Infinity MUGEN Team

IMT Discussions => Other Engines => Topic started by: O Ilusionista on December 28, 2012, 01:06:11 PM

Title: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on December 28, 2012, 01:06:11 PM
NEW DEMO RELEASED

Pocket Dimensional Clash 2 is a beat 'em up game, like the good and old Streets or Rage, Final Fight and many others and its a spiritual successor from the original Pocket Dimensional Clash, for Mugen engine.

The game is still in early stages, so any feeback is very welcome!
Gameplay recorded with my daughter as P2 :)



=============== HISTORY ===============

You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics) lead by Blink (Marvel, ClariceFerguson(Earth-295)).So you will see chars from different games together.

(https://p5b4y2t6.ssl.hwcdn.net/screenshot-thumbnail/1400x2000/340395.jpg)
(https://p5b4y2t6.ssl.hwcdn.net/screenshot-thumbnail/1400x2000/340013.jpg)
(https://p5b4y2t6.ssl.hwcdn.net/screenshot-thumbnail/1400x2000/340396.jpg)
(https://p5b4y2t6.ssl.hwcdn.net/screenshot-thumbnail/1400x2000/340012.jpg)

Second demo avaiable here:  http://gamejolt.com/games/pocket-dimensional-clash-2/194726
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Omega85 on December 28, 2012, 02:43:48 PM
Definitly great! İt is so awesome to know that this project made it's return and i am always ready to help out as you listed me above. The classic look makes me want to play some games. This is great for sure. Btw, are you going for a story aswell?
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on December 28, 2012, 02:45:19 PM
Yes, I will. I need to translate the history to english, since it was written in Portuguese.
you will beeing visiting a game per stage (or more stages), where you will unlocking more people to play with
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Magma MK-II on December 28, 2012, 06:13:59 PM
RISE FROM YOUR GRAVE!

Somehow, I think this is so... fitting.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on December 28, 2012, 09:22:36 PM
I COMMAND YOU TO RESCUE MY DAUGHER

Indeed it is. I loved beat em up games, and TMNT, DD, SOR and FF are great inspiration sources.

Look who maybe will be joing the game?
(http://s9.postimage.org/vvjwhy05b/Chris_Red_Field.png)

Working on the GUI. Here are the icons normal, hit and die.
(http://i.imgur.com/2Mx2u.png)
(http://i.imgur.com/hbNcO.png)
(http://i.imgur.com/4q0de.png)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on December 29, 2012, 03:19:45 PM
Joe NPC finished
(http://i.imgur.com/RmL1h.png)

Hole added to the dojo stage
(http://i.imgur.com/TfQK5.png)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on December 31, 2012, 01:53:50 AM
More progress:

Ive used Banxman3 training bag into something cool: there are normal bags, but some will turn into enemies and come to hit you. They even know Tatsumaki :)
(http://i.imgur.com/z9HkT.png)

Super fx, and other fx are done
(http://i.imgur.com/6j6Pd.png)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: DEMONKAI on December 31, 2012, 12:13:41 PM
Joe NPC finished
(http://i.imgur.com/RmL1h.png)

that char unleashing the fireball. is he from power moves?
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on December 31, 2012, 02:47:40 PM
Yes, its Joe, and girl comes from the the same game
Title: Re: [WIP] Pocket Dimensional Clash
Post by: DEMONKAI on December 31, 2012, 05:20:48 PM
Yes, its Joe, and girl comes from the the same game

cool. figured so from how he throws the fireball. Im surprised i didnt see a Tuff E nuff character in there
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on December 31, 2012, 11:59:53 PM
hum, nice idea, I will take a look at that game

New feature: char can ride robots
(http://i.imgur.com/RRLs2.gif)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: DEMONKAI on January 01, 2013, 12:21:52 PM
hum, nice idea, I will take a look at that game

New feature: char can ride robots
(http://i.imgur.com/RRLs2.gif)

Groovy. chicks and robots^^
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on January 01, 2013, 05:41:53 PM
Well guys, here is the first video preview
Still misses somethings, but I like the result.

Pocket Dimensional Clash - BOR preview (http://www.youtube.com/watch?v=gjQWuWaqeWg#ws)
you will see some training bags. But they aren't all the same. Some are more...live.

Yeah, the game is a bit hard, one simply go and beat the enemies :)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: DEMONKAI on January 01, 2013, 06:32:36 PM
yeh this is looking pretty cool. Games back then were hard anyway and there was no save points especially in beat em ups. Good job man. This alone reminds me of the childhood days of me playing through River city ransom on NES
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on January 02, 2013, 01:08:07 PM
Been working on the scenes and how to play. How to play is 40% percent, but it will need more time, since its animated.

this is the scene of the Ryu level (with the SF versus music)
(http://i.imgur.com/M2yMa.gif)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: HyperVoiceActing on January 02, 2013, 01:11:23 PM
Looks snazzy  :Terry
Title: Re: [WIP] Pocket Dimensional Clash
Post by: DEMONKAI on January 02, 2013, 02:33:19 PM
Been working on the scenes and how to play. How to play is 40% percent, but it will need more time, since its animated.

this is the scene of the Ryu level (with the SF versus music)
(http://i.imgur.com/M2yMa.gif)

lol that style is retro as hell but i love it
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Trinitronity on January 02, 2013, 03:37:43 PM
Evil Ryu? I guess, defeating him would unlock regular Ryu as a playable character, right?
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Rage on January 02, 2013, 03:47:52 PM
I thought this was going to be crap but after that video im wowed. @-) Looking forward to this game. Nice work good sir.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on January 02, 2013, 04:10:55 PM
Evil Ryu? I guess, defeating him would unlock regular Ryu as a playable character, right?

you got it well :) and, suprise, you will get Ken (Kevin) from SF2010 :)

I thought this was going to be crap but after that video im wowed. @-) Looking forward to this game. Nice work good sir.

why?

And...OFMG, now OpenBOR runs in ANDROID! My mod running on my cell phone
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/13773_10151323331748166_1313821667_n.jpg)

Even on my son's tablet
(http://img441.imageshack.us/img441/7480/74066710151323461688166.jpg)

Mugen...better watchout, or you will lose someone, lol
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Rage on January 02, 2013, 04:37:59 PM
Im a very loud and vibrant person. The over all design of the game using a opaque color scheme. Also the character designs. So it wasn't appealing to be me visually. You gotta capture my eyes b4 you can have my heart.  But after seeing they game play and the audio. it lulled me into old school nostalgia. And the animation is appealing too.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Trinitronity on January 02, 2013, 04:39:32 PM
Playing on Android is nice.
But anyway, I will keep using MUGEN unless I want to create sidescrolling brawler like Streets of Rage.
Of course, if I could hack, then I would do MASSIVE enhancements to MUGEN.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: DEMONKAI on January 02, 2013, 05:08:23 PM
you got it well :) and, suprise, you will get Ken (Kevin) from SF2010 :)

NOW we are talking!!

Title: Re: [WIP] Pocket Dimensional Clash
Post by: ExeLord on January 02, 2013, 06:16:08 PM
"They will be there" :thumbsup:
I've spotted one of them on old video. Now when I saw guys, that were floating on options screen I hope some guy with red(or snow white maybe, I'm kinda color blind here for a reason) hair will also make his appearance. :-SS
Game looks great, it only wins from being moved to BOR(which I doubted at first, but no more). Dunno what's missing on dojo level, but you may add some stuff from tmnt 2, level 6 for extra spice.
(click to show/hide)
They have neat enemy spawn points(from doors in behind and from floor leaving holes where you can fall), evil tigers from pictures and that bamboo trap. :-??
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Tha Lando ( Le CROM ) on January 02, 2013, 06:27:58 PM
wait.. how in da ungodly hell did you get it to run on your android tablet....and cell?  this i got to know since i got a tablet. in need of some serious games. and openbor ( maybe in time with some mugen) should do the trick!
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on January 02, 2013, 07:35:45 PM
@Exelord: there will be some more obstacles and spawn points later, I started on BOR just one week ago :-)

@Lando: check here http://www.chronocrash.com/forum/index.php?topic=160.0 (http://www.chronocrash.com/forum/index.php?topic=160.0)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on January 03, 2013, 08:38:28 PM
Worked a bit more on Ryu's Dojo, with new enemies
(http://i.imgur.com/SG1vp.png)

Some enemies will come from behind the pillars
(http://i.imgur.com/urNUp.png)

And now you will fight Ryu on his own stage, after the previous one, with some random students
(http://i.imgur.com/RBhIJ.png)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: DEMONKAI on January 03, 2013, 10:11:19 PM

Some enemies will come from behind the pillars
(http://i.imgur.com/urNUp.png)

thats pretty hilarious sh*t there

And now you will fight Ryu on his own stage, after the previous one, with some random students

(http://i.imgur.com/RBhIJ.png)

pretty cool.


would a Nes Double Dragon 3 feature be in it in co op where you can flip each other over into enemies for attacks?
Its been eons but i think that was done in the game. you could do it to the enemies too. cant remember too clear though


And im surprised you didnt use some old street stages in NES Ninja gaiden or maybe ninja gaiden 2 (roof top city stage 1 or the train stage on the roof)

Have the Chin brothers come out on those kind of stages maybe since they fight like ninjas anyway. I always liked fighting them in NES DD2
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on January 07, 2013, 06:35:46 AM
About the flip: I need to learn how to make it :)
DD will be in for sure. And some Ninja Gaiden stuff will appear too.

updates:

Dialogs
(http://i.imgur.com/UCedr.png)

Evil Ryu done
(http://i.imgur.com/ZO5zY.png)
(http://i.imgur.com/mxqIE.png)

Working on Captain Commando now.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: DEMONKAI on January 07, 2013, 05:04:36 PM
lol that evil ryu is lookin hella cool man. I see you got that retro spriting in the bag there  8)

Im curious if you will extend this into a series. Theres a lot of characters (especially retro) and stages you can definitely run with

Im curious if in a sequel youd start hittin us with curve balls with characters like this lol
(click to show/hide)

Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on January 08, 2013, 10:21:49 PM
Two must have moves for Captain:
(http://i.imgur.com/aoNk3.jpg)(http://i.imgur.com/M5Am8.jpg)

XD
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Trinitronity on January 09, 2013, 12:12:41 PM
Hell yeah.
C.C.'s original electric field attack (Captain Corridor) from the original Captain Commando...and Captain Fire.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on January 10, 2013, 10:05:11 PM
Thanks guys

A bit of 4 players
(http://i.imgur.com/qTp6m.png)

(yes, Captain Brazil :) )
Title: Re: [WIP] Pocket Dimensional Clash
Post by: seep on March 29, 2013, 06:49:47 PM
So I tried the beta demo and I found a... GOOD GAME!
I like the atmosphere in neo geo pocket style with many different characters from various retro-game (Joe from Deadly Moves, LOL, very funny).
Good also the skin e the characters moves, simple but very good!

I found a little bit error, the enemies range attack to the karateka don't work well, they attack from a long distance with the punch. example:

(http://i45.tinypic.com/157bzfr.png)

I think its correct set the range command at 10 30 first the animation, example:

"anim attack1

   range   10 30

   loop      0
   delay   11
   offset   225 198
   bbox    211 118 19 60


Keep it up! Good Job man! :Terry
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on March 29, 2013, 07:01:34 PM
yeah, some people already told me that, but its kinda intentional. I don't like enemies which just attacks when you are close, which waits for you.

That way, when you are running to attack it, in many times he gives you a nice punch on the face :) But I will work more on it.

thanks for your feedback!
Title: Re: [WIP] Pocket Dimensional Clash
Post by: seep on March 29, 2013, 09:37:41 PM
Quote
I don't like enemies which just attacks when you are close, which waits for you.

You can make than the enemy affects with one punch he come back with a little jump (o run)...
If you want try it you can make a ANIM FOLLOW.

Example:

anim attack1 #punch attack#
   range   26 40
   loop   0
   delay   11
   offset   225 198
   bbox   211 118 19 60
   frame   data/chars/Monk/a101.gif  #punch frame animation#
   attack       241 113 33 46 10 1 0 0 12
   frame   data/chars/Monk/a102.gif  #punch frame animation#
   attack      0
   frame   data/chars/Monk/a101.gif  #punch frame animation#
        followanim 1
   followcond 1


anim follow1  #jump back#

   loop          1
   offset   225 198
   bbox           211 118 19 60
   delay        16
   frame   data/chars/Monk2w/a102.gif  #punch frame animation#
   attack      0
   frame   data/chars/Monk2w/a101.gif  #punch frame animation#
   jumpframe   data/chars/Monk2w/wk00.gif 0 2 0
   frame   data/chars/Monk2w/jump0.gif  #jump frame animation#
   frame   data/chars/Monk2w/jump2.gif    #jump frame animation#
        frame   data/chars/Monk2w/jump3.gif  #jump frame animation#
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on March 29, 2013, 10:59:14 PM
yeah, I am aware of that.
I just want to make then more aggressive, to react before the player gets closer.
this makes the game harder.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: seep on March 30, 2013, 07:32:53 PM
If you need one hand to make this cool MOD call me!
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on March 30, 2013, 07:35:55 PM
So, lets start! :)
I will send you what I already have, the history i need to translate (its in portuguese)

Io parlo italiano,  ma non troppo.  Mio nonno era nato in Italia.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: seep on March 30, 2013, 07:50:19 PM
Perfetto! (http://www.sherv.net/cm/emoticons/flags/flag-of-italy.gif)
What about you need help? Coder or graphics!
Title: Re: [WIP] Pocket Dimensional Clash
Post by: seep on March 31, 2013, 07:32:28 PM
I found this city in retro style:

(http://opengameart.org/sites/all/modules/pubdlcnt/pubdlcnt.php?file=http%3A//opengameart.org/sites/default/files/longstreet.gif&nid=11436)

Also this castle in castlevania style:

(http://opengameart.org/sites/all/modules/pubdlcnt/pubdlcnt.php?file=http%3A//opengameart.org/sites/default/files/castle_8bit.png&nid=13957)

what you think?
Title: Re: [WIP] Pocket Dimensional Clash
Post by: ExeLord on April 01, 2013, 02:17:29 AM
Castlevania would be nice, but orange blocks should be removed and floor made, I can give it a try if Ilu wants that stage.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on April 01, 2013, 07:34:15 AM
I need to check Jhfer edits, I think we already have a Castlevania stage
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on April 02, 2013, 02:47:38 PM
Hi there.
I am working again on my Mugen and OpenBOR stuff.

Jhfer is editing many stuff for this game, like this:
(http://i.imgur.com/1cp0ziv.gif)
(Nina-Breat of Fire, Konamiman, and armor)

SEEP will be helping me on this game :)

More to come.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: ExeLord on April 02, 2013, 03:25:50 PM
More to come.
It's surely infectious...
Nice additions, never expected to see Konami Man(though I like Konami Girl more :P it's still nice). Didn't expected Nina either. :thumbsup:
More to come.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on April 03, 2013, 09:16:00 AM
Thanks :)

Some of the enemies which will appear:

(http://i.imgur.com/uaLamtR.gif)

- Vega, SF world
- Red Arremer, for a Ghost 'n' Goblins stage
- Werewolf (original), for a Darkstalkers stage
- Metol, Megaman world.

Each of those stages will unlock some related char.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: seep on April 03, 2013, 03:15:09 PM
Lovely these sprites!
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on April 04, 2013, 04:26:14 PM
Thanks

I've been making an original stage for this project, it will be first part of the Round 2. The suggestion comes from Jhfer (who is beeing totally essencial to this project) and I've edited a lot of things.

I like the final result:
(http://i.imgur.com/nBS5fMc.gif)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: ExeLord on April 04, 2013, 05:17:21 PM
Nice stage, man, reminds a bit of Rush'n Attack. :thumbsup:
Title: Re: [WIP] Pocket Dimensional Clash
Post by: mugenaddict34 on April 04, 2013, 07:12:59 PM
 :o OMG I've returned to childhood seeing that!!  ^-^. I love the retro style and I love the gameplay, the NES looking, all of it. It's awesome! Thank you O-Ilu, great idea you had  ;)

Best of lucks with this project. So, as I've understood it could be run in wich plattform? Android? :w00t:

Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on April 04, 2013, 07:45:14 PM
Nice stage, man, reminds a bit of Rush'n Attack. :thumbsup:

because its the base :)

:o OMG I've returned to childhood seeing that!!  ^-^. I love the retro style and I love the gameplay, the NES looking, all of it. It's awesome! Thank you O-Ilu, great idea you had  ;)

Best of lucks with this project. So, as I've understood it could be run in wich plattform? Android? :w00t:



Me too :)

I am making it using OpenBOR, which runs in may systems, including Android
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on April 22, 2013, 09:03:29 AM
Guys, I need an opinion here.

On our project, we use a move to be a breakout or break free from enemies (SPECIAL), which consumes life.
The idea is to cause a not big damage on enemies, but will knockout any close enemy while I am invencible for a short time.

Between options A (a vertical Spinning Bird Kick) and B (A big Kikoshou), what would fits better?
(http://i.imgur.com/uBdHBaM.gif)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Hellzone on April 22, 2013, 09:15:51 AM
I like option B better.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Magma MK-II on April 22, 2013, 10:33:41 AM
A is better for this. B would be better suited for a hyper (if you decide to implement).
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on April 22, 2013, 12:47:18 PM
I do prefer B over A too, and we got more votes (on other foruns) for B too.
So I think I will stick with that. Thanks!
Title: Re: [WIP] Pocket Dimensional Clash
Post by: Rage on April 28, 2013, 02:17:52 AM
Awe looks like the votes have been tallied.  o.O# im too late. Well anywho good luck with his good sir.
Title: Re: [WIP] Pocket Dimensional Clash
Post by: rafhot on April 28, 2013, 02:55:38 AM
i think you should use both
 on animation special use the spin kick and on animation special2 ( forward + special) the kikoshou

like in streets of rage
Title: Re: [WIP] Pocket Dimensional Clash
Post by: C.R.O.M.-Mugen-Ninja on April 28, 2013, 08:57:13 AM
^ SO MUCH THIS
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on June 12, 2013, 10:10:40 AM
While I was developing the Avengers game, I realized that I made many mistakes on this project.

So, I will be redoing a lot of things from this project.

The last char I was working on was Konamiman, edited by JHFER
(http://i.imgur.com/RBocDUF.gif)(http://i.imgur.com/HdW9ANR.gif)(http://i.imgur.com/JEQvRnu.gif)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on October 06, 2013, 01:33:41 PM
Rise from your grave...

I've fixed some bugs on the game, like the lack of z depth on the chars attacks.
(http://i.imgur.com/tdi9Ezd.png)
(http://i.imgur.com/SIWM3W3.png)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on August 07, 2014, 08:49:56 AM
After working with this mod again a tad, I discovered that I will need to redo many things.
Some was my fault (come on, it was my first mod, lol), some are just bad habit.

I plan to release a new beta after the next Avengers mod beta. And some of those chars will be avaliable:
(https://scontent-b.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10524706_758524230852909_8621814633087718406_n.jpg)
(thanks to Ulisan for those edits)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: ulisan on August 18, 2014, 08:32:36 PM
...but will take a looooong time to do those... lol

A is better for this. B would be better suited for a hyper (if you decide to implement).
Agreed!! It's usual in SF 4 series use the EX S.B.K. (spin static) to avoid any attacks.
 
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on August 19, 2014, 02:03:11 PM
not a problem. I am TOTALLY OVERLOADED with stuff to do
Title: Re: [WIP] Pocket Dimensional Clash
Post by: seep on October 22, 2014, 08:54:39 PM
Do you'll finish this project?
Maybe, if you want, we can take PDC and complete it. :)
Title: Re: [WIP] Pocket Dimensional Clash
Post by: O Ilusionista on October 22, 2014, 09:03:54 PM
so are you guys alive?

As for your idea, saddly I will need to decline. That project is mine since long time, and I want it to stay in my hands.
But sure, if you could work with me to finish it...but wasn't you had quit with OpenBOR?
Title: Re: [WIP] Pocket Dimensional Clash
Post by: seep on October 23, 2014, 10:12:54 AM
All right, it's a good news heard about project it's still alive. You're know I love PDC. So, good luck and keep it up.  :Terry
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on October 07, 2016, 12:06:19 AM
NEW DEMO RELEASED

Pocket Dimensional Clash 2 is a beat 'em up game, like the good and old Streets or Rage, Final Fight and many others and its a spiritual successor from the original Pocket Dimensional Clash, for Mugen engine.

The game is still in early stages, so any feeback is very welcome!
Gameplay recorded with my daughter as P2 :)



=============== HISTORY ===============

You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics) lead by Blink (Marvel, ClariceFerguson(Earth-295)).So you will see chars from different games together.

(https://p5b4y2t6.ssl.hwcdn.net/screenshot-thumbnail/1400x2000/340395.jpg)
(https://p5b4y2t6.ssl.hwcdn.net/screenshot-thumbnail/1400x2000/340013.jpg)
(https://p5b4y2t6.ssl.hwcdn.net/screenshot-thumbnail/1400x2000/340396.jpg)
(https://p5b4y2t6.ssl.hwcdn.net/screenshot-thumbnail/1400x2000/340012.jpg)

Second demo avaiable here:  http://gamejolt.com/games/pocket-dimensional-clash-2/194726
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: Magma MK-II on October 07, 2016, 09:29:52 AM
Why, instead of calling it PDC2, don't you name it PDC EX or something? 2 implies there was a 1.
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on October 07, 2016, 09:43:27 AM
Why, instead of calling it PDC2, don't you name it PDC EX or something? 2 implies there was a 1.
Because there IS a 1: http://www.brazilmugenteam.com/chars-2/chars-ilusionista/pdc-beta-released/
Its the mugen version. This is the OpenBOR version.
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: Magma MK-II on October 07, 2016, 03:08:49 PM
I still have those faust sprites somewhere.
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on October 09, 2016, 02:13:42 AM
Kinda funny video about the game (he speaks damn fast)

And lol at the thumbnail :)
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on October 09, 2016, 02:39:01 PM
=============== UPDATES ===============

Version 0.2

- Better attack reaches for Captain Commando
- Improved animation for Captain's breakout move
- New Blink helper: Mimic
- Bug fixes

(http://i.imgur.com/yr0Ga75.png)

http://gamejolt.com/games/pocket-dimensional-clash-2/194726
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: Jmaxximus on October 09, 2016, 11:55:19 PM
Who is responsible for me missing this? LOL!!

Awesome work. Love these games
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on October 10, 2016, 12:01:00 AM
Thanks  buddy. This was my first attempt at OpenBOR, back at 2013. I just decided to take a look at it again :)
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on October 15, 2016, 08:04:52 PM
=============== UPDATES ===============

(http://i.imgur.com/CortPos.png)

Version 0.2.5

- Fixed Blink's block bug
- Invicility frames to Evil Ryu
- Added PSP version (untested. Please report any bugs you find).

Download: http://gamejolt.com/games/pocket-dimensional-clash-2/194726
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on November 20, 2021, 10:55:13 AM
Let's remember my first OpenBOR game: Pocket Dimensional Clash 2.
It was my very fist interaction with OpenBOR, so many mistakes were made :slight_smile:
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on July 14, 2022, 01:44:09 PM
Rise from your grave...

Few days ago I've made some changes on the game:

- Improved memory consumption
- Updated engine to build 6315
- Removed PSP version.
- New Game Over screen
(https://i.imgur.com/UDCbHkj.gif)



I am also making some tests with a new mechanic for my games, and I plan to use PDC2 as a test lab.

If everything goes well, I will update it this year.
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on July 02, 2023, 12:43:11 PM
Time to update this topic a bit:

Since there is a new Double Dragon game, we are adding some Double Dragon content to our Pocket Dimensional Clash 2 game:
(https://yt3.ggpht.com/B7j3DO9QUmoYQ2IaRMI1tLo5ORU2Ikvep0p4JsqFpNMsUBTi58KmBxAWvZ3PALXagENn-Yu0bMnZSA=s640-nd-v1)

Jhfer is handling the game updates , doing an amazing work, and I will review everything once he finishes.

When you drink too much and end up at a completely random party and don't know how you got there, lol
(https://pbs.twimg.com/media/FzlVmwgXgAAfywh?format=png&name=small)

Jhfer is working hard on many new players and enemies for the game, and I would like to show some of them (and some have some nice animations done by him):

Nina - Breat of Fire (playable)
(https://i.imgur.com/WCcgUSz.gif).

Burnov - Double Dragon
(https://i.imgur.com/kb9hEp6.gif)
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on August 03, 2023, 11:23:19 AM
Rise from your grave!
Since Jhfer joined the team, this project has made a lot of progress and I think it's time to show some things :)

The game has several new playable characters, including Leonardo das Teenage Mutant Ninja Turtles, which I'm really enjoying the result.

This is one of the new levels, themed around Double Dragon, where we'll face different enemies and bosses from that series.


#doubledragon #tmnt #gamedev #indiegame #pixelart #beatemup
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on August 17, 2023, 11:28:14 AM
Captain Commando teamed up with Street Fighter Ryu and Darkstalkers Morrigan to take on Double Dragon's villains.

Gameplay recorded with my kids :)



#Gamedev #indiegame #streetfighter #pixelart #doubledragon
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on September 16, 2023, 11:31:38 AM
Playing the Pocket Dimensional Clash 2 boss rush with my kids - it's always a wonderful experience to play your own game with your kids :)
Full video:
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on November 25, 2023, 11:27:04 AM
After being rescued, Morrigan teams up with Guile to defeat Rugal in the clone laboratory. Apparently, Rugal is working with Bison (Vega) on this. And the monitor shows a temporal anomaly involving the Yo-Noid and his ninja counterpart.

Showcasing the KO effect too

Watch the full video:
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on December 05, 2023, 09:53:42 AM
Some news:

Jhfer have been working hard on this project, doing a lot of the basic stuff, while I am reviewing and adding the complex stuff.
The next universe is called "Great Axe", where we will be fighting into the Golden Axe universe with some guests of other universes like Breath of Fire, Dragon Force and others.
(to make it short, the walls between the universes are weaked and some powerful beings can travel from one universe to another).

Of of those stages is the cave from GA2, which @Bloodbane helped me to fix the walls and platforms. I've added some overlay effects and some cool "water" settings on the fglayers - notice that the background uses one type of water (sine wave) on the stationary fglayer, while the lava uses a different one (perspective distortion) on the moving fglayer. All of them using just one image for each layer.

This type of fine control on OpenBOR stages amuses me :)

(https://i.imgur.com/GHt04P2.gif)

Flames on the ground only cause damage against players and NPCs (enemies can walk freely on them).

The Golden Ax gnomes here work in a different way:
- They can attack you
- Each time they are knocked down, they drop items (life, energy, money and even extra lives).
- However, they are hoarders: they get up and go after items to get them back :)
- Extra lives are limited to just one per screen (if another is detected, the previous one is destroyed)
- They can steal items present on the screen, even if they have not been dropped by them.

To spice things up a bit, I decided to remove one of the platforms from the original game and replace it with a hole.
Why? because I'm evil :)
(https://i.imgur.com/Fm9dqws.png)
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on December 19, 2023, 10:51:41 AM
Time to preview Vega/Claw, on a crossover with Marvel, Darkstalkers and Fatal Fury!

See the full video


The vast majority of the sprites seen in the video were designed by Jhfer, who greatly expanded the original sprites from the game "SNK vs. Capcom: Match of the Millennium" since he only had 9 sprites in that game. He did an AMAZING job.

Vega has several of his classic attacks, such as "Flying Barcelona Attack (the famous move where he jumps onto the back wall and leaps onto the enemy, grabbing them in the air and slamming them to the ground)", "Rolling Crystal Flash", and others.

If he is low on health, he starts using other moves, such as "Sky High" - a movement where he also jumps on the wall, but on the front wall and flies towards the enemy at high speed.

The new version of this project should be released in mid-January 2024.
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on December 23, 2023, 10:02:37 AM
As we enter the Golden Axe universe, we realize that the walls between the universes are collapsing and there are beings from other universes, such as Breath of Fire.

Hoping to find the Death Adder, we met another character: The Wizard of Karma, a powerful necromancer who abuses electrical magic and conjuring the dead.


As is standard in the project, every time a boss drops to low health, he starts executing new attacks - and he starts using ice magic, his lightning bolts get faster and he summons even more undead.

Here's the question: Where is Death Adder?
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on December 30, 2023, 12:20:25 PM
Almost done with all bosses dialogs:
(https://i.imgur.com/Yn6pc6G.gif)
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on January 12, 2024, 10:17:15 AM
Preview of the initial story, playing the first chapter with the character Ranmaru, from the obscure SNES game "Battle Masters", until defeating the first boss, Evil Ryu and the first bonus level.

See more details in the full video:
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on February 05, 2024, 10:10:03 AM
Preview of Golden Ax's most famous character in Pocket Dimensional Clash 2: Gilius Thunderhead!
Mixing its powers of thunder and stone, it's my main in the game 🙂

Full video
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on February 07, 2024, 10:33:23 AM
Hulk smash! Watch Hulk destroying the Sentinels.
The stage has some unique features, like the door opening only if you beat everyone and the warp travel in the end - everything controlled by script :)

Full video
Title: RELEASE: Pocket Dimensional Clash 2
Post by: O Ilusionista on March 09, 2024, 05:49:33 PM
Free Download: Enjoy this fan-made beat em up with 8-bit graphics, crossover from universes such as Street Fighter, KOF, Comics, Double Dragon and others, in 4P co-op! For Windows, Linux and Android

PLATFORMS
• Developed in OpenBOR V3 build 6391.
Does not work in V4 or any version later than version 6391. There is no provision to migrate to V4 at this time.

• Works on official platforms: Windows, Android and Linux (not tested).
It may work on alternative platforms such as Raspbery Pi, SNES/Genesis/PSX Mini/Batocera/3DS/Switch etc
AS LONG AS the code for these versions is not later than version 6391.
But there is no guarantee or intention that it will work.

• Does not work on platforms such as WII, PSP and any legacy platforms.

CHARACTERS
• 16 playable characters in total (unlockable)
• Customized controls - Choose between Classic Controls (with motion controls such as D, F + Attack) or Modern Controls (Pressing just one button + directional pad).

• Archetypes:
The selection screen we have the classification of each character based on type (All Around, Zoner, Melee, Powerhouse, Speedster).
Certain types will have additional traits (all Melee can perform Wall Jump for example).
And certain characters will be able to inherit specific traits, like Chun Li with Wall Jump.

• Adaptative Difficulty

The game has some elements to balance the difficulty based on the number of players on the screen at the same time:

- All enemies, including bosses, gain a total health bonus of up to 60% (maximum, with 4 players).

- The number of enemies you face in levels (and their type) changes

- Some obstacles only give items depending on the number of people on the screen

- Certain items no longer appear if a certain number of players are present

Preview and Download
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on March 14, 2024, 01:34:08 PM
Here is a 2P co-op video, and it was important to see the game on a co-op video so I can fix some bugs
Title: Re: [WIP] Pocket Dimensional Clash 2
Post by: O Ilusionista on April 01, 2024, 11:03:03 PM
Updates V2.1

Main updates

- Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him.
(https://i.imgur.com/3VjvsyO.png)

- Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. Even though I'm not a big fan of tutorials like this, I noticed that most people don't read HOW TO PLAY :)

- Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles.

- Issues with enemies randomly stuck outside the screen have been resolved.

- Problems losing 2 lives if you fell in specific places in the platform phase have been resolved (I think, lol).

Minor updates

- Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc.

- Balancing on different playable characters (speed, damage, juggle cost, etc.)

- Difficulty reduction on certain levels (platforms and traps)

- New cameos in levels

- More secret items spread throughout the levels (and I didn't see anyone find them all).

- Improvements in some levels

- Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration.

NOTE: Out of the 1200+ downloads on Gamejolt (plus others I can't count), I have only received two incidences of the game crashing randomly, and one of those came from someone who tried to run the game on a different version than it was programmed for.

It's worth remembering that the game was developed to work SPECIFICALLY with the versions of Windows, Linux and Android that I made available in the package.

In case the game closes suddenly, please send me the "OpenBorLog.txt" file from the LOGS folder.

If you have already finished the game, please share your feedback with me by accessing this form (caution, contains story spoilers) https://pt.surveymonkey.com/r/HPQPPYB

Preview and Download:

https://gamejolt.com/games/pocket-dimensional-clash-2/194726
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