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Author Topic: How to make a punch combo  (Read 740 times)

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Offline DBZAOTA482

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How to make a punch combo
« on: January 23, 2009, 02:59:31 AM »
; Punch
[State -1, Punch]
type = ChangeState
value = List state here
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 6

; Punch2
[State -1, Punch2]
type = ChangeState
value = List state here
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = stateno = 200 && time = [4,7]

; Punch3
[State -1, Punch3]
type = ChangeState
value = List state here
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = stateno = 201 && time = [5,8]


I make dbz chars like C16,Cell and more with hardcore codings.

Offline Fallen_Angel

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Re: How to make a punch combo
« Reply #1 on: January 23, 2009, 09:20:50 AM »
these really isnt a tutorial.. your not explaining what does what.....and you should use better triggers

trigger2 = stateno = 200
trigger2 = time > 6

its the same as trigger2 = stateno 200 && time > 6

for combos its better using movehit , or movecontact.....because if the hit its on time = 11...you can change to the other state without even hitting


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