Kong i hope u don't mind if i post this but i'm getting tired of people pm'ing me about it, and i kno u r as well probably,
Ok guys, lets say u just got thru downloading one of Kong's awesome creations and then u go and try the character out in your mugen, u might notice that on some stages the super jump might be too high...
Well guys its not Kong's fault, he made his super jump according to certain stages because i myself have tried it on certain stages and when i do it the character still is on the screen...
So, the point is, i have figured out how to edit his superjump on his characters if u want to make it lower to fit
of other stages.... Now most importantly,
READ CAREFULLY CUS I'M NOT GONNA REPEAT THIS OR ANSWER ANY QUESTIONS OKAY?Now first off u need to find his super jump in his characters, which is in
[Statedef 7711], ok so now that u have got there, look down to where it says
[State 7711]
type = VelSet
trigger1 = Time = 0
y = -15Now u see where Kong had put
-15 ok well to lower the super jump, just put any number that u want lower than -15, like
FOR EXAMPLE I PUT -14 ON MY OWN EDITS OF KONG"S CHARACTERS NOW MAKE SURE U DON"T SET IT TOO LOW, YOU SHOULDN"T SET IT LOWER THAN -13 IF U WANT A REAL SUPER JUMP, OR HIGHER THAN -15Okay, so now that u have that done, u r still not thru, now u have to go and find the launcher moves
(The punches or kicks that launch your enemy into the air so u can super jump and air combo)For example, i tried this out on Kong's iron man, ok i went and found one of his launchers, it was
[Statedef 320] then i looked into his hit def and found the ground velocity,
i repeat i went into his hit def and looked for the ground velocity
then when i found it, it was thisground.velocity = 0,-13but i changed it to
ground.velocity = 0,-11now when i hit the opponent with my launcher, he will get launched at a height near my super jump so he won't be higher than me as i super jumpSo to sum this up, i basically changed this in his
7711 statedef to a number lower than -15 where it says y = [State 7711]
type = VelSet
trigger1 = Time = 0
y = -14 <<<<<<<<<<
Change only this right here, and nuthing elseThen i found one of his
launchers and changed the
ground velocity in his hitdef to a number lower than
-13ground.velocity = 0,-11Now becareful as to not over do it cus lowering any numbers by even just one will make the biggest changei recommend u guys set it for -14 in the
7711 statedef and in the
ground velocities in the
launchers, set to
0,-11ok guys, Enjoy and be sure to thank Kong for creating these awesome characters