Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: UltraRoboninja on February 29, 2008, 09:46:52 PM
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Seeing as how P.O.T.S. has made most of his stuff open source, I used his "Strength Training" bonus stage to make this. It's really nothing more than a sprite and sound swap, but it's fun if you have a lot of Marvel characters in your roster.
(http://i45.photobucket.com/albums/f63/UltraRoboninja/Sent1.png)
(http://i45.photobucket.com/albums/f63/UltraRoboninja/Sent2.png)
(http://i45.photobucket.com/albums/f63/UltraRoboninja/Sent3.png)
Once again, I take no credit for any of the coding. I just swapped some stuff out. Also, since P.O.T.S. made this code open source, my edit is also open source. Enjoy.
http://www.sendspace.com/file/1z0w2f
P.S. I set the timer on it to go with the Genosha stage by ooO The Immortal Ooo. That way Master Mold escapes right at the end of the battle. ;D
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awesome! great job.
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OMG! :o
Awesome! A Bonus stage for a X-Men Fighting Game! ;D
Well Done!!! :thumbsup:
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this bonus stage owns! woot dl now
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I'd like to make a suggestion. How about resizing the sentinels a bit smaller, that way they resemble more the sentinels in the X-men beat'em up?
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yeah i did the same with Aliens from AVP......i sent it up like the bonus game that was in the AVP Arcade game....
[youtube=425,350]NVfJrl4GwzY[/youtube]
ill try yours...... :)
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That was a sweet video! Very cool.
I'd like to make a suggestion. How about resizing the sentinels a bit smaller, that way they resemble more the sentinels in the X-men beat'em up?
Not a bad idea, but personally I think the Sentinels should be bigger then they are now, lol. In the comic books they're like 20 feet tall after all.
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I suggest that since they drops like flies, whereas you've got the standard Sentinel character who goes the distance.
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This will Go VERY nicely to a personal DC VS. Marvel!!! =D> =D>
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yeah i did the same with Aliens from AVP......i sent it up like the bonus game that was in the AVP Arcade game....
[youtube=425,350]NVfJrl4GwzY[/youtube]
ill try yours...... :)
oh my god I need this.
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same here :)
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Nice job but since your using Sentinels, you shoulda put the half body flying mode instead of the full. I will check it out tho. THANX
mugen needs more bonus stages. I wanna see sum1 make the barrel stage from SF2T.
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AWESOMENESS! Nice edit. :thumbsup:
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cool idea. =D>
that bonus stage is awesome :)
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Nice Idea.
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Very awesome! This goes well with KFMS. Well done.
Just throwing this out there - maybe someone who can sprite well could give a shot at The Fighting Polygon Team, The Fighting Wireframes and the Fighting Alloy Team from the three Smash Bros. games as a possibility... That's three new bonus fights right there! Seems like if they had sprites made it would be another easy and very cool swap. :thumbsup:
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is it possible to change which char there are a multiple of?
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I wish you could do all these bonus games outside arcade w/o having to stop. It'd be like another selection in the main menu.
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is it possible to change which char there are a multiple of?
That's basically what I did here. Just get sprites of the characters you want to use and swap them in using Fighter Factory. Takes a few hours to get everything right, but it's pretty fun.
I wish you could do all these bonus games outside arcade w/o having to stop. It'd be like another selection in the main menu.
You can set the time on it to -1 in the config file to make it endless, and you can just load it up in Watch Mode and press Ctrl+1 before the fight starts to control player 1.
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You can set the time on it to -1 in the config file to make it endless, and you can just load it up in Watch Mode and press Ctrl+1 before the fight starts to control player 1.
Ive never been able to control the chars in watch mode. Will that work in the Unknown Motif? It didnt with CFEM. Also I didnt know about the config, ur talkin about mugen.cfg right?
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You can set the time on it to -1 in the config file to make it endless, and you can just load it up in Watch Mode and press Ctrl+1 before the fight starts to control player 1.
Ive never been able to control the chars in watch mode. Will that work in the Unknown Motif? It didnt with CFEM. Also I didnt know about the config, ur talkin about mugen.cfg right?
i had the same problem as you....in certain screen packs i couldnt use ctrl+1 but i figured out you have to go into the mugen.cfg file and go down to debug and turn on the allow debug keys.....that should help
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Also I didnt know about the config, ur talkin about mugen.cfg right?
There's a file in the folder called CONFIG.txt. Just open it up and you can change the time limit and the life of the Sentinels. :)
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I've been enjoying the Doomsday bonus stage now I find this Looks great :o but link doesn't work anymore :'( :'( Could you please reload it ?
Necrobumping's not allowed, next time you'll be warned.
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Could you re up the file. It's expired...
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Necrobumping isn't good. [-X
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Just to be usefull : post a request and I'm sure a good heart will send it to you
G Lux: Well said.
Thread Locked.
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My apologies fellas, I did not know what necro bumping means..... I'm not here as much as I used to, so the lingo is still kinda greek to me LOL!!
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could somebody possibly send me a link, the one posted on here doesnt seem to be working. :'(
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nice idea. HOWEVER! [-X THE LINK DOES NOT WORK! ~X( other than that its pretty cool. =D>
G Lux: What the heck, I already locked this once.
There's a thread in the request section for it, got there.
Thread Locked, again.