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Author Topic: Axl  (Read 21117 times)

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Offline TheClone45

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Re: Axl
« Reply #125 on: November 14, 2010, 06:42:21 PM »
i was bored, so i did this.
X's color  ;D

By theclone45 at 2010-11-14

By theclone45 at 2011-01-02

Offline Rage

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Re: Axl
« Reply #126 on: November 14, 2010, 07:00:31 PM »
I always try to release finished chars (100%, complete). The only exception was Viewtiful Joe, due to the fact that there were some sprites left and the spriters wanted to see a beta. In this case, Axl will probably be released to public once he's complete.
indeed


i was bored, so i did this.
X's color  ;D

By theclone45 at 2010-11-14

nice work Clone

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Offline TheClone45

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Re: Axl
« Reply #127 on: November 14, 2010, 08:51:53 PM »
thanks
anything new for the lumine?

By theclone45 at 2011-01-02

Offline Rage

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Re: Axl
« Reply #128 on: November 14, 2010, 09:21:55 PM »
thanks
anything new for the lumine?

nope thats probably go on the back burner for now. ill come back to it later. it one of those things, the idea will probably come to me when im not thinking about it.

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Offline TheClone45

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Re: Axl
« Reply #129 on: November 15, 2010, 03:56:53 PM »
ok. so what did u do for axl?

By theclone45 at 2011-01-02

Offline Rage

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Re: Axl
« Reply #130 on: November 15, 2010, 04:52:56 PM »
ok. so what did u do for axl?

wow you sure do ask a lot of questions. lol Like that; im the same way. Since im done with everything needed for a beta ready character im going back and redoing things like the jump animation. Im also decided which guns are going to be used for aerial attacks. Im doing those now. Its a really quick process cause i have all the sprites needed for em already just need to piece and place them in the right places. Lastly ill finish the freeze, burn, electro,  and dizzy sprites i started awhile back.

Might do a pallet helper for a hyper but that would be last like the Lumine.
« Last Edit: November 15, 2010, 05:00:31 PM by Rage »

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Offline TheClone45

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Re: Axl
« Reply #131 on: November 15, 2010, 06:08:39 PM »
YES!
HE'S ALMOST DONE!!  :cool ;D :)

Post Merge: November 15, 2010, 06:13:53 PM
and btw, sorry i asked lot of questions.
i really happy about the beta release.
« Last Edit: November 15, 2010, 06:13:53 PM by TheClone45 »

By theclone45 at 2011-01-02

Offline Rage

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Re: Axl
« Reply #132 on: November 15, 2010, 06:27:10 PM »
YES!
HE'S ALMOST DONE!!  :cool ;D :)

Post Merge: November 15, 2010, 06:13:53 PM
and btw, sorry i asked lot of questions.
i really happy about the beta release.

One    -    i dont mind the questions. i said this aready lol

Two    -   He's not all most done. Sprites are but coding is still in process and beta testing is to be done privately.

Three
I always try to release finished chars (100%, complete). The only exception was Viewtiful Joe, due to the fact that there were some sprites left and the spriters wanted to see a beta. In this case, Axl will probably be released to public once he's complete.

i dont see no release until early 2011
« Last Edit: November 15, 2010, 08:33:49 PM by Rage »

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Offline mugenmillenium2134

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Re: Axl
« Reply #133 on: November 16, 2010, 08:54:15 AM »
Take as long as necessary to get this bad boy tweaked.  In the meantime, if you need help coming up with ideas for a lumine hyper, I'll help you out.  Maybe he could grow wings from Lumine's Seraph form, and this could either act like a power-up form for Axl in a way that Rush Booster and Bass Booster did for the Megaman and Bass characters, or have him pull off Seraph Lumine's Overdrive move, "Paradise Lost".  How it works is that Lumine would cover up himself using his wings, and would make the screen turn dark.  If you didn't break through his wings quick enough, the move would kill you instantly.  I'm not sure if Axl would need to defend himself for the hyper and force the other player to mash a certain button to break through the hyper in order to avoid a KO, or if he could just pull off the hyper without all the button mashing.  Hope these help!  
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Offline Rage

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Re: Axl
« Reply #134 on: November 16, 2010, 11:09:19 AM »
Take as long as necessary to get this bad boy tweaked.  In the meantime, if you need help coming up with ideas for a lumine hyper, I'll help you out.  Maybe he could grow wings from Lumine's Seraph form, and this could either act like a power-up form for Axl in a way that Rush Booster and Bass Booster did for the Megaman and Bass characters, or have him pull off Seraph Lumine's Overdrive move, "Paradise Lost".  How it works is that Lumine would cover up himself using his wings, and would make the screen turn dark.  If you didn't break through his wings quick enough, the move would kill you instantly.  I'm not sure if Axl would need to defend himself for the hyper and force the other player to mash a certain button to break through the hyper in order to avoid a KO, or if he could just pull off the hyper without all the button mashing.  Hope these help!  

I want to add wings to him b4 i even started the character. I made this a few years back.


But at the time the only thing i could think of was a Axl flying with wings, stronger attack and defense. Which is lame and the idea of a hyper that cause a hyper mode been done to def.

Now the Lost Paradise technique OMG  :o  I love it. It would go perfect with the type of character Axl is turning out to be. THANK YOU!!!

this is what i want to aim for; Its will be a level 3 Desperation technique, access able only when Axl health is low , second or third match. Its will kill the opponent if he's not defeated in a certain time as well.

Ill discuss this with Nestor and c what can become of this.

Thanx again sir ::salute::

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Offline mugenmillenium2134

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Re: Axl
« Reply #135 on: November 17, 2010, 08:55:24 AM »
No problem!  Glad I could help!
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Offline TheClone45

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Re: Axl
« Reply #136 on: November 17, 2010, 02:54:10 PM »

i dont see no release until early 2011

rage, are you coding axl or someone else is?
and what do you mean early 2011? :(

By theclone45 at 2011-01-02

Offline Rage

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Re: Axl
« Reply #137 on: November 17, 2010, 04:55:01 PM »
rage, are you coding axl or someone else is?
and what do you mean early 2011? :(
Guess you havent really been following the progress of Axl or else you'd know. Nester is my partner on Project Axl. Im animating and Nestor is coding.



all Axl's aerials will be trick shots


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Offline TheClone45

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Re: Axl
« Reply #138 on: November 18, 2010, 09:09:54 PM »
nice work rage. :thumbsup:

By theclone45 at 2011-01-02

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Re: Axl
« Reply #139 on: November 20, 2010, 05:53:50 PM »
Looking forward to his release!!! :thumbsup:

Offline Rage

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Re: Axl
« Reply #140 on: November 22, 2010, 12:52:49 AM »
Thanx people  ::salute::

First post updated on page 1. 
« Last Edit: November 22, 2010, 01:13:09 AM by Rage »

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Re: Axl
« Reply #141 on: November 22, 2010, 08:43:22 AM »
Is the You Tube Video the update? Either way He is coming along great.

Offline Spidermew

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Re: Axl
« Reply #142 on: November 22, 2010, 09:45:03 AM »
looking great so far  :thumbsup:

I havnt read all the pages, so i dont know if youve talked about this yet....
But how are you doing transformations  if you are.
I was hoping we might get to see him turn into Magma Dragoon and bust one of the akuma inspired moves he does, for like a hyper.
Just a thought i had here early in the morning.

Offline Rage

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Re: Axl
« Reply #143 on: November 23, 2010, 09:47:29 AM »
looking great so far  :thumbsup:

I havnt read all the pages, so i dont know if youve talked about this yet....
But how are you doing transformations  if you are.
I was hoping we might get to see him turn into Magma Dragoon and bust one of the akuma inspired moves he does, for like a hyper.
Just a thought i had here early in the morning.

i wanted to do regular transformation

here so thing i find at suffy.

-p1 send p2 to a custom state
-p1 go to a invisible anim
-at sametime p2 call a explod wih some attack anim, 200 or 210 or 220...
- invisible p1 should hit p2
-to cancle p1 invisibility state i use enemynear,numexplod(id of attack explod)=0

but this code is faulty with making copies. So i went to the source Elecbyte. they said transformation on the level of shang tsung inst possible due to insufficient memory. This is the reason behind characters such as morph and mystique cant shapshift.

Reason expanded
(click to show/hide)


So with this will Axl transform? Yeah i plan on doing it the old way but Im not working on that now. That will be the vary last thing incorporated into Axl. I will probably start a thread asking who people want to see in Axl but that will be limited to hypers. I like that MD idea S. Mew

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Offline Spidermew

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Re: Axl
« Reply #144 on: November 23, 2010, 10:52:12 AM »
I would suggest maybe 2-4 hypers, where he turns into one of the popular Mavericks.

That way you dont bog your self down with allot of transforms.

Offline Rage

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Re: Axl
« Reply #145 on: December 10, 2010, 03:14:50 PM »
Is the You Tube Video the update? Either way He is coming along great.
that video is out dated. We'll have a new one for y'all some time soon :thumbsup:

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Offline TheClone45

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Re: Axl
« Reply #146 on: December 12, 2010, 03:53:22 PM »
anything new, rage?

By theclone45 at 2011-01-02

Offline Rage

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Re: Axl
« Reply #147 on: December 13, 2010, 12:45:20 AM »
anything new, rage?

i could show ya but then id have to go MIB on you.

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Offline pokechao

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Re: Axl
« Reply #148 on: December 18, 2010, 08:21:29 PM »
i could show ya but then id have to go MIB on you.
go MIB on us all you want

Offline Rage

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Re: Axl
« Reply #149 on: December 18, 2010, 10:18:49 PM »


be careful of what you wish for.......

Axl is canceled.

The character axl is not is production. It all was a terrible spiel fools joke gone on for fast to long. You all may contour with your normal everyday activities.


But for real the thread is locked. I'm discontinuing axl.

.

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