for game play purposes.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 12:30:43 PM
All bugs to this point have been fixed except for Sabaki's list. I need to analyse it a litle closer. I'll let all know when the next update is out.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: boogerboy on March 19, 2013, 12:40:36 PM
OK. Thanks for the heads up.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 19, 2013, 01:18:45 PM
I've noticed that when Storm uses Typhoon on the Phoenix,it's wings and head disappear,just like Emma's Air Hard Punch.The same happens with Lightning Storm.Just wanted to tell you this.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 01:43:01 PM
I've noticed that when Storm uses Typhoon on the Phoenix,it's wings and head disappear,just like Emma's Air Hard Punch.The same happens with Lightning Storm.Just wanted to tell you this.

This one will be fixed in the next update as well.

To all my programmer friends and interested parties: I'm really, really tired of those bosses who just super armor out of every type of attack and have a hitoverride that negates anything fun about the game. So I though, "this is a game about combos and special attacks, let's make the bosses (Sentinel and Phoenix) where they can actually be attacked by all the technology the player ad been developing through out the corse of arcade mode." So rather than doing the easy out with a hitoverride on everything, the bosses can actaully be hit by everything. I put together a rather devious little bit of code that can detect when the boss is in a custom gethit state, and using this var the boss reacts accordingly. The only problem was that I didn't account for the boss being put into custom states that still keep the boss within their own [5000,5199] set of animations. Had Phoenix been done sooner in the testing of the game this would have been picked up sooner. Now that I'm aware if it the problem is fixed. With this setting the bosses can be hit by all kinds of special attacks. Of course having the opponent doing a normal statedef 800 throw on the bosses was somewhat rediculous, so that option is not available, but pretty much everything else is fair game.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 19, 2013, 01:58:14 PM
I agree Acey,there are some Bosses that get no hit at all from some Special Attacks,also it is pretty hard to turn around in the Forces of Evil stage,but i was able to get over it with Storm's Lightning Attack,since it can go in every direction.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 02:15:25 PM
Turning in the bonus stage at the point is a mute issue. In the original release it was set to 7 game clicks but now it takes 3 game clicks for the engine to recognize that you're trying to turn. That is less than a 10th of a second. Actually it's half the time of a tenth of a second.

So some tips:
1) Obviously no one is having trouble with the green hydra guys. Punch = dead= easy. Don't let them box you in.
2) 3 hit combo on sentinel. Easy as pie. If they are still getting you then work on those 3 hit combos.
4) AIM soldier, you need to hit them with a crouch 3 hit combo, otherwise you're going to get your butt handed to you every time you punch them. At least they do minimal damage.
5) Work on your spacing. If the opponent has an unfair advantage then don't be there for the unfair advantage, move around, jump.
6) You can only turn backwards when there is an enemy on the screen.

What I am going to work on is some code to recognize if all your remaining enemies are on one side of you and make you face that direction automatically.

Also Novasod mentioned that when you beat sentinel you are sent back to the beginning of the stage for round 2. Right now that's just tuff cookies. I tried setting the players possition for subsequent rounds so they would remain at the far left end of the stage but it wouldn't work. I tried a solution to replace the background with an [explod] that mimics they sentinel background at the end of the stage but the explod will always cover the lifebars. Even giving it the sprpriority of negative a billion it still would not go behind the lifebars. So until some clever progammer comes up with a solution I haven't tried yet (other than making the stage a single boring street) we'll be stuck as is. That is what happens when you try to be clever with mugen, sometimes you find yourself in a corner.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Arkady on March 19, 2013, 02:26:53 PM
I like those ideas about the code knowing which side your facing that works,
regarding the sentinel, I know how to fix that, simply make the end of the street loop to the start, so when you reach the sentinel, the stage looks like the beginning, so when you beat him, you start at the beginning, but to the player really nothing has changed, its not like you'll be running through the whole stage again after or during the 2nd sentinel fight, problem solved :Terry
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 19, 2013, 02:29:07 PM
Apart from those glitches,the game is awesome,and good luck on fixing what needs to be fixed Acey,love Black Widow's sniper Hyper. :)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: roman on March 19, 2013, 02:49:37 PM
I think this needs some looking at.... (http://youtu.be/8DeVDLcSiQk?t=17s)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Sabaki on March 19, 2013, 03:35:13 PM
@Acey: I understand what you mean about bosses with nothing but super armor. While I will agree that Giant Sentinel is fine the way he is now, Phoenix Force is a little odd juggling only because it has no other real animation when it gets knocked up or it's on the ground. I know, it's limitation with sprites and you have to work with what you have in hand. Maybe if someone can handdraw knock down sprites for Phoenix Force then it'd be ok. Although in terms of challenges, if bosses have only super armor, then we just need to make sure that they lose health anytime they get hit no matter what.

As for the Forces of Evil stage, I've pretty much figured out most of the patterns in dealing with the bad guys. Just that the turning issue is problematic at times, especially when there is only one enemy on the screen and your character refuses to turn and face him. It's like as if the there's an invisible helper with the "player" flag still in play that prevents you from turning when needed. Still love the idea behind it.

Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 19, 2013, 03:40:17 PM
I just found out a weird bug,while i was playing as Iceman, Scarlet Witch used her Hex Bolt Hyper and then i blocked with the ice wall,and then another Scarlet Witch appeared out of nowhere,i have a screenshot,but i don't know how to attach it here,sorry. :(
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 03:48:46 PM
No problem LightingMaster, I know how to fix that bug.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 19, 2013, 03:52:45 PM
Alright,if i find anything else,i'll post here for sure,we all want this game perfect,and i know that you and everyone that's working on it can make it perfect.  :)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Sabaki on March 19, 2013, 04:05:43 PM
More test results. This one's long....

Played through with Red Hulk, while I also experimented with other characters like Capt. America, Scarlet Witch, Emma, etc., so some pertains to them, while other points may be for all characters. Also, I may substitute official names with made up names, so if it's not clear  which move I'm talking about I can go into more details, best by pm.

-I noticed there's a limiter on Gamma Charge. Can only do 3 during a certain succession/duration, despite if it hits or not. After 3 reps, Red Hulk will not do any Gamma Charges until this limiter is gone no matter how well you perform the motion. I figure it's to prevent infinites. While this isn't too much of an issue, I'm thinking you can use a different method. Such as, use a var (or helper) to keep track of # times it hits while p2movetype = H, and after 3 successful hits have the var/helper void all Gamma Charge hitdefs and make them not hit until p2movetype != H .

-While fighting an AI-controlled Red Hulk, AI initiated Red Hulk's gun hyper, then during super pause canceled into Gamma Crush. It was very fast but it caused Gamma Crush's hyper bg not to show.

-Gamma Crush in the corner or as a cross up has Hulk appear behind opponent hitting him/her with the missile. Actually, he turns and faces opponent afterwards if he crosses up during the bounce back. Looks unusual as this changes his jump trajectory.

-Wolverine's pounce and ground stab throw puts Red Hulk low into the ground.

-Hulk's crouch LP has very short hitstun, making it hard to combo with.

-Everyone doesn't have the same gethit and/or gethit recovery timing. This may be due to how much time is given to both gethit anim and gethit recovery timing in the air. For example, with Red Hulk I cannot do jump HK, land, Stand LP-Stand MP-Crouch HP on chars like Psylocke and Ms Marvel. However,  this works fine on a character like Colossus.

-Hypers have some peculiar properties. It looks like most do not knock down unless the last hit connects. Ive noticed this on Scarlet Witch's beam super, Red hulk's gun super, etc. Is it because the last hit is what puts p2 into an untechable custom state?

-Hulk's Gamma Crush should hit multiple times even on block. You could just toss in a separate hitdef within the same state that only activates when enemynear, stateno = [120,155], and have it do the multihit part on block. Also it sometimes doesn't put p2 into a knockdown state when the missile hits & explodes. Not sure, but maybe it's because the initial jump up part is what puts p2 into that custom knockdown state?

-Hulk is not invincible while Gamma Throw connects and is in throw sequence. He should, (as well as any character during their own throw sequence) for he was hit out of Gamma Throw by Colossus' debris from his Ground Stomp special attack.

-During the Forces of Evil stage, I lost 1st round to the Giant Sentinel. In the 2nd round Giant Sentinel died to only one hit! Same happened when I met Giant Sentinel during Survival mode.

-Giant Sentinel's forwad moving drones do not hit (not the ones that drop bombs, the ones that collide)

-Red Hulk's gun hyper does a lot of chip damage, almost as much as a hyper. Speaking of chip damage, it looks like everyone's hyper chip damage should be checked. For example, some do really low chip damage despite being a mulithitter, like Cyclops' Beam hypers.

-If you skip Wolverine's intro with the Sentinel, the Sentinel's head won't appear on the ground when the match begins. If you create a separate helper to be the head as round starts and have the other one that falls off from the Sentinel's body destroyself at the same time, then that should resolve the issue.

-If you OTG the opponent with Shield Slash then quickly cancel into Final Justice,  inital part of Final Justice connects , but Cap will miss to do beatdown sequence.

-Cap's shield during Shield Slash still moves during any of his hyper's super pause sequence. Atm it doesn't seem to be an issue, but I can see it giving Cap some unforseen priority against those who try to punish Cap with their own hyper....

-Cap's Stars & Stripes doesn't connect fully if used after an OTG shield slash.

-Emma Frost's Astral Plane (Astral Vision?) special should have playerpush =1 during her dashes, for her form goes off the screen due to overlooking screen boundaries...unless this is intentional.

-Since Emma's Diamond form uses meter, wouldn't it be better that it uses a timer and automatically turns off like other timer-based hypers? Needing to use another stock of meter to deactivate diamond form is abit much. Also, as everyone mentioned,  some moves cause emma to freeze and not move during diamond form. Think her armor coding needs some tweaks to prevent that.

That's it for now. Be nice if I could go through each character, but I can't promise that. Still, having a ball with this game. Digging Scarlet Witch's gameplay. Pretty smart  :thumbsup:
Title: Re: Avengers vs. X-Men Bug Thread
Post by: warecus on March 19, 2013, 04:14:26 PM
also guys check on spiderman and his stage...sometimes he jumps off stage, he flies off screen...his web stays around when it should disapear ex...his hyper where he strings you up
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 19, 2013, 04:19:49 PM
Found another bug:Sometimes after we use Shield Slash,the Shield gets stuck in Cap's head,and only after he is knocked down the Shield goes down.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: ~Hale "R@CE" Caesar~ on March 19, 2013, 04:20:52 PM
I wish I could get my hands on these characters to show what I can do to help fix some of the issues and plus add things to them

No disrespect to anyone that helped on this cus I think what you guys did was awesome! It feels like a game made by capcom (Well the way capcom used to make stuff)

But I do wish you guys didn't have it moleboxed so I could go in and help with the fixing of stuff...Just saying...
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Sabaki on March 19, 2013, 04:42:52 PM
One other thing I missed. The hyper portrait needs to destroyself when a character is hit early during his/her hyper.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: roman on March 19, 2013, 04:46:14 PM
I wish I could get my hands on these characters to show what I can do to help fix some of the issues and plus add things to them

No disrespect to anyone that helped on this cus I think what you guys did was awesome! It feels like a game made by capcom (Well the way capcom used to make stuff)

But I do wish you guys didn't have it moleboxed so I could go in and help with the fixing of stuff...Just saying...
You could just activate the debug keys in the CFG and find out in game like I did with my video.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 04:50:55 PM
UPDATE: Like I wrote for point #2, increasing blockstun should help make pushblock easier to use. For example, when I was blocking Hope's rapid gun shot hyper with Luke Cage, I tried mashing push block. What I found is you are not locked in guardstun, so if you try anything during certain multihit attacks like that, you will actually move or even attack when you shouldn't

* Push block shouldn't work at all against hyper attacks.
* All standing normals have a corner push of 20. Crouching attacks are different. I'll play with this a bit.

I'm going through all this stuff right now.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 19, 2013, 05:23:21 PM
Colossus special:

Debris ( :2 :1 :4 :k): Cannot KO with the iron pipes landing on opponents
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 06:34:23 PM
Sabaki, I have some replies because it will affect the future:

2) Noticed that hit stun is pretty short:

I think you're talking about pausetime as opposed to hitime. If so then... light attacks have a pause time of 8, medium of 10 and hard with 12. There are some variations but it almost never goes below 7. P1 and P2 pausetime will always match so if P2 is hit and is paused with 8 so will player 1 too be paused at 8. This means the only exceptions on a hit are when move cancelling is allowed. I checked Hope's gun shot and it has a puasetime of 13. Most attacks have a start up from 2 to about 10 so 13 is a pretty good pause.

3) Pushblock doesn't come out often.

Pushblock won't work in the air and it won't work for Hyper attacks. Back with XSC ZVitor went back and forth with pushblock and this was the solution. It only works for ground normal and special attacks.

4) Cage's super Stomp causes trouble:

There are only 3 custom states I create for the roster, launch, wall bounce and ground bounce. Every time a char uses this in their hit def it should also have some code "p1getp2state = 0". This was a nifty little trick I found to be useful in a closed game in order to keep players in their selfstate even when hit with these new, interesting moves. Luke was missing this so he was causing trouble all over the map. My bad.

6) Increase cornerpush:

This is negated with Push Guard though. Right? Right now the only ground cornerpush is against air opponent to avoid corner juggle infinites.

8 ) Increase Capt Mar-vell, Giant Sentinel, and Phoenix Force's damage:

I just fixed up Capt MarVell's AI some more but I want them to be fairly easy to beat on level 4. Try level 8 if you're bored. ;)

9) During Luke Cage's Bulletproof hyper:

Agree, all I did to fix it now was give ctrl = 1 during the laugh state so you can end the laugh at leasure and retaliate through the hit. You will still lose your prior sttack state if hit while beginning an attack but the opponet will still be recovering form the attack. Projectiles in turn, will cancel Luke's state but it won't leave him vulnerable.

10) While Cable is lying down... slides with you:

He's not a helper and nothing I have done seems to stop it of being possible. I'm open to more suggestions.

- I noticed there's a limiter on Gamma Charge

All moves that allow 3 repetitions are all set to movecontact as opposed to movehit. So if a player wastes one of their moves of a guarding opponent it's lost. They can't continue chaining until the player decides to stop blocking.

- Hulk canceling hypers:

Fixed

- Hulk's Gamma Crush turns:

This "should" be fixed. if you see it agian let me know. It's still tracking though.

-Wolverine's pounce and ground stab throw puts Red Hulk low into the ground.

Shoganai, it's Wolverine and not Hulk, Wolverine is set in place and the character is just place below them where eer they will fit. The only fix would be to add special code just for Hulk.

-Hulk's crouch LP has very short hitstun:

I decreased teh startup of MP actually, it was like 13 click or something, much longer that the 8 click hit pause.

-For example, with Red Hulk I cannot do jump HK, land, Stand LP-Stand MP-Crouch HP on chars like Psylocke and Ms Marvel. However,  this works fine on a character like Colossus:

I can do this link with Hulk though, I just have to time the HK closer to the ground in the first place.

-Hypers have some peculiar properties. It looks like most do not knock down unless the last hit connects:

This is usually in order to have the move juggle the opponent with vel properties then throw them after the last hit but it typically won't be connected to any custom state.

-Hulk's Gamma Crush should hit multiple times even on block.  Also it sometimes doesn't put p2 into a knockdown state:

Like you said, the knockdown state is only when it hits on the way up first. Multiple times on block? That makes sense. I'll add it.

-Hulk is not invincible while Gamma Throw connects:

Fixed

-During the Forces of Evil stage In the 2nd round Giant Sentinel died to only one hit!:

I am testing out some last second code that makes the health bar empty the entire stage until Sentinel arrives. It never really got good testing. I believe this is sorted out now.

-Giant Sentinel's forwad moving drones do not hit:

They only hit a jumping opponent. This is special to the 30 foot sentinel char.

-Red Hulk's gun hyper does a lot of chip damage:

Actually you're wrong, the gun hyper does DOUBLE damage when blocked. Opps, fixed that. As for the rest, chip damage on hypers is unusally low throughout the game on purpose though. This game is made to help discourage random hyper attack wins.

-If you skip Wolverine's intro with the Sentinel, the Sentinel's head won't appear on the ground:

Why would you want the head on.. the... ground... OMG you can throw the head! We'll let's just make a new helper trigger to put that back in there when the intro is skipped.

-If you OTG the opponent with Shield Slash... but Cap will miss to do beatdown sequence:
-Cap's Stars & Stripes doesn't connect fully if used after an OTG shield slash:

Can't dupliucate bug    :( I know initially (5 years ago) I was having trouble getting all of the Final Justice to connect in the corner but I think I got that fixed... maybe not. I know Myticblaze ahd the same issue with his Capt.

-Cap's shield during Shield Slash still moves during any of his hyper's super pause sequence. Atm it doesn't seem to be an issue, but I can see it giving Cap some unforseen priority against those who try to punish Cap with their own hyper....

I tried to find a solution a few months ago but at this time there is none.

-Emma Frost's Astral Plane special should have:

Fixed, I had added code to stop her from walking off the screen, I needed to add running off the screen into the mix as well.

-Since Emma's Diamond Hyper:

The froozen bug has been fixed for the current version. I was going to make Diamond mode no longer a hyper but then I found out you could switch after Emma's OTG hyper then go into another OTG followed with a launcher and air combo. So if used properly you can increase Emma's OTG count to two, causing massive damage.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 19, 2013, 06:42:22 PM
Acey,sometimes Scarlet Witch's Chaos Block causes a bug,if she activates it while she gets hit,the enemy disappears from the screen,it just happened to me.Also,these fixes are all for the next release,right?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 06:57:28 PM
Acey,sometimes Scarlet Witch's Chaos Block causes a bug,if she activates it while she gets hit,the enemy disappears from the screen,it just happened to me.Also,these fixes are all for the next release,right?

These fixes are updated daily. The current set (minus the one you just added) will be up in less than 10 minutes from now. I've decided to add the version number to the game manual to help track which version people are using.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: ParanormalParanoia on March 19, 2013, 06:59:32 PM
It seems Iron Man can always be hit by ground attacks, i played with Scarlet Witch and the fire pillar hits him everytime, this also happens with Hulk's earthquake and Colossus's debris. Also Colossus's falling debris always hits while any character is in the ground.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 19, 2013, 06:59:53 PM
Alright. :)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 19, 2013, 07:48:56 PM
Not sure if this was mention:

I can Do 100% combo with Colossus

Once I am able to set up any air combos, I can Power Tackle to reset the combo. (I know I suck at explaining)

HK- :8-(Air combo)-Power attack.

From that explanation, you can so whatever you want off the wall with your opponent.

You can repeat HK- :8-(Air combo)-Power tackle two more times (Due to game mechanic)  then add HP, then HK(Launch) then continue to Power Tackle, HP, HK(Launching) over and over.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Shotoman on March 19, 2013, 07:55:25 PM
Don't know if this is on purpose or not, but for Emma Frost's Erotic Discharge, you don't see the images she's assaulting her opponent with.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 19, 2013, 08:02:36 PM
Don't know if this is on purpose or not, but for Emma Frost's Erotic Discharge, you don't see the images she's assaulting her opponent with.
I think that was intentional. Or the result of the "glass" hyper background
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Shotoman on March 19, 2013, 08:17:05 PM
Less of an actual "bug" and more of a... character balance issue, I guess?

Red Hulk just doesn't seem to hit hard enough. I'm not saying I'm expecting specials that hit like supers or supers that hit like ultras or anything like that, and I know that overall damage is a little low in this game specifically because of how easy it is to string combos together, but I seem to be working harder for less damage than it seems I should be with him.

Simple combo example: LP, MP, HP, Crimson Charge x3, Tactical Advantage. Compare to a similarly simple combo from Cyclops, LP, MP, HP (wall bounce), HP Optic Blast, OTG Concussion Beam, Optic Rage. The damage between the two are roughly the same, despite the Hulk's combo requiring some tougher timing to pull off. It just seems like the damage should be ramped up just a bit, considering who he is and all...
Title: Re: Avengers vs. X-Men Bug Thread
Post by: novasod on March 19, 2013, 08:30:41 PM
Black Widow: She can use her QCF+LK (The move where she sort of slides a short distance across the floor,) again and again and again, to the point where it's an infinite.

This is a problem. :|
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 19, 2013, 10:52:47 PM
Not sure if this was mention:

I can Do 100% combo with Colossus

Once I am able to set up any air combos, I can Power Tackle to reset the combo. (I know I suck at explaining)

HK- :8-(Air combo)-Power attack.

From that explanation, you can so whatever you want off the wall with your opponent.

You can repeat HK- :8-(Air combo)-Power tackle two more times (Due to game mechanic)  then add HP, then HK(Launch) then continue to Power Tackle, HP, HK(Launching) over and over.

How are you linking Power Tackle after the air combo?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: infinitesaint on March 19, 2013, 11:36:30 PM
I found this weird glitch with Storm, after her jumping HK if you try to use Thunder (D,DF,F+K) the animation disappears right before its about to hit. I dont know if its because of the ground bounce it causes but either way the animation should still go thru without it disappearing

Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 12:27:39 AM
I found this weird glitch with Storm, after her jumping HK if you try to use Thunder (D,DF,F+K) the animation disappears right before its about to hit. I dont know if its because of the ground bounce it causes but either way the animation should still go thru without it disappearing

This one is really interesting. The lighting takes the position on the opponent when it is called and hits there, even if the opponent has moved. If you call it while the opponent is falling it will only reach the point they were at when the move was called and not all the way at the bottom of the fall. I'll fix that up.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Shotoman on March 20, 2013, 01:00:19 AM
I think that was intentional. Or the result of the "glass" hyper background
Well, really, it needs to be addressed somehow. And not just because I want to see a bunch 'a saucy pictures of Emma in my game (there's other ways to get that kinda stuff...), but, rather, because full screen supers need some kind of visual feedback to show that they are, in fact, full screen. The sexy flashes did that well, but something more generic like what the Orochi or Gill like to do would work just fine.

The point is, as a player and a viewer, we need to be able to instantly tell "This is a full screen attack."
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 20, 2013, 02:38:09 AM
How are you linking Power Tackle after the air combo?

Idk lol I just do High kick (Launcher)  :8, light punch, light kick, mid punch, mid kick,  :2 :3 :6 :k

Clarification: Im not doing it after opponent is on the ground, im doing it in the middle of an air combo
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Shotoman on March 20, 2013, 03:41:35 AM
I don't know why, but Rogue seems stuck on the Black Widow power set. She starts with it, and using any of her power drain moves result in Black Widow. The only way to get another set is to Remember it.

Scratch that, she still does Black Widow's move, even though the logo says different. This was added with the last bugfix. The previous version of her worked just fine.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Snakebyte on March 20, 2013, 04:31:12 AM
Not sure if this was mentioned. but Cap's Final Justice misses at close range.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Shotoman on March 20, 2013, 05:46:42 AM
(click to show/hide)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 20, 2013, 06:36:13 AM
Hope: I can't really pull off combo's on Spiderman(Due to his body-type/clsn I guess).

Anyway for other characters I can pull off 100% percent combo

After doing an air combo with you (end with a strong kick) the next bonce that I can set up for another, I just add Blaster at the end of the air combo then repeat. So basically:


LP,MP, :2 HP(Launcher), :8,LP,LK,MP,HK.
After Opponent ground bonce:
 :2 HP(Launch), :8,LP,LK,MP, :2 :3 :6( :p), Land, then repeat.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 08:49:04 AM
Idk lol I just do High kick (Launcher)  :8, light punch, light kick, mid punch, mid kick,  :2 :3 :6 :k

Clarification: Im not doing it after opponent is on the ground, im doing it in the middle of an air combo

I'm not sure if you really have an infinite there, it looks like the opponet would be able to block after the first string, check out  the combo counter, how high is it getting?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: darkmdk on March 20, 2013, 10:45:03 AM
why in character selection screen the Rulk is not in front of the colossus if they are rivals?
The Namor and the Thing too. '-'
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 20, 2013, 10:47:09 AM
why in character selection screen the Rulk is not in front of the colossus if they are rivals?
The Namor and the Thing too. '-'
Not really a bug. Yeah the rivalries are changed up for this game. For example Black Widow is Emma Frost's rival instead of Widow vs Psylocke
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 10:56:20 AM
Because when the roster was laid out those were the battles that were happening. Namor fought both The Thing and Red Hulk. Colossus fought them both too.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 10:57:21 AM
Oh and Version 1.06 is out now. Everything has been delt with except for Jethro's "They might not be infinites" infinites.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 20, 2013, 11:28:23 AM
Cool-io. Gonna download it now.

Thankfully the updates take less and less time to download  #:-S
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Sabaki on March 20, 2013, 11:44:33 AM
@Acey: Wow, thanks for going through my essay for test results lol . Well, I just downloaded the updated version today and will play again while at work. Still abit iffy about hitstun/hitpausetime, but I'm gonna test a few things out. May hit you up by pm in regards to that.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 11:47:44 AM
@Acey: Wow, thanks for going through my essay for test results lol . Well, I just downloaded the updated version today and will play again while at work. Still abit iffy about hitstun/hitpausetime, but I'm gonna test a few things out. May hit you up by pm in regards to that.

Here or Pm, either is good. I appreciate all the feedback.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 20, 2013, 12:03:13 PM
Emma's still not moving when she's hit in diamond mode,when she froze she made me lose a survival battle.  \-/o I'll slap Emma around the face.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 20, 2013, 12:06:41 PM
My lands, that's STILL happening?

What's wrong with Emma's diamonds?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 20, 2013, 12:08:04 PM
When she gets hit,she doesn't move anymore,only if someone knocks her down.I guess she's taking "Hard as a diamond" too far.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: ZVitor on March 20, 2013, 12:09:24 PM
hitspark from sw' snake attack are at wrong position, her coder must be a really stupid guy.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 20, 2013, 12:28:46 PM
Okay

So I was watching an AI battle between Black Widow and Ms Marvel vs Colossusnaught, and when Colossus did his Power Tackle he somehow chipped away ALL of Miss Marvel's health. He did the same thing with the charge hyper on Black Widow in round 2.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 12:30:53 PM
hitspark from sw' snake attack are at wrong position, her coder must be a really stupid guy.

One of the fastest and most clever programmers I know.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: perrywinkle on March 20, 2013, 12:39:59 PM
Just wondering, will release of updated version be announced? I redownloaded and I see v. 105 in the manual as mentioned by Acey earlier. Is that the latest though? Thanks again guys! Please try to fix the broken infinites (if they haven't already been fixed) because those are by far some of the most devastating gameplay bugs. Otherwise, again, a golden release!
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 01:01:28 PM
Just wondering, will release of updated version be announced? I redownloaded and I see v. 105 in the manual as mentioned by Acey earlier. Is that the latest though? Thanks again guys! Please try to fix the broken infinites (if they haven't already been fixed) because those are by far some of the most devastating gameplay bugs. Otherwise, again, a golden release!

1.06 is out right now and it was announced on the previous page of this thread. All reported infinites have already been corrected. (e,g, Ms. Marvel's B,F,P)

 :thumbsup:
Title: Re: Avengers vs. X-Men Bug Thread
Post by: DevilBullDawg on March 20, 2013, 01:39:36 PM
ok i feel like a giant idiot for having to ask this  :|,but cant seem to locate the link for the update? or am i having to Re Download the whole game over?  o.O#
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 01:44:57 PM
It's a fair question. You have to download the entire game again with each update.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: DevilBullDawg on March 20, 2013, 01:59:42 PM
It's a fair question. You have to download the entire game again with each update.

ah ok, thanks for the info Acey  :thumbsup:
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 20, 2013, 04:57:34 PM
Oh and Version 1.06 is out now. Everything has been delt with except for Jethro's "They might not be infinites" infinites.

Yea I really need to make a video on what I am talking about. (Download updating one to see it too)

I might need to download fraps or something
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 20, 2013, 09:49:23 PM
Found other 2 bugs: When Emma uses her Psychic Spear on the Phoenix,it's wings and head disappear,and when Emma walks,her hand appears 'nude' for a second.And in her intro,not in the battle,the one before the battle where it says the characters names,her clothes are from New X-Men,but i guess that's intentional.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 20, 2013, 10:04:27 PM
Yea I really need to make a video on what I am talking about. (Download updating one to see it too)

I might need to download fraps or something

I recommend Bandicam.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 20, 2013, 10:16:54 PM
Yea I really need to make a video on what I am talking about. (Download updating one to see it too)

I might need to download fraps or something

Not necessary, I've taken the liberty of doing it myself + a few other things.
Going deeper into the rabbit hole (http://www.youtube.com/watch?v=_z8b1ctF_CI#)


See you on Guild, gaiz.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 20, 2013, 10:24:55 PM
Okay

So I was watching an AI battle between Black Widow and Ms Marvel vs Colossusnaught, and when Colossus did his Power Tackle he somehow chipped away ALL of Miss Marvel's health. He did the same thing with the charge hyper on Black Widow in round 2.
Anyone?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 10:38:44 PM
Looks like I owe you an appology Jethro. And one get a video of Colossus?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 20, 2013, 10:41:05 PM
And one get a video of Colossus?
I don't have recording programs, sorry  :-??
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 20, 2013, 10:43:57 PM
Was Colossusnaught alone? Mugen gives a damage boost to the alone player on Simul mode if facing two opponents.

Although, now I have to know what kind of move you gave him that does at least half a lifebar worth of damage....
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 20, 2013, 10:45:43 PM
Was Colossusnaught alone? Mugen gives a damage boost to the alone player on Simul mode if facing two opponents.

Although, now I have to know what kind of move you gave him that does at least half a lifebar worth of damage....
Yes he was alone. And Power Charge isn't suppose to do that much damage. It's just after the initial charge he keeps ramming into her draining her health. Having a hard time replicating it though
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 20, 2013, 10:52:11 PM
Ill take a look tonight and see if it happens for me.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 10:53:10 PM
Not necessary, I've taken the liberty of doing it myself + a few other things.

You get an award for the best find to date. If I had a dollar I'd Paypal it to you. One sctrl in all of the char's custom launcher state fixes this.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 20, 2013, 11:05:52 PM
Yes he was alone. And Power Charge isn't suppose to do that much damage. It's just after the initial charge he keeps ramming into her draining her health. Having a hard time replicating it though

It may be possible that the AI done glitched up after something happened to cause it to do that.

You get an award for the best find to date. If I had a dollar I'd Paypal it to you. One sctrl in all of the char's custom launcher state fixes this.

As tempting as it is to get rich off of you, you got a lot of things to work on, let me start with a few things:

-Some character's launchers are Air unblockable. Some character's launchers are Air AND Stand unblockable
-Juggernaught's Colossus'  :2 :3 :6 :p grab causes debug errors. I'm going to try and remember to check every single move in the game for debug errors.
-Does the stage you have the Forces of Evil bonus stage mid boss mini game have auto turn off? Should alleviate some of the turning problems it has.
-Pretty much every single CLSN in the game needs to be redone. 1-3 boxes is enough for nearly every frame. Did you use Auto CLSN for them? Cause that's a very bad idea.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 20, 2013, 11:40:30 PM
It may be possible that the AI done glitched up after something happened to cause it to do that.

As tempting as it is to get rich off of you, you got a lot of things to work on, let me start with a few things:

-Some character's launchers are Air unblockable. Some character's launchers are Air AND Stand unblockable
-Juggernaught's Colossus'  :2 :3 :6 :p grab causes debug errors. I'm going to try and remember to check every single move in the game for debug errors.
-Does the stage you have the Forces of Evil bonus stage mid boss mini game have auto turn off? Should alleviate some of the turning problems it has.
-Pretty much every single CLSN in the game needs to be redone. 1-3 boxes is enough for nearly every frame. Did you use Auto CLSN for them? Cause that's a very bad idea.

* If you get a chance could you list out who has the unblockable launchers? It's much easire to fix when I know who to look at.
* Many moves will cause debut error and that's ok. Not all debug errors are actually errors. Sometimes it's just truncating integers. Sometimes it's code that is specific to a situation that isn't necessary to that given state. For example every custom AvX state has a "selfstate" code that is unecessary because everyone is already in their own selfstate but when these chars get public released it will be required to have compatability with other chars. So if you find debug errors that are simple I'll fix them but in many cases not really worth the time.
*Auto turn is on. Good suggestion though.
* The CLSN is another story. Since the characters come from different authors there are a variety of different variations. The items that we spent the most time looking at are the clsn1 boxes and getting the clsn2 to line up with those to avoid hit priority issues. No one used auto clsn, and in "post production" it's just simply determining the amount of variance that is acceptable and correcting everything that was not within that range. So like the video posted on guild earlier today. Scarlet Witch is more blocky while Hope is more form fitting. Scarlet Witch is our Dormammu so having slightly large hitboxes is consistent with her game play. Hope is more like Gouken so you have a tighter feel there.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 21, 2013, 12:39:21 AM
Not necessary, I've taken the liberty of doing it myself + a few other things.
Going deeper into the rabbit hole (http://www.youtube.com/watch?v=_z8b1ctF_CI#)


See you on Guild, gaiz.

Thanks.
Can you do Colossus if you get the chance:

HK- :8-(Air combo)-Power attack.

From that explanation, you can so whatever you want off the wall with your opponent.

You can repeat HK- :8-(Air combo)-Power tackle two more times (Due to game mechanic)  then add HP, then HK(Launch) then continue to Power Tackle, HP, HK(Launching) over and over.

Make sure you use you HP command for Power Tackle to travel the closest to the wall/Opponent
Looks like I owe you an appology Jethro. And one get a video of Colossus?

No problem, whatever it takes for a great game to become greater.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 21, 2013, 12:54:58 AM
* If you get a chance could you list out who has the unblockable launchers? It's much easire to fix when I know who to look at.
* Many moves will cause debut error and that's ok. Not all debug errors are actually errors. Sometimes it's just truncating integers. Sometimes it's code that is specific to a situation that isn't necessary to that given state. For example every custom AvX state has a "selfstate" code that is unecessary because everyone is already in their own selfstate but when these chars get public released it will be required to have compatability with other chars. So if you find debug errors that are simple I'll fix them but in many cases not really worth the time.
*Auto turn is on. Good suggestion though.
* The CLSN is another story. Since the characters come from different authors there are a variety of different variations. The items that we spent the most time looking at are the clsn1 boxes and getting the clsn2 to line up with those to avoid hit priority issues. No one used auto clsn, and in "post production" it's just simply determining the amount of variance that is acceptable and correcting everything that was not within that range. So like the video posted on guild earlier today. Scarlet Witch is more blocky while Hope is more form fitting. Scarlet Witch is our Dormammu so having slightly large hitboxes is consistent with her game play. Hope is more like Gouken so you have a tighter feel there.

-I'll try and remember to make a list
-I wouldn't take debug errors so lightly. It's possible that these simple "not errors" could actually lead to bigger errors. At any rate, I've found that pretty much any move that causes wall bounce will cause a debug error, it might be worth checking that. Green Hulk's Gamma Tsunami will cause debug errors as well.
-Turn it off in that stage and test the mini-game. Let me know if it helps with the turning problems
-Oh no no no. This is very important for you and every author out there. I highly recommend that the CLSNs are appropiately and improved for two reasons
A. Memory issues can arise from too many CLSN boxes. It is far more memory efficient to place 1-3 boxes instead of trying to cover every inch with multiple boxes
B. Gameplay. This one's obvious, but the boxes in the characters actually make some rather unfair hits. For example, Psylocke has a hitbox sticking out on the bottom on her standing stance allowing her to be easier to hit from low attacks while standing. And then we have certain attacks with strange hitboxes and even those that only have attack hitboxes. And there's the matter that some characters have not hitboxes at all in certain moves(and taunts).
This is definitely something you should give high priority to.

Can you do Colossus if you get the chance:

HK- :8-(Air combo)-Power attack.

From that explanation, you can so whatever you want off the wall with your opponent.

You can repeat HK- :8-(Air combo)-Power tackle two more times (Due to game mechanic)  then add HP, then HK(Launch) then continue to Power Tackle, HP, HK(Launching) over and over.

Make sure you use you HP command for Power Tackle to travel the closest to the wall/Opponent

Is this right?
collosusstuff (http://www.youtube.com/watch?v=FyES1qFWBEQ#)


Now that I look at these last vids, did you guys even add a damage dampener to this game?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: theFuTur3 on March 21, 2013, 01:36:58 AM
i know this is not a bug but red hulks sprites are misaligned when he does the crouch hard punch and scarlet witch gets a clone when she's hit with iceman's ice glide move
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 21, 2013, 01:44:28 AM
I think that counts as a bug, especially the clone bug.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 21, 2013, 02:27:28 AM
Yea thats it.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: I-Skorp-I on March 21, 2013, 08:19:30 AM
It won't allow you to select chars when you highlight them in training mode or watch mode just in other modes...

But ima wait till y'all release the chars separately anyway.

And o yea btw i hope y'all know that colossus name when he got juggernauts powers is colossusnaut  they just ain't made it official yet i don't think. 8)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 21, 2013, 10:58:20 AM
@ Darkflare

- debug: not taking lightly, just giving additional information. Wall bounce is an example of what I explained above and why it's not a bug even though it shows up in the debug list.
- autoturn: tried turning it off, it made it so no one would turn. FYI, the turn time was reduced for later releases already. It takes half of a tenth of a second to get the char to turn, (3 game clicks) then you have to sit through the turn animation while the enemy is hitting you in the back. What still needs to be done, but which will be a big chunk of code, is to set it up so that when you're down to your last enemy you will always face them. This will include a lot of player vs helper distances being coded out.
- CLSN: memory issues from clsn hopefully won't be an issue in 2013, unless someone is playing on Windows 95 with their pentium 1. If there are ever any attacks with only a red hit box especially let me know. That is truely a fatal bug because it gives that character hit priority over all other attacks.


i know this is not a bug but red hulks sprites are misaligned when he does the crouch hard punch and scarlet witch gets a clone when she's hit with iceman's ice glide move

I'm not sure what you mean by misaligned, it matches Kawakz perfectly except it's raised about 3 pixles in order to match the start animation of the crouch.

I'm having a difficult time duplicating the clone, do you remeber what Scarlet Witch was doing when it happened?

And o yea btw i hope y'all know that colossus name when he got juggernauts powers is colossusnaut  they just ain't made it official yet i don't think. 8)

In the entire AvX comics he was only refered to as Colossus. Colossonaut is a fan made name, similar to how Red Hulk is not called Rulk in the comics either.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: warecus on March 21, 2013, 11:16:12 AM
it would be nice to add his old voices too on top of hyper especially for get hits


hey acey did you decide to not do a reflect projectile with caps shield?

is the update up yet, because you were saying like 5 mins and it will be up?

what do you guys think instead of luke having a round house, maybe switch it out for a charlie murphy front snap kick to make em bleed inside of their chest and send them flying like what your eoh hulk does?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 21, 2013, 12:34:16 PM
it would be nice to add his old voices too on top of hyper especially for get hits
For who, Colossus or Red Hulk?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: warecus on March 21, 2013, 12:47:10 PM
colossus and his punch effects sound wet if that makes any sense
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 21, 2013, 01:00:16 PM
colossus and his punch effects sound wet if that makes any sense
"Wet"?

Care to elaborate?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: warecus on March 21, 2013, 02:30:43 PM
thing has the sound for all his blows that would make colossus attacks sound less wet.  when he hits someone it sounds like he slapping them with a rag (wet) than actually punching with a closed albiet metal jugger fist
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 21, 2013, 02:36:00 PM
thing has the sound for all his blows that would make colossus attacks sound less wet.  when he hits someone it sounds like he slapping them with a rag (wet) than actually punching with a closed albiet metal jugger fist
Oh you mean the attack sounds. I thought you meant his voice clips
Title: Re: Avengers vs. X-Men Bug Thread
Post by: warecus on March 21, 2013, 04:02:09 PM
no but i think the voices could be a little more clear and louder.


also for some reason i can't do the push block with colossus anymore...everyone except him
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 21, 2013, 04:08:36 PM
no but i think the voices could be a little more clear and louder.


also for some reason i can't do the push block with colossus anymore...everyone except him

Testing Colossus push block.  :thumbsup:
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 21, 2013, 04:29:51 PM
Can you make him push block with MP+HP. He seems to only do it with LP+MP. I know it sounds picky but its easier to perform on my keyboard
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 21, 2013, 04:48:10 PM
no but i think the voices could be a little more clear and louder.
I'll see what I can do for that.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 21, 2013, 04:54:27 PM
Can you make him push block with MP+HP. He seems to only do it with LP+MP. I know it sounds picky but its easier to perform on my keyboard

Everyone should be any 2 punch buttons, thanks for the heads up, fixed for the next update.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Dragon of Courage on March 21, 2013, 05:07:23 PM
Everyone should be any 2 punch buttons, thanks for the heads up, fixed for the next update.

Don't forget the LP+HP push block.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 21, 2013, 06:31:33 PM
* If you get a chance could you list out who has the unblockable launchers? It's much easire to fix when I know who to look at.

Characters with Air unblockable launchers:
Hope
Psylocke

Characters with Air AND Stand unblockable launchers
Scarlet Witch
Iceman
Black Widow
Cyclops
Iron Man
Storm
Beast
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 21, 2013, 07:39:27 PM
Gentlemen...

BEHOLD

(click to show/hide)

BAD CLSN!
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Dragon of Courage on March 21, 2013, 07:46:22 PM
Bugs I found so far:
Title: Avengers vs. X-Men Bug Thread
Post by: Acey on March 21, 2013, 09:01:56 PM
Characters with Air unblockable launchers:
Hope
Psylocke

Characters with Air AND Stand unblockable launchers
Scarlet Witch
Iceman
Black Widow
Cyclops
Iron Man
Storm
Beast

This is likely to also be indicative of all the crouch attacks. I'll be going through the guard flag for all the crouch attacks throughout the roster. Good work soldier!

Edit: In other words, The launchers were not the only crouch attacks that were unblockable, just the only ones connecting so far.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 21, 2013, 09:04:11 PM
Don't forget Darkflare's MASSIVE mountain of clsn issues
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 21, 2013, 09:10:07 PM
Don't forget Darkflare's MASSIVE mountain of clsn issues

Yeah, that's a post after the one I'm currently working on. So I think I'll just do one thing at a time then move on to the next one.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 21, 2013, 09:49:33 PM
Just reminding ya  ;)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: DizzyTheConquer on March 21, 2013, 11:10:01 PM
umm...

AvX - Deadpool is Top Tier (http://www.youtube.com/watch?v=7fZtRzY0sOo#ws)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 21, 2013, 11:28:03 PM
@Darkflare, because you took the time to screen shot everyone I make sure to address everyone in each air file. Some information is contained below

(click to show/hide)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 21, 2013, 11:44:09 PM
It takes some quick fingers to pull it off, but Black Widows' LP Widow's Bite in the air is an infinite in the vein of what Dizzy posted
Title: Re: Avengers vs. X-Men Bug Thread
Post by: perrywinkle on March 21, 2013, 11:46:09 PM
Just wanted to say that it's VERY cool that you're addressing these issues and especially with regards to the CLSN issues. I would also second a check on the damage dampening. I'd have to check exactly which characters but some combos most definitely take away too much life.

Great updates, team!
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 21, 2013, 11:47:44 PM
  • Red Hulk's portrait, when shown in the victory screen, isn't cropped.
  • Luke Cage's attack sounds are a complete mess in terms of duration.

*I just watched it in the victory screen, it looks fine to me, what am I missing?
* With Luke what am I looking for here? Could you give me some more info?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: DeleFresh on March 21, 2013, 11:47:58 PM
I noticed Cap is able to do his Final Justice super in the air.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 21, 2013, 11:55:27 PM
I noticed Cap is able to do his Final Justice super in the air.

Thanks. Upon further inspection it turned out that the computer could do all the hypers in the air. Fixed!

Ok, we're caught up with the bug list again. Next version release will be tomorrow morning.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: infinitesaint on March 22, 2013, 12:19:40 AM
I can't KO with Rouges power drain. It drains their life but wont kill the character
Title: Re: Avengers vs. X-Men Bug Thread
Post by: DizzyTheConquer on March 22, 2013, 12:29:18 AM
Hey Acey, how about Namor's Ground Stomp be his OTG instead? That way the harpoon clsn can be balance & Namor will have a semi-proper OTG?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 22, 2013, 12:37:00 AM
(click to show/hide)

Actually no. Logically, energy blasts and weapons would indeed be like this, but on a gameplay balance standpoint this is actually unfair as it would be impossible for the other player to properly trade hits. If I may, I would like to point you to this video
Arpa makes a somewhat educational video (http://www.youtube.com/watch?v=aSJS-PlVh_k#)

I'm going to check Marvel Super Heroes and X-Men vs Street Fighter's Magneto to confirm a few things.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: infinitesaint on March 22, 2013, 12:47:58 AM
I KO'ed with rogues power drain, it only took about 5 times, the oppenent has no visible health on the health bar but they wont KO right away, i have my life at 200% and thought maybe that was it but took it back down to 100 and it took maybe 3 power drains to KO
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Error Macro on March 22, 2013, 12:51:50 AM
I noticed Cap is able to do his Final Justice super in the air.
(http://i.imgur.com/RjKVPya.png)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 22, 2013, 12:54:30 AM
I thought Cap just needed a boost lol j/k
Title: Avengers vs. X-Men Bug Thread
Post by: Acey on March 22, 2013, 12:56:13 AM
@Darkflare, my source for this style of hitbox is UMvC3, you can get the hit boxes off the PSVita version, so they are up on youtube.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 22, 2013, 01:28:41 AM
@Darkflare, my source for this style of hitbox is UMvC3, you can get the hit boxes off the PSVita version, so they are up on youtube.

If those are indeed UMvC3 accurate, then Capcom really dropped the ball with CLSN placement there.

I'm not one to claim things without backing them up, so here's how those attacks from Mag and Cap were in the Pre-MvC2 vs. games.

Erik and Steve CLSN (http://www.youtube.com/watch?v=A8l9A15UnEw#)
Title: Avengers vs. X-Men Bug Thread
Post by: Acey on March 22, 2013, 01:54:19 AM
Good research, it's apparent that Capcom has made a change for the new century. Below is Jago's UMvC3 Magneto vid. Very different from MSH.

Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 22, 2013, 02:04:52 AM
Ah, I see the problem now.
Capcom didn't make it very clear where hurtboxes and attack hitboxes overlap making it near impossible to tell those particular areas and making it look like it's just one huge attack hitbox.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: theFuTur3 on March 22, 2013, 03:17:53 AM
[quote author=Acey link=topic=40053.msg482518#msg482518 date=1363877900

I'm not sure what you mean by misaligned, it matches Kawakz perfectly except it's raised about 3 pixles in order to match the start animation of the crouch.

I'm having a difficult time duplicating the clone, do you remeber what Scarlet Witch was doing when it happened?
[/quote]

I believe I was doing D+HP (launcher) but I will replicate and I will look again at the red hulk with screen shot if I can
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 22, 2013, 10:00:25 AM
Ah, I see the problem now.
Capcom didn't make it very clear where hurtboxes and attack hitboxes overlap making it near impossible to tell those particular areas and making it look like it's just one huge attack hitbox.

You can kind of see the shade when the red are overlapping the green. Early on it's especially easy to see the light puch when there is green, then the red lights up and it's darked when it covers the green and lightly as the box(cirlce) extends outside of the green. I'm not willing to go to that extend to have every single hit boxes extend out of the blue clsn though.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 22, 2013, 10:28:23 AM
Version 1.09 is uploaded.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 22, 2013, 01:28:25 PM
You can kind of see the shade when the red are overlapping the green. Early on it's especially easy to see the light puch when there is green, then the red lights up and it's darked when it covers the green and lightly as the box(cirlce) extends outside of the green. I'm not willing to go to that extend to have every single hit boxes extend out of the blue clsn though.

I've been receltly told about this. The reason this is done is to give some priority to the move rather than cover it completely and give it no priority.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 22, 2013, 01:36:41 PM
I've been receltly told about this. The reason this is done is to give some priority to the move rather than cover it completely and give it no priority.

That makes sense to me.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 22, 2013, 10:11:31 PM
Not really a bug, but how do you change the round wins to 3? I am only asking for tournament purposes.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 22, 2013, 10:54:15 PM
I can do a 90%-100% damage with Iceman

LK, MK, :2 HK(Launcher), LP,LK,MP,HK. (Opponent Bounce)  :2 HK (Launcher), LP,LK,MP,HK.  :2 :1 :4  :k(Ice Shard opponent on the ground),  :2 HK, More Air combos.

Title: Re: Avengers vs. X-Men Bug Thread
Post by: Ωmegafrost on March 23, 2013, 12:13:14 AM
There is a bug with Emma frost when i won against Psylocke she said "I expect someone with the power to control reality have better control over her emotions" and her dialouges never follow any character.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 23, 2013, 01:20:04 AM
There is a bug with Emma frost when i won against Psylocke she said "I expect someone with the power to control reality have better control over her emotions" and her dialouges never follow any character.
How's that a bug?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Rage on March 23, 2013, 02:34:27 AM
How's that a bug?
That should be said for Wanda.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Darkflare on March 23, 2013, 03:39:46 AM
Not really a bug, but how do you change the round wins to 3? I am only asking for tournament purposes.

By altering the lifebars themselves, which you obviously can't do.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Shotoman on March 23, 2013, 06:45:37 AM
When you land
(click to show/hide)
QCF+2P Hyper combo off of a ground bounce (like the one caused by his QCF+P special), the opponent recovers after the first hit, allowing them to retaliate when he's throwing his sword in the air.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - 有且只有一個 on March 23, 2013, 07:27:49 AM
By altering the lifebars themselves, which you obviously can't do.


I never understood why that wasnt an in game option.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - Shadaloo Lives! on March 23, 2013, 08:03:17 AM

I never understood why that wasnt an in game option.
Maybe it'll be in 1.1?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: warecus on March 23, 2013, 09:25:24 AM
don't know if it's quite a bug but luke maybe he can add tank top to smart pallete

ms marvel's foward walk has her shrinking into her chest, maybe raise the head up like the backwards walk

luke cage could probably use some more ground tension to his walks.  right now he kinda slides and glides
Title: Re: Avengers vs. X-Men Bug Thread
Post by: O Ilusionista on March 23, 2013, 12:24:10 PM
Something I found, but I can't recreate perfectly:

I was playing with Hope (btw, nice char), and after an aerial rave, the fierce blow (I think it was the punch) sent Thing to the ground, which gone beyond the ground (or bellow), vanished then appeared on mid air. And he can get stuck on the air, doing moves which would be done on the ground
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 23, 2013, 01:11:16 PM
After playing against Luke Cage Hardest AI, I seriously think Roundhouse Kick Blues needs more cool-time.

Edit: Luck Cage can Infinite Iron Man. Round house HK, then Round house LK. Repeat over and over because Iron can't recover

Edit: Cap needs some cool/nerfing to on move. He builts up supers/hypers to fast
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Jelux Da Casual on March 23, 2013, 02:09:24 PM
Saw something last night playing at my friend's house.

The AI did Emma's Psychic Blast Hyper in the air which then of course left her standng in the air,
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Shotoman on March 23, 2013, 03:26:36 PM
Here's one, but I can't figure out exactly how to replicate it. It seems to happen almost randomly.

(click to show/hide)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: O Ilusionista on March 23, 2013, 04:00:16 PM
Another thing:

-camerafollow is too high in almost every stage. In MVC, the camera doesn't moves up when you jump, just when you superjump. If you let the camera move when you jump, it can dizzy you, because it moves too fast and too often.

(http://i.imgur.com/0QBfgwT.png)

Try to make a 2 vs 2 match on this stage (and in many others) and you will see.

- There are some problem with the AI. Captain America was already dead, and got up to attack me and died again...and got up again, attack and die. THe same with Thing and Red Hulk.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: prnzokoshiro on March 23, 2013, 04:26:32 PM
on team arcade, spidey has no web-fluid if he's not picked 1st.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: mugenaddict34 on March 25, 2013, 06:43:07 AM
 :-SS Well, I dont know if someone more noticed that but I played with Wolverine and I observed a bug against hovering chars. The grab movement that he falls the oponent to the ground, sits over him/her and slashes with his claws several times ( hope I ve explained myself well ) doesnt have any effect on this type of chars like Storm or Magneto. Maybe occurs the same with other chars but I only noticed this problem playing against them.

 :P Or maybe hovering chars are naturally immune to grab attacks, lucky they.

Hope it could be helpful in some way  :thumbsup:
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 25, 2013, 07:56:14 PM
While i was playing as Deadpool,in the Training Stage,at each Hyper,new Captain Americas appeared,3,to be exact.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: infinitesaint on March 25, 2013, 09:18:00 PM
Emma Frost has an infinite, you can use her Astral Projection D,DB,B + K over an over again till the char dies. The ground bounces dont stop and she has enough recovery to keep going.

Also in survival are the forces of evil, which is just giant sentinel, suppose to be a 1-hit KO?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: infinitesaint on March 26, 2013, 11:39:31 AM
So i was playing last night instead of sleeping xD and i found another infinite like Emma Frost but with storm,
her  Thunder attack D,DF,F + K can also be used till the character dies. i had a bit of trouble using it on Red Hulk and Captain America, not sure if i was doing it wrong or because their AI  is super aggressive, its a bit hard to keep doing over an over again but it can be done.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jethroyo on March 27, 2013, 12:28:05 PM
I was doing a damage testing and found out Scarlet Witch does more damage to Red Hulk then to Cyclops when it comes to combing.

Was this intentional?


Rhetorical question:  Theres another update coming soon right?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 27, 2013, 12:55:59 PM
This is another updating coming this week, just no sure date yet. I played Tomb Raider last night without any remorse.

 :)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: ZVitor on March 27, 2013, 01:14:26 PM
I played Tomb Raider last night without any remorse.

 :)
lololo
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRl7qrDJ7gl1Pts77pu94qZgOYKtFRmqSmuiXrGGP6YFeFBIKaQ)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Tha Lando ( Le CROM ) on March 27, 2013, 01:36:18 PM
I played Tomb Raider last night without any remorse.

 :)

ok off topic question but i have to ask... is the  the game good? i am interested in buying it but i need second opinions.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on March 27, 2013, 01:39:52 PM
ok off topic question but i have to ask... is the  the game good? i am interested in buying it but i need second opinions.

Yes

I'm on a trial GameFly account so it's the first game they sent. So far the game is fun and stright forward. You get cut scenes to develop the story, small puzzles to solve and when you die it brings you back to right before you died. So far it's very casual.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Tha Lando ( Le CROM ) on March 27, 2013, 01:45:56 PM
Yes

I'm on a trial GameFly account so it's the first game they sent. So far the game is fun and stright forward. You get cut scenes to develop the story, small puzzles to solve and when you die it brings you back to right before you died. So far it's very casual.

ok cool. then i think i will have to grab this next weekend. It reminded me of  Uncharted awhile ago when i saw trailers and read about it in the mags i get. Uncharted is my favorite PS3 game even tho i dont have one...right now. lol. so i will get this game.

ok sorry to be off topic.. back to the AVX show.  :thumbsup:
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. - Shadaloo Lives! on March 27, 2013, 01:48:18 PM
ok off topic question but i have to ask... is the  the game good? i am interested in buying it but i need second opinions.
Short answer: Yes.

May post the long answer in LPTP later. lol
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Jogait on March 30, 2013, 02:00:19 PM
Black Widow vs. Phoenix Bug

Whenever i use the freeze tactics the phoenix lose his head an d wings, it apears to hapend with every character the stuns/freezes her.

Screen-shot:
(http://s4.postimg.org/jftiqulv1/Phoenix_Bug.jpg)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 30, 2013, 02:28:19 PM
(click to show/hide)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: SorcererSupreme on March 30, 2013, 07:36:14 PM
Several days in this forum and i still don't know how to attach a file...It's the first time i'm being part of a forum though,can someone tell me how to attach a file for future posts?Don't know if this is intentional or not,but Scarlet Witch and Ms. Marvel have infinity air dash,also Acey,are you planning on adding Storm with a modern costume?Her new costume that has that crown of hers?The current one.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: warecus on April 02, 2013, 12:47:50 PM
hello guys,

Emma frost missing sound for diamond shoulder charge for each input command for all punches

luke cage has some green discoloration during crouching light kick
Title: Re: Avengers vs. X-Men Bug Thread
Post by: The 4th Summers Brother on April 07, 2013, 11:56:34 AM
Did Ms marvels special sound effects change?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on April 11, 2013, 11:41:00 AM
Several days in this forum and i still don't know how to attach a file...It's the first time i'm being part of a forum though,can someone tell me how to attach a file for future posts?Don't know if this is intentional or not,but Scarlet Witch and Ms. Marvel have infinity air dash,also Acey,are you planning on adding Storm with a modern costume?Her new costume that has that crown of hers?The current one.

* Attach an image... type the images url, highlight it and press the "insert image" button.

* Air dash, that is intentional, as well as infinite ground dash too.

* Storm's modern costume? time will tell.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Jelux Da Casual on April 20, 2013, 09:44:01 PM
OMG, I FORGOT A MAJOR PROBLEM I CAME ACROSS!!

Luke Cage gains hyper bar during bulletproof. Need I say anymore?!
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on April 20, 2013, 09:51:33 PM
Wow. I haven't been playing AvX lately due to previous engagements (such as work and prepping for more college) so I didn't get a chance to go back and find more problems like that.

I should probably go back and check for more stuff
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Jelux Da Casual on April 21, 2013, 12:38:14 AM
I ran AvX by my friend PoeHunterD today. He doesn't have an account here (don't expect him to since normally he's rather busy with a truck ton of other things), but here's what he had to say:

Quote from: PoeHunterD via Facebook Messenger

I haven't put time in with every one yet, but it looks like some hitbox issues with a few characters. Specifically, try using Black Widow's QCF+KK against spiderman, doesn't seem to match all hits.

Also, in-game move list for Hope shows a cyclone kick and optic uppercut, is there a prereq for those or something? either they be missin, or i'm just fat fingering that? And "everyone" has "combos: magic" as the first line of move list.

Nitpicking, but the BGM takes a while to wrap over on the player select screen. Probably a fade out thing on the audio file.

Spider Man's "this one's for JJ" was entertaining the first time, but feels abit dragged out for a standard super. Perhaps a Lvl3 finisher, but my my room mate habitually put down the stick and actually snapped open a beer and would drink every time I pulled it off.

:: explained there are no lvl 3's::

Gameplay wise, it shows promise. More character specific meter/state mechanics (spiderman's web cartridge/parry, Rouge's power steal etc.) should be nurtured to make the game more unique. Also, devote some extra time to vette the character hitbox issues. Some supers just aren't fully connecting on the smaller characters. Other than that, it feels pretty solid\responsive.

Graphics wise...well.
I get that It's a niche group doing the best with what they can, and the engine is a bit dated, but the consistency in quality is kinda all over the place.
LOL you can definitely see a difference between say...Spider-Man's walk cycle and Beast's. Little things, here and there. Again, nothing game breaking but still hard to unsee sometimes.

I'm definitely digging some of the custom stuff. Although the sprite comparison between Thing and Hulk are..uncanny , I love hitting people with Thing's truck. Dunno how I can properly articulate that, but i just love hitting things with trucks.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on April 21, 2013, 10:15:33 AM
Yeah I've been meaning to bring that up as well (Hope's pause screen).
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Macaulyn97 on April 22, 2013, 11:21:45 AM
OMG, I FORGOT A MAJOR PROBLEM I CAME ACROSS!!

Luke Cage gains hyper bar during bulletproof. Need I say anymore?!
He also gets invincible during the move, is that the intention or should it be just a super-armor?

Also, Deadpool's ground-hit move is too slow, when it finally hits the enemy already got up and guarded it.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on April 22, 2013, 12:02:00 PM
He also gets invincible during the move, is that the intention or should it be just a super-armor?
It's suppose to be his super armor. Ark just added in him chuckling when he's hit.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Jelux Da Casual on April 22, 2013, 08:25:05 PM
It's suppose to be his super armor. Ark just added in him chuckling when he's hit.

Well, it's totally not super armor, otherwise I wouldn't have mentioned gaining power back, since he's still be taking damage. No, it's total protection from all attacks.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on April 22, 2013, 08:31:50 PM
Well we better find a way to fix that
Title: Re: Avengers vs. X-Men Bug Thread
Post by: infinitesaint on May 03, 2013, 10:50:11 AM
Were Emma Frost's and Storm's infinite taken care of?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on May 03, 2013, 11:24:15 AM
Care to explain which infinites those were?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: infinitesaint on May 06, 2013, 11:42:18 AM
Storms Thunder attack D,DF,F+K and Emma Frosts Astral Projection i think D,DB,B+K (the one where she grabs the opponent and slams them to the ground) both of those moves i can keep doing over an over again till the opponent is dead. Its an infinite ground bounce loop
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jwilliams08 on May 06, 2013, 12:59:35 PM
Storms Thunder attack D,DF,F+K and Emma Frosts Astral Projection i think D,DB,B+K (the one where she grabs the opponent and slams them to the ground) both of those moves i can keep doing over an over again till the opponent is dead. Its an infinite ground bounce loop

I tried it on both Spiderman and Colossus but it didn't work. Who were you testing it on? I want to try it out.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on May 06, 2013, 01:36:05 PM
I tried it on both Spiderman and Colossus but it didn't work. Who were you testing it on? I want to try it out.

I believe both of those were corrected in prior revisions.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jwilliams08 on June 04, 2013, 06:30:56 PM
Iron Man: Iron Avenger doesn't do enough damage.
                Speaking of Iron Avenger... and speaking he doesn't say Iron Avenger when he starts flying anymore.
                Heavy Artillery does too much damage.
                There was one time where he fell through the floor when I was randomly attacking but I can't recreate it.
All Characters that use the LMH combo system: The aerial attacks still use the Magic combo system.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: C.R.O.M. Zaxis on June 04, 2013, 07:54:46 PM
Once while in "Watch Mode", Deadpool was fighting Spider-Man in the "New York" stage (can't remember the name) and after Deadpool punched Spider-Man into the air and did his "Gangnam Style" hyper, and Spider-Man was stuf in a never ending animation in the air.
Title: Avengers vs. X-Men Bug Thread
Post by: Acey on June 04, 2013, 10:54:37 PM
All Characters that use the LMH combo system: The aerial attacks still use the Magic combo system.

That's on purpose. It's mentioned in the manual that comes with the game.

The Iron Man stuff has been adjusted for the next update.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jwilliams08 on June 06, 2013, 09:59:42 PM
That's on purpose. It's mentioned in the manual that comes with the game.

The Iron Man stuff has been adjusted for the next update.
My fault, I forgot to install the software to run .doc files. *chuckles at how I forgot to do so*
Title: Re: Avengers vs. X-Men Bug Thread
Post by: DOPPELGANGA on June 10, 2013, 09:34:36 AM
Hi! I recently downloaded AVX and faced a number of troubles:

1. The most unpleasant. ALL in-game loadings (startup, between rounds, at the exit, etc.) takes a very long time. From 30 seconds to 1 minute. Gameplay run is great and everything is fullspeed, but stupid loadings kills all the fun. Moreover, after game is closed, this effect transferred to the operating system and the brakes at the completion of each action starts already in it. It's cure only reboot the computer. No action to increase the speed as described in the manual does not help.

Yes! Music at the intro sequence & first start the main menu and character select screen appears only after some time.

X-Men: Second Coming and any other game run without any problems.

Computer specifications: AMD Athlon 64 X2 Dual Core Processor 5600 + 2.80 GHz, 3GB RAM, NVIDIA GeForce 7600 GS, Windows XP Proffesional Service Pack 2

2. At the "Forces of Evil" stage (I played Emma Frost), when you killing enemies in the right corner of the screen, often it take is 1 hit (even M.O.D.O.C). When it's happen, sprite of enemy replaced sprite of Huge Sentinel and the camera short fly up & down.

3. At the same stage, hyper strikes meter fill-up even you punch / kick when no enemies on the screen.

4. Phoenix Force's hyper strikes don't hurt player's character if he / she stand close to the boss.

5. Erotic hyper strike of Emma Frost is absolutely not erotic. Maybe if a set of pictures (like as in the XSC) overlaps screen with logo character's faction, it replace on sexy poses or costumes? Or some hearts above striked chars? (By the way, Emma's winning word in Cyclops match-up would have looked memorable quote from the Astonishing X-Men, where she said that tonight Scott sleep alone?)

6. When Rogue gets Deadpool's powers, Copy Cat hyper strike don't work. She just stay and nothing happens.

7. When Spider-Man run out all web-cartridges, some web-specials is still working. This happens rarely, but it turns out.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jwilliams08 on June 11, 2013, 09:32:49 PM
I noticed more bugs.
Iron Man: When you use Blast Beam, Repulsor Shield, Unibeam and Force Field and you guard said moves the guard hit sound is Iron Man saying "Stay out!" instead of whatever sound it should be.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: kerochris on June 20, 2013, 03:26:01 PM
I'm not sure if these are bugs but in simultaneous mode specifically cap, hope and hulk after you kill them they continue fighting you.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Krishjan on July 20, 2013, 01:00:34 AM
I'm having a problem on AvX versiom 1.15 Game when I run the game it said the application is not configured properly how will I solve this problem?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jwilliams08 on July 21, 2013, 08:05:08 PM
Colossus: Siberian Express doesn't do enough damage and is disappointing.

Spiderman's Secret Mode: Web Swing can be spammy to the point where you can dodge almost all enemy attacks when put in the right hands.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Weather0712 on July 29, 2013, 05:55:57 PM
Lightning of the Storm has a very small size, so it is a void at the top of the lightning, it is possible to see if the storm is in the air and perform this action. Still talking about the storm, she should have more skills as a Hyper Wind Wall Seeing as Rogue does when of the Storm has the power, and the ability Rain Storm would end when she could go out in a way as a storm ends (with a few drops rain and the weather was back to normal). Storm could also have the costume in the history of Avengers vs. X-Men. Hope could also have more skills, and Hyper Phoenix Force should take more damage and the eyes of Hope could shine after using the skills of the Phoenix. Could have more heroes like Black Panther, Iron Fist, Spider Woman, Angel and others. The Phoenix's last stage could be more difficultly and have more attacks surprisingly good. I think this game really cool, congratulations Acey.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Weather0712 on August 03, 2013, 07:07:03 PM
The Hailstorm of the Storm sometimes he does not attack the opponent when he's down. The Lightning Strike of the Storm could hit the opponent on the ground too.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Krishjan on August 17, 2013, 02:33:33 PM
Just for an info I think I've notice a minor bug on thor's  win pose the sound effect of the running horse or whatever that is still ongoing or looping even when it is stopped the running animation   
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Macaulyn97 on August 17, 2013, 02:53:53 PM
The Lightning Strike of the Storm could hit the opponent on the ground too.
It does, but this attack is very slow and I seriously don't know why.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Weather0712 on August 18, 2013, 11:50:17 AM
It does, but this attack is very slow and I seriously don't know why.
The Lightning yes, but not Hyper Lightning Strike. Unfortunately. Thanks for reading my post. ;)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on August 20, 2013, 05:31:04 PM
Her Hail Storm hits OTG and is full screen. There is no need to have two hypers that serve the same purpose.

 :-??
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Weather0712 on August 21, 2013, 09:07:07 AM
Her Hail Storm hits OTG and is full screen. There is no need to have two hypers that serve the same purpose.

 :-??
Yes but the Hail Storm from time to time he hits the opponent when he's down, especially when I do a combo. Emma Frost is the main character that is not hit by Hail Storm when it is on the ground.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jwilliams08 on August 26, 2013, 03:46:45 PM
Captain America: After using Air Shield Slash you can use all supers except for Shield Ricochet in air If your fast enough. This one is just a nitpick but if you use the Ctrl+I debug key while in air he stands in mid-air.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: Acey on August 26, 2013, 03:58:05 PM
Thanks jwilliams
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jwilliams08 on August 26, 2013, 04:06:43 PM
You're welcome. Now for another report.
Overall: As Darkflare said about the Damage Multiplier it doesn't seem right, make the multiplier only go up to 125% damage. Most basic combos with a launcher, an Aerial Rave and a special does about half of Cyclops' health with the old version but with the new version the combo will do a lot less damage. Here's the math of how it should be.

1 hit = 100%
2 = 102.5%
3 = 105%
4 = 107.7%
5 = 111%
6 = 114%
7 = 117%
8 = 120%
9 = 123%
10 and up = 125%

While the Hulk, Colossus and similarly strong characters should not have the multiplier at all.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: jwilliams08 on November 01, 2013, 11:54:53 AM
Warning this post is  >:-(-|. When did this thread die?
Title: Re: Avengers vs. X-Men Bug Thread
Post by: HyperVoiceActing on March 12, 2014, 05:13:36 PM
Some of the characters have their voice clips cut off randomly. These characters being Wolverine, Deadpool, Spider-Man, Black Widow, and to a slight extent Red Hulk (I think he's about to say something in his fall into the screen intro but gets cut off by a roar)

Like for example, during Deadpool's "wake up" intro, his voice clips gets cut off when he gets up.

And speaking of that intro ... this happened:
(http://i.imgur.com/GTmYSJD.png)
Title: Re: Avengers vs. X-Men Bug Thread
Post by: zxtrentxz on April 12, 2014, 04:31:58 PM
:-?? so just wondering.
Is this thread no longer active? or are many of you just so busy that it has become hard to address issues. Im new to the idea that a team of individuals used MUGEN for it's intended purpose and have developed, or have tried to develop, a balanced fighting game. Love the game :) but is it worth pursuing reporting bugs if the thread is dead? Any insight on the subject would be nice. Thanks in advance.


-ZX-
Title: Re: Avengers vs. X-Men Bug Thread
Post by: O Ilusionista on April 25, 2014, 03:04:03 PM
Guys, I've found an error on Magento.
This is the sprite 5030,50
(http://i.imgur.com/wy8J6G1.png)

But that position is wrong, look at the reference sheet:
(http://elecbyte.com/mugendocs/spr.png)

He should not be in a 90º angle, but something like 60º (like 5030,50 from KFM).
This could sound nitpick but is a serious error. This could render throws totally wrong.
Title: Re: Avengers vs. X-Men Bug Thread
Post by: ZVitor on April 25, 2014, 03:28:29 PM
you will probably see this error at all my chars,
Title: Re: Avengers vs. X-Men Bug Thread
Post by: O Ilusionista on April 25, 2014, 03:34:21 PM
hehehe really? This is very wrong.
I think if you use chars like Wonder Woman or Birdie (SF), you will notice some weird positions when those chars uses the throw. Specially the last one, with the Murderer Chain (or somenthing like that).

Required sprites are, like the name says, REQUIRED. The same for the position.
You can take a look here: http://elecbyte.com/mugendocs/spr.html (http://elecbyte.com/mugendocs/spr.html)
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