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Author Topic: Duo - Infinity - Megaman Team WIP  (Read 19170 times)

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Offline laspacho

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Duo - Infinity - Megaman Team WIP
« on: May 31, 2009, 09:15:04 PM »
Duo will be a Team made character and now is your chance to participate. There is a lot of spriting talent on the forum and thought after the success of The Batman Team wip, some great things could be accomplished if everyone works together again.  Out of all the Classic Megaman Hero's Duo is the only hero not made as of yet.  With the number of Robot Masters in this game Megaman could use another Hero to help him during the Mayhem.

Here is how it works:

Character: Duo
Style: Versus Series

Below is a list of Animation Sets that break up necessary portions of the characters into assignments. Spriters can sign up for one or multiple sets of animations at any time. Since you are able to announce your intention in this thread, there will be less chances of repeat work. Also included are "Open" and "Optional" categories. The Open category are the animations that can be completed multiple times. Special Moves are an example of items in the open category because there could be many creators working on different special moves. The Optional category includes animations that are not necessary for the character but creators can still sign up to completed these animations.

Rules/Suggestions:
1) Please announce your attentions to complete a set to help others avoid duplicate work.
2) If you sign up for a set, please try and complete in within one week of the date you announce your intentions.
3) All animations must use the color palette used in the prototype sprite seen below.
4) There is no one single base to use on this character. Possible character base suggestions include Megaman, Crashman, Metalman, and of course Duo's Power Fighter sprite sheet.  (Kong's Megaman is also open source.)
5) All animations need to match the current scale of the sprite seen below.
6) Do not use other Mugen Creator's sprites with out permission.

Prototype Sprite made by Manic:
Duo's Power Battle upper body not resized.  Using a bigger Duo head.  Megaman legs and longer upper legs.  Megaman fist.


Duo sprites from all previous games can be found here:
http://www.sprites-inc.co.uk/files/Classic/Duo/

Megaman's MVC sprites can be found here:
http://www.sprites-inc.co.uk/files/Classic/Marv/Megaman/

Set 00) Stance,
Set 01) Turn, Standing Guard
Set 02) Stand to Crouch, Crouching, Crouch to Stand, Crouch Turn, Crouch Guard
Set 03) Walk Forward  -  Enscripture
Set 04) Walk Backwards?
Set 05) Jump up, Jump Forwards, Jump Backwards, Air Guard
Set 06) Tech Roll
Set 07) Standing Punches
Set 08) Standing Kicks
Set 09 ) Crouching Punches
Set 10) Crouching Kicks
Set 11) Air Punches
Set 12) Air Kicks
Set 13) Throw
Set 14) Air Throw
Set 15) Dash Forward - Manic
Set 16) Dash Backwards
Set 17) Stand "Get hit" High
Set 18) Stand "Get hit" Middle
Set 19 ) Hit Up into the Air/ Fall Down from the air, Lie Dead
Set 20) Dizzy
Set 21) Lose
Set 22) Crouch "Get hit"
Set 23) Get Tripped, Stand up from Fall Down
Set 24) Portraits - Spiderslash

(Even if someone signs up for and "Open" item, another person can make the same item.)

Open 01) Intro
      
Open 02) Win Pose 1 - Laspacho
              Win Pose 2
Open 03) Taunt

Open 04) Special Attacks
      
Open 05) Hyper Attacks


===Participant List==========================
Everyone who participates will have their contribution listed in the readme file for the character and the author listed for this character in the DEF file will be "Infinity Mugen Team"
« Last Edit: September 19, 2009, 01:19:38 PM by laspacho »



Offline Excursion

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Re: Duo - Infinity - Megaman Team WIP
« Reply #1 on: July 15, 2009, 03:25:34 PM »
Here is my take.. his upper torso has not been re-sized and neither has MM's legs. He does not look too bad at all.



and here is a pointy toe version like the original PF's sprite


Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #2 on: July 25, 2009, 12:07:51 AM »
Looks good Ex.
I tried my hand at Duo, I kept the Upper body the same as Power Battle, used Manic's head and legs, then used one Megaman arm.
The longer upper legs like in the first post is more suiting.


We will use the design in the first post for duo.
« Last Edit: September 04, 2009, 10:30:12 AM by laspacho »

Offline A New Challenger

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Re: Duo - Infinity - Megaman Team WIP
« Reply #3 on: September 04, 2009, 09:40:38 AM »
First post is the best design, although it'd be interesting to see someone edit his top outta Tron Bonne.


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Offline Gaijin

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Re: Duo - Infinity - Megaman Team WIP
« Reply #4 on: September 04, 2009, 04:35:00 PM »
Now this is who I have been waiting for for a long long time. He doesnt fight like traditional robots and he is strong as heck and since he can literally crush evil energy he could possibly stand up to Zero (he uses the evil energy in the form of a virus created by Wily which explains his immense strength). hope he retains his dashing shoulder spike hit.

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Offline Enscripture

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Re: Duo - Infinity - Megaman Team WIP
« Reply #5 on: September 05, 2009, 03:55:32 PM »

Set 03) Walk Forward

I'll do his running animation since I already started.  :)

EDIT: Did Frame 5 of his 10 frame animation:


Ignoring the shadow and the height, how's that for a start?
« Last Edit: September 05, 2009, 06:38:36 PM by Enscripture »

Offline Gaijin

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Re: Duo - Infinity - Megaman Team WIP
« Reply #6 on: September 05, 2009, 08:35:18 PM »
This may help you guys out as a refresher. It seems Duo has a hyper Armor as well as you can see Megas bullets really dont look like they hurt Duo at all. So I think a good a idea for him is to have a seriously modified hyper armor that is not like the mvc2 one that requires a few more hits than normal plus but to balance that out you could make his moves slower to come out but not slowed down by hits like the original mvc2 armor. Plus that would add some originality to him because of his different armor.



Post Merge: September 05, 2009, 06:45:50 PM
sorry to double post but honest the legs on DUo arent skinny like all the other Megaman Characters. His is more broad. look at the vid in my post above and pay close attention to how proportioned his legs are. Not complaining about the design in the first post at all just thought I would let you guys know.
« Last Edit: September 05, 2009, 08:49:59 PM by Gaijin »

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Offline Jelux Da Casual

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Re: Duo - Infinity - Megaman Team WIP
« Reply #7 on: September 05, 2009, 08:57:29 PM »
So, ideas for specials:

We got ground punch, which can easily be varied into a hyper.
Energy Form which would funtion very similar to Talbain's dash attacks.

Can't seem to find a decent game film of him from Power Fighters though.
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Re: Duo - Infinity - Megaman Team WIP
« Reply #8 on: September 05, 2009, 11:23:16 PM »
he could have an attack similar to yang or fei long, only with the third punch being that ground slam.

he could have something kinda like juggernaut punch as well. maybe a few slams with that giant arm.

Offline Gaijin

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Re: Duo - Infinity - Megaman Team WIP
« Reply #9 on: September 05, 2009, 11:28:21 PM »
I have a ton of ideas for him but I will post all that tomorrow.

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Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #10 on: September 06, 2009, 04:30:13 AM »
Very nice start on the running sprites Enscripture!

Yea I think a juggy punch would make a cool move for Duo.

Offline Spidermew

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Re: Duo - Infinity - Megaman Team WIP
« Reply #11 on: September 06, 2009, 08:25:38 AM »
I think Rugal's move where he runs into you, grabs you and takes you to the edge of the stage and slams you on the wall, then there's an explosion.
I think that would be a great move for Duo.

Offline Enscripture

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Re: Duo - Infinity - Megaman Team WIP
« Reply #12 on: September 06, 2009, 09:43:49 AM »
Very nice start on the running sprites Enscripture!


Here's some more:


Made his thighs 1 pixel wider, and a little bit taller in all except the last one.  The light source is weird in MVC Rockman's sprites  8=|

5 of 10 done~ I have to draw in a lot of his body on 3.

BTW I also have all of Duo's Rockman 8 voices, and Battle & Chase.  I could go and rip the Power Fighters later.
« Last Edit: September 06, 2009, 09:49:59 AM by Enscripture »

Offline spiderslash

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Re: Duo - Infinity - Megaman Team WIP
« Reply #13 on: September 06, 2009, 12:35:53 PM »
I made a portrait for Duo

Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #14 on: September 06, 2009, 01:32:01 PM »
Here's some more:


Made his thighs 1 pixel wider, and a little bit taller in all except the last one.  The light source is weird in MVC Rockman's sprites  8=|

5 of 10 done~ I have to draw in a lot of his body on 3.

BTW I also have all of Duo's Rockman 8 voices, and Battle & Chase.  I could go and rip the Power Fighters later.

Yea the shadows are a pain on those sprites, I just remove the shadows.  Otherwise you can always use Kongs rips that does not have it.

I made a portrait for Duo


Great Portrait.

Offline Gaijin

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Re: Duo - Infinity - Megaman Team WIP
« Reply #15 on: September 06, 2009, 08:58:23 PM »
His ground pound move could also be turned into an anti-air. basically instead of punches the ground he punches the air to keep foes back. air dash tackle might be a good idea and him being able to turn into his ball form in air is a good idea (ala athena minus the kick at the end and of course the video I posted of Duo). Also it seems he is strong against projectiles as the buster shots and all other projectiles bounce off him because of his advanced armor. Duo also has a projectile in the shape of his fist as well an ability to copy moves just like Megaman and others. He could have a power charge like Captain America but with his hyper armor it could be unaffected but projectiles meaning zero slowdown but lag after the attack to make it so that anyone can counter attack him on block. ALso He could have a move where he purges eveil energy out of his opponent. Sort of like God Rugals Rugal Execution move( :6 :3 :2 :1 :4+ :bk from CVS2) except maybe you could have a white light air appear around the opponent while he is holding them in the air and then explosion happens and the opponent is blown to the other side of the screen.

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Offline Nilakantha

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Re: Duo - Infinity - Megaman Team WIP
« Reply #16 on: September 06, 2009, 10:53:11 PM »
I would like to see him have a 360 grab move, but it should look like the Tager Buster.
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Offline Gaijin

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Re: Duo - Infinity - Megaman Team WIP
« Reply #17 on: September 06, 2009, 11:51:34 PM »
I would like to see him have a 360 grab move, but it should look like the Tager Buster.
hahaha thats a good idea. which version though A, B, or Genesic Emerald Tager Buster

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Re: Duo - Infinity - Megaman Team WIP
« Reply #18 on: September 07, 2009, 02:07:22 AM »
hope he retains his dashing shoulder spike hit.



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Re: Duo - Infinity - Megaman Team WIP
« Reply #20 on: September 08, 2009, 07:44:29 PM »
 :cool


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Re: Duo - Infinity - Megaman Team WIP
« Reply #21 on: September 09, 2009, 12:12:35 PM »
Quote from: Scar
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Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #22 on: September 16, 2009, 05:21:53 PM »
I like the dash, good stuff!

I got a suggestion from Gate on the Scruffy board with his suggestion for Duo, this is open source.  I think this Duo is too big, but I do like how he made Duo's boots and it is very nicely detailed.  The main bases are arm and torso of Tron Bonne then enlarged Megaman parts.




« Last Edit: September 16, 2009, 05:48:02 PM by laspacho »

Offline konohakid

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Re: Duo - Infinity - Megaman Team WIP
« Reply #23 on: September 16, 2009, 05:29:48 PM »
 :o amazing, i must say, but i do agree that he is a bit..."big"

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Re: Duo - Infinity - Megaman Team WIP
« Reply #24 on: September 16, 2009, 06:22:16 PM »
yeah just use the boots

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