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Author Topic: Batman by the Infinity Mugen Team Forum  (Read 26099 times)

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Offline Angsty Meier Link

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Re: Batman by the Infinity Mugen Team Forum
« Reply #50 on: November 02, 2008, 08:19:11 PM »
Thanks to everyone who contributed to this, I've been waiting for him! =D>

Offline dragonesku

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Re: Batman by the Infinity Mugen Team Forum
« Reply #51 on: November 02, 2008, 08:38:35 PM »
Amazing work IMT! It doesn't matter what people at Scruffy say, this batman is definitely a winner in my book.  :w00t: :w00t:

Offline Kojunho

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Re: Batman by the Infinity Mugen Team Forum
« Reply #52 on: November 02, 2008, 08:55:59 PM »
people at scruffy said something about this batman?
-.-

Offline Gaijin

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Re: Batman by the Infinity Mugen Team Forum
« Reply #53 on: November 02, 2008, 09:11:43 PM »
Agreed!!!! :w00t: Definitely a winner for the first beta

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Offline dragonesku

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Re: Batman by the Infinity Mugen Team Forum
« Reply #54 on: November 02, 2008, 09:38:08 PM »
people at scruffy said something about this batman?

it's more about the quality of the eoh project really. :|

http://www.scruffydragon.com/forum/index.php?showtopic=5720

Offline Excursion

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Re: Batman by the Infinity Mugen Team Forum
« Reply #55 on: November 02, 2008, 09:40:45 PM »
people at scruffy said something about this batman?

Who knows.

This was only a first beta to show you how all of your sprite-work has come together. How a forum can all pitch in, regardless of your talent level, and contribute. This is a forum-wide project and is a forum-wide beta test also. You cannot judge this character as a complete replacement for other Batman's you may have, but is definitely something to aspire that will EVENTUALLY replace that one Batman that you wished did not die...

Offline demetrii2

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Re: Batman by the Infinity Mugen Team Forum
« Reply #56 on: November 02, 2008, 09:47:41 PM »
 :o :o OMFG U guys are the best at it.

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Re: Batman by the Infinity Mugen Team Forum
« Reply #57 on: November 02, 2008, 09:57:22 PM »
Thanks guys I can tell alot of effort was put into this Team creation. My props also goes to forum members who have helped a great deal.

Wish the block-pushaway could be adjusted so it doesn't put him in his kicking animation. Other than that everythings A-OK. I notice he doesn't have much in the way of voice acting, perhaps this feature will be added in a later release?
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Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #58 on: November 02, 2008, 09:59:39 PM »
Amazing work IMT! It doesn't matter what people at Scruffy say, this batman is definitely a winner in my book.  :w00t: :w00t:

I just need to point out, at the time of this post, no one at any other forum I've been to has said anything negative about our work on Batman here, so I would like to be careful about starting any rumors.

Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #59 on: November 02, 2008, 10:03:51 PM »
people at scruffy said something about this batman?

it's more about the quality of the eoh project really. :|

http://www.scruffydragon.com/forum/index.php?showtopic=5720

Scruffy was talking about how every has something to attend in there lives at the moment and have no free time to move there projects along


batman is just a beta and he is subject to change

Offline darksorceressknight7

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Re: Batman by the Infinity Mugen Team Forum
« Reply #60 on: November 02, 2008, 10:46:25 PM »
Amazing work IMT! It doesn't matter what people at Scruffy say, this batman is definitely a winner in my book.  :w00t: :w00t:

I just need to point out, at the time of this post, no one at any other forum I've been to has said anything negative about our work on Batman here, so I would like to be careful about starting any rumors.

well it wasnt completely without some negativity but there was nothing said bad about the new infinity batman , and congrats on completing the forum-wide project :thumbsup:

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Offline dragonesku

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Re: Batman by the Infinity Mugen Team Forum
« Reply #61 on: November 02, 2008, 11:08:25 PM »
I just need to point out, at the time of this post, no one at any other forum I've been to has said anything negative about our work on Batman here, so I would like to be careful about starting any rumors.

That's is why I emphasize that they were talking about the project in general and even posted a link... :-?? I'm sorry but it's true.

Now, why did Buyog closed the topic after only a few responses, it's beyond me!

Anyway back on topic, I just gave the new batman another run and OMG, IMT... that thing is huge almost 60MB unzipped, it seems most of the sprites are the intro!! lol j/k

Yes, its got a few bugs here and there (it is an early release after all) but nothing significant though. The only thing that is really remarkable is the time it takes for mugen to load everything up.  ::salute::

Offline Jelux Da Casual

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Re: Batman by the Infinity Mugen Team Forum
« Reply #62 on: November 02, 2008, 11:32:40 PM »
I am on the verge of swear words here.

I'm out IRL for one weekend and one of the biggest anticipated Mugen releases blows right by me....

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Offline W-ology

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Re: Batman by the Infinity Mugen Team Forum
« Reply #63 on: November 03, 2008, 01:23:33 AM »
You did a "damp" good job Acey. I only say that cause I don't like cursing. But wonderful Batman Slim!!!

Offline mugen vato

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Re: Batman by the Infinity Mugen Team Forum
« Reply #64 on: November 03, 2008, 01:49:08 AM »
hey acey, NOW THAT'S WHAT I CALL A BATMAN!!! i got like 3 dif ones but this one takes the cake!! ::fight:: im glad i donwloaded it...THANX BRO! keep up the good work! :thumbsup:

Offline J.C.McMinis

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Re: Batman by the Infinity Mugen Team Forum
« Reply #65 on: November 03, 2008, 01:55:30 AM »
As I posted earlier..great character however I think is could use a few more sounds. One for the batarang flying, one for the grappling hook and one for the bats during the winpose come to mind.


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Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #66 on: November 03, 2008, 02:20:00 AM »
hey acey, NOW THAT'S WHAT I CALL A BATMAN!!! i got like 3 dif ones but this one takes the cake!! ::fight:: im glad i donwloaded it...THANX BRO! keep up the good work! :thumbsup:

ummm acey is a girl   ???

Offline bat1987

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Re: Batman by the Infinity Mugen Team Forum
« Reply #67 on: November 03, 2008, 07:33:30 AM »
Just tested the character.

He is really fun to play with. I`m Batman special is awesome! I like the Jim Lee intro.

I suggest adding a pallete set without the yellow oval.

Offline celobateira

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Re: Batman by the Infinity Mugen Team Forum
« Reply #68 on: November 03, 2008, 08:17:23 AM »
Thanx for Batman, for a Beta he's pretty good

I like to play with him, but not fun to play against...

I don't know if this AI is some kind of IMT Standard, because I think I saw it in other IMT chars,

but it should be more agressive I think... he's easy to beat

Thanx again  :)
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Offline atomicbuster

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Re: Batman by the Infinity Mugen Team Forum
« Reply #69 on: November 03, 2008, 09:25:42 AM »
Here's some feedback. Since I'm sure you know "the good" I'll only point out "the bad":
1)What's up with the 183-hit smoke bomb???
2)Stance looks too aggressive and looks misaligned (head is frozen while body moves)
3)The taunt doesn't exist, I think
4)Standing and Crouching attacks are misaligned
5)All attacks need more transitional frames
6)All attacks' anim elem times need adjustment to make them smoother
7)Double 'whoosh' sound on crHK
8)The walking anim looks like it should be only be for walking backwards
9)The current bat swing looks poorly animated
10)If you jump right after batarang it will go away (that part's fine), but if you "catch" it while jumping, you get stuck in air
11)Throw is too quick and not animated enough
12)Thrown opp vels could be adjusted
13)Sound for freeze bomb is too loud

Thanks for all the hard work. Since it's still under development, I'd like to make some suggestions.
1)For the smoke bomb hyper, you could try making him throw three different bombs instead of just one(freeze, electric, stun, etc.). He could probably even roll back, like Rolento does.
2)I think he could use another throw.
3)He should throw the batarang in the air.
4)I think the batarang should come back to him, like Capt. America's shield does.
5)I think he could "glide" through the air using his cape, like Twelve does.
6)Helpers/Strikers. 'Nuff said.

Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #70 on: November 03, 2008, 10:37:42 AM »
Nothing is misaligned, everything is alligned exactly how it should be for this batman character. It's official. If somone ever reprograms him they need to match this allignment or else it will be misaligned.
There are some missing items, like a taunt, no one has made on yet. As for additional frames, most attacks have exactly as many frames as the original capcom base did, so I feel good using Capcom as a measuring stick. :-??

Some of the other stuff (a few good issues here):
1) It used to be a hyper, that's all, Let's get that fixed.
7) Double whoosh, good catch, let's fix it.
10) Air cataching batarang error will be fixed.
13) Freeze sound too lound, I use a headset while coding so I miss many of the sound volume stuff.

other stuff:
3) Variations of the batarang throws are allready in process.
4) The batarang does come back to him.
6) Sorry, there won't be any strikers here. I am dead set against adding any strikers that will likely make a good Mugen character themselves. I think strikers are simply a good excuse for not making new moves for the character themselves.



Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #71 on: November 03, 2008, 12:11:37 PM »
there is a huge bug that ijus found bat got hit in the begging of a special and when the character went in for the final hit

he kinda fell to the ground and stood there on his knees he wont get back up

Offline ~Hale "R@CE" Caesar~

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Re: Batman by the Infinity Mugen Team Forum
« Reply #72 on: November 03, 2008, 12:15:06 PM »
Acey i luv the batman but i was wondering could the following things be added

Could batman some how have an uppercut like ryu or somethin, he really needs it, also seeing that he studied karate and ninjitsu as well, i dont see why it would hurt,

Also could the grappling hook be longer cus it sticks to the life bars and it doesnt seem like it really grapples on anything so i think if u made it seem like it grappled on something off screen it would look even better plus is there anyway to make batman with more upward cus i think that when he doest he move on the ground, he does it too low, i think he should swing a lil higher with the move since he is using a grappling gun to swing at u...

and also could he have another hand to hand combat hyper (Melee hyper where he does alot of punches and kicks)
I think that would also make him more fun to play with

Now if i had the sprites for the uppercut, i would code it in myself and send him to u, but the other melee hyper, i can code that in myself

So if u want i'll do the melee hyper and send it to u so u can see what it looks like and then u can tell me what u think ok.....

This is awesome, now all we need is superman!!!!!  :thumbsup:




Offline yosifun

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Re: Batman by the Infinity Mugen Team Forum
« Reply #73 on: November 03, 2008, 12:19:43 PM »
Congrats on the release and awesome job for everyone who was involved in this project  =D> =D> =D>
Downloading right now and I'll be waiting for a final version :)

One down and about 21 to go!  :D



This is awesome, now all we need is superman!!!!!  :thumbsup:

I think that the Superman on the Scruffy site is pretty good, maybe an update will do him good.
« Last Edit: November 03, 2008, 12:38:24 PM by yosifun »

Offline ~Hale "R@CE" Caesar~

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Re: Batman by the Infinity Mugen Team Forum
« Reply #74 on: November 03, 2008, 12:36:09 PM »
 >:-(-| Yeah your right, i have my own version of him that i am workin on, i might present it to scruffy and ask them what they think about him

I made like 2 hypers more for superman, plus i made it where he chains alot easier than before and i made him kinda faster cus i mean, he is superman for crying out loud


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