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Author Topic: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.  (Read 2756 times)

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Offline Playfun

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MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
« on: April 26, 2020, 03:13:09 AM »
MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.

This is my latest MVC screenpack, this time I've gotten to make a pack like i always wanted, the pack is hd in 1280,720, if your PC works
with reshade filters you can play the game without pixelation, you get turn it on or off too.
the stages are in localcoord = 420,240 and the chars are in localcoord = 384,224 it fits everything with a great and very suitable looking.

the main intention of this pack is to have a hd stuff interacting perfectly with low-res chars and stages without a visible pixelation aspect.

if you play on arcade mode, it will have intro and end bringing a more real experience of an original game.



CONTENT:
PACK
SOUND
LIFEBAR
ALL PORTRAITS
STAGES
STORYLINE FOR ARCADE MODE WITH INTRO AND ENDING.
INTRO
END




IT IS BEING UPDATING FOR NOW.

« Last Edit: May 11, 2020, 01:24:09 PM by Mazemerald. »



Offline Playfun

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Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
« Reply #1 on: April 26, 2020, 03:13:55 AM »
if you want your chars with the same HYPER BACKGROUND standardized, just put it in the line HYPER Move / superpause of your char.



darken = 1
pos = 10, -70
anim = 7001
sound = F20,0
unhittable = 1
ignorehitpause = 1

;--------------hyper bg------------------

[State 3401, HYPER BG FX]
type = Explod
trigger1 = AnimElem = 2
anim = F7100
sprPriority = -12
;posType = P1
ID = 812
;scale = 0.75,0.625
;supermove = 1
;supermovetime = 1
removetime = 120
removeongethit = 1
ignorehitpause = 1
postype = left
bindtime = -1
facing = 1
ownpal = -1
pos = -20,-26

;HYPER BG FX CONTROLLER
[State 741, Bye HYPER BG FX]
type = RemoveExplod
trigger1 = time = 120;After 9 swings
ID = 812

Offline Rage

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Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
« Reply #2 on: April 26, 2020, 06:39:37 PM »
OH wow, nice release. Thank you  ^^(PM)^

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Offline Jelux Da Casual

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Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
« Reply #3 on: April 28, 2020, 05:31:26 PM »
This pack runs beautifully. One step closer to Marvel+.
(ಠ_益ಠ) (~_~) CAPCOM
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\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Playfun

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Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
« Reply #4 on: May 10, 2020, 02:36:27 PM »
thank you guys! I'm updating the pack to it.


Offline Jelux Da Casual

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Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
« Reply #5 on: May 10, 2020, 04:29:57 PM »
waiting, so very waiting. I want, I want, I want, I want, I want.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline O Ilusionista

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Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
« Reply #6 on: May 11, 2020, 12:26:12 AM »
Pretty nice!

Offline Playfun

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Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
« Reply #7 on: May 11, 2020, 01:08:54 AM »
I dunno if i'll work for my fullgame....what a shame it will be great.

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Offline Playfun

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Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
« Reply #8 on: May 11, 2020, 02:34:28 AM »
Some characters have gained new attacks based on MVC1 with reduced power version, and some attacks that were underrated or were hidden with hard execution,had their commands altered.
i'm testing more possibilities, but at least all the partner moves already are added.


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