Infinity MUGEN Team
IMT Main => M.U.G.E.N Guides & Tutorials => Topic started by: VBISON on February 13, 2020, 12:55:53 AM
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How can I create a character intro?
I already have the sprites and animation i just need to add them on the cns file
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If your just looking for a basic slide intro it's just a matter of adding sprites to a sff with fighter factory and then assigning the sprites and timing in the intro.def file.
Feel free to take a look at the intro that was made for the Robot Master Mayhem project to see how we did it if it helps you out.
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No maybe i didn't explain myself correctly i already add them on FF i just need to add the codes on the cns file:
; INTRO 3
[Statedef 192]
type = S
ctrl = 0
anim = 192
velset = 0,0
[State 192, 1]
type = ChangeAnim
trigger1 = RoundState = 0
value = 192
[State 192, 2]
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 192, 3]
type = playsnd
trigger1 = animelem = 2
value = s8701, 6
[State 192, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
-------------------------------------------------------------------------------
; INTRO 2
[Statedef 191]
type = S
ctrl = 0
anim = 191
velset = 0,0
[State 191, 1]
type = ChangeAnim
trigger1 = RoundState = 0
value = 191
[State 191, 2]
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 191, 3]
type = playsnd
trigger1 = animelem = 2
value = s8701, 1
[State 191, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
I know for a fact that statedef 190 has the intro that the character comes with it when i add them on cns of FF nothing happens and when i change the animation and value number on satedef 190 of any of the other 2 intros i want to add then it works but i want to add all the 3 intros together at random of course . i hope you understand what i mean. Thanks!