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Author Topic: Capcom Universe News and Updates  (Read 135104 times)

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Offline imperador

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Re: Capcom Universe News and Updates
« Reply #675 on: November 21, 2015, 11:25:02 PM »
Hmm, I see... Another question..

Since you're focusing on the Simul mode and doens't have plans of removing the survival modes... Are you planning to do something for 1 Vs. 1 and the Turns mode?

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #676 on: November 22, 2015, 10:10:33 AM »
Hum...that CPS-2 shadow doesn't sounds good to me. I know its more classic, but I dunno.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #677 on: November 23, 2015, 03:29:56 AM »
Nice combo, Traweezie!
And hey are you interested in streaming another mugen games too?

sorry I got to your question so late but yes I stream other mugen related stuff

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #678 on: November 23, 2015, 05:30:10 PM »
sorry I got to your question so late but yes I stream other mugen related stuff
Cool, if are looking for some more stuff to stream, take a look
http://brazilmugenteam.com/games/

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #679 on: November 24, 2015, 12:06:19 AM »
Cool, if are looking for some more stuff to stream, take a look
http://brazilmugenteam.com/games/

I only stream CU and some of the Ikemen games that were made. But seeing makes me wonder what happened to pdc? did the bor version ever get updated?

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #680 on: November 24, 2015, 09:03:50 AM »
I only stream CU and some of the Ikemen games that were made. But seeing makes me wonder what happened to pdc? did the bor version ever get updated?

Not yet.

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #681 on: November 24, 2015, 02:19:03 PM »
To be fair, O's games are still in Demo & Beta phases.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #682 on: November 24, 2015, 07:36:36 PM »
Just to keep everyone informed.

Currently im working towards the final test build for part 1.

things left to do are Baroque checking every special move so that there are no unending special effects or broken p2states.  then lastly A.I. for the new characters.  Currently the new characters use Karin's A.I. which creates some strange behavior.

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #683 on: November 24, 2015, 07:44:47 PM »
So, these two things are the last moves before the release? Great! :D

A little question..

Considering the part 1 of demo 3 is, like you said some times ago, harder to do because of the core engine you think the part 2 will be more easier because the engine is already finished and the only things to add is the new characters & stages or maybe more harder to do than the part 1?


- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Firelord Kursan

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Re: Capcom Universe News and Updates
« Reply #684 on: November 25, 2015, 03:45:15 AM »
@Beximus
Right. And that's what i expected that may happen.

Also, have you read my PM yet? Something about missing whoosh attack sounds to some characters that they're missing?

Offline silenthillfan

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Re: Capcom Universe News and Updates
« Reply #685 on: November 25, 2015, 08:36:58 AM »
also one more question before the release?

Will there be more stages with some cameo characters. a good example of Nemesis along some other chars trapped in their tupe or cages like in the x-men vs street fighter's final boss stage.

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #686 on: November 25, 2015, 02:09:54 PM »
Hey! Let's put our question and suggestions at the appropriate topic, alright?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline silenthillfan

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Re: Capcom Universe News and Updates
« Reply #687 on: November 25, 2015, 03:03:18 PM »
Hey! Let's put our question and suggestions at the appropriate topic, alright?

That means for imperador too.

Offline GTAguy

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Re: Capcom Universe News and Updates
« Reply #688 on: November 30, 2015, 04:10:21 AM »
I have a feeling this would be the perfect fullgame.
I'm ready once it's released.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #689 on: December 07, 2015, 09:50:32 PM »
So, these two things are the last moves before the release? Great! :D

A little question..

Considering the part 1 of demo 3 is, like you said some times ago, harder to do because of the core engine you think the part 2 will be more easier because the engine is already finished and the only things to add is the new characters & stages or maybe more harder to do than the part 1?

Part 2 of demo 3 will be difficult to create for different reasons,  It's going to involve a lot of pixel art.  Special effects creations stages and even some fill in the gaps sprites for some characters that need it.

@Beximus
Right. And that's what i expected that may happen.

Also, have you read my PM yet? Something about missing whoosh attack sounds to some characters that they're missing?

I'm aware of it, it's just low priority.

also one more question before the release?

Will there be more stages with some cameo characters. a good example of Nemesis along some other chars trapped in their tupe or cages like in the x-men vs street fighter's final boss stage.

I'm planning to have a lot more cameo appearances, however since it's very difficult for me to make character sprites i'm saving it for later.  I'm trying to avoid doing what they did in the Capcom Fighting Jam stages.

Hey! Let's put our question and suggestions at the appropriate topic, alright?

I agree,  I don't mind questions regarding a post i made,  but if an unrelated question is being asked please put it in the questions thread.

I have a feeling this would be the perfect fullgame.
I'm ready once it's released.

That's what i'm hoping for.


;-----------------------------------------------------------------------------------------

Just an update:

I've started coding the A.I.


Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #690 on: December 08, 2015, 01:19:16 AM »
cool

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #691 on: December 23, 2015, 07:58:48 PM »

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #692 on: December 28, 2015, 06:08:03 PM »
Streaming again you guys should tune in: http://www.twitch.tv/reagah

Offline WizzyWhipitWonderful

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Re: Capcom Universe News and Updates
« Reply #693 on: December 28, 2015, 07:36:09 PM »
DAMMIT!

I'm never able to catch these streams!!!

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #694 on: December 28, 2015, 09:14:17 PM »
well I'm start it up again pretty soon

edit up: http://www.twitch.tv/reagah
« Last Edit: December 28, 2015, 09:33:09 PM by Traweezie »

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #695 on: December 28, 2015, 09:38:28 PM »
well I'm start it up again pretty soon

edit up: http://www.twitch.tv/reagah

sorry for the double post live

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #696 on: December 29, 2015, 11:58:20 AM »
I had watched it. Weird bug in Haggar vs Cap Commando.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #697 on: January 02, 2016, 12:51:05 AM »

Offline ouja1

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Re: Capcom Universe News and Updates
« Reply #698 on: January 02, 2016, 10:15:08 PM »
In your stream Traweezie, you mentioned Frank West a lot. Is he going to make it into this game or is he for another project?

Offline Firelord Kursan

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Re: Capcom Universe News and Updates
« Reply #699 on: January 02, 2016, 11:12:11 PM »
In your stream Traweezie, you mentioned Frank West a lot. Is he going to make it into this game or is he for another project?

Yes, but he will be in 2nd part of 3.0 as far as i know.

 


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