Lovely kicks!!! :w00t:Thanks Bro... the only kick i aprove is the Van Damme kick, but i no will use it,
oh... hahah after you said... really seems like a action figure
this is the "cycle" default render
STAND BETA
(https://s28.postimg.org/a3pji28pp/STAND.gif)
:) NX-MEN i will keep it in mind when i go to finish the move
NEW UPDATE IN DEVELOPMENT TOOLs
S³ or SSS (Supreme Sprite Shader)
closed source tool (maybe 2018 i release it as open souce, after i finish my char and training)
Showcase
(https://s27.postimg.org/tpjkimy4j/SSS_SHOWCASE.gif)
Loved this. Are you using blender, right?I downloaded and try to use a sprite shader... but it works fine only in stand, and when i need to rotate the char
And watch out those gif with nipplesthis is really going a problem, originally this is to be a smooth shadow in the shirt, but it going "transparent" when i do new paletes, but after all the intention is to seems like a Wet sweat shirt
(Cuidado com esses gifs com mamilos aparentes, isso não é permitido aqui)
Tips:agree with this, but this hair no have bones to move, maybe a manual edit after finish all moves
- Makes her hair jiggle when walking
- make her extends her arm more in Upper move, to make her have more attack areai'm realling thinking in put more range on this move, this will be changed soon
- serch in google for some animation books, to give you more info about animation tricks, like this https://www.amazon.co.uk/Fundamentals-Animation-Paul-Wells/dp/2940373027i'm studing animations like anime and disney, i'm doing this char as a part of study and training, my focus is more learn animations than doing the char, but i will do the two, thanks by the link, i will test it
Great art!
You need to improve the jab animation, is totally misaligned.i will check it
:o wow that good work you did there wow :othanks man
Way better, See what I mean about movements? :) Hair looks more natural now.thanks! all feedback is pretty welcome, but i'm studying disney ilusion of life
The legs in hit 1 should move, i feel.Yes, they can move a tad.
thanks man! :Terry
and i want to ask something to you guys..
is time to find a programmer and make the char to release soon...
so...
LESS IS MORE?
YES?
NO?
WHY YES?
WHY NO?
(http://orig11.deviantart.net/5813/f/2017/164/6/7/mae_jae_3rd_strike_proportions_test_by_mastertkof-dbcljku.png)
Well done again!! ^:)^:Terry Thanks
nice!:) Thanks man
I like your animations!! The death sprites are really good!! :):thumbsup: thanks bro
looks pretty fluid!!! ^^(PM)^this animation need more frames cause will keep more time on the screen :Terry
Is this one of her specials? :)
pretty cool!
nop, only a kick shoryuken
Thanks, i will do more pals
TIME OVER!
(http://orig07.deviantart.net/d5ae/f/2017/168/e/b/mae_jae_time_over_animation_sprites_by_mastertkof-dbd1faf.gif)
cool, but this time over need more frames,the arm needs to move back more, before the hand goes in the face to give more impact, well just an idea...
Nice!! Hope pal makers will create cool pals for her!! :thumbsup::Terry Me too
I'd love to make some palettes for the character.this will be pretty good and welcome man
cool!:Terry thanks bro
Thats a great kick man!! :w00t:thanks
Very nice man and I like tgat each time u show a diff pall of her!! :)thanks bro! i'm happy cos you enjoy it... :Terry
Hair needs movmentmaybe, but the
Cool kick buddy!! I can agree with Sky's comment too!! :thumbsup:
Nice but does her tattoo changes position? :)when she spread the legs on some moves, the belt and the skirt just go up... :-??
These animated hyper portraits are fantastic. I wanted to have the resources to create something like this :o
great. Are u sure you want to make all these chars for Mugen? You've such talent that could work for a commercial game :P
So nice!! :thumbsup:
Very good man!! :)
Looking forward doing doing the other six paletes.:Terry thanks! lol. this will be pretty welcome :cool
Very smooth!! Well done!! :w00t::Terry thanks bro! still this year you will can try her on gameplay pots/infinity
Impressive!! :thumbsup::) finishing the moves
I like this attack!! It reminds me Zangief!! :thumbsup:I no use bases for it, but have Hugo in mind
The Light Punch looks like it needs some work. The others look good though.i will check it Gomen ne
Wow nice anims!! :w00t:
The right arm is what I was thinking of. The other character looks nice too.
(https://s26.postimg.org/uy65nu17t/image.gif)
Don't do this. The animation looks very stiff. Since you are modelling her, you can gave her more movement.
If you pay attention to all of your animation, all of the suffer from the same problem. There are always parts of her body that are static, motionless, while the rest of the body moves.
No named girl some updates
(https://s25.postimg.org/t6cxbloqn/SIZE2.png)
Excellent! :thumbsup:thanks bro, i will check some bones, and minnor fixes and do the final sprites
Top 2 new Lil bit more movement in the left (her right) legs
I've been trying to get this off the ground for years in my SNK style work [-O<
Very good stuff buddy! :thumbsup:
:Terry thanks bro
tests whith shader without manual edit
(https://s1.postimg.org/3rq41hg8un/ALPHA_1.png)
(https://s1.postimg.org/7if9mq5brz/alpha_2.png)
Look for more anatomy reference. Her waist is almost deformed.
Niceeeee! Btw I agree with O Ilu comment too he said above!! :thumbsup:you're right, but i'm testing only yhe shadows and shades, that model don't exists anymore
pretty cool sprites!thanks bro
Nice one althought I prefer the first one!! :thumbsup:thanks bro! :Terry
New wip? :coola helper to give a easy way to do KOF XII style sprites is a project, the boxer man and boxer girl are just for tests, but, maybe....
There is something still off, but I can't exactly put my finger on it.i'm with the same feeling
Maybe a proper spriter can give you a hand, like Navs41, Rage, etc.
Hi there...
I think the best people to give you some pointers are Balthazar, HIIVolt, Diepod and Gate. Thanks, Ilu, but that's waay off my league :)
Anyway... here are some thoughts of mine, considering my little to no xp in SF3:
- The lighting in SF3 is predominantly from above
- There are two shading patterns, they depend whether you are shading the darker tones or lighter ones (see Necro's pants for a more obvious example)
- You sprite has several artifacts from rendering to gif... a lot of misplaced colors, too many details lost in a compressed small space causing a blurry result that makes it look more like low-res jpeg or early 3d rendered DOS games than actually palleted SF3 sprite
- SF3 has the triple or the quadruple of sprites for every animation when compared to MvC... it's a tough style... a stance would have to have more than 20 sprites just for a breathing cycle (variations of arms and legs with the same breathing cycle like wucash's GR do not count)
- For this stance, you can rotoscope/rotosprite KoF Joe while keeping some SF3 examples nearby to guide you through the process
(https://static.giantbomb.com/uploads/original/12/121177/1685021-joekofxii.gif)
In her case, perhaps a frankensprite of K and Joe will give you the stance you are looking for.
Ah, now it's way better. Congrats.:Terry Thanks bro
Something about the way she shifts her weight :rules::-" using old bones, maybe the align and the pose at all
Still awesome though
Jabs don't work like that. They require a certain twist of the torso with protection of the chin with the other hand. You can project the body forward, but yoh don't lean you head forward, if you do and get countered, it's KO.
You can trace the bone animation using Dudley, no? Another option is to find scans of boxing techniques :)
Ah!
Look at Vanessa's right (our left) foot, she's spinning on her toe, not her heel.(click to show/hide)
What program did you use to double her resolution?
Sky was faster, I was about to type the same about the foot rotation. You don't need to do a full motion like a boxer... I think that if you reverse the foot animation and keep the left foot without motion, it will be fine.
Glove looks a little bit skewed - you might want to give a little bit more volume to it in the full stretch sprites.
Nevertheless, the jab looks much better now, congrats :)
:Terrylet's see
it'll work
Perfect:Terry
:thumbsup:
Nice run animation. If you can bend her torso a little more, like in the reference, it would be better.
needs some up and down motion and boob bouncethats make sense, i will try it again
Nice work. Dunno if its possible at this time, but maybe you can give her a meanier face, like closing her eyes a bit.i asked about it a while ago :D
#4
Strong but still sweet deep down
Thatll work
somethings better on mmd... somethings worse... but you can't win all... :-??
alive! but different @^@
(https://i.imgur.com/5uo5AgI.gif)(https://i.postimg.cc/rmbt68qR/1.gif)
Now thats an upgrade :Terry
intriguing, cant wait to see more. :O*D
I liked the updates, really. Thanks Ilu :Terry
My only concern is some moves, specially this one Gomen ne since this is still pure renders, redoing it will be pretty fast, i'm not sure of alot of moves too, and this ones really need to receive more work.
Another one which has some issues is this one i will search for some references for her spining moves
Other than that, nice work. :) killing 3d, and finishing the sprites will give it a bit more fit to the style, at now let's test and try some moves
Yeah, indeed this can speed up the process. Nice spritesThanks dude! i'm really falling in love for this Sakura, but my KOF XIII project is priority, anyway i will keep the files of Sakura. maybe i finish the full beta sprite sheet, aside this is only pose and render, but turn it on alpha sprites need time that i don't have, SF3 is pretty harder than KOF XII to spriting.
Interesting conversion :)
I feel some of the movements on the boxer seem stiff by moving in one axis at a time - see run, there's no hip twist
Would be nice to check the shading tips for SF3 conversion with the experts - Balthazar, Steamboy, Reluu...
thats why we create topics in forums
i always receive feedback with atention
Oh snap, there's some interesting stuff here! Nice job!:Terry thanks man.
Nice work!thanks dude
Very nice. I think those sprites would look better if they were rendered in 2x the size and the scaled down on the engine, so it would help with the antialiasing.
Nice. Have you tried to use less tones per color?
somethings better on mmd... somethings worse... but you can't win all... :-??
alive! but different @^@
(https://i.imgur.com/5uo5AgI.gif)(https://i.postimg.cc/rmbt68qR/1.gif)
Oh that is nice.
Nice!:Terry thanks man!
I must say those underwear are a bit risque :DxDie :DxDie :DxDie but I like the sprite work and the Karin pallet is so cool.
(https://i.postimg.cc/4d3gXbGR/dance.gif)
^^(PM)^
I love this shimmy
I can't believe I missed this thread. This work is beautiful. Thank you for sharing.
I'm seeing some excellent work throughout this thread.
looking good :O*D
^^(PM)^ :O*Dlet's finish Sakura.... and.... perhaps... :cool(https://i.postimg.cc/MZ4Ygq4M/STAND.gif)(https://www.fightersgeneration.com/characters/chunny-ts-stance.gif)
Nice work!thanks dude... :Terry coding is going pretty harder than spriting :DxDie
SERIOUSLY :o :o :o Cammy is my second favorite! She's only bested by Sakura.
That's sexy. So many different choices with that design.
looking good :O*D
If your method isn't a secret, sharing is caring :Wink
Outside of RMM, I have DL'ed any Mugen stuff in close to 10 years. This here you have is inspiring and I am certainly Looking forward to it.
interesting
Looks nice, but you might want to flip the flag, as it's preferably tattooed/patched backwards in the military (something about always pushing against the wind, as if never surrendering position)
Wow, I went on holiday and this thread exploded. You have been busy. Awesome showcase A. Masters. Cheers, thanks for sharing.
The linework not too bad, I see some proportion issues and prospective issues, but overall it's great. Love the coloring on Sakura and your sprites are A+ as usual. :thumbsup:
good work...! keep working... :Terry :Terry :Terrythank you bro. :Terry
Very nice
Hey, nod bad!
welcome back. Thanks for sharingthank you rage
Good for you. :)
i am feeling that new shadercan't unsderstand what you mean Gomen ne
Means that Rage likes it :cool Me too, though I'm more into SNK and hoping for Juri Han in KOF style one day [-O<oh, thank you Exelord
Not a bad frame count. The animation is nice and fluid. I have been studying your work and your frame count can get up there. lol (not a bad thing per se.) 20 to 30 frames is my usual for a stance. I love the "stance" because it's the most important sprite set in my opinion and the only one where I feel like I am not restricted.
:O*D looking good matethanks