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Author Topic: Capcom Universe News and Updates  (Read 134978 times)

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Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #325 on: May 23, 2014, 05:37:14 PM »
That's alright, Beximus. I'll find out once the game is released.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #326 on: May 23, 2014, 11:06:38 PM »
Just to let everyone know Demo 2.5 should be ready within the week and it will feel very different from the previous release.

I'm assuming no bug testing?

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #327 on: May 23, 2014, 11:53:46 PM »
Holy YES!

That's a great news, Beximus! :D

I can't wait to play with Ibuki and try the new features :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #328 on: May 24, 2014, 07:12:18 PM »
I'm assuming no bug testing?

oh im sorry, i forgot about bug testing.


im feeling kind of ambitious right now lol.  Two weeks perhaps?

Offline ExShadow

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Re: Capcom Universe News and Updates
« Reply #329 on: May 25, 2014, 08:20:17 AM »
Congrats on making progress Bex, you've been working on this pretty hard
»ĐΣΛTĦŞTØRM«

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #330 on: May 27, 2014, 04:16:44 PM »
Congrats on making progress Bex, you've been working on this pretty hard

Thanks Shadow,  I really hope this will feel like an authentic game.

Offline DizzyTheConquer

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Re: Capcom Universe News and Updates
« Reply #331 on: May 27, 2014, 06:23:00 PM »
Well knowing how you're progress has been, I have faith it will.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #332 on: May 28, 2014, 08:43:06 PM »
Thanks Dizzy,  we'll find out soon.

The demo is being tested for bugs and infinites now.

Offline CoopTMA

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Re: Capcom Universe News and Updates
« Reply #333 on: June 06, 2014, 10:43:04 PM »
I've been playing the last demo and I have to say this game is awesome!

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #334 on: June 14, 2014, 09:31:37 AM »
Thanks Coop.  The new demo is pretty different.  I hope you'll still like it.


speaking of.  I've started a new thread for Demo 2.5 with a download link



Also.  Anybody who wants a copy of the training stage can get it here.


http://www.mediafire.com/download/wt0n6lhnxrxl17v/trainingroom2.zip

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #335 on: June 14, 2014, 02:03:31 PM »
Thanks Coop.  The new demo is pretty different.  I hope you'll still like it.


speaking of.  I've started a new thread for Demo 2.5 with a download link



Also.  Anybody who wants a copy of the training stage can get it here.

I f**k*** LOVE YOU, BEXIMUS AHUEAHHAUEHA XD

I LOVE THIS STAGE *--*


http://www.mediafire.com/download/wt0n6lhnxrxl17v/trainingroom2.zip

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline silenthillfan

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Re: Capcom Universe News and Updates
« Reply #336 on: July 08, 2014, 03:43:58 AM »
man 2.5 already?! how could I miss that?
like i fell in sleep for like years. good work, bexi.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #337 on: September 28, 2014, 05:16:22 PM »
Heres a new video showing the custom life bars i recently coded.  They're not finished yet but they are functional.  Also now that i have red life, i added the Baroque feature from tatsunoko vs capcom.

« Last Edit: October 10, 2014, 08:47:03 PM by Rage »

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #338 on: September 28, 2014, 09:57:51 PM »
Let's see this finalized. I want to play this NOW!
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #339 on: September 28, 2014, 11:00:51 PM »
WOW!!! THIS SURPRASSED MY EXPECTATIONS!! :D

Now, I hope to see the new stages. I'm curious about the Final War and Paradise Dome ones :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #340 on: September 28, 2014, 11:11:51 PM »
I remember you said about adding Alternate Stages for VS/Training modes.

Do you planning to make a special stage exclusive for Survival Modes, like in Pocket Fighter?

The Hyper BG and special Floor used on your chars can turn to a nice battlefield :) [But in a different color, who are not used on hypers/lvl3/variable combinations/Shin Variable Combination-Final Crossover Move].

And in background shows some illustrations and shots from some Capcom Classic games.

Well, It's just a suggestion [Not even a suggestion, it's just a simple Idea xD]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline ExShadow

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Re: Capcom Universe News and Updates
« Reply #341 on: October 10, 2014, 09:48:03 AM »
Heres a new video showing the custom life bars i recently coded.  They're not finished yet but they are functional.  Also now that i have red life, i added the Baroque feature from tatsunoko vs capcom.

https://www.youtube.com/watch?v=SIGqxiJzcqU&feature=youtu.be
Nice job on those bars, I'm liking the new design
»ĐΣΛTĦŞTØRM«

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #342 on: October 11, 2014, 06:33:44 AM »
Thanks, 

There hasn't been much news because im still working out the right formula for red life.  The life recovery works fine but getting the red bar to be the right size at all times after tagging in through VAR, DHC, or Counter can be a little innacurate.

aside from that i've been also working on a new interactive vs screen, nearly finished cody, added a new air move for rolento, added urien's head butt, baroque effects, somewhat removed intro skipping.

theres a lot more i need to do but i hope to have something showing the vs screen in action soon.

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #343 on: October 11, 2014, 11:15:11 AM »
Thanks, 

There hasn't been much news because im still working out the right formula for red life.  The life recovery works fine but getting the red bar to be the right size at all times after tagging in through VAR, DHC, or Counter can be a little innacurate.

aside from that i've been also working on a new interactive vs screen, nearly finished cody, added a new air move for rolento, added urien's head butt, baroque effects, somewhat removed intro skipping.

theres a lot more i need to do but i hope to have something showing the vs screen in action soon.

Wow, so, you will make a VS Screen in-fight for "Assist Select/Mode Select"? That's nice!

Why do you don't put the music you used on DEMO trailer in one of game stages? [Also, what the name of that music?]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #344 on: October 11, 2014, 01:01:41 PM »
Quote
aside from that i've been also working on a new interactive vs screen, nearly finished cody
That is pretty cool idea.

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #345 on: October 11, 2014, 10:32:55 PM »
This is crazy!

Leonidas: Crazy?    XD||
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #346 on: October 14, 2014, 02:32:05 PM »
Wow, so, you will make a VS Screen in-fight for "Assist Select/Mode Select"? That's nice!

Why do you don't put the music you used on DEMO trailer in one of game stages? [Also, what the name of that music?]

are you talking about "pixelated dream"?


Offline imperador

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Re: Capcom Universe News and Updates
« Reply #347 on: October 14, 2014, 04:04:13 PM »
are you talking about "pixelated dream"?

This is the name of this music? Or the name of the new stages? XD

[This music I'm talking about]




- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #348 on: October 16, 2014, 05:26:11 AM »
oh that song, 

Thats Kailua, one of two songs im going to use as the theme for the game.


http://www.myfreemp3.cc/mp3/kors+k+-+Kailua

Offline WizzyWhipitWonderful

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Re: Capcom Universe News and Updates
« Reply #349 on: October 22, 2014, 08:43:05 AM »
Felt like this was appropriate for this thread...

« Last Edit: October 22, 2014, 11:38:13 AM by Rage »

 


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