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Author Topic: Release Party - Quint (RMM)  (Read 1075 times)

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Offline Rage

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Release Party - Quint (RMM)
« on: December 28, 2017, 04:51:54 PM »
=========== | Quint |==========


Sprited By: Rage
Coding: Whiplash
Sprites and Bug Fixing: O Ilusionista, Laspacho, various forum members noticed in the read me

Info: Quint, who is Megaman from the future who's been mind controlled and sent back in time is here in all his RMM glory.

============= | VIDEO | ============
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=======================================================
Character Movelists
=======================================================


   General Gamplay:
   * Dash Forward: F,F
   * Dash Back: B,B
   * Super Jump: D,U
   * Dodge in place: LP+LK
   * Dodge Forward: F+LP+LK
   * Dodge Back: B+LP+LK
   * Recovery Roll: Hold Forward or Back while recovering from lie down
   * Throw: Hold Forward or Back and Press HP or HK

QCF+P: Sakugarne
QCB+P: Servbot
DPB+K: Teleport (can be used on air)

D, D, any button: Change Weapon
   
LP:Photon Missile
MP: Dive Missile
HP: HP: Copy Vision
LK: Quint Buster
MK: Junk Buster (HK to knock out the air as Quint. LHK to knock grounded version in opponent as Quint)
HK: Jewel Satellite

hypers

QCF+PP: Stay True (push up and directional buttons to move)
QCB+PP (while guarding): Force Breaker (can be used on air)
QCF+KK: Quint Adaptor
QCF+KK during Quint Adaptor: Giga Drill Breaker (Lv. 3)

===================================
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===================================


PLEASE REPORT ANY BUGS YOU FIND :)
« Last Edit: December 31, 2017, 11:18:48 AM by Rage »



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Offline boogerboy

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Re: Release Party - Quint (RMM)
« Reply #1 on: December 28, 2017, 05:20:19 PM »
Once again, great release, guys!
Game on!

Offline NX-MEN

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Re: Release Party - Quint (RMM)
« Reply #2 on: December 28, 2017, 06:32:21 PM »
Another superb job!! Thanks a lot guys!!  :w00t:
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Offline SolidZone 26

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Re: Release Party - Quint (RMM)
« Reply #3 on: December 29, 2017, 11:39:06 PM »
Copy and pasted from MFG:
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Thanks for the release. Here's my feedback on him:

-Quint has the MvC2 announcer on his combo messages.
-Super jump and dash fx are missing.
-All his attacks doesn't have RMM's block fx and sounds.
-MP Buster Shot pushes the opponent back if hit from a distance.
-The HK Photon Missile moves right or left on the last hit depending which side the opponent is (I don't know if it's intentional, but thought I might mention that).
-A charged HK Buster Shot should knock the opponent to the ground instead of stand if it hits.
-Quint Adaptor Laser does more damage than the Drill and the Giga Drill Breaker.
-A personal perference but it will be more better if the Drills on the Quint Adaptor uses slash sparks instead of hit sparks.
-HK Copy Vision has no dissapearing animation after the time expires like the LP and MP versions.
-HK Copy Vision remains if the clone hits the opponent when the time expires.

I will also post this on RMM's release page when I have all of the other characters feedback since this also applies to the game as well.

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Offline sky79

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Re: Release Party - Quint (RMM)
« Reply #4 on: December 30, 2017, 04:50:07 AM »
Quite admirable Princess.

Will there be a code update with AI?
Keep Mugen Free

Online -Whiplash-

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Re: Release Party - Quint (RMM)
« Reply #5 on: December 31, 2017, 09:59:24 PM »
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Copy and pasted from MFG:

These have all been fixed, I think.

Offline SolidZone 26

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Re: Release Party - Quint (RMM)
« Reply #6 on: January 01, 2018, 05:57:08 AM »
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These have all been fixed, I think.
I know, I just posted it here in case you didn't see it. Most feedback of any RMM characters will be posted at MFG first since I'm more active there.

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