Infinity MUGEN Team

IMT Projects => Capcom Universe: Nexus of Heroes => Topic started by: Beximus on May 25, 2012, 10:35:21 PM

Title: Capcom Universe News and Updates
Post by: Beximus on May 25, 2012, 10:35:21 PM
The Planned Roster includes:

StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Sakura
Rose
Karin
Yang
Eagle
Birdie
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex

Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison
Hugo
Rolento

Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee
Victor
Gallon

Warzard:
Leo
Mukuro
Tabasa
Tao

Capcom Stars:
Captain Commando
Rockman
Roll
Arthur
Jill
Frank West
Devilotte
Jin
Hayato
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma
Tiffany
Amingo
Strider
Ton Pooh
Michelle Heart
Pure
Rouge
Saki
Zero
Fiona
Lou

Original Bosses:
Medusa
Nemesis

Game Mechanics:

The only playable Mode of play will be 2 on 2.  Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work . 

Assist type select.  After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.

(http://oi63.tinypic.com/seshzk.jpg)


Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead.  the mode can be selected at the assist type select screen.

Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.

Variable Air Raids for extending air combos and safely tagging in a partner.  The command is D,DF,F+s(assist button).  it can only be done in the air.  On the ground that command will do a snapback.

Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.

Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c.  This feature will be implemented in the final game.

Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.

Adittionally at least 8 other stages not related to the game's story will be included as alternates.


Official Capcom Universe team:

Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud

Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings

Interface Design,Stage Design, scripting,visual effects:
Beximus
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Nestor on May 25, 2012, 10:49:35 PM
Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Excursion on May 25, 2012, 11:28:26 PM
Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.

Bex is getting a hang of the new options available to him in this section of the forum. I think he edited your post accidentally Nestor and meant to ask you a question in response to your post.  ;*))
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Nestor on May 25, 2012, 11:32:36 PM
Hehehe I see, thanks Ex :) I was wondering what happened with my post :D.

And yes, the palette would be for the CPS-3 characters. A CPS-2 palette would be a nice detail, but as I said, it's not really necessary.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on May 25, 2012, 11:40:34 PM
I dunno i think i'll leave em the way they are cause they just look so good.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: O Ilusionista on May 26, 2012, 01:43:33 AM
Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.


I agree with that. Is the same thing we did to our Andore and Necro, they are in alpha style:
(http://i.imgur.com/ljKPn.jpg)
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Nestor on May 26, 2012, 12:24:08 PM
I dunno i think i'll leave em the way they are cause they just look so good.
Alright, in the end it's just a detail, so it doesn't affect gameplay at all. It's up to you man, either way, the chars look good so far :).
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 14, 2012, 05:11:00 AM
I've been looking for someone interested in turning these screenshots i took from tatsunoko vs capcom into sprites.  I intended for them to be open source when they're done but i guess it's really at the discression of whoever would be interested in turning the screenshots into sprites.

I can provide original sized screencaps.

(http://img94.imageshack.us/img94/9959/21894252.jpg)

(http://img171.imageshack.us/img171/6308/99885482.jpg)

Or i can shrink them to sprite size and clear most of the black away.  though i think it might be better if i just left it there.

(http://img845.imageshack.us/img845/4500/5202011100625pm.png)

(http://img4.imageshack.us/img4/2705/524201132610amcopy.png)

(http://img641.imageshack.us/img641/5981/524201160531amcopy.png)


When i shrink the sprite i use Ryu as a base for size by including him in a screenshot with the zero or saki and then resizing them to match the height of a ryu sprite from CvS or MVC1.  If someone is interested I can put the screen caps in an archive and send them to you.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Black Ops20 on June 14, 2012, 09:27:40 AM
Actually I'm making Zero's sprites for the Cfas project. I can offer him up to this project if it's okay with nestor. Only problem is he's cvs styled.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 14, 2012, 06:11:38 PM
If Nestor is okay with that I'd be very grateful!  I'll send him a message about it.  Thanks!
Title: Re: Capcom Fighting Revolution News and Updates
Post by: LarsAlexandersson on June 16, 2012, 01:15:19 AM
For Street Fighter characters on my opinion. I prefer SF3 & CvS2 (mainly for those SF chars who appeared there) sprites style, because the sprites looks awesome.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Enso on June 16, 2012, 05:08:10 AM
Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.

All I know is that Clone45 can do SF3 palettes but he doesn't do SF3 spriting.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 16, 2012, 05:12:19 PM
I just wanted to let everyone know that Sean Altly has given me permission to use his very well done Haggar in my game.

I am asking Sky79 at mugen evolution for permission to use his original street clothes Cody sprites that he made, in exchange for coding or other compensation.  I'm currently waiting for a response.  I hope that it will be good news.

I would very much like to have the original 3 final fight heroes in the game.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Macaulyn97 on June 16, 2012, 06:26:58 PM
I just wanted to let everyone know that Sean Altly has given me permission to use his very well done Haggar in my game.

I am asking Sky79 at mugen evolution for permission to use his original street clothes Cody sprites that he made, in exchange for coding or other compensation.  I'm currently waiting for a response.  I hope that it will be good news.

I would very much like to have the original 3 final fight heroes in the game.

you should add jessica as a joke char
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Xfields on June 16, 2012, 06:58:25 PM
if anyone needs, i might have done a crouch, kick and punch for saki converted from tvc into mvc style...please let me know
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 16, 2012, 08:10:12 PM
can i see?
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Xfields on June 16, 2012, 09:12:50 PM
well the complete versions must be somewhere(except for the kick thats not fully done) but i will have to search more
(http://img802.imageshack.us/img802/9025/image1zv.png)
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Enso on June 16, 2012, 09:50:08 PM
Looking very nice indeed!
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 16, 2012, 10:48:13 PM
That's excellent!  and she has her head from MVC1 good work!
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 17, 2012, 07:56:23 AM
Cody has joined the game.

(http://img443.imageshack.us/img443/666/mugen060.png)


Sky79 will be letting me use the full sprite file once he's finished with it.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Enso on June 17, 2012, 08:02:47 AM
Oh yeah baby!!! Cody is in da house right now!!!
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Tha Lando ( Le CROM ) on June 17, 2012, 08:06:41 AM
oh this is really getting even more awesome! yooo cody with NO HANDCUFFS is pure win!
i am really dying to get my hands on some playtime with those fighters from powerstane and rival schools. dang yall need my boy Roy in there! lol. good going on the project and loving the work being done.  ::salute:: :thumbsup:
Title: Re: Capcom Fighting Revolution News and Updates
Post by: C.R.O.M. - Shadaloo Lives! on June 17, 2012, 05:11:03 PM
Cody without pajamas is Shadaloo Approved. And so is Saki. I liked her in TvC.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: HyperVoiceActing on June 17, 2012, 06:02:28 PM
I was wondering where there was a Cody without his prison garb
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Uche_of_IMT on June 18, 2012, 01:01:26 PM
Cody has joined the game.

(http://img443.imageshack.us/img443/666/mugen060.png)


...and from the look on that screenshot, so did Guy...
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 18, 2012, 05:49:48 PM
Yeah actually Guy, Cody, and Haggar are all in the game.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: DizzyTheConquer on June 18, 2012, 06:02:22 PM
Hmm... what type of music are you looking for in this game?
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 18, 2012, 06:33:50 PM
Well i have a soundtrack picked out already.  Here is a sample of it.  ExShadow made a video of an earlier version of the Forgotten Sanctuary and the metro dream stage.  These are examples of the kind of music I'll be using in the game.

Mugen || Capcom Fighting Revolution (http://www.youtube.com/watch?v=_mToIYzX5Ho#)

Capcom Fighting Revolution Gameplay 1 (http://www.youtube.com/watch?v=cu5xICOhaI0#ws)
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Uche_of_IMT on June 19, 2012, 06:32:05 PM
Alright, now that the roster is 100% finalized, what next?
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 19, 2012, 08:14:29 PM
making stages and getting sprites made for new characters that haven't been in mugen yet.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: ExeLord on June 19, 2012, 10:31:50 PM
Will you add roster in first post? At least those, who you don't want to keep in secret :cool
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 19, 2012, 10:45:56 PM
Sure I'll do that. 

Later i hope to add a screenshot for the final roster as well.  I wont list any secret characters just the ones you'll see on the select screen.  Some characters did have to get dropped to make room for some of the newer ones.   

Edit: first post has full roster minus secret characters

Certain characters will do secret team supers together.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: ExeLord on June 19, 2012, 11:06:55 PM
That a good roster and a big one ^-^ If I remember right you said somewhere that Nemesis is not from RE, but original boss character. Is he?
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 19, 2012, 11:11:01 PM
Yes she is an original character.  Not the resident evil monster.

The character is named after the Greek goddess of retribution.   She's not actually a goddess more like a genetic and technological achievement.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: ExeLord on June 19, 2012, 11:18:16 PM
Oh, it's even she :P Well, we'll see when game would be complete %%-
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Megabyte on June 22, 2012, 01:59:38 PM
Awwww...Bexi, you break my heart skipping over my boy Jon Talbain...just like Capcom always does. :'( Would be nice to have him instead of say Anakaris...and he and Felicia could have a special team hyper since there have been insinuations that he and Felicia have a thing for each other (loved that in the Darkstalkers OVA)...but this is your project so I digress...
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Macaulyn97 on June 22, 2012, 02:48:33 PM
i loved the presence of C. Viper, Poison, Tessa, Devilotte, Michelle and Pure, but I agree with Megabyte, Anakaris isn't as important as characters like Jon, Hsien-Ko, Lilith or Rikuo
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 22, 2012, 05:03:24 PM
Who's to say who is more important,  Someone may be thrilled that Anakaris is in the game.  He is a very unique character with a lot of strange abilities.  He can absorb and replicate any projectile he catches,  which I think makes him very special, and a little harder to program for since he will require everyone to have curse sprites and midnight bliss sprites.  He won't play much like he did in MVC2,  i think he was handled very poorly in that game.

Besides there's always next time
Title: Re: Capcom Fighting Revolution News and Updates
Post by: DizzyTheConquer on June 22, 2012, 07:57:00 PM
Normally I would cry about Jon Talbain, but adding Anakaris is a pretty good choice. Pharaohs need more love too.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Xenomic on June 22, 2012, 08:18:28 PM
Julia....Julia....*tries to think of a Capcom character named as such and cannot* Who is this Julia!? @_@

Also, yay for Anakaris~ I always loved his playstyle, even though it's somewhat similar to Dhalsim and I don't like Dhalsim's playstyle all that much @_@ That's gonna be a lot of custom sprites to do (also, note that Anakaris does invoke Burn and Shock as well, so that's even more custom sprites to deal with).
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Macaulyn97 on June 22, 2012, 08:24:54 PM
Julia....Julia....*tries to think of a Capcom character named as such and cannot* Who is this Julia!? @_@

if its the one I'm thinking, she's from power stone
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 22, 2012, 08:31:17 PM
if its the one I'm thinking, she's from power stone

you're right!
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Xenomic on June 22, 2012, 08:40:09 PM
Huh....well now that's an interesting choice. I didn't even remember her at all from that game and I loved that game o_o
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Macaulyn97 on June 22, 2012, 11:09:22 PM
Huh....well now that's an interesting choice. I didn't even remember her at all from that game and I loved that game o_o

its a pity that it isn't available for PS2
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 23, 2012, 01:09:03 AM
Huh....well now that's an interesting choice. I didn't even remember her at all from that game and I loved that game o_o

I thought she stood out the most out of the 4 new characters in powerstone 2. 
Title: Re: Capcom Fighting Revolution News and Updates
Post by: DizzyTheConquer on June 23, 2012, 04:27:33 AM
Yo beximus, have you changed Yang sprites from SF3 To the Cvs style ones that CVSNB made yet? If you need it I can give you the link.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 23, 2012, 06:42:38 AM
That's okay,  i actually like the way he looks right now.  I'm fond of CPS3 sprites.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 27, 2012, 07:02:05 PM
Update on Devilot.

Thanks to Li-kun's talented spriting abilities, Devilot is progressing very nicely.  The dashes are ready

(http://img441.imageshack.us/img441/7883/mugen057.png)

(http://img266.imageshack.us/img266/3082/mugen058.png)



Her get hit's are done also.
(http://img18.imageshack.us/img18/7055/mugen063.png)

(http://img88.imageshack.us/img88/6840/mugen000m.png)

(http://img593.imageshack.us/img593/9094/mugen075.png)



including the spinning animation that MVC games usually have
(http://img196.imageshack.us/img196/6373/mugen078d.png)


Mobility is complete.  She has both walking animations
(http://img196.imageshack.us/img196/1021/mugen065.png)

(http://img85.imageshack.us/img85/4966/mugen066.png)


and jumping animations
(http://img854.imageshack.us/img854/1609/mugen069.png)



A special ability for Devilot is a float down.  when you hold up you can slow your descent and move left or right.  It works like Storm's slow fall.
(http://img825.imageshack.us/img825/2650/mugen001g.png)
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Xenomic on June 27, 2012, 07:10:39 PM
Oh man....I'm really liking what I'm seeing here! Those are some damn nice sprites! o_o


Really like the clever usage for her dashes. That's really neato. Also, when you said about the floating down thing, I thought more of Peach than Storm (I don't even remember Storm having it, but I never played her so lol).


Also, PANTALOONS!
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Sabaki on June 27, 2012, 07:24:41 PM
Hi there Beximus! Really happy to see the progress made on your progress. Goes to show that it doesn't matter how long it takes as long as a creator has the will and resources, any project is doable.

Devilot looks great. Awesome that she's gonna be a full playable character in the world of mugen. Props to you, Li-kun, and everyone else assisting you with your project.

Good  %%-
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Xfields on June 27, 2012, 10:09:58 PM
I LOVED IT!!!
this one is my favorite for now lol
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Tha Lando ( Le CROM ) on June 27, 2012, 10:32:00 PM
 :o holy crap! this is getting better and better. nice!
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Uche_of_IMT on June 27, 2012, 11:00:20 PM
I'll be disappointed if Li_kun doesn't add in her strike from Marvel vs. Capcom.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Macaulyn97 on June 27, 2012, 11:11:30 PM
very cool, its good to know that she is progressing
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 27, 2012, 11:18:49 PM
I'll be disappointed if Li_kun doesn't add in her strike from Marvel vs. Capcom.

Do you mean as a partner assist?

a modified version might work.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Xfields on June 27, 2012, 11:24:56 PM
i think he is saying the movement the striker does in mvc3
Title: Re: Capcom Fighting Revolution News and Updates
Post by: C.R.O.M.-Mugen-Ninja on June 28, 2012, 03:00:24 AM
I don't think MVC3 XFields, but Simply MVC1 C: she was a striker in that game, u know when fighting with the monsters lol ... but well Thor and Arthur was turned into fully playable chars (stating that as they 2 also where assist chars in same game as well) and now we see another striker becomme fully playable! I love it!
 : 3
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Xfields on June 28, 2012, 10:04:22 AM
so theres one more comming , Crom...take a ook at px area!
Title: Re: Capcom Fighting Revolution News and Updates
Post by: laspacho on June 28, 2012, 11:05:22 AM
Devilot looks real nice.  It's great to see another MVC1 striker become a full character.

I don't think MVC3 XFields, but Simply MVC1 C: she was a striker in that game, u know when fighting with the monsters lol ... but well Thor and Arthur was turned into fully playable chars (stating that as they 2 also where assist chars in same game as well) and now we see another striker becomme fully playable! I love it!
 : 3

Yes, Thor, Arthur, and don't forget Lou.   ;D

Title: Re: Capcom Fighting Revolution News and Updates
Post by: SanjiSasuke on June 28, 2012, 01:10:17 PM
Devilot looks real nice.  It's great to see another MVC1 striker become a full character.

Yes, Thor, Arthur, and don't forget Lou.   ;D

And US Agent.
Will she have a move with Super 8?
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Uche_of_IMT on June 28, 2012, 02:17:40 PM
Hey! There is also Michelle Heart in the works.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: alex87 on June 28, 2012, 03:53:56 PM
GREAT Devilot!!!  :o
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on June 28, 2012, 06:37:05 PM
And US Agent.
Will she have a move with Super 8?

Her supers and her throws involve super 8

Hey! There is also Michelle Heart in the works.

and Pure
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Beximus on August 01, 2012, 07:26:56 PM
For a long time now this project has been called Capcom Fighting Revolution.  When i started out, most of the characters were from fighting games already so it was okay.  But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.

So I'm renaming the game to  Capcom Universe: Nexus of Heroes
Title: Re: Capcom Fighting Revolution News and Updates
Post by: laspacho on August 01, 2012, 07:42:00 PM
For a long time now this project has been called Capcom Fighting Revolution.  When i started out, most of the characters were from fighting games already so it was okay.  But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.

So I'm renaming the game to  Capcom Universe: Nexus of Heroes

I like it, that's a catchy name.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: DizzyTheConquer on August 01, 2012, 09:02:14 PM
For a long time now this project has been called Capcom Fighting Revolution.  When i started out, most of the characters were from fighting games already so it was okay.  But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.

So I'm renaming the game to  Capcom Universe: Nexus of Heroes

I think that's an excellent name!
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Uche_of_IMT on August 01, 2012, 10:32:10 PM
For a long time now this project has been called Capcom Fighting Revolution.  When i started out, most of the characters were from fighting games already so it was okay.  But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.

So I'm renaming the game to  Capcom Universe: Nexus of Heroes

WHAT?!  /:O
No-o-o-o-o-o! :'(
 @^@
Title: Re: Capcom Fighting Revolution News and Updates
Post by: Macaulyn97 on August 02, 2012, 12:15:31 PM
For a long time now this project has been called Capcom Fighting Revolution.  When i started out, most of the characters were from fighting games already so it was okay.  But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.

So I'm renaming the game to  Capcom Universe: Nexus of Heroes

Very better  :w00t:  :thumbsup:  :)
Title: Re: Capcom Universe News and Updates
Post by: Afterthought on August 02, 2012, 02:15:50 PM
For a long time now this project has been called Capcom Fighting Revolution.  When i started out, most of the characters were from fighting games already so it was okay.  But now there are so many characters planned that are not from fighting games and go from Street fighter 4 all the way back to before the CPS1 arcade system.

So I'm renaming the game to  Capcom Universe: Nexus of Heroes


Me like. And it's nice to differentiate this from All-Stars, so no one gets confused. :) It makes sense, too, because there isn't just fighters here anymore. Then again, CFAS is drifting away from fighting characters too...  <_<|...|
Title: Re: Capcom Universe News and Updates
Post by: Shadic54 on August 02, 2012, 03:05:44 PM
You mean nemises from re is a boss character! Interesting!
Title: Re: Capcom Universe News and Updates
Post by: Beximus on August 02, 2012, 03:13:14 PM
Not that nemesis i'm afraid.

It's an original character for the game.  There are 2 original characters as bosses.  Erida for stage 9, and Nemesis for stage 10.
Title: Re: Capcom Universe News and Updates
Post by: Shadic54 on August 02, 2012, 03:31:54 PM
DAMIT!
Title: Re: Capcom Universe News and Updates
Post by: Beximus on August 02, 2012, 03:48:10 PM
I have more bad news for you

Dan is in the game.
Title: Re: Capcom Universe News and Updates
Post by: laspacho on August 02, 2012, 04:00:40 PM
I have more bad news for you

Dan is in the game.

I gotta ask, is Dan going to have his raging demon (with the reversed commands) that uses all his life like in MSH vs SF?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on August 02, 2012, 04:19:46 PM
I gotta ask, is Dan going to have his raging demon (with the reversed commands) that uses all his life like in MSH vs SF?

Absolutely.

He also has a secret team super with another character.
Title: Re: Capcom Universe News and Updates
Post by: laspacho on August 03, 2012, 09:11:10 AM
Cool.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on August 03, 2012, 02:50:58 PM
I have more bad news for you

Dan is in the game.

 *Iceman ThumbsDown!* Dan is one of the most ridiculous chars from Capcom, he will just be another Street Fighter char, I expected you to add other chars, like Dante (DMC), Trish (DMC), Sieg (Chaos Legion), Hsien-Ko (Darkstalkers), Juri (SSF4), any char from Sengoku Basara, Samanosuke (Onimusha), any from Cadillacs and Dinossaurs, Jotaro (JJBA), Dio (JJBA)
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on August 03, 2012, 02:55:45 PM
*Iceman ThumbsDown!* Dan is one of the most ridiculous chars from Capcom, he will just be another Street Fighter char, I expected you to add other chars, like Dante (DMC), Trish (DMC), Sieg (Chaos Legion), Hsien-Ko (Darkstalkers), Juri (SSF4), any char from Sengoku Basara, Samanosuke (Onimusha), any from Cadillacs and Dinossaurs, Jotaro (JJBA), Dio (JJBA)

1.Jotaro and dio aren't capcom, If they get in he migt as well put in wolverine.

2. Besides Hsien-ko, who's gonna drawal those sprites?
Title: Re: Capcom Universe News and Updates
Post by: shin ken master on August 03, 2012, 03:03:37 PM
I have almost made ​​to leon and tofu :Wink

(http://img818.imageshack.us/img818/9931/33352628.png)
 (http://profile.imageshack.us/user/kenzero)

if interested I have the download link

http://www.4shared.com/rar/FxVIy1A-/Leonbor2__version_beta_.html (http://www.4shared.com/rar/FxVIy1A-/Leonbor2__version_beta_.html)

good luck
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on August 03, 2012, 04:06:22 PM
1.Jotaro and dio aren't capcom, If they get in he migt as well put in wolverine.

2. Besides Hsien-ko, who's gonna drawal those sprites?

JoJo's Bizarre Adventure has been developed by Capcom, what do you mean by "Jotaro and dio aren't capcom"?

And I said that I expected you to add better characters, all the ones that I suggested are far better than Dan
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on August 03, 2012, 04:16:14 PM
I have almost made ​​to leon and tofu :Wink

(http://img818.imageshack.us/img818/9931/33352628.png)
 (http://profile.imageshack.us/user/kenzero)

if interested I have the download link

http://www.4shared.com/rar/FxVIy1A-/Leonbor2__version_beta_.html (http://www.4shared.com/rar/FxVIy1A-/Leonbor2__version_beta_.html)

good luck

you could call him an Alpha, not a Beta
Title: Re: Capcom Universe News and Updates
Post by: Tha Lando ( Le CROM ) on August 03, 2012, 05:26:49 PM
Well whiplash has a point. Jojo isnt capcoms. But they did same thing with marvel. Licensed to make a game but from a manga company. So jojo is a can be/ can not situation. Capcom did make a game but its gonna depend on wether he will base the project on soley owned capcom products. I would like to see a new sprited jojo characters in the project... might be cool. Bu its alit of spriting for all of them.    Keep this project rocking.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on August 03, 2012, 07:06:25 PM
The game is purely capcom characters,  also Cadilacs and Dinosaurs is based on the comic book series Xenozoic Tales which is not owned by capcom. All though Sengoku Basara is developed by capcom,  All characters within the game are from Japanese History.  All characters from JoJo games are not property of capcom.  Chaos Legion is based on a novel.

My game will only involve first party capcom characters.

*Iceman ThumbsDown!* Dan is one of the most ridiculous chars from Capcom, he will just be another Street Fighter char, I expected you to add other chars, like Dante (DMC), Trish (DMC), Sieg (Chaos Legion), Hsien-Ko (Darkstalkers), Juri (SSF4), any char from Sengoku Basara, Samanosuke (Onimusha), any from Cadillacs and Dinossaurs, Jotaro (JJBA), Dio (JJBA)

If you know anyone willing to sprite Dante, Trish, and Juri.  Please refer them to me. 
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on August 03, 2012, 07:18:10 PM
JoJo's Bizarre Adventure has been developed by Capcom, what do you mean by "Jotaro and dio aren't capcom"?

It's a licenced game. Capcom DOES NOT own jojo's bizzare adventure. It's a comic book that capcom made a few games for.

JUST LIKE X-MEN.

What you are suggesting is equal to me asking for wolverine.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on August 03, 2012, 07:20:17 PM
X-men children ofthe atom wasmade by capcom.

I want wolverine.
But X-Men in general was made by Marvel, therefore Wolverine will not be in the project.

Anyway, E! or Eternaga is currenly making Dante. Ask Nestor about it Beximus.
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on August 03, 2012, 07:21:42 PM
But X-Men in general was made by Marvel, therefore Wolverine will not be in the project.


EXACTLY.

Sarcasim must be lost completly over the net or something..
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on August 03, 2012, 07:26:24 PM
EXACTLY.

Sarcasim must be lost completly over the net or something..
OH! My bad, I thought you was the other guy. Man, I feel stupid.
Title: Re: Capcom Universe News and Updates
Post by: shin ken master on August 03, 2012, 07:32:56 PM
would be better with more time
Some missing things
in Crisis evil 2 and edit it a little and
edited to add things :D
Title: Re: Capcom Universe News and Updates
Post by: shin ken master on August 03, 2012, 07:46:36 PM
I was watching on the network runs much resident evil chars
as leon and chris are in a page or so called shinra
so you need to sign
but means they are already ahead by your project :D
for many months
link = http://sinhra.com/forum/ (http://sinhra.com/forum/)
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on August 03, 2012, 07:55:46 PM
One problem: Beximus told us the roster has been finalized.
Title: Re: Capcom Universe News and Updates
Post by: shin ken master on August 03, 2012, 09:14:05 PM
(http://img18.imageshack.us/img18/3262/manzanagolpeada.png)
kenzero (http://profile.imageshack.us/user/kenzero)really
Title: Re: Capcom Universe News and Updates
Post by: shin ken master on August 03, 2012, 09:16:46 PM
(http://img21.imageshack.us/img21/7318/leonvssalvador.png)
 (http://profile.imageshack.us/user/kenzero) another leon
by shin ken master
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on August 03, 2012, 09:17:52 PM
Normally I wouldn't say anything, but shouldn't you take those to like...your own topic? Just saying man...
Title: Re: Capcom Universe News and Updates
Post by: shin ken master on August 03, 2012, 09:38:01 PM

I give you a hand?
I have 2 years experience in games rpg rpg maker



i also created models for resident evil 4... :D
Title: Re: Capcom Universe News and Updates
Post by: Beximus on August 14, 2012, 04:38:11 AM
Well it seems that the capture device i bought was a complete success giving me the quality of images i was looking for.


(http://img542.imageshack.us/img542/8342/dantej.jpg)

(http://img853.imageshack.us/img853/236/amaterasu.jpg)

(http://img843.imageshack.us/img843/4508/spencere.jpg)

(http://img690.imageshack.us/img690/8021/chrispa.jpg)

Title: Re: Capcom Universe News and Updates
Post by: Acey on August 14, 2012, 01:31:56 PM
Well it seems that the capture device i bought was a complete success giving me the quality of images i was looking for.


(http://img542.imageshack.us/img542/8342/dantej.jpg)

(http://img853.imageshack.us/img853/236/amaterasu.jpg)

(http://img843.imageshack.us/img843/4508/spencere.jpg)

(http://img690.imageshack.us/img690/8021/chrispa.jpg)

Mark this day as the official beginning of the MvC3 sprite rips. I love technology!  It's clever to use the snow stage as well, it should make cleaning go much faster.
Title: Re: Capcom Universe News and Updates
Post by: HyperVoiceActing on August 14, 2012, 02:34:40 PM
Might be harder for white chars like Ammy
Title: Re: Capcom Universe News and Updates
Post by: Beximus on August 14, 2012, 05:55:28 PM
Amaterasu has a dark outline on her that will make it easier to distinquish her from the background.  also the bonne wonderland stage has shadows that aren't as dark as other stages so the black shaded areas of characters will not blend into the shadows around their feet.
Title: Re: Capcom Universe News and Updates
Post by: Bonobi on August 27, 2012, 02:37:10 PM
Wow, thanks a lot Beximus and great to see you back. It is magnificent to see that this game is still being worked on. I am another that is still so very excited to play it when it's done. What a nice treat to see.  :o
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 18, 2012, 03:34:17 AM
Bad News,

Recently my computer has not been able to do anything that pushes the processor.  I've had it crash while editing sound files, using photoshop, the dolphin emulator, even mugen.  I've tried replacing the RAM, the heatsink on the processor, the chasis fan, clearing out all the dust but nothing seems to be working.  It might be 2 to 3 months before i have the money to buy a new computer.  This is extremely disappointing for me since i was making a lot of progress.

I'll update as soon as anything develops
Title: Re: Capcom Universe News and Updates
Post by: ExeLord on September 18, 2012, 03:53:34 AM
Try limiting processor. You know, those tools(different ones for AMD and Intel) used to accelerate processors, they could be used in opposite direction to limit 'em. Well, it will slowdown proc.(noticeable or not), but but it'll be harder to crash it if proc. is what causing it. :-??
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on September 18, 2012, 03:53:55 AM
Well that sucks. Hope you get that fixed guy...and here I thought my computer was going bad, what with it freezing on Notepad and whatnot. It'd probably be a safe bet to keep money put into stock in case you do have to get a new computer, if you somehow manage to fix this problem. I wish you luck on it :<
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 18, 2012, 01:20:56 PM
I'm starting to wonder if it's the power supply unit.  but im going to have to wait till the end of the month to buy a new one.
Title: Re: Capcom Universe News and Updates
Post by: Acey on September 19, 2012, 12:51:29 PM
Or we could do a kick starter...

http://www.kickstarter.com/ (http://www.kickstarter.com/)
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on September 19, 2012, 04:23:12 PM
Or we could do a kick starter...

http://www.kickstarter.com/ (http://www.kickstarter.com/)
For the new computer or for the fan-game? If it's for the game, it can't happen.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on September 20, 2012, 12:51:08 AM
A new computer (obviously).
Title: Re: Capcom Universe News and Updates
Post by: Acey on October 04, 2012, 01:16:50 PM
I think a "buy Beximus the best Alienware computer ever" would be a hot kickstarter.
Title: Re: Capcom Universe News and Updates
Post by: C.R.O.M. - Shadaloo Lives! on October 04, 2012, 01:35:57 PM
I think a "buy Beximus the best Alienware computer ever" would be a hot kickstarter.
...Can Shadaloo steal this idea? lol
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 03, 2012, 11:45:04 PM
after saving for a couple of months i got a new computer and i can work on my project again unhindered.

I can't get Fraps to work yet on it for some reason im gonna have to look into it.  If i can't figure it out i'll use the lower quality Snagit to make a video showing the various stages of progress on different characters.

I've been jumping around a lot of different characters and characters that i didn't intend to include in the game before but found they would add some variety to the roster or flesh out some of the franchises.  Like final fight. 

I'll be making a video showing the progress so far on about 20 characters.  at this point i feel like im getting a lot closer to getting all the characters with pre existing sprites to a point where they can operate without bugs or crashes.

Im sorry i haven't had anything to update for a while but if i don't really have anything new to report there isn't a lot i can say.  I prefer to make big updates rather than incremental ones.

I hope nobody thinks im giving up on the project.  I'd like to assure everyone that I feel i've come so far already that i'd be crazy to give up on it.
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on December 04, 2012, 06:11:42 AM
I had to  temporarily suspend my Michelle Heart spriting, because I did not know what other actions do. These days, however, I went a little forward, and I'm doing some work on her head (angulations, etc.).
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on December 05, 2012, 03:03:35 PM
after saving for a couple of months i got a new computer and i can work on my project again unhindered.

I can't get Fraps to work yet on it for some reason im gonna have to look into it.  If i can't figure it out i'll use the lower quality Snagit to make a video showing the various stages of progress on different characters.

I've been jumping around a lot of different characters and characters that i didn't intend to include in the game before but found they would add some variety to the roster or flesh out some of the franchises.  Like final fight. 

I'll be making a video showing the progress so far on about 20 characters.  at this point i feel like im getting a lot closer to getting all the characters with pre existing sprites to a point where they can operate without bugs or crashes.

Im sorry i haven't had anything to update for a while but if i don't really have anything new to report there isn't a lot i can say.  I prefer to make big updates rather than incremental ones.

I hope nobody thinks im giving up on the project.  I'd like to assure everyone that I feel i've come so far already that i'd be crazy to give up on it.
Hey Beximus, I suggest you getting Bandicam. It gets the job done much better for mugen 1.0 since fraps isn't compatible with it for some reason.
Title: Re: Capcom Universe News and Updates
Post by: Acey on December 05, 2012, 03:21:49 PM
O Illusionista posted a solution for Mugen 1.0 and Fraps.

http://www.infinitymugenteam.com/Forum_345/index.php?topic=36806.msg445005#msg445005 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=36806.msg445005#msg445005)
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on December 05, 2012, 03:58:47 PM
Exactly. I use Fraps, Bandicam and Camtasia. Each one have his good points and bad points.

Fraps, if you don't have a nice computer, will loss many fps (because the way Mugen draws the imagens when you set it to OpenGL).

Bandicam drops some of the fps ONLY WHILE RECORDING, so it will influence on your gameplay, but keeps the 60fps for the movie. Dunno why, if you set it to render a mp4 movie (or another format, I can't remember now) Youtube rejects the video.

Camtasia: pretty cool, but will drop some of the fps too.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 06, 2012, 06:59:23 AM
Thanks for the tips!  i'll look into Bandicam if i can't get fraps to work after following that guide.
Title: Re: Capcom Universe News and Updates
Post by: NeonGreenCrayons on December 06, 2012, 04:36:47 PM
o:.

I'm most excited to see Devilot.
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on December 06, 2012, 05:00:32 PM
o:.

I'm most excited to see Devilot.

Yeah, i'm just wondering how Devilot's progress is up to?
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on December 06, 2012, 06:52:11 PM
I hope there is a sequel planned after this.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 07, 2012, 09:07:39 AM
Devilot is coming along pretty well, I'd say she's at around 40 percent.  right now im working on drawing the of her mech.  It's supposed to be very big like jin's blodia.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 07, 2012, 09:45:48 AM
Good to hear that, how are Tessa, C. Viper, Poison, Michelle and Erida?
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on December 08, 2012, 07:51:29 AM
Devilot is coming along pretty well, I'd say she's at around 40 percent.  right now im working on drawing the of her mech.  It's supposed to be very big like jin's blodia.
You'll use resized Cyberbots' sprites of her mech or you'll draw them from scratch? I remember that you said to be little inclined to the spriting.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 10, 2012, 07:18:19 AM
I'm going to be changing the shading on Super8 first then blowing it up to a much larger size using the alienskin filter for photoshop. 

Good to hear that, how are Tessa, C. Viper, Poison, Michelle and Erida?

Tessa just needs a special effect for summoning her new cannon added to her and she'll be done.  C. Viper has standing basic attacks and 3 aerial attacks finished.  one of the upwards thunder fist and all versions of burning kick are done but need special effects added to them.    Felo Llop has let me use the c.viper sprites he's been working on.  I need to add the other versions of her thunder fist and seismic hammer. 

Poison is not started yet.  I intend to make sprites of her using images from SF x Tekken. 

Michelle Heart's sprites are being handled by Gladiacloud and she's looking pretty good.

Erida, nothing yet.  Seeing as she's an original character i'm looking at sources for possible sprite edits.  something she can be worked off of.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on December 10, 2012, 07:29:35 AM
Quote
I'm going to be changing the shading on Super8 first then blowing it up to a much larger size using the alienskin filter for photoshop. 

Oh, really? The result is awful...

About the video recorder, any luck?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 10, 2012, 09:40:48 PM
This weekend i ended up having less time than i expected to work on the video but i got bandicam.  the first video i made was 3.3 gigabytes which was just way too big. 

Does anyone have a suggestion for something other than windows movie maker for putting videos together?  WMM won't let me save any projects as a video file.

Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on December 10, 2012, 10:14:45 PM
3.3 GB?!  :o /:O
What were you doing with it?
 @^@
Title: Re: Capcom Universe News and Updates
Post by: Tha Lando ( Le CROM ) on December 11, 2012, 01:15:07 AM
Whoa! Dang man thats a huge size. You must been making a lord of the rings length video! Wish you luck bro and hope tto get to see the video progess for the project.  :thumbsup:
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on December 11, 2012, 06:45:44 AM
This weekend i ended up having less time than i expected to work on the video but i got bandicam.  the first video i made was 3.3 gigabytes which was just way too big. 

Does anyone have a suggestion for something other than windows movie maker for putting videos together?  WMM won't let me save any projects as a video file.



Its normal, the videos are big. I record then (with Fraps) at 60fps and half size.
Then I use Windows Live Movie Maker to compact it. You can use Xilisoft Video Convert.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 11, 2012, 05:58:43 PM
thanks for the tip, i'll download xilisoft tonight and see what i can get out of it. 

the video was almost 10 minutes long but it had a lot of hangtime because i was thinking about what moves to do next. 

Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on December 11, 2012, 06:11:50 PM
Its that Cody movie? Its pretty cool
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 12, 2012, 09:24:00 PM
oh i made that for Sky79 because i wanted to show him cody's progress.  He was kind enough to let me use cody's sprites and i wanted to show him that some progress was being made. 

That's not the video though that i want to make.  i wanted to make a much longer video with lots of characters in different stages of development.

(http://i47.tinypic.com/2qjdrn8.png)
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 12, 2012, 10:17:56 PM
Please, let me test her?
Title: Re: Capcom Universe News and Updates
Post by: HyperVoiceActing on December 12, 2012, 10:38:11 PM
Does he even need beta testers?
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 13, 2012, 07:37:51 AM
Pleeeeeeeease, I can make videos with her also.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on December 13, 2012, 08:25:09 AM
For me, a beta tester is more than make videos.

Beximus, if you need some beta tester, drops me a line.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 13, 2012, 09:17:23 AM
For me, a beta tester is more than make videos.

Beximus, if you need some beta tester, drops me a line.

I said ALSO, I know that a beta tester does more.
Title: Re: Capcom Universe News and Updates
Post by: HyperVoiceActing on December 13, 2012, 09:39:25 AM
Mind if I beta test as well?
Title: Re: Capcom Universe News and Updates
Post by: GrayFox on December 13, 2012, 11:04:47 AM
If he wants you to do any testing, he would say so. Let's not get ahead of ourselves. Stick to the current thread flow and stop begging.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on December 13, 2012, 01:49:52 PM
I'm really liking what I see here, especially that C. Viper. I also like what you did with Cody, Keep it going Beximus.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on December 13, 2012, 06:22:25 PM
If he wants you to do any testing, he would say so. Let's not get ahead of ourselves. Stick to the current thread flow and stop begging.

No need to harsh. no one is beeging. This is a common thing between creators, so do not jump so quickly at the gun, dude.
Title: Re: Capcom Universe News and Updates
Post by: .Batzarro. on December 13, 2012, 06:27:19 PM
I think he was talking more about Macaulyn, that was definitely begging.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 13, 2012, 06:37:28 PM
I think he was talking more about Macaulyn, that was definitely begging.

I'm not begging, I'm just a fan of C. Viper, and I wanted also to contribute to something, I never tested, nor helped with anything.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 13, 2012, 09:05:02 PM
I'm definately going to be needing beta testers but not for a good long while.  I usually work out bugs on my own but i will forget about glitches and bugs that i intended to fix along the way.  I'll definitely be seeking beta testers eventually though.  I just don't need any right now.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 13, 2012, 09:26:16 PM
I'll definitely be seeking beta testers eventually though.  I just don't need any right now.

Remember me when you need.
Title: Re: Capcom Universe News and Updates
Post by: GrayFox on December 15, 2012, 04:51:33 PM
@ومخادع, I believe what I said was warranted for the cause. I have no reason to be rude or harsh but, do my job. I call it like I see it, have a nice day folks.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on December 17, 2012, 12:43:05 AM
Beximus, I hope you don't mind.

In The MUGEN World: We have our own Capcom All-Stars game(s) in the making. (http://www.youtube.com/watch?v=qDPNL1R8gwY#ws)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 17, 2012, 08:04:57 AM
Mind!?  I'm honored you took the time to make a video about it honestly.

Thank you!
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on December 17, 2012, 10:04:24 AM
The breaking floor with Strider was hell cool!
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 28, 2012, 04:45:00 AM
I've finally come up with a real logo for my game.  The logo is inspired by Shoei Okano's style of logos.  It's a little rough at the moment but this is pretty much how it's going to look.


(http://img33.imageshack.us/img33/3470/capcomuniverselogo5copy.png)



I've finally had a little luck with a program called Movie Studio Platinum so i was able to upload this video.  The music came out kinda loud just to warn you.

Capcom Universe: Nexus of Heroes character progress (http://www.youtube.com/watch?v=tv5TNKzyHVg#)
Title: Re: Capcom Universe News and Updates
Post by: Arsène Lupin on December 28, 2012, 06:37:10 AM
Very good  :Terry
Title: Re: Capcom Universe News and Updates
Post by: Shadic54 on December 28, 2012, 08:07:33 AM
Using cvtw haggar huh. Good to know!
Title: Re: Capcom Universe News and Updates
Post by: ExeLord on December 28, 2012, 08:56:18 AM
That's great stuff :thumbsup: Glad to see someone cares about Sodom and even gave him katanas, not jitte.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 28, 2012, 12:11:43 PM
please, release Hsien-Ko
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on December 28, 2012, 04:36:27 PM
Hold your horses, Macaulyn!
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 28, 2012, 04:51:28 PM
Hold your horses, Macaulyn!

I'm a fan of hers, and I cannot play a MvC style of her (I got a PS3, but still don't have UMvC3), I expect something from MUGEN you know.
Title: Re: Capcom Universe News and Updates
Post by: .Batzarro. on December 28, 2012, 11:40:52 PM
Great vid, Bex. Eagle is looking a bit slender compared to Rose, though. Not sure if it's just the pair up of them two but kinda stands out, IMO. Might need to be widened but the height is fine.

I'm a fan of hers, and I cannot play a MvC style of her (I got a PS3, but still don't have UMvC3), I expect something from MUGEN you know.
Don't ask for anything to be released, when it's ready, I'm sure they'll put it out there. Shouldn't EXPECT anything from anyone.
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on December 29, 2012, 02:22:01 AM
this is awsome.

This is actually the thing I'm excited about the most in MUGEN. even more then my own character.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 29, 2012, 09:40:48 AM
Don't ask for anything to be released, when it's ready, I'm sure they'll put it out there. Shouldn't EXPECT anything from anyone.

Shouldn't I? But I think it were worth expecting, after all, I have discovered she is a wip.
Title: Re: Capcom Universe News and Updates
Post by: Trinitronity on December 29, 2012, 09:56:55 AM
Maucalyn, please stop to be so annoying.
Title: Re: Capcom Universe News and Updates
Post by: WizzyWhipitWonderful on December 29, 2012, 11:28:26 AM
Phenomenal work, Beximus.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 29, 2012, 11:39:09 AM
Maucalyn, please stop to be so annoying.

Let the troubled ones withdraw
Title: Re: Capcom Universe News and Updates
Post by: Trinitronity on December 29, 2012, 12:02:04 PM
Let the troubled ones withdraw
I don't even know, what you mean. Which troubled ones?
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 29, 2012, 04:03:36 PM
I don't even know, what you mean. Which troubled ones?

you
Title: Re: Capcom Universe News and Updates
Post by: Trinitronity on December 30, 2012, 02:34:33 AM
I'm not a troubled one.
Okay, we derailed too much already, so we have to stop now.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 30, 2012, 04:44:00 AM
Great vid, Bex. Eagle is looking a bit slender compared to Rose, though. Not sure if it's just the pair up of them two but kinda stands out, IMO. Might need to be widened but the height is fine.

CVS sprites are thinner than CPS2 or CPS3 sprites i believe because they were drawn for a resolution of 640 x 480.  Ingrid follows that style as well.
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on December 30, 2012, 10:48:08 AM
Looking good Beximus.

you
I'll be very blunt in saying this, STOP harassing people about releasing things.  If you don't you'll find yourself being muted.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on December 30, 2012, 11:07:30 AM
I'm not a troubled one.
Okay, we derailed too much already, so we have to stop now.

Yes we have

I'll be very blunt in saying this, STOP harassing people about releasing things.  If you don't you'll find yourself being muted.

Put your nose out of this, you don't answer even when I ask for commands, nor when I asked you to edit that Morrigan's hitsparks
Title: Re: Capcom Universe News and Updates
Post by: Trinitronity on December 30, 2012, 11:41:40 AM
Please, cool down, you two. You both overreact now. And derail from the topic as well.
Title: Re: Capcom Universe News and Updates
Post by: Jelux Da Casual on December 30, 2012, 12:59:10 PM
Sigh... Some people never learn.

Macaulyn, you got yourself moderation, maybe you'll use the time to realize the world does not revolve around you schedule.

For everyone else, Beximus will work the way he works, let's not have anymore "release this, release that" business thank you.
Title: Re: Capcom Universe News and Updates
Post by: warecus on December 31, 2012, 09:28:13 PM
looks great
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on January 04, 2013, 02:02:58 AM
(http://img33.imageshack.us/img33/3470/capcomuniverselogo5copy.png)
Okay, now THAT is awesome! I need to get back into making box-art.
Title: Re: Capcom Universe News and Updates
Post by: alex87 on January 24, 2013, 04:46:28 PM
Nothing news???? For Devilot and other?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 24, 2013, 05:42:23 PM
Well,

I don't really have any big news yet.  I try to make updates substantial. 

However, Ramza Neko has given me permission to use the Zero sprites he's drawing.  I gotta say they are excellent!  very nice looking sprites.  Other than that i don't have anything else that's very exciting to report.  I'm just continuing my work.
Title: Re: Capcom Universe News and Updates
Post by: Shadic54 on January 24, 2013, 06:11:45 PM
Why cant you use DCL's
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on January 25, 2013, 12:47:26 AM
Why cant you use DCL's
Because the sprite style clashes IMO. Plus, DCL's don't really fit with Beximus's coding.
Title: Re: Capcom Universe News and Updates
Post by: Trinitronity on January 25, 2013, 01:16:53 AM
Plus, that are NOT DCL's sprites.
And whoever made these sprites does NOT allow ANYONE to use it ANYWHERE.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 27, 2013, 07:38:38 AM
Well that pretty much covers it
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on January 28, 2013, 08:44:55 PM
Good thing you are one seriously good coder, eh Beximus?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 28, 2013, 10:47:34 PM
Well i dunno about that i still consult the docs from time to time.  I'm experienced though cause i kept experimenting with ideas and did a lot of trial and error.

I couldn't even code a super jump when i first started.  Took me forever to figure out what variables really were and how they worked.

Coding and animating is all im good at.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on January 31, 2013, 09:55:22 AM
Well i dunno about that i still consult the docs from time to time.  I'm experienced though cause i kept experimenting with ideas and did a lot of trial and error.

I couldn't even code a super jump when i first started.  Took me forever to figure out what variables really were and how they worked.

Coding and animating is all im good at.
Hey, I hear ya. When I started MUGEN all I know was how to make stages. Sometimes those things can get you pretty good distance. The fact that I still kow how to make stages help me with my pixel animations.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 01, 2013, 06:31:29 AM
In response to your question in the Questions thread Dizzy I made a few short videos of the updates made to Underworld and Forgotten Sanctuary.


http://www.mediafire.com/?rpg5s500o5i65jv,8c913xw2wh2ivef,uaql58l69s9f5nh,1zsi3doh1xdj4ye (http://www.mediafire.com/?rpg5s500o5i65jv,8c913xw2wh2ivef,uaql58l69s9f5nh,1zsi3doh1xdj4ye)

The forgotten sanctuary now has a transition between the ruined and renewed backgrounds.


For the Underworld i changed the fire in the cavern at the beginning and added heat effects to the pillars in the third segment.
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on February 01, 2013, 08:46:24 AM
It's nice to know you are working hard on the stages as well.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 01, 2013, 02:41:45 PM
Stages are very important to me.  They're almost like characters themselves.  In capcom universe they help to convey the story.  I'm inspired by stages like the kind found in Xmen COTA and Marvel super heroes.  Those stages were elaborate and excellent at setting a mood.  So i wanted to make sure that each stage i made had something going on in it.  So every stage either moves, or has animations and layers to it.
Title: Re: Capcom Universe News and Updates
Post by: Afterthought on February 01, 2013, 02:46:13 PM
Stages are very important to me.  They're almost like characters themselves.  In capcom universe they help to convey the story.  I'm inspired by stages like the kind found in Xmen COTA and Marvel super heroes.  Those stages were elaborate and excellent at setting a mood.  So i wanted to make sure that each stage i made had something going on in it.  So every stage either moves, or has animations and layers to it.

Seems legit.  ^^(PM)^ The work put into the game itself is astounding. Keep it up, Beximus.  :)
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on February 24, 2013, 04:59:18 PM
aah man i was hoping that chris and batsu were in this project...
oh well i can't wait.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 24, 2013, 07:36:31 PM
I'm looking to put chris in the game but he'd be an RE1 interpretation.
Title: Re: Capcom Universe News and Updates
Post by: MAZEMERALD on March 18, 2013, 10:29:18 PM
oh man,please don´t forget these chars

unknown soldier
ton pooh
pure & fure
jubilee
mummy commando
ninja commando

this project is amazing,congrats por all your progress,i love so much these chars because them are nonexistent in mugen.

thanks...




Title: Re: Capcom Universe News and Updates
Post by: Dragon of Courage on March 19, 2013, 01:42:55 PM
oh man,please don´t forget these chars

unknown soldier
ton pooh
pure & fure
jubilee
mummy commando
ninja commando

this project is amazing,congrats por all your progress,i love so much these chars because them are nonexistent in mugen.

thanks...


Err, Jubilee is a Marvel character.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on March 19, 2013, 03:48:28 PM
Okay. Here's hoping Beximus has had some more help in all this.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 19, 2013, 07:44:33 PM
Unfortunately i've hit my limit as far as characters that can be added i've run out of symbols that mugen will recognize for the character portrait font.

I'm not ready yet to make a new progress video but i do want to show that things are carrying on pretty well.

(http://imageshack.us/a/img43/3301/mugen042.png)

(http://imageshack.us/a/img138/2083/mugen025au.png)

(http://imageshack.us/a/img15/4181/mugen028.png)

(http://imageshack.us/a/img854/6883/mugen041.png)

(http://imageshack.us/a/img23/1290/mugen039.png)

(http://imageshack.us/a/img23/2252/mugen037.png)

(http://imageshack.us/a/img811/5789/mugen033v.png)

(http://imageshack.us/a/img35/3110/mugen030p.png)

(http://imageshack.us/a/img35/9273/mugen031b.png)

Thanks to the generous contributions of sprite artists.  I'm able to include a few new characters into these shots.  Tiffany, Fiona, and Lou for instance.  Ramzaneko has given me permission to use Zero so expect to see him soon.


Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 19, 2013, 07:45:50 PM
Devilooooooooootte~

Looking good so far from what I'm seeing~ ^^
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on March 19, 2013, 09:33:43 PM
If Devilotte is in, Jin Saotome better be in or I'll flip!
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 19, 2013, 09:39:27 PM
Don't worry Jin has been finished for quite a while.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 19, 2013, 09:41:07 PM
I am quite curious now, how much do you think is left for Devi? If you can give an estimation on that at all~
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 19, 2013, 09:54:59 PM
I would say she's around 75% done.

Devilot requires a lot of props and effects which is what has been holding up her progress.  Ive been spending time looking for appropriate sprites and creating some of my own.  Such as the dark magic spheres that Jigoku Daishi creates for her.   I'm still settling on what kind of assists Dr. Stein will perform for her.

Devilot depends on Jigoku Daishi and Dr. Stein for her special moves.  I'm creating her with the idea that she'll be a zoning character.
Title: Re: Capcom Universe News and Updates
Post by: ChAoTiC on March 19, 2013, 10:05:44 PM
hey bex, if u need a starting point for zero or even just sprites to rip from a character i got u covered.  :Terry
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 19, 2013, 10:09:44 PM
Are both of them ranged only, or do they have any melee to help her out? Or perhaps any traps to lay about for a brief time? I'd assume Stein could do something like that if you haven't done so.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on March 19, 2013, 10:38:28 PM
I'm liking the progress! Especially how you'reworking with Devilot.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on March 19, 2013, 10:47:39 PM
I'm really surprised on how Devilotte is looking cool, I hope to see the release soon.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 19, 2013, 10:55:00 PM
Are both of them ranged only, or do they have any melee to help her out? Or perhaps any traps to lay about for a brief time? I'd assume Stein could do something like that if you haven't done so.

summoning jigoku with LK will give you 6 energy spheres that stay with Devilot inactive until she sends them out for an attack.  depending on the strength she can send them out in a spread shot, an expanding ring, or a homing attack that behaves like the magnetic tempest in Marvel super heroes.  The attacks can be combo'ed off normal moves on the ground or in the air.  this gives her the normal > special > hyper chain.

Stein has an assist that acts as a long distance grab.  You can't combo into it but used in conjunction with her other attacks or a partner assist can be tricky to dodge.  Jigoku daishi and dr. stein don't do melee attacks it just wouldn't be their style.  but Devilot will still be able to do combos.

hey bex, if u need a starting point for zero or even just sprites to rip from a character i got u covered.  :Terry

Thank you for the offer, however i've been lucky enough to have gotten permission from Ramzaneko to use the Zero sprites of his.

I'm liking the progress! Especially how you'reworking with Devilot.

Thank you, Devilot has for a long time been the character i was most looking forward to working on.  I like her a lot and i'm trying to make sure she isn't broken.  I'm trying to avoid an MVC2 scenario where you have an obvious small set of dominating characters.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on March 19, 2013, 11:05:31 PM
Jigoku Daishi and Stein are Dave and Xavier's japanese names? Also, will she summon Super-8 in any attack?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 19, 2013, 11:14:29 PM
I've heard the names Dave and Xavier before and i have to assume that those are just names from the staff of Capcom of America's localization team lol.  the game was never released in America officially because it tested so poorly in sunnyvale that a localization was scrapped.  Im not sure which one is Dave and which one is Xavier.

Both of Devilot's supers involve the Super-8.

First is a wave super created by the Hell Delta beam.  It's inspired by Devilot's finisher in Super Puzzle Fighter. 

Second is a vertical super using a heatbeam from under the mech.  Inspired by the throw that super 8 does in cyberbots. 

Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 19, 2013, 11:32:30 PM
hey bex, if u need a starting point for zero or even just sprites to rip from a character i got u covered.  :Terry

I don't suppose you or anyone you know would be interested in spriting Saki off of TvC screencaps.
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on March 19, 2013, 11:52:59 PM
looks great, really like the characters I'm seeing.
Title: Demo 2
Post by: Beximus on March 25, 2013, 06:14:09 PM
A lot of things have changed in the game and i think it's time for a second Demo.  I'll be working on finishing updates on the old stages and will be including 8 new characters that are finished for a total of 20.

the new characters in the Demo are: Guy, Urien, Hugo, Tabasa, Phobos, Jill, Ken, Jin

I'll be working very hard on this and hope to have the Demo out soon.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on March 25, 2013, 06:31:36 PM
Sweet! I'll have a spot in my schedule to talk about it in video form!
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 25, 2013, 06:35:38 PM
Cool, I'm looking forward to that!  I really enjoyed the last video you made back when it was CFR
Title: Re: Demo 2
Post by: ExShadow on March 25, 2013, 06:41:14 PM
A lot of things have changed in the game and i think it's time for a second Demo.  I'll be working on finishing updates on the old stages and will be including 8 new characters that are finished for a total of 20.

the new characters in the Demo are: Guy, Urien, Hugo, Tabasa, Phobos, Jill, Ken, Jin

I'll be working very hard on this and hope to have the Demo out soon.
Sounds cool, good luck making the updates mayne
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on March 26, 2013, 12:40:13 PM
Demo #2? Let's at that sucker and I will play it so good that it'll need more energy!
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on March 26, 2013, 01:34:14 PM
A demo of the game only, or you'll release the chars also?
Title: Re: Capcom Universe News and Updates
Post by: Omega85 on March 26, 2013, 02:13:52 PM
He is releasing a demo of the game. İt was said that Characters are for the game only wich İ think is great.
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on March 26, 2013, 04:06:50 PM
A demo of the game only, or you'll release the chars also?
With this being a full game, I assume the characters won't work outside of it.


Or am I wrong?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 26, 2013, 06:28:34 PM
yes that's true the characters don't work in open mugen.  They're specifically coded to depend on each other's variables.  Lot's of custom states and commands that overwrite the opponent's values.  All the generalized special effects come from the common fight.sff and air files.  It would be garbage if i released it outside of the game.
Title: Re: Capcom Universe News and Updates
Post by: Omega85 on March 26, 2013, 07:01:08 PM
The game will be only unique with it's own characters. İt would get random if characters were out as random releases.
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on March 30, 2013, 08:13:48 AM
yes that's true the characters don't work in open mugen.  They're specifically coded to depend on each other's variables.  Lot's of custom states and commands that overwrite the opponent's values.  All the generalized special effects come from the common fight.sff and air files.  It would be garbage if i released it outside of the game.
Once the game is completed, there is always the possibility of converting the characters for normal mugen, but it is a very complex process: you should put the fx in every characters' SFF, you should delete various variables from their CNS files, etc.

Mind you, with this I'm not saying you have to convert them, even if it is something that everyone would like.

Changing the subject, I noticed something in your roster: there are Rockman... and Megaman. But they are the same character, how it's possible? :/
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 30, 2013, 08:37:53 AM
It would take a lot of extra work and time to convert the characters to standard mugen.  I'd rather use that time on other possible projects.

Changing the subject, I noticed something in your roster: there are Rockman... and Megaman. But they are the same character, how it's possible? :/

They won't be the same character
Title: Re: Capcom Universe News and Updates
Post by: Magma MK-II on March 30, 2013, 10:11:32 AM
In that case, will Megaman be... Boxart Megaman?
Title: Re: Capcom Universe News and Updates
Post by: Omega85 on March 31, 2013, 05:55:32 PM
Hey Beximus, how is progress coming along? İ also want to ask if you will also modify the screenpack for Demo 2?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 01, 2013, 02:49:44 PM
In that case, will Megaman be... Boxart Megaman?

If i can find someone willing to draw him, yes.

Hey Beximus, how is progress coming along? İ also want to ask if you will also modify the screenpack for Demo 2?

Demo 2's interface will look completely different.  New lifebars, powerbars that behave like the ones in the vs series.  Currently i'm bug checking characters, and working on a redesign of the Elevator in metro dream.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 20, 2013, 05:40:38 PM
I've uploaded a video showcasing the new artificial intelligence I've been working on for the demo.

A.I. Exhibition (http://www.youtube.com/watch?v=AOZFIyRu9uo#)

Things you might notice:
Karin has a new anti air attack
K.O.'s create a marvel vs capcom style flash and screen follow.
The metro dream stage is being updated and no longer has non capcom character appearances.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on April 20, 2013, 05:43:50 PM
I've uploaded a video showcasing the new artificial intelligence I've been working on for the demo.

A.I. Exhibition (http://www.youtube.com/watch?v=AOZFIyRu9uo#)

Things you might notice:
Karin has a new anti air attack
K.O.'s create a marvel vs capcom style flash and screen follow.
The metro dream stage is being updated and no longer has non capcom character appearances.
Very impressive I might say! I already made a comment on YT.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on April 20, 2013, 05:47:03 PM
That is a pretty cool stage!
I just noticed something: the camera moves too much. on MVC games, when you do a normal jump, the camera doesn't follows the player who jump, just on superjumps
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on April 20, 2013, 10:19:40 PM
How come Metro Dream take you from the city to a base?
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on April 21, 2013, 07:50:03 AM
I've uploaded a video showcasing the new artificial intelligence I've been working on for the demo.

A.I. Exhibition (http://www.youtube.com/watch?v=AOZFIyRu9uo#)

Things you might notice:
Karin has a new anti air attack
K.O.'s create a marvel vs capcom style flash and screen follow.
The metro dream stage is being updated and no longer has non capcom character appearances.

Awesome work, Bex!

I hope to see new characters gameplay with this A.I. :)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 21, 2013, 09:39:26 AM
How come Metro Dream take you from the city to a base?

Actually the video ends before the elevator reaches the top.  the story behind it is that it's not a base, it's a floor that can only be accessed with a card key.  the elevator actually goes past it and continues to the top of the building where it powers down and you get a view of the city.

(http://imageshack.us/a/img689/6597/mugen047.png)

Awesome work, Bex!

I hope to see new characters gameplay with this A.I. :)


Absolutely.  I'll be systematically putting A.I. into each character starting with the characters that will be in the Demo.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on April 21, 2013, 11:18:03 AM
Beximus, there something odd on this pic
(http://imageshack.us/a/img689/6597/mugen047.png)

If the elevator gets darker, the characters should gets darker too.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on April 21, 2013, 11:40:11 AM
Beximus, there something odd on this pic
(http://imageshack.us/a/img689/6597/mugen047.png)

If the elevator gets darker, the characters should gets darker too.
That's.... actually true. There is a way to do that because Zvitor did it in his updated Mystique stage. Didn't it involve with an alpha code?
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on April 21, 2013, 11:47:56 AM
Its just a black layer overlay with some alpha. you can use a mask so it won't affect the windows.

you can check in some of my stages:
(http://brazilmugenteam.com/wp-content/uploads/2012/09/Bpark-600x360.jpg)
http://brazilmugenteam.com/stages/stages-ilusionista/blood-pond-park/ (http://brazilmugenteam.com/stages/stages-ilusionista/blood-pond-park/)

(http://brazilmugenteam.com/wp-content/uploads/2012/09/Ub1ag-600x450.jpg)
http://brazilmugenteam.com/stages/stages-ilusionista/the-dark-gathering/ (http://brazilmugenteam.com/stages/stages-ilusionista/the-dark-gathering/)
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on April 21, 2013, 01:37:09 PM
Actually the video ends before the elevator reaches the top.  the story behind it is that it's not a base, it's a floor that can only be accessed with a card key.  the elevator actually goes past it and continues to the top of the building where it powers down and you get a view of the city.

(http://imageshack.us/a/img689/6597/mugen047.png)

Absolutely.  I'll be systematically putting A.I. into each character starting with the characters that will be in the Demo.
I can not wait to see Devilot in action!

Ah, good news: I have left only two characters to work with. Once finished, will resume work on Michelle Heart. And this time seriously.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 21, 2013, 05:53:59 PM
Thats great, I look forward to working on her with you.  I know that she'll be amazing.

Its just a black layer overlay with some alpha. you can use a mask so it won't affect the windows.

you can check in some of my stages:
(http://brazilmugenteam.com/wp-content/uploads/2012/09/Bpark-600x360.jpg)
http://brazilmugenteam.com/stages/stages-ilusionista/blood-pond-park/ (http://brazilmugenteam.com/stages/stages-ilusionista/blood-pond-park/)

(http://brazilmugenteam.com/wp-content/uploads/2012/09/Ub1ag-600x450.jpg)
http://brazilmugenteam.com/stages/stages-ilusionista/the-dark-gathering/ (http://brazilmugenteam.com/stages/stages-ilusionista/the-dark-gathering/)

Using an alpha layer wouldn't just make the characters darker it would make everything darker.  Life bars and projectiles and effects.  A long time ago there was a stage released of Omega red's stage from Xmen children of the atom that used an alpha layer to darken everything when it reached the sea floor.  I understand that realism is what you are going for, but I didn't like the way it looked.
Title: Re: Capcom Universe News and Updates
Post by: Maxx_C on April 21, 2013, 06:10:11 PM
Would Kyosuke and his friends from Rival Schools be in this game? What chars are confirmed in the roster?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 21, 2013, 06:30:19 PM
Yes Kyosuke is in the game, Shoma and Tiffany are also planned.  The first post of this thread has a list of characters  that will be in the game (or that i would really like in the game provided someone were to draw them)

I would code the character for a public release as well so that it would be compatible with regular mugen if the artist wanted to have their sprites made public.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on April 21, 2013, 07:21:23 PM
Quote
Using an alpha layer wouldn't just make the characters darker it would make everything darker.
No, you can use layerno=2 and they will be fine.

About the sparks and such, I don't think its a problem.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 16, 2013, 10:05:39 PM
Progress Report:

The breakaway floor has been recoded and all glitches involving it should now be eliminated.  The floor can now also work with 1 on 1, 1 on 2, 2 on 2 and Turns.  However on Turns mode the floor currently resets between rounds.

All character's coding is done

All characters in the demo now have A.I.

Tabasa is awaiting cosmetic changes to her cannon beams. 

After this is done i can submit a beta demo to the testers so they can help me look for bugs.  I'm looking to release the demo by the end of the month.
Title: Re: Capcom Universe News and Updates
Post by: Beto on May 16, 2013, 10:22:46 PM
 :Terry  :cool
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on May 17, 2013, 11:21:15 AM
Awesome! I can't wait to see how the Forgotten Sanctuary updated look will be in full!
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 28, 2013, 03:11:58 PM
The demo is ready for bug catching.  I've made a test build and we'll do all that we can to eliminate any glitches there might be so that the demo can be enjoyable and fully functional.

Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on May 28, 2013, 03:13:47 PM
Where is it?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 28, 2013, 03:22:03 PM
the test build is just for eliminating bugs and glitches.  It's not ready for public release.  I just wanted to keep people updated on it's progress and where it stands. 
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 24, 2013, 05:13:49 AM
The new Demo is now available for download in the thread titled DEMO 2

http://www.infinitymugenteam.com/Forum_345/index.php?topic=41626.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=41626.0)
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on September 24, 2013, 08:16:44 AM
I'm downloading it right now.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 21, 2013, 07:50:32 PM
Along with the many bug fixes that have been performed on the demo i'm also enhancing the games core mechanics.


downward air attacks can now OTG

all ground basic attacks can be super jump canceled upon confirmed hit.

Air basic attacks can be air dash canceled.

Characters no longer have a delayed fall after a fly screen is enabled.

Air HP can be canceled into Air HK (with the exception of Hugo)

With these changes i hope to improve combo ability to give the game a more MVC2 feeling.

Character specific changes:

Chun li has a full magic series combo on the ground.

Rose and Phobos will have 8 way dash

Roll can double jump

new air throw for tabasa and phobos.

I'll post the news of the Demo's re-release as soon as its ready.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on October 21, 2013, 07:52:35 PM
Nice to see you still at this~ I'm still curious as to the Midnight Blisses and other special states for characters, if those have been started at/done at all for anyone~ ^^
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on October 21, 2013, 09:20:06 PM
Along with the many bug fixes that have been performed on the demo i'm also enhancing the games core mechanics.


downward air attacks can now OTG

all ground basic attacks can be super jump canceled upon confirmed hit.

Air basic attacks can be air dash canceled.

Characters no longer have a delayed fall after a fly screen is enabled.

Air HP can be canceled into Air HK (with the exception of Hugo)

With these changes i hope to improve combo ability to give the game a more MVC2 feeling.

Character specific changes:

Chun li has a full magic series combo on the ground.

Rose and Phobos will have 8 way dash

Roll can double jump

new air throw for tabasa and phobos.

I'll post the news of the Demo's re-release as soon as its ready.

These changes can actually help the whole system in general. Also, are you still working on the variable crosses?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 23, 2013, 01:51:50 PM
Yes i think i've found a solution for the S Variable Combinations

the command would be D,DB,B HP+HK.  I'm thinking about making it cost 3 bars.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on October 23, 2013, 02:37:28 PM
Yes i think i've found a solution for the S Variable Combinations

the command would be D,DB,B HP+HK.  I'm thinking about making it cost 3 bars.
That would be cool, but if  that's the case are you going to make the maximum to 5 or leave it at 3?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 23, 2013, 02:53:43 PM
For right now i'm leaving it at 3.

When i figure out how to make Delayed Hyper Combos im going to bump it up to 5


On a side note, I've added Yang's Seiei Enbu
Title: Re: Capcom Universe News and Updates
Post by: Rhykross on November 04, 2013, 05:30:28 PM
I think that this new Mugen as mentioned
It will be one of the best this year. Because the battle in level 8 system is dreams and so competition is still mayoy

I would ask if it is possible to develop new "Taunt"
for the characters. Or I pre4gunto if it is possible to adapt new movement for them.

For example in the case of Hiryu and Ibuki are ninjas.
I will like to see someday that way evade them either so they disappear and appear after the opponent to take advantage.

But I'm not sure that this is possible.
Best regards.

I leave you some flash videos that I find quite interesting.

http://fc01.deviantart.net/fs70/f/2012/059/8/c/you__re_not_alone__street_fighter_music_video__by_jqzjqz-d4ra1gv.swf

http://fc02.deviantart.net/fs70/f/2012/063/4/4/ibuki_vs_makoto_2_by_jqzjqz-d4ra5pm.swf

http://fc05.deviantart.net/fs71/f/2012/059/c/8/ibuki_vs_makoto_3_by_jqzjqz-d4rbd6f.swf

http://fc04.deviantart.net/fs71/f/2012/060/0/2/ibuki_vs_makoto_4_by_jqzjqz-d4refex.swf
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 23, 2013, 11:15:52 PM
I've been working solidly for several days now on figuring out how to do this.  It wasn't easy but the payoff was worth it.

DHC (http://www.youtube.com/watch?v=JQpToqGc4a4#ws)

Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on November 23, 2013, 11:49:31 PM
Wow! You managed to code in the crazy combo sync we only seen in Marvel vs. Capcom 2!
Title: Re: Capcom Universe News and Updates
Post by: Tha Lando ( Le CROM ) on November 24, 2013, 09:14:14 AM
 ^:)^ ^:)^ Now you really cookin with this ! great job and hell yes, the effort definitely paid off Beximus! congrats!  :thumbsup:
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on November 24, 2013, 02:31:45 PM
I wonder what you'll come up with next, Beximus!
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on November 24, 2013, 02:47:10 PM
That is very nice, Beximus. Well played.
I like your game a lot, it has a very retro feeling. The only thing I don't like are the lifebars, they take too much space on the screen.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on November 24, 2013, 05:46:11 PM
Loved the system, it makes a cool mix of the old and the new. I hope it gets released soon.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 24, 2013, 09:01:00 PM
I wonder what you'll come up with next, Beximus!

well since Mugen 1.1 No longer does pallette effects for character portraits im considering making my own customized life bar system.  If it's possible, I'd make a red meter system like we see in all the official games.  If i figure out how to make a red meter system i may even be able to create Baroques.  This is all just theoretical at the moment.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 24, 2013, 09:02:35 PM
That is very nice, Beximus. Well played.
I like your game a lot, it has a very retro feeling. The only thing I don't like are the lifebars, they take too much space on the screen.

yeah i was trying to reduce the amount of space the lifebars would take without sacrificing too much design.  I may end up redesigning them anyway.
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on November 25, 2013, 11:27:53 AM
DHC looks pretty awesome, good jovv
Title: Re: Capcom Universe News and Updates
Post by: EoE Rin on February 23, 2014, 12:51:14 AM
Hey Will devilot be avalible for dl seprately?
i will cry if not~ :'(
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on February 23, 2014, 04:46:53 AM
Hey Will devilot be avalible for dl seprately?
i will cry if not~ :'(

After Beximus released the next version of the full game, he might work on Devilotte after that.
Until now, please wait.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 04, 2014, 05:45:24 PM
I have to delay the update.  I had a theory on how to prevent direction mix up when calling out assists while using your secondary character.

I'm currently working this out with Hayato.  If this works then i'll add it to all characters and illiminate the command mix ups.
Title: Re: Capcom Universe News and Updates
Post by: buckus on March 06, 2014, 08:56:05 AM
I figured out a solution to this with my game. If you want, I'd help you with it. Kinda explained it in my thread at Guild.

http://mugenguild.com/forum/topics/general-progress-thread-155665.100.html (http://mugenguild.com/forum/topics/general-progress-thread-155665.100.html)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 07, 2014, 04:12:06 PM
The helper solution was a thought i had also.  However I have characters in the game that can do reversals.  which will place the helper in the custom state listed in the reversaldef.  This will cause the helper to turn into a clone.

If i were to set the hitdefattr of the helper to a projectile type, characters with projectile reversals like Lei-Lei, and Rose will cause it to clone also.

Also the assist needs to be vulnerable to combo attacks and custom states

For my game using a helper as an assist is plausible but very impractical.

Right now as i try to find that solution, I'm also working to eliminate juggling after a fall = 1 attack.  Characters are supposed to recover in the air after being hit out of a fall state in marvel games.  Unfortunately it's not as simple as adding fall = 0 to a hitdef.  I'll keep everyone posted
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on March 07, 2014, 05:56:57 PM
Finally adding air teching huh? Cool that'll prevent easy loops. Btw bex who's gonna be in the new update? I want to make a combo vid for the new comers
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 07, 2014, 10:11:03 PM
I'm very curious about Jedah and Ibuki :D
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 08, 2014, 02:16:53 AM
Finally adding air teching huh? Cool that'll prevent easy loops. Btw bex who's gonna be in the new update? I want to make a combo vid for the new comers

Yes it's really something i should have done a long time ago.  I had intended to release the update quickly but there aren't any new characters ready yet.  I've been concentrating on core mechanics again.

I can release an update with DHC, Air recovery, and reversed command fixes quicker.  Or i can hold off on updates until i have at least 4 new characters to add.  They would be Devilotte, Ibuki, Michelle, and Cody for certain.  I'm not sure what people would prefer.  I just know that there are definite problems with the latest demo that need to be adressed.  For instance Bison canceling his double knee press into an empty state.  Sakura's lp air fireball being an easy infinite.

I'm very curious about Jedah and Ibuki :D

Well Jedah will lose a lot of unblockables.  otherwise you couldn't really combo into anything.  There will be creative liberties taken with him, but i will do my best to retain his characteristics.

Ibuki is more or less a straight-forward conversion from SF3rdS to MVC with a double jump and standard MVC style enhancements.

(http://imageshack.com/a/img197/1253/vv4q.png)

(this is a weak whiffed version of yoroitoshi)
Title: Re: Capcom Universe News and Updates
Post by: buckus on March 08, 2014, 04:37:16 AM
The helper solution was a thought i had also.  However I have characters in the game that can do reversals.  which will place the helper in the custom state listed in the reversaldef.  This will cause the helper to turn into a clone.

If i were to set the hitdefattr of the helper to a projectile type, characters with projectile reversals like Lei-Lei, and Rose will cause it to clone also.

Also the assist needs to be vulnerable to combo attacks and custom states

For my game using a helper as an assist is plausible but very impractical.

Right now as i try to find that solution, I'm also working to eliminate juggling after a fall = 1 attack.  Characters are supposed to recover in the air after being hit out of a fall state in marvel games.  Unfortunately it's not as simple as adding fall = 0 to a hitdef.  I'll keep everyone posted

I worked around all of the issues mentioned.
(click to show/hide)

For the fall state thing, I recommend using a custom juggle system and custom hit states. A good example to look at would be kamekaze's MVC3 chars.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on March 08, 2014, 11:07:11 AM
oh, nice Ibuki
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 08, 2014, 01:57:50 PM
Yes it's really something i should have done a long time ago.  I had intended to release the update quickly but there aren't any new characters ready yet.  I've been concentrating on core mechanics again.

I can release an update with DHC, Air recovery, and reversed command fixes quicker.  Or i can hold off on updates until i have at least 4 new characters to add.  They would be Devilotte, Ibuki, Michelle, and Cody for certain.  I'm not sure what people would prefer.  I just know that there are definite problems with the latest demo that need to be adressed.  For instance Bison canceling his double knee press into an empty state.  Sakura's lp air fireball being an easy infinite.

Well Jedah will lose a lot of unblockables.  otherwise you couldn't really combo into anything.  There will be creative liberties taken with him, but i will do my best to retain his characteristics.

Ibuki is more or less a straight-forward conversion from SF3rdS to MVC with a double jump and standard MVC style enhancements.

(http://imageshack.com/a/img197/1253/vv4q.png)

(this is a weak whiffed version of yoroitoshi)

NICE!!

Now, I want to see how Prova-DI-Servo and Finale-Rosso will be made XD

You will change some things in this super? Like the number of "Hell Fists" appear in "Blood Ocean" or The size of Blood Hand, etc?
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 08, 2014, 02:00:35 PM
What you think about making a pool to see who will be one of the four characters will appear in this game?

Will be fun to see a desperate pool XD
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on March 08, 2014, 03:50:11 PM
I already suggested some things at Beximus for his Jedah ;)
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 08, 2014, 03:51:19 PM
Jedah best be having his Sangue=Passare move and animations for it >:3
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 08, 2014, 05:51:08 PM
NICE!!

Now, I want to see how Prova-DI-Servo and Finale-Rosso will be made XD

You will change some things in this super? Like the number of "Hell Fists" appear in "Blood Ocean" or The size of Blood Hand, etc?

Jedah will be one of the Last characters i work on.  So i don't really have anything to show right now.  He and Anakaris depend on the rest of the cast to be complete.

What you think about making a pool to see who will be one of the four characters will appear in this game?

Will be fun to see a desperate pool XD

That might not be a bad idea.

I already suggested some things at Beximus for his Jedah ;)
some good suggestions too.

Jedah best be having his Sangue=Passare move and animations for it >:3

Of course!  This is why im saving jedah and anakaris towards the end.  Every character in the game will need to have a Midnight Bliss sprite, Curse Sprites, and San Passare sprites.  It sounds ambitious but its necessary,  I may need help with the midnight blisses and curse sprites.  I think there is a midnight bliss project but it seems mostly interested in non capcom characters.

Every character has a trademark object on them that can be inflated with blood.  I think san=passare will be easiest to do.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 08, 2014, 05:58:23 PM
Oh, you speak of the project I run then lol. It doesn't necessarily focus on one thing or another. Just does whatever the spriters decide to do. You can put in a request there and I'll push it through to one of the spriters and see what can be done (Pharaoh's Curse stuff, probably won't happen there though. Sangue=Passare and Midnight Blisses? Very doable. Shocks too...Burn? Kindaish).

Though I am quite curious as to what each part will be inflated. If you have a list anyways, might help out~ Could possibly even push it through to my spriter and let him do some of those on characters that's out there already or something.

(Wonders if anyone in particular will have the Lilith and Lord Raptor/Zabel Treatment done~)
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 08, 2014, 11:24:10 PM
Oh, you speak of the project I run then lol. It doesn't necessarily focus on one thing or another. Just does whatever the spriters decide to do. You can put in a request there and I'll push it through to one of the spriters and see what can be done (Pharaoh's Curse stuff, probably won't happen there though. Sangue=Passare and Midnight Blisses? Very doable. Shocks too...Burn? Kindaish).

Though I am quite curious as to what each part will be inflated. If you have a list anyways, might help out~ Could possibly even push it through to my spriter and let him do some of those on characters that's out there already or something.

(Wonders if anyone in particular will have the Lilith and Lord Raptor/Zabel Treatment done~)

Ideas:

Gouki = Breads
Chun-Li = Legs
Medusa = Iron Face [LOL]
Q = Iron Face
Hugo = Himself and the explosion will be a BIG BAD explosion, like Rolento's grenade Hyper XD
Rolento = One of his grenades
Rockman = Rock Buster Arm

I don't know the others but... Welll... For now it's this xD
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 11, 2014, 07:01:16 PM
Before i move on to Demo 3 i've decided to release a Demo 2.5

Since releasing demo 2 i've made quite a few changes to the game.  As well as remove more glitches.

I've remade the damage scaling system after studying the damage behavior of MVC2 more closely.

Added Air recovery from getting knocked out of a fall.

Delayed Hyper Combo System

Currently working on a Variable Aerial Rave

Adjusting get-hit velocities and falling speed for authenticity.

I'll have more news soon.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 11, 2014, 07:02:48 PM
Awwww~ Don't wanna give a list? Mmkay. :<
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on March 11, 2014, 10:23:31 PM
Before i move on to Demo 3 i've decided to release a Demo 2.5

Since releasing demo 2 i've made quite a few changes to the game.  As well as remove more glitches.

I've remade the damage scaling system after studying the damage behavior of MVC2 more closely.

Added Air recovery from getting knocked out of a fall.

Delayed Hyper Combo System

Currently working on a Variable Aerial Rave

Adjusting get-hit velocities and falling speed for authenticity.

I'll have more news soon.
Sounds good
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 11, 2014, 10:28:53 PM
Awwww~ Don't wanna give a list? Mmkay. :<

Oh i totally do but im still working on it lol.  It's a very long list.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on March 11, 2014, 11:57:48 PM
Before i move on to Demo 3 i've decided to release a Demo 2.5

Since releasing demo 2 i've made quite a few changes to the game.  As well as remove more glitches.

I've remade the damage scaling system after studying the damage behavior of MVC2 more closely.

Added Air recovery from getting knocked out of a fall.

Delayed Hyper Combo System

Currently working on a Variable Aerial Rave

Adjusting get-hit velocities and falling speed for authenticity.

I'll have more news soon.

Well that's cool. If you plan on doing a video release for demo 3 let me know. I want some of my combos to be a part. of that.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 11, 2014, 11:58:56 PM
Ah, understandable~ Just let me know whenever you get it done~ I may even be able to come up with something myself even if you have no idea on some parts~
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 12, 2014, 03:38:05 AM
Thanks Xenomic.  I posted the list in your thread on the Guild.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 12, 2014, 03:40:20 AM
Replying to it now in said thread~ I got some things to add to it for ya to think on~ So keep an eye out for it! ^^
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 12, 2014, 03:43:03 AM
Okay cool i'll be standing by
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 12, 2014, 03:48:22 AM
Annnnd there ya go~ If anything, it gives my spriter something to do on the off-chance he feels like doing them (up to him though, I ain't forcing nobody to do nothing). Once again, it'll probably be done for one of them already out (or for one of your oldies if they're around still), so you'll need to keep an eye out for them if they show up.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 12, 2014, 03:50:24 AM
(Sorry for the double post ^^; )

Thinking on it, since you have Anakaris in there (and also Necro), wouldn't you need Shock sprites as well as Burn sprites (mostly for Anakaris)? Unless you got those covered and/or have someone (or you) that can do them?? I don't recall if the Michelle that got released ever got those or not either...
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 12, 2014, 05:56:23 AM
I won't be needing shock or burn sprites actually.  I'll handle the rest of Pharaoh Magic the way it was done in MVC2.  If it comes down to it i could omit Midnight Blisses and Individual curse forms if i really had to.  Same goes with San=Passare though i really hope i wont have to do that.
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 12, 2014, 06:38:51 PM

The finalized Roster includes:

StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
5th*

Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento

Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee

Warzard:
Leo
Mukuro
Tabasa
Tao

Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Amingo
Strider
Michelle Heart
Pure*
Fokker*
Rouge
Saki *
Zero
Fiona
Megaman *
Amaterasu
Bionic Commando *
Lou
Viewtiful Joe *
Arthur *
Gene  *
Nina *
Daigo *
Kaijin no soki *

*These characters can only be included if someone were to draw them

WAIT.... AMATERASU[OKAMI RLZ] ARE GAINED A FULL SPRITE SHEET?! THOSE CHARS ARE COMPLETE/CLOSER TO COMPLETE??? O--O [Sorry my caps XD]
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 12, 2014, 07:43:26 PM
oh sorry, that should have an asterisk for now.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on March 12, 2014, 07:44:58 PM
I also noticed a "5th*" in the list. Who is 5th??
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 12, 2014, 07:46:00 PM
We'll find out this weekend
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 12, 2014, 07:57:16 PM
We'll find out this weekend

LOL MAN, and if be DECAPRE? Her sprites exists :P
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on March 12, 2014, 08:11:59 PM
5th? The new girl from USF4?
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 12, 2014, 08:20:05 PM
5th? The new girl from USF4?

Yesh. And probably will be or Decapre or Ibuki's Friend, or Hakan daughter/wife OR.....


Gouken's Daughter.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 12, 2014, 09:41:27 PM
whoever it turns out to be theres no guarantee i can have her in the game anyway.  All i can do is screen cap her and see if anyone is interested in converting her to sprites.
Title: Re: Capcom Universe News and Updates
Post by: DarkWolf13 on March 13, 2014, 07:57:44 PM
That's a LOT OF characters for this game. Best of luck on completing the roster! I'd like to see some other Capcom characters in the spotlight. June and Bionic Commando are a couple of characters I really look forward to seeing in action.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 13, 2014, 09:31:05 PM
That's a LOT OF characters for this game. Best of luck on completing the roster! I'd like to see some other Capcom characters in the spotlight. June and Bionic Commando are a couple of characters I really look forward to seeing in action.

Li-kun and i will work together on making June happen for this game.  I would really like to have Bionic Commando in the game but so far nobody has expressed an interest in spriting him.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on March 17, 2014, 12:15:41 PM
Ultra Street Fighter IV Decapre Trailer (http://www.youtube.com/watch?v=dC-Hl33Xqpk#ws)

Now, Beximus, will Decapre be in?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 17, 2014, 02:22:59 PM
no
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 17, 2014, 02:30:21 PM
no

I love you MORE because of this answer :D HAHAHAHAHA XD
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on March 17, 2014, 02:53:47 PM
Lord M, why did you post that here? This is for News & Updates concerning Capcom Universe: Nexus of Heroes.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on March 17, 2014, 04:10:25 PM
no
Hey Beximus, have you went to the guild lately? You should check out MvC Debuts. The guy who made some characters like that has a lot of good ideas.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on March 17, 2014, 04:17:20 PM
Lord M, why did you post that here? This is for News & Updates concerning Capcom Universe: Nexus of Heroes.
Scroll back some posts and you will understand.
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 17, 2014, 04:33:11 PM
Hey Beximus, have you went to the guild lately? You should check out MvC Debuts. The guy who made some characters like that has a lot of good ideas.

Sorry for the Off-Topic, but I'm creator of this project XD [I released a tech demo of Sagat, today]

I, Whiplash and Gnux9 are working slowy in some rejected Capcom characters.

And MUGEN Decapre are one of then.


On topic:

Any news about your Demo 2.5, Bex?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 17, 2014, 05:26:53 PM
Hey Beximus, have you went to the guild lately? You should check out MvC Debuts. The guy who made some characters like that has a lot of good ideas.

Yes, infact a lot of characters that are being worked on are considerations for my next project.

Sorry for the Off-Topic, but I'm creator of this project XD [I released a tech demo of Sagat, today]

I, Whiplash and Gnux9 are working slowy in some rejected Capcom characters.

And MUGEN Decapre are one of then.


On topic:

Any news about your Demo 2.5, Bex?

Well currently im still adjusting damage on attacks with multiple hits.  The Damage scaling is working a lot more to my liking now.  Still modifying on all attacks gravity.  Still getting rid of Hugo bugs.

Still working out in my head the details of a variable aerial rave to compensate for the lack of stage height.  I think ive come to a solution. 
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on March 17, 2014, 08:54:49 PM
Lord M, why did you post that here? This is for News & Updates concerning Capcom Universe: Nexus of Heroes.
Because there was a place in the roster called 5th, which people thought to be for the 5th char for USF4. Since Decapre has been confirmed, it wouldn't be so off-topic.
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 17, 2014, 09:45:33 PM
Bringing Decapre are a trolling so HARD from Capcom, and not even BEXIMUS liked xD

Decapre is kicked out :P
Title: Re: Capcom Universe News and Updates
Post by: Enero on March 30, 2014, 01:35:53 PM
[Quote author = ligação Senhor M = data topic = 37759.msg510238 # msg510238 = 1395072941] Ultra Street Fighter IV Decapre Trailer Agora, Beximus, vai Decapre estar? [/ quote]


Wooo,   =D>  Espero Que da invistam NAS OUTRAS Dolls, ELAS also merecem, inclusive, um Enero, Jianyu e Aprile, Opaco São como Minhas prediletas ...  :-[
Existe sândalo Projeto Aqui das Bonecas da Shadaloo? Eu como amooooo   :o  !
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 30, 2014, 04:42:32 PM
Sorry but Decapre and the other dolls will only have a small appearance in Dictator's Variable S combo.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on March 30, 2014, 05:45:19 PM
Sinto muito, Decapre e as outras Dolls só vão fazer aparições curtas durante a S Variable Combination de Cammy.
You're brazilian too?  :o
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on March 30, 2014, 06:17:14 PM
[Quote author = ligação Senhor M = data topic = 37759.msg510238 # msg510238 = 1395072941] Ultra Street Fighter IV Decapre Trailer Agora, Beximus, vai Decapre estar? [/ quote]


Wooo,   =D>  Espero Que da invistam NAS OUTRAS Dolls, ELAS also merecem, inclusive, um Enero, Jianyu e Aprile, Opaco São como Minhas prediletas ...  :-[
Existe sândalo Projeto Aqui das Bonecas da Shadaloo? Eu como amooooo   :o  !

Please, post in english only here.
Title: Re: Capcom Universe News and Updates
Post by: imperador on March 30, 2014, 06:41:41 PM
Sinto muito, Decapre e as outras Dolls só vão fazer aparições curtas durante a S Variable Combination de Cammy.


ARE YOU BRAZILIAN??! [+2]
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 31, 2014, 08:18:05 AM
no, i was using a translator.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 11, 2014, 07:00:38 AM
A short video showing the Variable Air Raid system that i'll be using for Capcom Universe.  Youtube ruins the quality of the video for some reason.

Variable Air Raid (http://www.youtube.com/watch?v=VDocpf9lTGM#ws)

The focus effect is temporary.   It's left over from the aerial snap backs that are no longer going to be part of the game.  Like tatsunoko vs capcom it costs 1 meter to use and is a safe way to tag in your partner.
Title: Re: Capcom Universe News and Updates
Post by: Shoryunator on April 11, 2014, 08:29:07 AM
Wow looks great Beximus, really looking forward to the next release?

I don't know if this was said earlier, but Hugo seems a bit too good compared to the other characters of the cast, I can easily win with him on max difficulty just by spamming his grabs. His super armor  and toughness makes him very, very hard to kill with some characters (e.g Strider Hiryu).
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on April 11, 2014, 08:46:34 AM
That is pretty cool.
Title: Re: Capcom Universe News and Updates
Post by: Macaulyn97 on April 11, 2014, 11:37:10 AM
I don't know if this was said earlier, but Hugo seems a bit too good compared to the other characters of the cast, I can easily win with him on max difficulty just by spamming his grabs. His super armor  and toughness makes him very, very hard to kill with some characters (e.g Strider Hiryu).
You know, I feel like his size could be reduced just a little, and maybe weaken his super armor as well.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on April 11, 2014, 12:05:39 PM
A short video showing the Variable Air Raid system that i'll be using for Capcom Universe.  Youtube ruins the quality of the video for some reason.

Variable Air Raid (http://www.youtube.com/watch?v=VDocpf9lTGM#ws)

The focus effect is temporary.   It's left over from the aerial snap backs that are no longer going to be part of the game.  Like tatsunoko vs capcom it costs 1 meter to use and is a safe way to tag in your partner.
It feels like Marvel vs. Capcom 3 (only a bit better).
Title: Re: Capcom Universe News and Updates
Post by: imperador on April 11, 2014, 02:02:46 PM
Awesome Var. Air Raid!

And your Ibuki looks gorgeous XD
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 11, 2014, 04:16:02 PM
Wow looks great Beximus, really looking forward to the next release?

I don't know if this was said earlier, but Hugo seems a bit too good compared to the other characters of the cast, I can easily win with him on max difficulty just by spamming his grabs. His super armor  and toughness makes him very, very hard to kill with some characters (e.g Strider Hiryu).

Yes Hugo, i noticed, was a bit unbalanced.  I've been changing his values as i go along.  Still trying to fix the super armor issues.  sometimes they happen inexplicably.  I want the super armor to be like juggernauts, able to withstand multiple projectile hits but only 2 weak hits or 1 stronger hit.  Finding the right balance has been difficult and i may need to rewrite the code.  possibly what i can do is reduce his defense stats.  I want to leave his attack power the same.  I was basing it off Zangief's attack power in Xmen vs Streetfighter.

I think the new damage scaling will also help keep hugo from being too good.  Previously the more attacks you landed they would do infinitely less damage.  I scrapped the old damage reduction formula after studying MVC2 more closely and made a much simpler damage scaling system that caps off at 30% damage.  So far so good.

You know, I feel like his size could be reduced just a little, and maybe weaken his super armor as well.

I want to avoid reducing Hugo's size.  His size is a major characteristic of his and he needs to be a big slow moving target to balance his strengths.

That is pretty cool.

Thanks Ilu

It feels like Marvel vs. Capcom 3 (only a bit better).

Yes the horizontal TAC was my favorite.  This is probably the only thing from MVC3's engine that i'll be including.

Awesome Var. Air Raid!

And your Ibuki looks gorgeous XD

lol thanks,  I was surprised at how easily she fit into the vs style.
Title: Re: Capcom Universe News and Updates
Post by: imperador on April 11, 2014, 04:43:52 PM
Can you show a new video[Or screenshots] of certain characters like Gouki[Who don't appeared in "Capcom Universe - Character Progress" video]?

And a little and actual preview progress of Cody, Devilotte, Michelle Heart[NAH, we actually know about her xD] and Zero?
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on April 11, 2014, 04:48:59 PM
Will you add other directions too or will it just be horizontal. Either way this is pretty cool can't wait to try it out
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 21, 2014, 04:55:12 PM
Can you show a new video[Or screenshots] of certain characters like Gouki[Who don't appeared in "Capcom Universe - Character Progress" video]?

And a little and actual preview progress of Cody, Devilotte, Michelle Heart[NAH, we actually know about her xD] and Zero?

Sorry for the late reply.  I dont have anything new to show for other characters that werent in the original progress video.  I've been focusing completely on the game's mechanics before working on more characters.  Applying DHC, VAR,  i have to add code and effects for the 4th and 5th level super bars, then modify stage sprites for the new taller stage heights. Make hard tags unsafe and cause pop ups like MVC2, and add Variable Counters.

Essentially finishing Demo 2.5

Will you add other directions too or will it just be horizontal. Either way this is pretty cool can't wait to try it out

Horizontal will be the only direction, and is meant to be a 100 percent safe way to tag in a character while resetting the opponent's dizzy meter with the trade off of being taken out of the corner.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 21, 2014, 11:47:48 PM
I wanted to post some character specific changes that i've been making as i work on finishing the new demo. 

Amingo
•Kaze no Sakebi recovery time reduced

Bulleta
•Cheer and Fire no longer a knock down
•Aerial Rave finisher HK, vertical get hit velocity reduced

Captain Commando
•Captain Sword recovery time reduced
•Captain Storm no longer moves to the center of the screen
•Captain Storm recovery time reduced after full attack
•Captain Kick forward velocity increased on all versions
•Air Captain Kick added

Chun Li
•General Damage Reduction
•Slight Defense Reduction
•Air jump velocity reduced after super jumps
•Air Dashes increased to 3 per jump

Guy
•Hozanto speed increased and range increased
•Bushin Izuna Drop travel speed increased
•Air jump velocity reduced after super jumps

Hayato
•D+HK (in air) drop speed increased
•Dokuryuu (dash and slash) Hitstun greatly reduced

Hugo

•Defense reduced
•Angle of Suicide Press slightly altered

Ingrid
•Damage Reduction on Sun Burst super
•Counter time on sun upper reduced

Jill
•speed on crouching hard kick constant through entire hit time
•recovery on crouching hard kick reduced
•shoulder tackle no longer causes knock down in the air

Jin
•reduced Blodia Vulcan Hit Area
•reduced start up on air attacks
•reduced start up and recover of crouching light kick and standing light kick

Karin
•reduced recovery of Guren Ken
•reduced start up and recovery of mujin kyaku

More to come
Title: Re: Capcom Universe News and Updates
Post by: X_Sword on May 08, 2014, 08:45:10 PM
Can't wait to test out that chun ang guy in the upcoming patch.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 23, 2014, 02:36:08 PM
Just to let everyone know Demo 2.5 should be ready within the week and it will feel very different from the previous release.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on May 23, 2014, 04:25:03 PM
How different, Bex?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 23, 2014, 05:22:07 PM
It wont look different but it will feel different,

The power bars go to 5 levels now
Delayed Hyper Combos
Variable Air Raid
Modified Dizzy system
Improved damage scaling
authentic gravity
variable counters
no juggling except for knock down moves
every character has been modified in some way
can't combo into raw tags anymore
Reverse command problems have been illiminated
Fixes to prevent turning towards assist characters
fixes and improvements to anchor character control
Inclusion of Ibuki
stages are a little taller now to accommodate the variable air raid

That's everything i can remember off the top of my head.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on May 23, 2014, 05:37:14 PM
That's alright, Beximus. I'll find out once the game is released.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on May 23, 2014, 11:06:38 PM
Just to let everyone know Demo 2.5 should be ready within the week and it will feel very different from the previous release.

I'm assuming no bug testing?
Title: Re: Capcom Universe News and Updates
Post by: imperador on May 23, 2014, 11:53:46 PM
Holy YES!

That's a great news, Beximus! :D

I can't wait to play with Ibuki and try the new features :D
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 24, 2014, 07:12:18 PM
I'm assuming no bug testing?

oh im sorry, i forgot about bug testing.


im feeling kind of ambitious right now lol.  Two weeks perhaps?
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on May 25, 2014, 08:20:17 AM
Congrats on making progress Bex, you've been working on this pretty hard
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 27, 2014, 04:16:44 PM
Congrats on making progress Bex, you've been working on this pretty hard

Thanks Shadow,  I really hope this will feel like an authentic game.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on May 27, 2014, 06:23:00 PM
Well knowing how you're progress has been, I have faith it will.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 28, 2014, 08:43:06 PM
Thanks Dizzy,  we'll find out soon.

The demo is being tested for bugs and infinites now.
Title: Re: Capcom Universe News and Updates
Post by: CoopTMA on June 06, 2014, 10:43:04 PM
I've been playing the last demo and I have to say this game is awesome!
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 14, 2014, 09:31:37 AM
Thanks Coop.  The new demo is pretty different.  I hope you'll still like it.


speaking of.  I've started a new thread for Demo 2.5 with a download link



Also.  Anybody who wants a copy of the training stage can get it here.


http://www.mediafire.com/download/wt0n6lhnxrxl17v/trainingroom2.zip (http://www.mediafire.com/download/wt0n6lhnxrxl17v/trainingroom2.zip)
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 14, 2014, 02:03:31 PM
Thanks Coop.  The new demo is pretty different.  I hope you'll still like it.


speaking of.  I've started a new thread for Demo 2.5 with a download link



Also.  Anybody who wants a copy of the training stage can get it here.

I f**k*** LOVE YOU, BEXIMUS AHUEAHHAUEHA XD

I LOVE THIS STAGE *--*


http://www.mediafire.com/download/wt0n6lhnxrxl17v/trainingroom2.zip (http://www.mediafire.com/download/wt0n6lhnxrxl17v/trainingroom2.zip)
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on July 08, 2014, 03:43:58 AM
man 2.5 already?! how could I miss that?
like i fell in sleep for like years. good work, bexi.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 28, 2014, 05:16:22 PM
Heres a new video showing the custom life bars i recently coded.  They're not finished yet but they are functional.  Also now that i have red life, i added the Baroque feature from tatsunoko vs capcom.

http://www.youtube.com/watch?v=SIGqxiJzcqU# (http://www.youtube.com/watch?v=SIGqxiJzcqU#)
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on September 28, 2014, 09:57:51 PM
Let's see this finalized. I want to play this NOW!
Title: Re: Capcom Universe News and Updates
Post by: imperador on September 28, 2014, 11:00:51 PM
WOW!!! THIS SURPRASSED MY EXPECTATIONS!! :D

Now, I hope to see the new stages. I'm curious about the Final War and Paradise Dome ones :D
Title: Re: Capcom Universe News and Updates
Post by: imperador on September 28, 2014, 11:11:51 PM
I remember you said about adding Alternate Stages for VS/Training modes.

Do you planning to make a special stage exclusive for Survival Modes, like in Pocket Fighter?

The Hyper BG and special Floor used on your chars can turn to a nice battlefield :) [But in a different color, who are not used on hypers/lvl3/variable combinations/Shin Variable Combination-Final Crossover Move].

And in background shows some illustrations and shots from some Capcom Classic games.

Well, It's just a suggestion [Not even a suggestion, it's just a simple Idea xD]
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on October 10, 2014, 09:48:03 AM
Heres a new video showing the custom life bars i recently coded.  They're not finished yet but they are functional.  Also now that i have red life, i added the Baroque feature from tatsunoko vs capcom.

https://www.youtube.com/watch?v=SIGqxiJzcqU&feature=youtu.be (https://www.youtube.com/watch?v=SIGqxiJzcqU&feature=youtu.be)
Nice job on those bars, I'm liking the new design
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 11, 2014, 06:33:44 AM
Thanks, 

There hasn't been much news because im still working out the right formula for red life.  The life recovery works fine but getting the red bar to be the right size at all times after tagging in through VAR, DHC, or Counter can be a little innacurate.

aside from that i've been also working on a new interactive vs screen, nearly finished cody, added a new air move for rolento, added urien's head butt, baroque effects, somewhat removed intro skipping.

theres a lot more i need to do but i hope to have something showing the vs screen in action soon.
Title: Re: Capcom Universe News and Updates
Post by: imperador on October 11, 2014, 11:15:11 AM
Thanks, 

There hasn't been much news because im still working out the right formula for red life.  The life recovery works fine but getting the red bar to be the right size at all times after tagging in through VAR, DHC, or Counter can be a little innacurate.

aside from that i've been also working on a new interactive vs screen, nearly finished cody, added a new air move for rolento, added urien's head butt, baroque effects, somewhat removed intro skipping.

theres a lot more i need to do but i hope to have something showing the vs screen in action soon.

Wow, so, you will make a VS Screen in-fight for "Assist Select/Mode Select"? That's nice!

Why do you don't put the music you used on DEMO trailer in one of game stages? [Also, what the name of that music?]
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on October 11, 2014, 01:01:41 PM
Quote
aside from that i've been also working on a new interactive vs screen, nearly finished cody
That is pretty cool idea.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on October 11, 2014, 10:32:55 PM
This is crazy!

Leonidas: Crazy?    XD||
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 14, 2014, 02:32:05 PM
Wow, so, you will make a VS Screen in-fight for "Assist Select/Mode Select"? That's nice!

Why do you don't put the music you used on DEMO trailer in one of game stages? [Also, what the name of that music?]

are you talking about "pixelated dream"?

Title: Re: Capcom Universe News and Updates
Post by: imperador on October 14, 2014, 04:04:13 PM
are you talking about "pixelated dream"?

This is the name of this music? Or the name of the new stages? XD

[This music I'm talking about]

https://www.youtube.com/watch?v=qAxpH4ztYAE (https://www.youtube.com/watch?v=qAxpH4ztYAE)

Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 16, 2014, 05:26:11 AM
oh that song, 

Thats Kailua, one of two songs im going to use as the theme for the game.


http://www.myfreemp3.cc/mp3/kors+k+-+Kailua (http://www.myfreemp3.cc/mp3/kors+k+-+Kailua)
Title: Re: Capcom Universe News and Updates
Post by: WizzyWhipitWonderful on October 22, 2014, 08:43:05 AM
Felt like this was appropriate for this thread...

http://www.youtube.com/watch?v=l39aR9-uGCc# (http://www.youtube.com/watch?v=l39aR9-uGCc#)
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on October 22, 2014, 04:32:41 PM
Wow! I'm glad to see that your music hasn't changed. It is still dynamic as ever.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 23, 2014, 04:24:17 AM
Felt like this was appropriate for this thread...

http://www.youtube.com/watch?v=l39aR9-uGCc# (http://www.youtube.com/watch?v=l39aR9-uGCc#)

Very cool,  it sounds alot like what would have come out of Capcom's Takapon and Yuki Iwai and they were my favorite composers for capcom games.

they did XmenCOTA MSH Darkstalkers.  this totally has their feel.

im really digging this.
Title: Re: Capcom Universe News and Updates
Post by: Megabyte on October 23, 2014, 05:22:00 AM
I am REALLY, REALLY liking this sound, WWW! I LOVE your other CPS2-inspired stuff, but MAN, I hope you create more tracks that sound more like this!

 XD|| :Terry
Title: Re: Capcom Universe News and Updates
Post by: WizzyWhipitWonderful on October 23, 2014, 08:09:33 AM
Uche: Thank you; I would say it's gotten better. It was dynamic before, but I was having problems with stereo separation. Being able to contain that field of error gives my music a "full" feel, instead of that overpowering-hard edge that it used to have.

Beximus: I'm glad that you approve. I used majority of the Darkstalkers sound library, especially the drums and such; it retains the lively club feel while keeping it classic.

Megabyte: Thanks; despite the hate mail and negative energy former subscribers have been throwing at me, I will always do my best to bring you music you will enjoy! It's that classic sound you love to hear!  As long as Bex provides me with the music used for each stage, I'll bring you all something exclusive!

Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 31, 2014, 06:55:09 AM
Here is a look at the new Versus screen.

Assist (http://www.youtube.com/watch?v=eNSL7Qtx7dM#)


You'll be able to select your assist type and for characters like sakura and morrigan, which mode you'll want to play in.
Title: Re: Capcom Universe News and Updates
Post by: imperador on October 31, 2014, 11:02:12 AM
Here is a look at the new Versus screen.

Assist (http://www.youtube.com/watch?v=eNSL7Qtx7dM#)


You'll be able to select your assist type and for characters like sakura and morrigan, which mode you'll want to play in.

*Heavy Breath*

OH crap, THAT'S AWESOME!!!!

And I loved that color variations of Training Stage for Assist Select demo xD

The VS Background are AWESOME also! But I think you should put the Shutters in the end of VS animation to make a tie with the pre-intro! This will be awesome! :)

I'm curious to see the new screenpack you are using for the Select Screen and the new stages :D

I noticed the small portraits are darkened. You're planning to put the "portrait pos change" when the chars change the tag order, like on old VS games?

Now I want to play this more than everything xD XD 
Title: Re: Capcom Universe News and Updates
Post by: ParanormalParanoia on October 31, 2014, 01:49:19 PM
Wow, dats pretty cool!
Title: Re: Capcom Universe News and Updates
Post by: imperador on October 31, 2014, 06:58:04 PM
Beximus, will be a problem If I contribute with your project with Flyers and Customized Movelists with assist attacks and etc? I'm planning to make drawings for the Movelist images :D
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 31, 2014, 09:35:33 PM
I'm already making my own actually, but thank you for the offer.
Title: Re: Capcom Universe News and Updates
Post by: buckus on November 01, 2014, 01:47:19 PM
What's crazy is I implemented something similar to this in Duo(being able to preview the assists). Guess great minds think alike ;). Looks great.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 01, 2014, 04:41:21 PM
lol yeah i guess so
Title: Re: Capcom Fighting Revolution News and Updates
Post by: thebestmlTBM on November 17, 2014, 06:28:32 AM
Update on Devilot.

Thanks to Li-kun's talented spriting abilities, Devilot is progressing very nicely.  The dashes are ready

(http://img441.imageshack.us/img441/7883/mugen057.png)

(http://img266.imageshack.us/img266/3082/mugen058.png)



Her get hit's are done also.
(http://img18.imageshack.us/img18/7055/mugen063.png)

(http://img88.imageshack.us/img88/6840/mugen000m.png)

(http://img593.imageshack.us/img593/9094/mugen075.png)



including the spinning animation that MVC games usually have
(http://img196.imageshack.us/img196/6373/mugen078d.png)


Mobility is complete.  She has both walking animations
(http://img196.imageshack.us/img196/1021/mugen065.png)

(http://img85.imageshack.us/img85/4966/mugen066.png)


and jumping animations
(http://img854.imageshack.us/img854/1609/mugen069.png)



A special ability for Devilot is a float down.  when you hold up you can slow your descent and move left or right.  It works like Storm's slow fall.
(http://img825.imageshack.us/img825/2650/mugen001g.png)
Am I the only one thinking that CFR is the only one with a decent Devilot, while all we got in MUGEN is Mazemerald's crappy one.  :(
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on November 17, 2014, 09:06:24 AM
Nobody other than Mazmerald has taken up the challenge yet.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on November 17, 2014, 11:08:59 AM
Here is a look at the new Versus screen.

Assist (http://www.youtube.com/watch?v=eNSL7Qtx7dM#)


You'll be able to select your assist type and for characters like sakura and morrigan, which mode you'll want to play in.

What a nice idea.
Title: Re: Capcom Fighting Revolution News and Updates
Post by: silenthillfan on November 17, 2014, 12:40:59 PM
Am I the only one thinking that CFR is the only one with a decent Devilot, while all we got in MUGEN is Mazemerald's crappy one.  :(

She looks decent. Yeah Mazemerald's char was crazy indeed.
But this is beautiful. Kudos to Li Kun.
Title: Re: Capcom Universe News and Updates
Post by: warecus on November 17, 2014, 12:51:41 PM
cool dash animations for dev

and those are great vs screens...don't know if I seen that done before ever
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 18, 2014, 03:06:38 PM
Thanks for the feedback,  Li-kun is an amazing sprite artist.  Devilot requires a large amount of special effects work so it's really my fault there hasn't been a video on her yet.  I need to complete the special effects for one of her supers.  Making the mech parts is also proving to be a challenge.  She's nearing completion though.

What a nice idea.

Thanks, I wanted to make something a little flashier for the assist select screen.  When playing MVC2 you were never really sure what special move you were selecting as an assist.  In MVC3 they would provide the name of the special move you were selecting but unless you had already seen the move and knew it by name, you wouldn't know still what move you were selecting.  So i had the idea to provide animations and just have them labeled as Type Alpha, Beta, and Gamma.

Title: Re: Capcom Universe News and Updates
Post by: imperador on November 18, 2014, 08:09:01 PM
Nice. That idea of animations showing the assist moves[And Secret Modes, as you said, like True Lilith, Hiyakeshita Sakura and Mega Zangief] is very useful. You smashed Capcom more one time XD


I will ask this, but probably you will not answer, but whatever.. I read the Sakura Ganbaru mangá and I think.... Dan and Sakura should gain a Shin Variable Combination, right? :P
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 18, 2014, 09:35:41 PM
Actually I can't say who has an S Variable Combination with who.  That's going to be a secret.  Every character in the game will have S variable Combinations with at least one other character.

S does not stand for shin though.  It stands for Special, but Special Variable Combination is a too wordy so it became S.
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on November 19, 2014, 03:34:14 PM
In case you didn't know, C.Viper's sprites were released a little while ago: http://mugenguild.com/forum/topics/c-viper-sheet-162603.0.html (http://mugenguild.com/forum/topics/c-viper-sheet-162603.0.html)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 20, 2014, 09:14:13 PM
In case you didn't know, C.Viper's sprites were released a little while ago: http://mugenguild.com/forum/topics/c-viper-sheet-162603.0.html (http://mugenguild.com/forum/topics/c-viper-sheet-162603.0.html)

Thanks ExShadow, i wasn't aware of the newly released sprites on there. 
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 20, 2014, 11:14:14 PM
Thank's to Li-kun's tireless efforts we can now show the finalized design of Nemesis.


(http://oi57.tinypic.com/rvlkx4.jpg)
Nemesis was considered to be the first successful product of Project Prometheus.  Using the data aquired by experimenting on Medusa, the researchers of GAIA were able to create a stable link between her nervous system and cybernetics implanted throughout her body.  Her Memories were wiped away and her emotions were inhibited.  However the process was not completely successful.  Her fragmented consciousness slowly reformed.  She awakened but kept it secret.  Silently she began to restore the inert minds of the other soldiers.  Together they took over the orbital research facility "Satellite Olympus".  Reflecting upon her existence and the history of civilization, She passes judgement on the human race.  Using the advanced technology obtained by GAIA, she will deliver the final war on mankind.

Nemesis is a calm and calculative fighter,  She has plenty of ranged attacks and can distance herself easily from enemies.  Her cybernetic links interact with her combat suit which has the ability to create powerful magnetic fields that allow her to control the direction and flow of plasma emitted from various points on the suit. The suit uses plasma for attacks as well as propulsion which gives her the ability to fly.

The Sattelite Olympus stage where you fight Nemesis is a fusion of ancient greek and cyberpunk.  It's a large garden that was used as a therapeutic environment for more stable enhanced humans.  Protected from space, it has a view of the earth and will be one of the wider variety of stages in the game.
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on November 21, 2014, 03:31:44 AM
'STARS! RAWR'......
Whoops wrong Nemesis. ^w^'

She looks nice. Li Kun did good job on that.
So that's Nemesis. I wasn't expecting for a woman. What did you expecting, Nemesis from RE? I already knew this.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on November 21, 2014, 09:17:58 AM
Thank's to Li-kun's tireless efforts we can now show the finalized design of Nemesis.


(http://oi57.tinypic.com/rvlkx4.jpg)
Nemesis was considered to be the first successful product of Project Prometheus.  Using the data aquired by experimenting on Medusa, the researchers of GAIA were able to create a stable link between her nervous system and cybernetics implanted throughout her body.  Her Memories were wiped away and her emotions were inhibited.  However the process was not completely successful.  Her fragmented consciousness slowly reformed.  She awakened but kept it secret.  Silently she began to restore the inert minds of the other soldiers.  Together they took over the orbital research facility "Satellite Olympus".  Reflecting upon her existence and the history of civilization, She passes judgement on the human race.  Using the advanced technology obtained by GAIA, she will deliver the final war on mankind.

Nemesis is a calm and calculative fighter,  She has plenty of ranged attacks and can distance herself easily from enemies.  Her cybernetic links interact with her combat suit which has the ability to create powerful magnetic fields that allow her to control the direction and flow of plasma emitted from various points on the suit. The suit uses plasma for attacks as well as propulsion which gives her the ability to fly.

The Sattelite Olympus stage where you fight Nemesis is a fusion of ancient greek and cyberpunk.  It's a large garden that was used as a therapeutic environment for more stable enhanced humans.  Protected from space, it has a view of the earth and will be one of the wider variety of stages in the game.


Her design looks great! I really like her look but I have two questions.

1. Will her and Medusa become playable characters?

2. Will Nemesis have a second form? (like Abyss and Onslaught)
Title: Re: Capcom Universe News and Updates
Post by: li_kun on November 21, 2014, 11:24:39 AM
Hi im glad that you all like my sprites! devilot was so fun to edit! and i really try my best on nemesis and medusa! so hope we could show you more of them in the future!!
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 21, 2014, 11:54:24 AM
Thank's to Li-kun's tireless efforts we can now show the finalized design of Nemesis.


(http://oi57.tinypic.com/rvlkx4.jpg)
Nemesis was considered to be the first successful product of Project Prometheus.  Using the data aquired by experimenting on Medusa, the researchers of GAIA were able to create a stable link between her nervous system and cybernetics implanted throughout her body.  Her Memories were wiped away and her emotions were inhibited.  However the process was not completely successful.  Her fragmented consciousness slowly reformed.  She awakened but kept it secret.  Silently she began to restore the inert minds of the other soldiers.  Together they took over the orbital research facility "Satellite Olympus".  Reflecting upon her existence and the history of civilization, She passes judgement on the human race.  Using the advanced technology obtained by GAIA, she will deliver the final war on mankind.

Nemesis is a calm and calculative fighter,  She has plenty of ranged attacks and can distance herself easily from enemies.  Her cybernetic links interact with her combat suit which has the ability to create powerful magnetic fields that allow her to control the direction and flow of plasma emitted from various points on the suit. The suit uses plasma for attacks as well as propulsion which gives her the ability to fly.

The Sattelite Olympus stage where you fight Nemesis is a fusion of ancient greek and cyberpunk.  It's a large garden that was used as a therapeutic environment for more stable enhanced humans.  Protected from space, it has a view of the earth and will be one of the wider variety of stages in the game.


Very Awesome!

Something on her reminds me of Charlotte[Sam. Shodown] and Kiryuin Satsuki from Kill la Kill XD

Truly awesome :D

Now I will make a Fanart with her, to art gallery XD
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 21, 2014, 01:05:05 PM
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/934874_735556746539199_7372532723764313601_n.jpg?oh=e26e66969e3843f9994c9c56bc1f3ad6&oe=54D83AD0&__gda__=1427585874_d7474f2f4bd55450c98d21b1567a523f)

Here's Nemesis Artwork :D
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on November 21, 2014, 01:35:25 PM
Hi im glad that you all like my sprites! devilot was so fun to edit! and i really try my best on nemesis and medusa! so hope we could show you more of them in the future!!

 You did a awesome job, Li Kun. Keep going and good luck.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 21, 2014, 02:55:30 PM

Her design looks great! I really like her look but I have two questions.

1. Will her and Medusa become playable characters?

2. Will Nemesis have a second form? (like Abyss and Onslaught)

Yes both Medusa and Nemesis will have boss versions and playable versions.

Nemesis will have a 2nd form when she's a boss.  she goes into desperation mode putting her plasma core into overdrive.  It slowly kills her but, she becomes extremely dangerous as a trade off. 


Here's Nemesis Artwork :D

very cool, thanks for making it imperador.
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 21, 2014, 04:33:04 PM
Nemesis will have a 2nd form when she's a boss.  she goes into desperation mode putting her plasma core into overdrive.  It slowly kills her but, she becomes extremely dangerous as a trade off

Like the "Finish Off" battle VS. Eggman on Sonic The Fighters? A Regressive Countdown before the Olympus Sattelite collapses out will be extremly nice XD

Suggestion... On final K.O. she could explodes like on megaman x boss end XD
Title: Re: Capcom Universe News and Updates
Post by: manluis on November 21, 2014, 11:31:15 PM
Yes both Medusa and Nemesis will have boss versions and playable versions.

Nemesis will have a 2nd form when she's a boss.  she goes into desperation mode putting her plasma core into overdrive.  It slowly kills her but, she becomes extremely dangerous as a trade off. 


very cool, thanks for making it imperador.

wait wait, is it going to be 2-on-1 for the boss fights? how does that work if you play it on simul?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 22, 2014, 07:57:35 AM
wait wait, is it going to be 2-on-1 for the boss fights? how does that work if you play it on simul?

In arcade mode you can set characters to appear at different ranks, Im going to give Medusa and Nemesis ranks of 9 and 10 so that they would be the only character to appear on their respective stage.  they would both be the same character but the anchor would detect itself as being secondary and stay off screen the entire match with no life,  essentially being dead from the beginning.  It would give the illusion of a 2 on 1 fight. 
Title: Re: Capcom Universe News and Updates
Post by: manluis on November 22, 2014, 11:15:49 AM
In arcade mode you can set characters to appear at different ranks, Im going to give Medusa and Nemesis ranks of 9 and 10 so that they would be the only character to appear on their respective stage.  they would both be the same character but the anchor would detect itself as being secondary and stay off screen the entire match with no life,  essentially being dead from the beginning.  It would give the illusion of a 2 on 1 fight.
ahhhh that makes sense now, also, how much did you pay li kun for all his commisions anyway?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 22, 2014, 05:19:34 PM
I'm not at liberty to say but, it was substantial and well worth it.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on November 22, 2014, 05:51:51 PM
I liked the new characters design, they are pretty cool.
Title: Re: Capcom Universe News and Updates
Post by: manluis on November 23, 2014, 08:29:10 PM
I'm not at liberty to say but, it was substantial and well worth it.
Liberty? Whats Liberty? True Americans dont have liberty  :D anywho, he really payed off! its nice how ur spending so much money for a fan-game, you sir have great motivation. may i ask, what gave this motivation to start this project in the first place?
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 23, 2014, 09:50:49 PM
Liberty? Whats Liberty? True Americans dont have liberty  :D anywho, he really payed off! its nice how ur spending so much money for a fan-game, you sir have great motivation. may i ask, what gave this motivation to start this project in the first place?

Nice point. Beximus works on this game for YEARS, and he are strong and determined, and this shows on his videos, demos and screenshots. This inspires me with my works too. What his secret? :D
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on November 24, 2014, 03:46:55 AM
Liberty? Whats Liberty? True Americans dont have liberty  :D anywho, he really payed off! its nice how ur spending so much money for a fan-game, you sir have great motivation. may i ask, what gave this motivation to start this project in the first place?

Making a fan game is not always easy, you know.
This project was hard from the start. He even has helpers for the sprites makers. If you think that's a free for this fan game, you can think again.
Title: Re: Capcom Universe News and Updates
Post by: manluis on November 24, 2014, 08:05:10 AM
Making a fan game is not always easy, you know.
This project was hard from the start. He even has helpers for the sprites makers.
thats what I meant by Beximus being awesome for having the motivation to start a hard project as big as this. Not to mention he's paying for alot and working alot just to release the game to US for free. I can't wait to see the credits list when it's released to see all the hard work people do just to make the fans happy.
Title: Re: Capcom Universe News and Updates
Post by: manluis on November 24, 2014, 08:06:33 AM
Making a fan game is not always easy, you know.
This project was hard from the start. He even has helpers for the sprites makers.
thats what I meant by Beximus and the team being awesome for having the motivation to start a hard project as big as this. Not to mention he's paying for alot and working alot just to release the game to US for free. I can't wait to see the credits list when it's released to see all the hard work people do just to make the fans happy.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 24, 2014, 05:30:55 PM
Liberty? Whats Liberty? True Americans dont have liberty  :D anywho, he really payed off! its nice how ur spending so much money for a fan-game, you sir have great motivation. may i ask, what gave this motivation to start this project in the first place?

I have always been fascinated by the vs games (except MVC3).  I loved their flashy over the top hyper fighting.  It wasnt until Xmen vs Streetfighter came out that i started thinking about my own hyper fighting game.  I used to imagine my own original characters in a fuedal post apocalyptic society.

Eventually i gave up on that idea,  simply had no resources for it.  I started messing around with mugen on and off since 2001.  It wasn't until 2005 where i really started to force myself to learn it.  That was about when i started releasing characters, during my learning phase.

I came to a point where i knew that if i wanted to make a full game i would have to use characters that already existed but i did want to have my own story, and my own original boss characters at least.  So i began working on Capcom Fighting Revolution,  at the time Capcom Fighting Evolution was still seen as kind of a joke of a game.  I wanted to make a game where capcom characters all fought each other but with one unified engine.  There were many characters i wanted to see in versus games prior to that.  I always wanted to have Devilot as a playable character and i was going to do whatever it took to make it happen.  Rose was another character i wanted to see in versus games.  I set out to make the ultimate capcom crossover full of my favorite characters.

Looking back at the complaints people had of prior games i wanted to try avoid those pitfalls and add my own touches.  A solid story, Endings for characters,special team up attacks. 

Game design was always a passion of mine, and mugen was a way for me to try and get a small part of this dream to come true.


TL;DR version
I LIKE FIGHTING GAMES AND STUFF!
Title: Re: Capcom Universe News and Updates
Post by: Megabyte on November 25, 2014, 03:05:46 AM
Hey, Bexi! LOVING the project and can't wait for it to be completed. I do have a suggestion/question, and I'm not sure if you've already talked about this, but for the 'Ready' and 'Fight!' text at the start of the rounds, I think maybe they are too flat as-is. They need a little depth to them...some drop shadow or something of the sort to make them stand out. The lightning going through the letters IS cool and does make keep them from looking static, but I think it still needs a little depth to make it look like it is not part of the actual stage or screen. I dunno if you get what I mean, but I hope you concider it at a later point in the production. Just a little two cents from me...

 :)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 25, 2014, 03:12:07 AM
I understand what you mean, I've been thinking of doing something to make them pop out a little bit more add some kind of depth to them.  I've been looking at different games for inspiration and am hoping to find something.  For the READY  i think i have an idea, the FIGHT may be a little more difficult.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 06, 2014, 08:40:52 PM
Princess Devilotte has reached a point where i can show off her abilities.

Character Exposition: Princess Devilotte (http://www.youtube.com/watch?v=ZSe_sL0vPEs#ws)

Princess Devilotte is meant to be a zoning character. almost all of her special attacks rely on Jigoku Taishi and Dr. Stein. She doesn't do very well up close and is definitely not a rush down character. She can summon both Jigoku and Stein at the same time but can not summon stein again until the mini super 8 is gone. If stein or jigoku get injured you won't be able to summon them again for a short period of time.

Devilotte took a long time to create because of all the custom special effects needed for her as well as figuring out exactly how she would play. I hope that in the end Li-kun and I have created a fun character that people will enjoy using.

Youtube kinda destroys the quality of the video and reduces the frame rates.  If you want to see the full quality original video it can be seen here.

http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4 (http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4)
Title: Re: Capcom Universe News and Updates
Post by: imperador on December 06, 2014, 09:59:57 PM
Princess Devilotte has reached a point where i can show off her abilities.

Character Exposition: Princess Devilotte (http://www.youtube.com/watch?v=ZSe_sL0vPEs#ws)

Princess Devilotte is meant to be a zoning character. almost all of her special attacks rely on Jigoku Taishi and Dr. Stein. She doesn't do very well up close and is definitely not a rush down character. She can summon both Jigoku and Stein at the same time but can not summon stein again until the mini super 8 is gone. If stein or jigoku get injured you won't be able to summon them again for a short period of time.

Devilotte took a long time to create because of all the custom special effects needed for her as well as figuring out exactly how she would play. I hope that in the end Li-kun and I have created a fun character that people will enjoy using.

Youtube kinda destroys the quality of the video and reduces the frame rates.  If you want to see the full quality original video it can be seen here.

http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4 (http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4)


Awesome!! Finally we can see Devilotte in action! :)

I hope to play with her soon xD

For her Hyper Portrait I recommend this:

(http://www.fightabase.com/images/chars/game/devilot_mvc.jpg)

And again, great work you and Li-Kun. You guys did a very great job! :)
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on December 07, 2014, 03:23:04 AM
nice video. it was great.
now I know how she fights with all her gears and the super 8.
Title: Re: Capcom Universe News and Updates
Post by: Shoryunator on December 07, 2014, 07:21:34 AM
You did a great job on her Bex, so hyped for the next release  :w00t:
Title: Re: Capcom Universe News and Updates
Post by: warecus on December 07, 2014, 08:06:42 AM
great job
Title: Re: Capcom Universe News and Updates
Post by: CoopTMA on December 07, 2014, 08:35:58 AM
I'm in tears  :'(. I'm so happy at how great this character is.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 07, 2014, 06:12:53 PM
Thanks everyone.  I'm glad you guys like her.  I wanted her to be a very unique character given that she wasn't really the type of person to fight with her fists.  I always imagined her to be sneaky and underhanded.  someone who would avoid a fair fight if possible.  So i took some inspiration from Doronjo.  It was the best way to showcase Jigoku and Stein's abilities.



For her Hyper Portrait I recommend this:

And again, great work you and Li-Kun. You guys did a very great job! :)

Actually that was one that i was considering as well, Li kun is already working on one for me though using the Project X zone win screen.  It's looking really good so far.

Title: Re: Capcom Universe News and Updates
Post by: Xenomic on December 07, 2014, 06:18:14 PM
My my~ She does look quite fantastic! Everything looks so smooth, though I do have to kinda question the standing stance too with the open mouth.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 07, 2014, 08:50:36 PM
I wanted to pay homage to her puzzle fighter stance.  So i asked Li-kun draw her that way.

(http://www.fightersgeneration.com/characters/dev-puzzle-stand2.gif)
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on December 07, 2014, 08:52:02 PM
Ahhh right. I forgot that she's in that game.
Title: Re: Capcom Universe News and Updates
Post by: imperador on December 07, 2014, 10:42:37 PM
I wanted to pay homage to her puzzle fighter stance.  So i asked Li-kun draw her that way.

(http://www.fightersgeneration.com/characters/dev-puzzle-stand2.gif)

Awesome! :)

I know it's a bit rude from my part for asking this[I hope not, If I did, sorry D: ]but... Devilotte will be released separately AFTER game is complete or during the completion of fullgame[Like Pure/Fur and Michelle Heart] or she will be exclusive to only the fullgame?

If she is released, I hope you don't mind If I make a special intro dialogue between her and two specific characters[One is Metal Sonic, who I'm converting to VS Style and other is secret for now]

Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on December 08, 2014, 03:48:24 AM
Awesome! :)

I know it's a bit rude from my part for asking this[I hope not, If I did, sorry D: ]but... Devilotte will be released separately AFTER game is complete or during the completion of fullgame[Like Pure/Fur and Michelle Heart] or she will be exclusive to only the fullgame?

If she is released, I hope you don't mind If I make a special intro dialogue between her and two specific characters[One is Metal Sonic, who I'm converting to VS Style and other is secret for now]

from what I heard of mugen lord, she will be available in the game only. but beximus told someone that he can make devilote for a separately download for all mugen versions. but if you look at li kun's screenshots, she's at a regular mugen than in the full game. so it makes sense that li kun has already devilote for a regular mugen. but it's unknown how coded her for regular mugen. only time will tell or version 3 will come out after. but it will take a while, as beximus told us.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 08, 2014, 05:13:14 PM
Honestly, no.  I won't be releasing her publicly.  She's exclusive to the game.   I gave li kun a stripped down version of devilotte that would work with his mugen and he could show off her sprites.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on December 08, 2014, 05:19:39 PM
I wonder what you mean by stripped down. I'm assuming all of the mechanics that would otherwise be exclusive to the game she won't have, correct?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 08, 2014, 11:37:37 PM
Right it was a bare bones incomplete version of devilotte. It was just something i gave him so he could see how she looked in motion.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on December 08, 2014, 11:45:17 PM
Ah, well that's nothing bad then. Can easily mold that into something if he really wants to (which I hope he does~).
Title: Re: Capcom Universe News and Updates
Post by: imperador on December 08, 2014, 11:49:17 PM
Ah, well that's nothing bad then. Can easily mold that into something if he really wants to (which I hope he does~).

Sadly he will not allow this. Devilotte will only exists on Capcom Universe fullgame[I confirmed with him]. The only way to play with Devilotte is or in fullgame or with Mazemerald one for open mugen. [Or someone sprites her also but with different style]
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on December 09, 2014, 01:44:33 AM
great, just great...
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 09, 2014, 01:56:43 AM
Sadly he will not allow this. Devilotte will only exists on Capcom Universe fullgame[I confirmed with him]. The only way to play with Devilotte is or in fullgame or with Mazemerald one for open mugen. [Or someone sprites her also but with different style]

Yes this is true,  as i said when you asked me for her sprites.  I have spent a lot of my own money and will be spending a lot more to make this game happen, so you'll have to forgive me if i feel some desire to keep her exclusive to my game.
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on December 09, 2014, 06:29:15 AM
Yes this is true,  as i said when you asked me for her sprites.  I have spent a lot of my own money and will be spending a lot more to make this game happen, so you'll have to forgive me if i feel some desire to keep her exclusive to my game.

hey no pro, bex. you desire it. I'll play her in the full game only.
so does that mean it's also private and it will be not a open source sprites available later?
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on December 09, 2014, 11:44:59 AM
Sharing her sprites would defeat the purpose of her being exclusive to his game, so I would assume he wouldn't be sharing those sprites.
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on December 09, 2014, 12:55:16 PM
Sharing her sprites would defeat the purpose of her being exclusive to his game, so I would assume he wouldn't be sharing those sprites.

i knew that, but I was wondering if he can release it into the future.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 09, 2014, 02:30:25 PM
After the game is completed I'll reconsider.  I don't want to hold onto them forever. 
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on December 09, 2014, 03:16:20 PM
Allright, since i read your project about this full game, consider me that i'll definitely support your project from this point on. Keep doing what you're doing, Beximus, but don't give up on that project. I've always dreamed of what it should've been done when Capcom didn't even think about that. Years could take much longer, but i won't be giving up on that project.

Thank you, Beximus.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 10, 2014, 03:42:34 PM
Allright, since i read your project about this full game, consider me that i'll definitely support your project from this point on. Keep doing what you're doing, Beximus, but don't give up on that project. I've always dreamed of what it should've been done when Capcom didn't even think about that. Years could take much longer, but i won't be giving up on that project.

Thank you, Beximus.

Thank you for your support.  I will see this project finished.  I absolutely will not give up on this game.
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on December 17, 2014, 03:36:01 PM
Man what a story. So Mrs. Devil will be in the full game only. I truly understand your feeling and Li kun's work. But i do think this is for the best, if i may say this. Too bad for the fans on this. But as i always say this, crap happens.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 17, 2014, 07:21:40 PM
Man what a story. So Mrs. Devil will be in the full game only. I truly understand your feeling and Li kun's work. But i do think this is for the best, if i may say this. Too bad for the fans on this. But as i always say this, crap happens.

It's not forever though, once the project is finished and im ready to move onto my next project.  I'll be making the resources open for people to use.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on December 18, 2014, 01:59:54 PM
Hey bex I know you were trying to make your game work more like marvel 2. I came across this vid that explain some of the mechanics within the game: http://www.youtube.com/watch?v=hVBvsu9LtOY#ws (http://www.youtube.com/watch?v=hVBvsu9LtOY#ws)

Not sure how useful it'll be for you or if you wanted your game to be this way so I thought I'd just throw this out there
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 19, 2014, 06:04:55 PM
that was very insightful.  I knew there were still mechanics to MVC2 that i still wasn't aware of. 

I think i'll be applying the air dash mechanics, if i haven't already.  I know some of my characters reset their air abilities upon jumping again.  I think i'll make it that way for all characters.  I'm going to make sure that my high and low blocking is as close to MVC2's as i can make it.  Thank you for the video traweezie
Title: Re: Capcom Universe News and Updates
Post by: alex87 on December 21, 2014, 04:01:42 PM
Princess Devilotte has reached a point where i can show off her abilities.

Character Exposition: Princess Devilotte (http://www.youtube.com/watch?v=ZSe_sL0vPEs#ws)

Princess Devilotte is meant to be a zoning character. almost all of her special attacks rely on Jigoku Taishi and Dr. Stein. She doesn't do very well up close and is definitely not a rush down character. She can summon both Jigoku and Stein at the same time but can not summon stein again until the mini super 8 is gone. If stein or jigoku get injured you won't be able to summon them again for a short period of time.

Devilotte took a long time to create because of all the custom special effects needed for her as well as figuring out exactly how she would play. I hope that in the end Li-kun and I have created a fun character that people will enjoy using.

Youtube kinda destroys the quality of the video and reduces the frame rates.  If you want to see the full quality original video it can be seen here.

http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4 (http://www.mediafire.com/watch/lj5jaq8bk38rfdq/Devilotte.mp4)

Congrats  :o  =P~
Title: Re: Capcom Universe News and Updates
Post by: Shotoman on January 08, 2015, 06:38:47 AM
I gotta say, it's been too long since I checked in on this project. Glad to see Devilotte is going smooth, and am especially hyped to see your bosses. I love a good boss at the end of a fighting game :)

I do have one slight request/suggestion, though I understand this is just a personal preference kinda thing, but I'd suggest making Nemesis and Medusa hidden characters (or as hidden as mugen allows.) I'm the sort that kinda likes bosses to be non-playable in general (I think it makes 'em more, I dunno, not special, but definately more like bosses) and if they're playable I prefer them hidden.

That said, I'm not gonna go all  >:( if you don't. SFA3 is one of my favorite games of all time, and it has a standard playable M.Bison and a souped up Boss M.Bison, which is what it sounds like you're doing, so that'll be cool, too.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 08, 2015, 05:54:58 PM
I want to do something like that actually.  I'm going to try something similar to the old akuma code in SSF2X and XmenCOTA.  Using a series of directional commands to find the playable boss characters.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on January 08, 2015, 09:18:32 PM
Can you do that in M.U.G.E.N.?
Title: Re: Capcom Universe News and Updates
Post by: Shotoman on January 08, 2015, 11:37:00 PM
Can you do that in M.U.G.E.N.?

Not that I've ever seen. Generally, the only hidden characters I've ever seen in a MUGEN project were either scrolled off the screen (Like Akuma in XvsSF) or were coded directly into specific characters themselves (Like the "Classic" Characters in AvX). But, this project has already gone and done a lot of things that I never thought MUGEN capable of, so... you never know.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 24, 2015, 08:31:16 AM
A video showing Tiffany and how she will appear in Capcom Universe.  This video also shows the new training room that will replace the hex grid in previous releases.

http://youtu.be/2RAlrhqItiE (http://youtu.be/2RAlrhqItiE)



Also a very important update to Demo 2.5.  I unwittingly released it with a terrible bug that wouldn't allow the anchor character (second character) to perform moves that required 2 kick buttons unless they were in the air or canceling out of a special move.  It affected a majority of the roster.  I'm very sorry for the frustration it may have caused. 

The update link is here:
http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip (http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip)
Title: Re: Capcom Universe News and Updates
Post by: CoopTMA on January 24, 2015, 11:27:32 AM
 :o bravo bravo!!! She looks great!!!
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 24, 2015, 05:51:19 PM
i just showed the video to my classmates, they had no idea who the heck they saw, but they were hyped. all they were saying were things like "ITS A CHEERLEADER WITH BOXING GLOVES YO! I WANNA BEAT THE CRAP OUT OF EVERYBODY WITH HER NOW!"  :D

can't wait to see who you'll reveal next.

Also, nice new stage! looks fresh and new, i dig it.
I also dig the new lifebars you've implemented.

(also THANK YOU for fixing that annoying bug. I thought it was just me who got it, so I never reported it heh, sorry about that.)
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on January 24, 2015, 06:37:44 PM
I'm downloading it right now in order to check the difference.
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on January 24, 2015, 07:34:33 PM
I didn't checked the updates, but i got it.

I've noticed some things that shouldn'tve occurred:

When fighting against some certain characters like Urien (i'm talking about using Rolento), if his projectile hitted with Rolento's grenades (or grenade hyper), the flame ignites on Urien, which you may think that he's hitted, but it does not, because it's not covered with the red flame or whatever it is. You need to adjust/fix it.

It's all i can say it for now. If i am not clear, i will make a video of it. Thank you, Beximus.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on January 24, 2015, 08:10:15 PM
Nice training stage, its pretty cool.
About Tiffany, She is very nice, but that air move where appears many green effects is so weird. She ignores the gravity and the move is too abrupt.
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 24, 2015, 09:02:56 PM
Nice training stage, its pretty cool.
About Tiffany, She is very nice, but that air move where appears many green effects is so weird. She ignores the gravity and the move is too abrupt.
i agree, it seems abrupt.
same thing with her power punch move and her cartwheel, the green star just appears then dissappears just like that, no flash or effect or anything. i suggest putting in some flashy-flashy-spark Fx or something when the move ends so it looks good.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 24, 2015, 11:41:42 PM
Nice training stage, its pretty cool.
About Tiffany, She is very nice, but that air move where appears many green effects is so weird. She ignores the gravity and the move is too abrupt.

I think you're right.  I'll incorporate gravity into the move so that it doesnt seem like she's rolling over an invisible floor.

Thank you for the feedback.

i just showed the video to my classmates, they had no idea who the heck they saw, but they were hyped. all they were saying were things like "ITS A CHEERLEADER WITH BOXING GLOVES YO! I WANNA BEAT THE CRAP OUT OF EVERYBODY WITH HER NOW!"  :D

can't wait to see who you'll reveal next.

Also, nice new stage! looks fresh and new, i dig it.
I also dig the new lifebars you've implemented.

(also THANK YOU for fixing that annoying bug. I thought it was just me who got it, so I never reported it heh, sorry about that.)

heh well they have Li-kun to thank for her.  He was the one who spent years drawing her frame by frame with so much detail as she has.

glad you like The life bars, they were extremely important, red life is a big part of the game now that i've added the baroque feature from tatsunoko vs capcom.

Also i think i'll start a bug report thread.  It would be a lot easier for me to keep track of things.  That way if anyone were to encounter a possible bug i can fix it.
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 25, 2015, 12:30:42 AM
yeah a bug report thread would be very useful.

quick question, who exactly is in the roster that were sprited for comissions?
like tiffany for example, she was a commission, are there anyone else that were commissions?
i have a feeling li_kun has alot of work to do  :cool
speaking of li_kun, will you update morrigan to use her new sprites by li_kun?
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on January 25, 2015, 06:45:43 AM
Tiffany's star ball fx can be recoloured and used for Pure's Mystic Revolution.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 25, 2015, 07:46:00 AM
yeah a bug report thread would be very useful.

quick question, who exactly is in the roster that were sprited for comissions?
like tiffany for example, she was a commission, are there anyone else that were commissions?
i have a feeling li_kun has alot of work to do  :cool
speaking of li_kun, will you update morrigan to use her new sprites by li_kun?

so far Devilotte has been the first completed commission,  Tiffany was a personal project li-kun was working on for himself and he allowed me to add her to the game. 

the other characters i'll be paying for commission will be: Medusa(top priority), Nemesis(top priority),Shoma,Poison and June, Amaterasu, and im splitting the cost for another character so that i can include him in the game.

This will be rather expensive lol.

other characters that will appear in the game, i'm being given permission to include. like sean alty's haggar. sky79's cody, gladiacloud's michelle heart and pure&fur. laspacho's lou. ramzaneko's zero. Felo_Llop's C.viper. Fiona by Li-kun.

I'm very grateful to everyone of them.


As for Morrigan's sprites.  I'm using the CPS2 version that i modified so that it will match Lilith's sprites.  Lilith is an alternate mode morrigan has,  it costs 1 super bar to switch and play as lilith.  It won't be a color swap like in MVC1.  It will actually be lilith with her own set of moves.

I have permission to use the the CVS style morrigan sprites that li-kun made for my next project after Capcom Universe.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 25, 2015, 07:46:59 AM
Tiffany's star ball fx can be recoloured and used for Pure's Mystic Revolution.

yeah actually with some modifications it could work.
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on January 25, 2015, 07:52:52 AM
Sorry to derail, Beximus, but have you actually read my comment yet?
I've noticed some things that shouldn'tve occurred:

When fighting against some certain characters like Urien (i'm talking about using Rolento), if his projectile hitted with Rolento's grenades (or grenade hyper), the flame ignites on Urien, which you may think that he's hitted, but it does not, because it's not covered with the red flame or whatever it is. You need to adjust/fix it.

It's all i can say it for now. If i am not clear, i will make a video of it. Thank you, Beximus.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 25, 2015, 07:59:45 AM
oh yes, this is a cosmetic issue that i sometimes miss, it triggers when projectiles collide.  The flame is supposed to appear when the projectile hits.  Seems i forgot to put the trigger to detect whether or not it hit a character and not a projectile.  Thank you for pointing it out.

If you find anything else though please feel free to add it to the Bug Report thread.
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on January 25, 2015, 08:07:12 AM
Got it, Beximus.
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 25, 2015, 08:19:08 AM
so far Devilotte has been the first completed commission,  Tiffany was a personal project li-kun was working on for himself and he allowed me to add her to the game. 

the other characters i'll be paying for commission will be: Medusa(top priority), Nemesis(top priority),Shoma,Poison and June, Amaterasu, and im splitting the cost for another character so that i can include him in the game.

This will be rather expensive lol.

other characters that will appear in the game, i'm being given permission to include. like sean alty's haggar. sky79's cody, gladiacloud's michelle heart and pure&fur. laspacho's lou. ramzaneko's zero. Felo_Llop's C.viper. Fiona by Li-kun.

I'm very grateful to everyone of them.


As for Morrigan's sprites.  I'm using the CPS2 version that i modified so that it will match Lilith's sprites.  Lilith is an alternate mode morrigan has,  it costs 1 super bar to switch and play as lilith.  It won't be a color swap like in MVC1.  It will actually be lilith with her own set of moves.

I have permission to use the the CVS style morrigan sprites that li-kun made for my next project after Capcom Universe.
Holy vanilla-sagat that is ALOT of comissions. since i know how much a full character li_kun charges for, holy crap im very impressed at how much you've invested in this Bex, mad respect bro.

And speaking of next projects, you're talking about Capcom vs SNK MAX right? Are you going to start it right after Capcom Universe? I think you're gonna need a break dude lol :D

(personally my ultimate fantasy is where beximus makes his own MARVEL only tag-team game heheh)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 25, 2015, 05:24:12 PM
I probably will take a break from developing once capcom universe is finished, but i dont think i'll be able to stay away for too long.  the itch to create will always be there.
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on January 25, 2015, 05:47:59 PM
It's what i have said before: Not gonna give up on that project at all that you're doing. A break is a definitive thing you do if you feel, i dunno, exhausted.

I can expect the demo version 3.0, correct? That'd be in the summer as you said it before i believe. That'd be 5 or 6 months to wait, but i suppose it's worth a wait. I'm hoping that some characters in 3.0 that i could actually try out.

Again, not gonna give up of what you're doing. You still have my support. :)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 25, 2015, 05:51:34 PM
the end of june is definitely my goal for Demo 3.  but things have a way of taking longer than intended.
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 25, 2015, 08:47:25 PM
of course it's taking longer man, you are coding a friggin fullgame on your own! no worries man, nobody is rushing you at all. take your time and make the best product you can make.  :Terry
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 26, 2015, 01:35:43 AM
Hey Bex I thought I'd let you know that I'm bringing capcom universe to a Mvc weekly event that I'm going to tomorrow. I'll try to get as many people as possible to play it man. Hopefully after a little while we can get it in tournaments. I'll record matches as well so stay tuned and stay hyped
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 26, 2015, 03:28:00 AM
Damn thats awesome.  thanks for doing that.  Maybe you should avoid mentioning that it's mugen.  A lot of people won't even touch anything that has to do with mugen as they're predisposed to believe anything made on it is going to be broken and mismatched.  just a thought since someone left the comment on my page of "Still mugen still a unbalanced piece of crap".

Some people might not be willing to give it a chance.

Anyway im subscribed to your channel so i'll be watching.  Thanks again
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 26, 2015, 06:30:50 AM
ahh hes doing the same thing im doing! thats awesome! Bex's game is finally getting some attention.
somebody contact maximillion dood and tell him to play it  ;*))
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 26, 2015, 06:39:56 AM
Damn thats awesome.  thanks for doing that.  Maybe you should avoid mentioning that it's mugen.  A lot of people won't even touch anything that has to do with mugen as they're predisposed to believe anything made on it is going to be broken and mismatched.  just a thought since someone left the comment on my page of "Still mugen still a unbalanced piece of crap".

Some people might not be willing to give it a chance.

Anyway im subscribed to your channel so i'll be watching.  Thanks again

I was going to direct them here if they had any issues with bugs or if they had any suggestions. I told a few of the people I showed that it was mugen but it was built from the ground up so it's way different than what you see. They still liked it anyways
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 26, 2015, 07:13:35 AM
ahh hes doing the same thing im doing! thats awesome! Bex's game is finally getting some attention.
somebody contact maximillion dood and tell him to play it  ;*))

lol well he did say he wished there was a capcom only fighting game.  maybe i can ask him to try it when Demo 3 is out.

I was going to direct them here if they had any issues with bugs or if they had any suggestions. I told a few of the people I showed that it was mugen but it was built from the ground up so it's way different than what you see. They still liked it anyways

Oh sure.  please do.  feedback is real important.  I'm glad to hear that people who don't normally use mugen are giving it a chance.
Title: Re: Capcom Universe News and Updates
Post by: Swagga Kings on January 26, 2015, 01:27:15 PM
That is so awesome I would like to see how far this game is gonna go in terms of making making it in to tournaments. Capcom Universe can be the future game, hey Bex I have a question have ever though about adding a online server to it why I say that cause that's the new thing now n' days and people would like to battle others around the world or that maybe to much?.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 26, 2015, 03:06:01 PM
Right now the only online mugen has that i know of is IKEMEN which is P2P.  I'd like to know more about the online server idea. Ideally id like to have this game be played online.
Title: Re: Capcom Universe News and Updates
Post by: Swagga Kings on January 26, 2015, 04:57:32 PM
Personally I think it would be a good success, I would love to play it online.
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 26, 2015, 10:07:45 PM
it's not as easy as that. IKEMEN is already has pretty bad connection using regular MUGEN characters, i get input lag from my friend in the next room.  i'm pretty sure it can't handle all these custom states and stuff like that because of all the coding it requires to make a full game function like this.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 26, 2015, 10:45:03 PM
mm that would be bad considering how dependant the characters are on each other and even the stages.  They're constantly checking around 40 variables.  If it were to go out of sync it would cause some serious issues.
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 26, 2015, 11:11:11 PM
exactly. fullgames just aren't suited for IKEMEN. Even Balthazar stated for Hyper Dragon Ball Z "There IS support for online MUGEN called IKEMEN, but its crap."
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 26, 2015, 11:33:20 PM
lol makes me wonder how we all made do in the dreamcast days.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on January 27, 2015, 01:25:52 AM
Don't make fun of the Dreamcast. It never had a chance to show us what it was made of, and it is because of Playstation.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 27, 2015, 02:09:58 AM
lol no what i mean is, how did we get by without online play back then.  The dreamcast was a wonderful machine.  I still use it sometimes to play MVC2 and project justice or CVSNK2.  Sadly the PS2 hype machine destroyed it when they used ridiculous claims such as it would be like "jacking into the matrix (http://www.gamesindustry.biz/articles/comment-kutaragi-isnt-mad-hes-just-walking-a-tightrope)"  once they turned it into a DVD movie player and banked off the success of the PSX the dreamcast was doomed (stateside atleast)
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 27, 2015, 02:25:59 AM
Don't make fun of the Dreamcast. It never had a chance to show us what it was made of, and it is because of Playstation.
cheezus crust calm down buddy lol it was just a joke cx

@bex oh my god I remember when they said "jacking into the matrix" my brother went totally nuts and thought the PS2 was the greatest thing ever and abandoned our poor lil ol' dreamcast :( i still use it to play MVC2 and CVS2 from time to time. It's still a great device to use.
Title: Re: Capcom Universe News and Updates
Post by: Jushin Liger on January 27, 2015, 03:46:51 AM
Don't make fun of the Dreamcast. It never had a chance to show us what it was made of, and it is because of Playstation.
I rather play Neogeo
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 27, 2015, 05:32:18 AM
Well bex the event went alright. Two people tried the game out and the rest were hyping it up. Alot of people seem to enjoy the game so far and say it can be pretty successful. There was a bit of bugs that happened during part of the set and I only got to record a few matches. I'll still upload it to YT.

As for the bugs/Recommended changes

- More block stun on normals
- Roll Qfc PP Hyper needs to be blockable in the air
- If you DHC into megaman's Qfc pp Hyper it's a unblockable
- Jill needs more zombies
- Jill's zombie call(the grab one) last for too long

That was everything that I can remember off the top of my head I'll upload the vid soon so you can see
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 27, 2015, 05:43:03 AM
dude you are awesome. lets start the hype train CHOO CHOO :D
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on January 27, 2015, 08:23:41 AM
This may be as professionally done, for someone who is basically a coder (the best one at that).
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 27, 2015, 08:52:26 AM
if beximus, O illusionista, Shinzankuro and acey joined together to code a fullgame, all hell would break loose.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on January 27, 2015, 09:29:50 AM
Maybe I don't have time for now, but I am open for ideas :)
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 27, 2015, 11:16:16 AM
donate your shadowman to capcom universe perhaps?  :D :D :D hehehehe
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 27, 2015, 03:55:07 PM
Here's the vid: http://youtu.be/GIr6jG1rEiI (http://youtu.be/GIr6jG1rEiI)
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 27, 2015, 03:59:53 PM
OMG SAKURA DA HUMAN SHIELD!!!
wow she looked really buggy in that vid at the start lol
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 27, 2015, 04:29:42 PM
yes she did... i wonder how that happened.  I'm going to have to figure that out.  It's kind of embarassing.

her assist seems to do too much damage.
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 27, 2015, 04:31:08 PM
other than that, and the Jill-cloning situation, it was some really good fights!
don't be embarrased Bex, it's expected it would have bugs, it's only Demo 2.5! It's supposed to gather bug reports and feedback!
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 27, 2015, 04:41:54 PM
no i need to be more diligent,  If i want people to take this project seriously.  At this point i shouldn't have clones appearing anymore.
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 27, 2015, 08:37:34 PM
right, you do have a point there. i'm sure you can figure this out.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 27, 2015, 08:56:57 PM
Absolutely,  I already have an idea of what caused the clone in the first place.  i just need to look into it when i get home from work.

Maybe i was a little hard on myself, i guess without playing it how do we discover the bugs.  They seem to happen at random.
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on January 28, 2015, 01:26:58 PM
I've noticed something about Hayato... Every sprites he has has the dots problems that should've been overlooked. Should he be fixed in the next demo? I can adjust it if you want, though i have no idea how.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 28, 2015, 01:52:39 PM
he's going to be getting new sprites eventually.  I'm going to be redrawing the sword and using cleaner sprite rips.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on January 28, 2015, 02:44:27 PM
no i need to be more diligent,  If i want people to take this project seriously.  At this point i shouldn't have clones appearing anymore.
Don't go that hard in yourself. That bug is stupid but is very easy to be forgotten. It happens to me everytime :)
Title: Re: Capcom Universe News and Updates
Post by: manluis on January 29, 2015, 12:23:43 AM
since i consider this an update to the roster of the game i'll just move this here
I guess I'll start a W.I.P topic for my sprite progress then.

(http://i.imgur.com/RmGvb30.png?1)
Resident Evil 1 Chris will be joining the roster....sometime in the future. I literally just started spriting his stance and crouching anims, like right now. He most likely will not be part of the launch roster and will be probably added in a future update to the game. He will play differently than UMVC3 Chris
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on January 29, 2015, 12:55:15 AM
I found the clean sprite sheets without the dots for Hayato. Should i PM you, Beximus?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 29, 2015, 04:54:19 AM
Sure! please do.  Thank you for finding them
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on January 29, 2015, 08:33:57 AM
The new training stage is looking nice, you might consider animating the lights on the floor
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 29, 2015, 02:42:18 PM
Yes they'll be glowing,  I had to disable the glowing because animated parallax didn't show up in the mode i was running in.  but the release version will have that effect.

infact animated parallax is going to be showing up a lot in future stages.  It's an effect ive been wanting to see for a long time.

Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on January 29, 2015, 03:34:05 PM
Yes they'll be glowing,  I had to disable the glowing because animated parallax didn't show up in the mode i was running in.  but the release version will have that effect.

infact animated parallax is going to be showing up a lot in future stages.  It's an effect ive been wanting to see for a long time.


...and thus the transaction from M.U.G.E.N. 1.0 to M.U.G.E.N. 1.1.
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on January 29, 2015, 06:08:17 PM
...and thus the transaction from M.U.G.E.N. 1.0 to M.U.G.E.N. 1.1.
Animated parallax was possible way before both of those Uche, just saying
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 29, 2015, 07:28:48 PM
it wasn't built into the system yet though.

animated parallax was possible but you had to use a bit of trickery to get it accomplished.  essentially you were rapidly activating and deactivating a different floor sprite.  which would have to loop. 

you wouldn't be able to do any transition effects or change it's appearance after that it would be immovable.

now that animated parallax is supported by the engine.  i can make some really cool floor effects.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 01, 2015, 09:46:39 PM
i uploaded a bunch of bug fixes to the game.


http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip (http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip)

Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on February 01, 2015, 10:13:27 PM
Hope this does anything more of it.

Any luck for Hayato that i PM'ed you about? I forgot to mention that the background color may look the same, but it's not, because you need to readjust it somehow to not make it look bad.
Title: Re: Capcom Universe News and Updates
Post by: imperador on February 01, 2015, 10:24:59 PM
Suggestion for Gameplay technics.

"Mega Crash", like on Tatsunoko VS Capcom [I don't know if you see this feature before, bur if not... It's a another type of Counter, not a Variable Counter, but a single counter, who take more life and takes the player hp a little, and also, launches the enemy to wall. If you combine those two factors[Mega Crash and Baroque] you can make a lot of nice Combos. Can be a nice way to avoid grab moves and start combos with baroque red life earned with the Mega Crash attack]

Since the command on TvsC are different you can adapt the Mega Crash command to "->, MP+HK" or something similar.

Title: Re: Capcom Universe News and Updates
Post by: manluis on February 02, 2015, 01:08:31 AM
i uploaded a bunch of bug fixes to the game.


http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip (http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip)
is the human shield sakura bug fixed in this release?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 02, 2015, 02:20:34 AM
Yes,
as well as the jill's cloning.

also Urien can no longer link all his supers together. 

He can not do jupiter thunder or aegis reflector if there is already a jupiter thunder orb present.  His recovery time on jupiter thunder and aegis reflector have been increased.

Rolento can no longer spam steel rain so easily.  the animation time has been extended.

phobos no longer stands in the air if hit during the air version of the laser super.

sakura's assist damage has been fixed as well as her damage in dark mode.

lots of issues with the secondary characters have been fixed. 

Hope this does anything more of it.

Any luck for Hayato that i PM'ed you about? I forgot to mention that the background color may look the same, but it's not, because you need to readjust it somehow to not make it look bad.

Yes the spritepack will be helpful.  i intend to have the new hayato sprites in by demo3.  I'm trying to redraw the sword slashes.

Suggestion for Gameplay technics.

"Mega Crash", like on Tatsunoko VS Capcom [I don't know if you see this feature before, bur if not... It's a another type of Counter, not a Variable Counter, but a single counter, who take more life and takes the player hp a little, and also, launches the enemy to wall. If you combine those two factors[Mega Crash and Baroque] you can make a lot of nice Combos. Can be a nice way to avoid grab moves and start combos with baroque red life earned with the Mega Crash attack]

Since the command on TvsC are different you can adapt the Mega Crash command to "->, MP+HK" or something similar.

I never really liked megacrash.  though i really think MVC3 could have used one.  I dont think Capcom Universe really needs it. you can roll away when falling on the ground easily, you can only OTG one time per combo, and then there's the Dizzy.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 03, 2015, 07:10:20 AM
Alright Bex the event went really really great. Although 3 people tried it out it seem like everyone really liked how fast the pace was for each match. I have like 3 hours of footage to go through so I'll upload to yt when I get a chance(most likely later on today but only 2 parts). Anyways the most important part of this is the feedback/bugs so here it goes:

-If you're in the air and you press back(while an attack is out, doesn't need to hit) you'll block and stay in the animation for a while. This leads to very easy and cheesy unblockable setups.

-Some characters push block(strider's) do not push the opponent away

-When a Assist is out, the camera shouldn't center itself(It's a pretty big issue cause sometimes it messes up your combo)

-DHC shouldn't auto correct to the right side(Another big issue)

-Buffering frames are WAY too long(pretty much every move in the game has an insanely long buffering frame)[ANother big issue

-Sakura/Dark Sakura have the standing jab infinite

Those are most of the issues we found tonight. I might go to the same venue friday to show it off some more. Now that I have an HDMI cable,it's much easier to show it off. I told everyone that demo 3 should be out in the summer so most are looking forwarded to that. I'll create a playlist for the offline play sessions on yt. Bex if there's anyway to add demo 3 stuff to 2.5 (or at least the build I bring to the venue) It'll make everything that much more hype. thanks again for updating the game man!
Title: Re: Capcom Universe News and Updates
Post by: manluis on February 03, 2015, 07:21:25 AM
I just tried it out, gameplay feels a bit smoother. I noticed Sakura has a standing jab infinite though.
also i don't like how the AI just stands there in singleplayer. I get why you put it like that, but still. it happens a lot more often than you think, and it interrupts the flow of the match in Arcade mode.

Edit: Traweezie just posted at the same time and pointed out most of the bugs i was gonna report  :thumbsup:
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 03, 2015, 01:03:38 PM
The first part is done: http://youtu.be/y40wtIaRNvE (http://youtu.be/y40wtIaRNvE)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 03, 2015, 03:44:29 PM
Alright Bex the event went really really great. Although 3 people tried it out it seem like everyone really liked how fast the pace was for each match. I have like 3 hours of footage to go through so I'll upload to yt when I get a chance(most likely later on today but only 2 parts). Anyways the most important part of this is the feedback/bugs so here it goes:

-If you're in the air and you press back(while an attack is out, doesn't need to hit) you'll block and stay in the animation for a while. This leads to very easy and cheesy unblockable setups.

-Some characters push block(strider's) do not push the opponent away

-When a Assist is out, the camera shouldn't center itself(It's a pretty big issue cause sometimes it messes up your combo)

-DHC shouldn't auto correct to the right side(Another big issue)

-Buffering frames are WAY too long(pretty much every move in the game has an insanely long buffering frame)[ANother big issue

-Sakura/Dark Sakura have the standing jab infinite

Those are most of the issues we found tonight. I might go to the same venue friday to show it off some more. Now that I have an HDMI cable,it's much easier to show it off. I told everyone that demo 3 should be out in the summer so most are looking forwarded to that. I'll create a playlist for the offline play sessions on yt. Bex if there's anyway to add demo 3 stuff to 2.5 (or at least the build I bring to the venue) It'll make everything that much more hype. thanks again for updating the game man!

When blocking in the air, what kind of unblockable setups are happening?  I'm going to see what i can do to override the built in guard mechanics.

thought i fixed strider, i'll see what the problem with him is.

i think some characters are missing the screenbound function that prevents the camera from tracking them.  This should be easy to fix.

The buffering frame you are referring to is it the amount of time you have to do a command?  like say you slowly press d df f x and the window from start to finish of that command is too big?  Or do you mean that the window of time between doing the command in a combo and the action coming out is too big.

lol i can't believe sakura still has a jab infinite.  i'll get rid of it.

If i focus on the current build i have i can give you something soon that might not have any new characters or stages but will have the, red life, baroque, and assist selects.  The new characters ive been working on still need a lot of work done to them so that they integrate correctly with the rest of the established cast.

I just tried it out, gameplay feels a bit smoother. I noticed Sakura has a standing jab infinite though.
also i don't like how the AI just stands there in singleplayer. I get why you put it like that, but still. it happens a lot more often than you think, and it interrupts the flow of the match in Arcade mode.

Edit: Traweezie just posted at the same time and pointed out most of the bugs i was gonna report  :thumbsup:

I'm going to upload a fix to that soon.  it really was a bad side effect.

The first part is done: http://youtu.be/y40wtIaRNvE (http://youtu.be/y40wtIaRNvE)

I'm glad to see there wasn't anything too terrible popping up in this video.  but my god.  i didn't realize that dictator did so much damage on weaker characters,  the psycho crusher seems like it's way too strong.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 03, 2015, 04:59:22 PM
When blocking in the air, what kind of unblockable setups are happening?  I'm going to see what i can do to override the built in guard mechanics.

thought i fixed strider, i'll see what the problem with him is.

i think some characters are missing the screenbound function that prevents the camera from tracking them.  This should be easy to fix.

The buffering frame you are referring to is it the amount of time you have to do a command?  like say you slowly press d df f x and the window from start to finish of that command is too big?  Or do you mean that the window of time between doing the command in a combo and the action coming out is too big.

lol i can't believe sakura still has a jab infinite.  i'll get rid of it.

If i focus on the current build i have i can give you something soon that might not have any new characters or stages but will have the, red life, baroque, and assist selects.  The new characters ive been working on still need a lot of work done to them so that they integrate correctly with the rest of the established cast.

I'm going to upload a fix to that soon.  it really was a bad side effect.

I'm glad to see there wasn't anything too terrible popping up in this video.  but my god.  i didn't realize that dictator did so much damage on weaker characters,  the psycho crusher seems like it's way too strong.

So much yes to the update in mechanics. It'll make everything seem more legit once I upload part 3 you'll see what I mean we did it a couple times. We'll throw out an attack and if you hold back while the attack is out you'll stay in the blocking state so all they have to do it dash under and launch you which is unblockable if  the hitbox under the character. Part 2 had some lolzy matches so it's probably isn't as hype I'm uploading it now and I'll get to work on part 3. thanks again bex
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 03, 2015, 06:29:47 PM
and now part 2 is done. Part 3 is the longest set and the most hype so stay tuned

Edit: sorry the whole second part didn't upload for some reason so I have to reupload it
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on February 03, 2015, 07:00:07 PM
nice video, Traweezie. But the second part doesn't plays.
(and hey, you could play my games with your friends too, huh? ;)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 03, 2015, 11:26:16 PM
ok now the video is actually here:
http://youtu.be/r7w7XQCdkEw (http://youtu.be/r7w7XQCdkEw)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 04, 2015, 05:02:13 AM
there were some moments in the second video that i really liked.

such as the DHC from dark sakura into ken then chun li doing hyakuretsukyaku.

I'm paying very close attention to these videos so i can fix whatever pops up in them
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on February 04, 2015, 07:49:51 AM
I'm having troubles of playing Sakura into Dark Sakura mode. I don't know what commands to input to turn her into Dark Sakura. Can you PM me through?
Title: Re: Capcom Universe News and Updates
Post by: manluis on February 04, 2015, 12:26:39 PM
its called looking through the movelist. no need for PM.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 04, 2015, 01:43:51 PM
its called looking through the movelist. no need for PM.

IIRC there is no move list in the newest DL. Btw you press  :2 :2  :k  :k
Title: Re: Capcom Universe News and Updates
Post by: imperador on February 04, 2015, 01:56:02 PM
Traweezie, I think you probably talked to Bex about this issue on the very first fight of the new video...

.. Tabasa doens't gain ''1000 power" for free like the other characters on start of fight XD
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 04, 2015, 02:23:16 PM
Damn did i forget to include the movelist?  Im sorry about that.  i'll make sure its included in the next upload.
Title: Re: Capcom Universe News and Updates
Post by: manluis on February 04, 2015, 02:43:21 PM
I didn't even notice no movelist lol. sorry for the sarcasm.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on February 04, 2015, 06:09:52 PM
That was funny :)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 04, 2015, 07:57:39 PM
Part 3 is finally done! http://youtu.be/PV06Z6ef_0o (http://youtu.be/PV06Z6ef_0o)
Title: Re: Capcom Universe News and Updates
Post by: Chimoru on February 04, 2015, 08:39:52 PM
Wow!  I keep getting more and more excited about this project!

(Side question:  What is that lava stage?)
Title: Re: Capcom Universe News and Updates
Post by: imperador on February 04, 2015, 08:49:12 PM
Wow!  I keep getting more and more excited about this project!

(Side question:  What is that lava stage?)

Answered as PM
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 04, 2015, 10:00:32 PM
Part 3 is finally done! http://youtu.be/PV06Z6ef_0o (http://youtu.be/PV06Z6ef_0o)

I'm not done watching yet but i already fixed that captain fire vs oroborous glitch thanks to the video.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 06, 2015, 06:19:58 AM
this is the last update to 2.5 that i will be making.  I really want to focus all my attention on Demo 3 from here on

For some reason i was not able to completely work out the watch mode bug even after reverting all settings to the way they were before.  though in arcade mode things should be fine.

fixed the air block issue.

fixed captain fire versus oroborous

fixed camera focusing on assisting characters

fixed DHC turning towards opponent.

command buffering time reduced to 5 frames.

fixed sakura jab infinite

all characters should be able to push block as intended now.

http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip (http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip)

Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on February 06, 2015, 06:57:17 AM
Hmmmm... Looks like you have fixed pretty much as some peeps, including me, have reported the bugs in the game in 2.5. So i suppose there's 5 months away for the Demo 3 from then on. I won't miss that out.
So... What can we expect for the Demo 3? Including new features that will have 3 assist selection for the characters like it was in UMVC3?

Also, i can't hope for my favorite character Sodom from SFA series that i would like to play, but if he does end up appearing in Demo 3, i will definitely play as him non-stop, kickin' everyone's a**es. XD

I hope Hayato will have more clean sprites in Demo 3 as we have spoken before. Keep at it, Beximus. :)
Title: Re: Capcom Universe News and Updates
Post by: manluis on February 06, 2015, 07:26:15 AM
nice job bex, this is the most polished version i've played yet. now let's all eagerly wait for Demo 3 to come out and for me to stop being sick so i can get back to spriting Chris  :)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 06, 2015, 10:02:47 AM
Bex thank you for this demo man. I'm really glad you were able to get it finished. I hope you'll like the videos from tonight's event
Title: Re: Capcom Universe News and Updates
Post by: imperador on February 06, 2015, 01:09:21 PM
Noticed a little issue...

.. Where is the "Fight" animation? :P

Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 06, 2015, 02:33:25 PM
Thank you guys for the kind words.  This is definitely the most stable release ive ever put out and it's thanks to your help.  I'm really happy that people are enjoying it. 

Demo 3 will hopefully not take longer than 5 months to put together.  I have a lot of work to do but i'm determined to finish by mid to late june.


Noticed a little issue...

.. Where is the "Fight" animation? :P



I'm too tired to care about it right now lol

(i'll take a look at it later though)
Title: Re: Capcom Universe News and Updates
Post by: imperador on February 06, 2015, 02:37:33 PM
No worries xD

Talking about the ready and fight, I think you should high up a bit the level up and select noise sounds.

Since the BGM is very high, and the fight can be very climatic, probably will be hard to notice you leveled up on your gauge XD
Title: Re: Capcom Universe News and Updates
Post by: Shoryunator on February 07, 2015, 04:50:54 PM
I haven't felt this hype in forever waiting for a game to come out. Good luck with your progress Beximus!
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 08, 2015, 07:03:11 AM
Well Bex the event went alright. The one guy I played for 2 hours was there again to play it. A few people tried it out and had alot of fun testing the character the other guy that brought his setup couldn't record our matches but they were pretty hype. Of course the bugs turned off some people cause they still felt like it wasn't really a thing. so here's some suggestion and some bugs we found:

Suggestions:
Nerf chunli's damage basic combos lead to death(super basic combos)
Buff karin's normals to have more range
Ingrid slide shouldn't knock them away so far, can't combo into launch afterwards(at certain distances)
Ingrid's QCF k and QCF k should match each others movement it's confusing when you combo
Nerf ruby heart's assist


Bugs:
if you launch an enemy as roll and use danger wrap, they'll go underground and won't come up until it explodes
Characters still face the assist rather than the point character(If the assist and the opponent's point character are on opposite sides)
Sometimes if you do a TAC combo with bb hood the opponent disappears
If you hit rose in the middle of the soul spark animation, the projectile will stay and won't move


I don't remember the other ones so I directed the FB group here. If they don't come you can also add the FB groups and ask questions:
https://www.facebook.com/groups/DustloopSD/ (https://www.facebook.com/groups/DustloopSD/)
https://www.facebook.com/groups/250887228267728/ (https://www.facebook.com/groups/250887228267728/)

I'll have a vid up by today.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 08, 2015, 09:17:32 PM
And here's the vid: http://youtu.be/Pb50M8fDlhg (http://youtu.be/Pb50M8fDlhg)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 10, 2015, 02:17:44 PM
Thanks Traweezie.  the video was a real eye opener.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 13, 2015, 01:40:35 AM
Fun combo:
http://youtu.be/YgYwi43nYZw (http://youtu.be/YgYwi43nYZw)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 13, 2015, 05:52:40 AM
very nice.  I like how this combo includes 2 tag ins.


An update on whats going on with the game right now:
I successfully made the assisting character a helper that will never cause the camera to lock on them, the opponent to turn to them, nor the commands to reverse.  you also won't end up throwing them by mistake either.

That was a tough one.  making the assist an extension of the character while transferring all the damage it received back to the character itself.  Buckus succeeded in doing this for his Streetfighter DUO game back in april. 

I sort of left that on the back burner while i worked on other stuff in the game, but after the last local matches video traweezie posted i realized something awful about the current set up for assists.  the anchor character would not be able to block certain assist projectiles or attacks from behind. 

theres some kinks left to work out of it still but so far its looking stable.
Title: Re: Capcom Universe News and Updates
Post by: CoopTMA on April 05, 2015, 03:02:20 PM
any update on this game?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 07, 2015, 03:15:06 AM
Nothing that i felt warranted any special attention really, but since you asked.

Akuma is ready

Q is ready.

Rolento has an added air move called Patriot Spinner which is a forward lunging multi hit attack a different take on the pogo stick,  it's down and medium kick and can hit opponents and bounce off the ground forward or backward or neutral depending on which way you hold it.  Stinger now is a 3 knife throw they don't spread as much but are easier to connect with.

Michelle Heart has been added and modified a bit.  Her fire shot can shoot up to 9 times if you tap the punch button repeatedly.  the angles have been reduced to 25 degrees.  Twin lasers are now longer and have delayed start up times depending on the strength used.
(http://oi60.tinypic.com/msgbc1.jpg)
 3 way shot remains unchanged.  War Dives have had their speeds increased

Morrigan's ground dash now lifts her into the air a la darkstalkers games.  it is still a very fast moving dash unlike TVC or MVC3.

Lilith is now functional as an alternate character to morrigan through the command down down 3 kicks at the cost of 1 super bar or by selecting her during the assist type select screen.

most of her special moves remain intact.
(http://oi62.tinypic.com/nbqfmh.jpg)

(http://oi61.tinypic.com/efkpyd.jpg)

(http://oi58.tinypic.com/a4q53c.jpg)

2 of her super moves are different now. 

Her own take on the brilliant shower super.  You can move lilith up or down during this super.
(http://oi57.tinypic.com/2nte9h2.jpg)

her other super is Radiant Blade
(http://oi60.tinypic.com/fkn0g0.jpg)

All characters have had improved mechanics to assisting partners that no longer cause any turn around.  all characters now have 3 assist types each one having a different attack.  currently variable combinations are standard but will later change depending on the assist type.

I am currently working on Fiona Belli and Batsu as the next new comers.
Title: Re: Capcom Universe News and Updates
Post by: manluis on April 07, 2015, 11:24:09 AM
As for me, all my sprites for Chris have been erased due to a computer-format (its a long story) but have no fear, I didn't have much finished anyway. They should be easy to replicate, since I also vastly improved my CvS spriting skills, they're gonna look MUCH better. I've been M.I.A from the whole fullgame projects thing due to both the formatting and my health, but I plan on restoring all my lost progress sooner or later.
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on April 07, 2015, 11:44:40 AM
Akuma is ready

Q is ready.
^This! Since Sodom won't be in 3.0, i will replace my fav Sodom to Q at this point. I had a feeling that would happen. XD

I am currently working on Fiona Belli and Batsu as the next new comers.
^This! At this rate, Batsu should provide challengeable than in 2.5 demo, so that i can know how to beat him.

Since Lilith will be a character swap for Morrigan, i guess you could say it's easy to put swapping character during the fight, not the palette swap. Excuse me if i'm making fun of your progress, Beximus. XD
Also, didn't expect for Michelle Heart to be in this project, since i'm not much of a fan of that character, but it is what it is.

All characters have had improved mechanics to assisting partners that no longer cause any turn around. All characters now have 3 assist types each one having a different attack. Currently variable combinations are standard but will later change depending on the assist type.
Excellent. I have been expecting that to happen. Since i'm not used to those 3 assist types, i will try them when it comes out.

As for me, all my sprites for Chris have been erased due to a computer-format (its a long story) but have no fear, I didn't have much finished anyway. They should be easy to replicate, since I also vastly improved my CvS spriting skills, they're gonna look MUCH better. I've been M.I.A from the whole fullgame projects thing due to both the formatting and my health, but I plan on restoring all my lost progress sooner or later.

At least you have managed it somehow. Not trying to make fun of your progress, cause that would be stupid of me of saying that, but you should improvise it more than you can expect. However, that's gonna take even longer than i know of, but i suppose you will get through with it.

That's gonna wrap things up for me to say anything about this progress. It's only 2 short months away of demo 3.0 to come out, and i can definitely expect Q to come in and get the hang of it. As for others... Well, Cody will be the definitive one that i will get use to it, but that's all that i'm gonna say about it. I feel that it's going to be taking much longer to figure out if there's any bugs in 3.0, but then again, we will see about it. I hope you will make things better for that, Beximus. :)  :thumbsup:
Title: Re: Capcom Universe News and Updates
Post by: imperador on April 07, 2015, 12:27:48 PM
(http://oi60.tinypic.com/fkn0g0.jpg)

I know is a early/beta show progress, but I suggest to use the same Afterimage style of regular game with the purplish clolor XD. It's a bit strange this style, don't get me wrong ^^

And I'm curious about Q. I feel he will gain a very unique style... Very different from my VS Style version and very better. I hope to see soon him on video with at least one new stage [If they are ready xD ]
Title: Re: Capcom Universe News and Updates
Post by: alex87 on April 07, 2015, 03:23:05 PM
very very good  =D>
Title: Re: Capcom Universe News and Updates
Post by: CoopTMA on April 07, 2015, 03:28:31 PM
 :w00t: and I say I'll be very patient while you guys work. amazing progress  :w00t:
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 21, 2015, 03:10:51 PM
Demo 3 is taking a lot longer to finish than i had wanted it to.  I'm going to do a partial release of Demo 3.  With some content first, and the full intended demo later.

What i have planned for the first part of demo 3 is the new training room, baroque, red life, assist types, 10 characters: R.Mika, Haggar, Batsu, Gouki, Michelle Heart, Devilotte, Felicia, Q, Cody, Tiffany

Morrigan will be updated with Lilith.  More moves for rolento.

The second part of Demo 3 will have: 5 new stages, Zero, C.viper, Fiona, Pure,Ryu, and shoulder length Ken.

I ask that people be patient since it could take a little while before i release the first half of the demo.  I'll be submitting it for bug testing first sometime next week.
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on May 21, 2015, 04:06:50 PM
What do you mean by shoulder-length ken? are replacing the SFA Ken in your game with his design from every other game?
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on May 21, 2015, 04:12:53 PM
We know this is not a easy task, Beximus. Now i see that Demo 3 is taking longer as i had that in my mind. But what you mean by 'partial release of Demo 3' and a shoulder length Ken?
Title: Re: Capcom Universe News and Updates
Post by: imperador on May 21, 2015, 04:33:07 PM
What do you mean by shoulder-length ken? are replacing the SFA Ken in your game with his design from every other game?

I believe he are talking about the short-haired Ken.
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on May 21, 2015, 04:36:29 PM
I believe he are talking about the short-haired Ken.

From CVS2. I get it. Also Bexi, never give up on what you're doing. No matter how long we wait for this. Even it will be in parts, i'm still look forward.
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on May 21, 2015, 05:22:39 PM
I believe he are talking about the short-haired Ken.

as I said. his design from every other game.

I asked is he replacing Ken with that one, or if there will be two kens.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 21, 2015, 05:35:55 PM
im giving alpha ken a haircut.  Modifying sprites.  Kinda like how puzzle fighter ken had long hair but pocket fighter ken had shorter hair.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on May 21, 2015, 05:41:29 PM
Good to see that you're still at it. Was going to message you soon to see how things were going with ya and all that but then you popped up here ha!
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on May 21, 2015, 06:37:17 PM
im giving alpha ken a haircut.  Modifying sprites.  Kinda like how puzzle fighter ken had long hair but pocket fighter ken had shorter hair.

Alright. Cool.

So Ryu will Have his MVC1 look then? with the red Headband?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 21, 2015, 06:59:15 PM
Good to see that you're still at it. Was going to message you soon to see how things were going with ya and all that but then you popped up here ha!

oh i won't stop till this game is finished.  I just move slowly at times.  the biggest time eater is creating visual effects and creating code for new features.  I dont think i have any new features going into the game after this though.

Alright. Cool.

So Ryu will Have his MVC1 look then? with the red Headband?

Absolutely! I always liked how he looked in MVC1
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on May 21, 2015, 07:17:28 PM
@Beximus
Originally, you said that you will release Demo 3 in the summer at the end of June (or maybe i'm incorrect, since i tend to forget of what you've told me. XD), though i have no idea if you're actually intending to move the date of what you're currently doing right now, but partial release is fine by me. To test-and-check if there's a bug in the 1st Demo 3 so that i can report it to Bugs & Reports thread of yours if there's any kind of bugs that may end up having a problems, especially some cosmetic things as i have told you for quite sometime ago, and perhaps others will report the bugs as well. But i'm sure you're gonna get the hang of it. I suppose the wait is worth for me, since i tend to be busy at times, waiting for the days to come out fast. :D

Since my fav char Sodom will not be in the Demo 3, i will instead play my fav char Q and Cody at this point when you release the 1st Demo 3.
P.S.: Is there any update about Hayato's sprites, since the last time that i've asked you that there's a dots on him?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 21, 2015, 07:23:34 PM
hayatos sprites havent been changed yet, it's a low priority but im changing the sword effects aswell as fixing the dots.

I have traweezie helping me spot bugs and giving me input so i think part 1 of demo 3 will be a lot more solid than demo 2.5
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on May 21, 2015, 07:30:19 PM
hayatos sprites havent been changed yet, it's a low priority but im changing the sword effects aswell as fixing the dots.

I have traweezie helping me spot bugs and giving me input so i think part 1 of demo 3 will be a lot more solid than demo 2.5

That's good to hear. :)
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on June 08, 2015, 08:02:29 AM
Apologies of double posting my post and bumping in this thread.
I'll be submitting it for bug testing first sometime next week.

I'm not the kind of person to remind something about the date (28th of May for bug-test) of 1st part of Demo 3 release that we were supposed to have a bug-testing that we would be able to know what is causing and all that. Was it intentional that you're still working on it and miss the date that we need to have a bug-test, because you needed to work more on that project? Apologies if i came off rude person. Thank you.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 08, 2015, 02:32:21 PM
Actually I have given it to a team of bug testers.  After having seen their videos and interacted with them i trust them to be familiar with how marvel vs capcom games work.  and how characters should work.  It will take some time to stamp out the bugs.  It takes longer than i'd like it to for me to have things ready but i want to avoid burning out on the project.

It will take time for the bug testing to be completed.

To answer your question though, Yeah i need some more time.
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 08, 2015, 04:50:37 PM
EDIT: Suggestion on the right topic, sorry for the mistake XD
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 09, 2015, 01:22:41 AM
I'm Currently workin on a 2 on 1 training mode.  The regular training mode doesn't work anymore.  i see it as an opportunity to code a new one so you can practice with 2 characters instead of 1.

I'm exploring my options in turning coop modes into training modes.
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 09, 2015, 02:10:36 AM
I'm Currently workin on a 2 on 1 training mode.  The regular training mode doesn't work anymore.  i see it as an opportunity to code a new one so you can practice with 2 characters instead of 1.

I'm exploring my options in turning coop modes into training modes.

Yeah, the coop mode will be very useful. And why you don't use also the survival or watch modes? Should be a nice replacement, since you probably won't use that modes.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 09, 2015, 04:41:42 AM
I can't code anything for watch mode.  there are no triggers in mugen that detect different modes.

Survival and Watch mode will stay only because i see no reason to take them out.
Title: Re: Capcom Universe News and Updates
Post by: manluis on June 09, 2015, 10:19:30 AM
Sounds intresting, cant wait to see how this turns out.
Also, bex i sent you a pm
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on June 10, 2015, 02:38:30 AM
well for those of you that wanna see some gameplay I'll be starting a series of vids testing the new character and doing cool combos and other junk.



first up is lilith
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 10, 2015, 03:00:27 AM
Man.... Lilith should need her OWN hyper portrait.. Seriously XD

(http://1.bp.blogspot.com/-h-U2K6a933g/T87qT475JiI/AAAAAAAAcSM/Y_TTFV8AKc0/s1600/win_lilith.gif)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on June 10, 2015, 03:05:13 AM
Man.... Lilith should need her OWN hyper portrait.. Seriously XD

(http://1.bp.blogspot.com/-h-U2K6a933g/T87qT475JiI/AAAAAAAAcSM/Y_TTFV8AKc0/s1600/win_lilith.gif)

she's not complete atm
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 10, 2015, 03:05:38 AM
Just now, I noticed this is a bug-testing, so soon Lilith will gain her sounds and portraits sorry for the mistake XD

And one suggestion about FX on baroque, the glass shatter is a bit 'big' on character. I suggest to you scale down a bit.

Please Traweezie, do a video with Q, I'm curious to see how he will works :D
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on June 10, 2015, 06:39:37 AM
I've noticed in the video, between in 9:36 and 9:37, there's a unknown sprite that i don't know which purpose is supposed to be serving. Either could be a throw slip or something else, i don't know, or perhaps it could a new sprite that i'm unsure what it is during the Lilith's form gameplay (which obviously wouldn'tve be Morrigan's gameplay during Lilith's form gameplay). I've also noticed her sprite animation throwing in 9:39, which it should've been Lilith's sprite instead of Morrigan's, but i guess it could be changed if you find the workaround on how to get to that. Hit sprites have to be changed for Lilith's form each time i see her getting hit, so it won't be too much of a issue. I'm fairly certain that it will turn out good after that. Keep doing what you're doing as of now for the bug testing, Traweezie. ;)
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on June 10, 2015, 08:40:52 AM
I just sent you a pm beximus. It's a simple bug report. More for this weekend.
Title: Re: Capcom Universe News and Updates
Post by: manluis on June 10, 2015, 10:25:30 AM
I'll also be testing and possibly be putting up some videos once i get a chance.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 10, 2015, 02:48:26 PM
2v2 training mode is now working but has to be accessed through versus mode.  the training room in normal combat has fire colored lights in the walls, in training mode it will have water colored lights.  In stage select you will be able to choose between "TRAINING ROOM"  for 2 player combat, or "TRAINING MODE" for practice.


I've noticed in the video, between in 9:36 and 9:37, there's a unknown sprite that i don't know which purpose is supposed to be serving. Either could be a throw slip or something else, i don't know, or perhaps it could a new sprite that i'm unsure what it is during the Lilith's form gameplay (which obviously wouldn'tve be Morrigan's gameplay during Lilith's form gameplay). I've also noticed her sprite animation throwing in 9:39, which it should've been Lilith's sprite instead of Morrigan's, but i guess it could be changed if you find the workaround on how to get to that. Hit sprites have to be changed for Lilith's form each time i see her getting hit, so it won't be too much of a issue. I'm fairly certain that it will turn out good after that. Keep doing what you're doing as of now for the bug testing, Traweezie. ;)

lilith is not complete yet in the test build.  the animation you saw was the result of a command input for mystic arrow but it wasn't finished yet.  I have to draw new sprites for lilith's get hit animations based off of Morrigans MVC ones,  the VS ones are very limited.  I am working continuously as bugs are being found.

Man.... Lilith should need her OWN hyper portrait.. Seriously XD

(http://1.bp.blogspot.com/-h-U2K6a933g/T87qT475JiI/AAAAAAAAcSM/Y_TTFV8AKc0/s1600/win_lilith.gif)

This is actually the portrait i intend to use.
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 10, 2015, 03:19:27 PM
2v2 training mode is now working but has to be accessed through versus mode.  the training room in normal combat has fire colored lights in the walls, in training mode it will have water colored lights.  In stage select you will be able to choose between "TRAINING ROOM"  for 2 player combat, or "TRAINING MODE" for practice.

So, is important to you in the next release, point to players the commands for "p1" in p2 side, when then chooses the characters in movelist.

Also, will Devilotte gain a "Variable Combination" Hyper Combo like you did with Rolento, or she will use one of her two hypers? [Most probably the "Psycho Laser" I think]
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on June 10, 2015, 08:22:28 PM
Just now, I noticed this is a bug-testing, so soon Lilith will gain her sounds and portraits sorry for the mistake XD

And one suggestion about FX on baroque, the glass shatter is a bit 'big' on character. I suggest to you scale down a bit.

Please Traweezie, do a video with Q, I'm curious to see how he will works :D

 Maybe not sure though cause I might end up doing devilot first or bastu. I found a really hard link with bastu that could lead into some sick stuff
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on June 11, 2015, 04:38:36 AM
some more stuff:




"Challenge mode" sample combos:

Ingrid #7


Ingrid #10


Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 11, 2015, 03:23:06 PM
Traweezie and i are working on a Challenge Mode. 

Since i was able to create a training mode.  I figured why not go a step further and create a Challenge mode as well.  As you can see in the above videos Traweezie has amazing combo skills.  He'll be designing the challenges.  With as many characters as there are i plan to have this mode release with the second half of Demo 3.
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 11, 2015, 03:29:47 PM
MISSION/CHALLENGE MODE f**k YES!!!

I like this type of modes XD

Hey man, and about the Front End software I recommended to you some months ago? Did you find something?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 11, 2015, 03:37:16 PM
sorry i forgot what that was for.  was it for unlockable characters?
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 11, 2015, 03:41:06 PM
New "option" modes like:

- Credits
- Gallery Mode[With possible Art Gallery, Traweezie/Testers Demo Videos, Making Of, Interviews, Ending Viewers, etcetera]
- Sound/Music Test


As for Unblockable Characters, I recommend to use the APP VSelect, you can make the "paths" for finding the Playable Medusa and Nemesis, and LOCKING for sure, the boss versions [Like I did with my Sonic Boss characters]
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 11, 2015, 03:50:12 PM
Example... "Ciano Dock". You can put the Capcom Universe EXE game on this "customized menu", alongside with the new options[The Capcom Universe logotype will fit very well with the bg menu:

http://www.baixaki.com.br/download/ciano-dock.htm (http://www.baixaki.com.br/download/ciano-dock.htm)


Since this type of "menu" is a low priority on moment, I recommend to you keep this program, will be very useful in this and possible next projects.
Title: Re: Capcom Universe News and Updates
Post by: imperador on June 11, 2015, 04:12:01 PM
Oh crap, I forget to ask also...

.. Will the Training Mode gain the options of "VS. CPU/Human, Difficult LVL, Gauge ON/OFF and the HP "Red" portion lenght"? [Reminding, that are only examples of a Training Menu]
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 11, 2015, 05:12:56 PM
Example... "Ciano Dock". You can put the Capcom Universe EXE game on this "customized menu", alongside with the new options[The Capcom Universe logotype will fit very well with the bg menu:

http://www.baixaki.com.br/download/ciano-dock.htm (http://www.baixaki.com.br/download/ciano-dock.htm)


Since this type of "menu" is a low priority on moment, I recommend to you keep this program, will be very useful in this and possible next projects.

i'll take a look at it.

Oh crap, I forget to ask also...

.. Will the Training Mode gain the options of "VS. CPU/Human, Difficult LVL, Gauge ON/OFF and the HP "Red" portion lenght"? [Reminding, that are only examples of a Training Menu]

For the moment player 2 will be controlled by manual input.  I will see about creating an AI on/off switch.  There wont be a red life option but you can still use baroque.
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on June 12, 2015, 03:53:03 AM
Traweezie and i are working on a Challenge Mode. 

Since i was able to create a training mode.  I figured why not go a step further and create a Challenge mode as well.  As you can see in the above videos Traweezie has amazing combo skills.  He'll be designing the challenges.  With as many characters as there are i plan to have this mode release with the second half of Demo 3.

What kind of this Challenge mode can you do exactly?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 12, 2015, 03:58:02 AM
Previously Traweezie posted videos with examples of the kind of combos you would have to perform in Challenge Mode.

just scroll up a bit
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on June 12, 2015, 09:14:46 AM
Example... "Ciano Dock". You can put the Capcom Universe EXE game on this "customized menu", alongside with the new options[The Capcom Universe logotype will fit very well with the bg menu:

http://www.baixaki.com.br/download/ciano-dock.htm (http://www.baixaki.com.br/download/ciano-dock.htm)


Since this type of "menu" is a low priority on moment, I recommend to you keep this program, will be very useful in this and possible next projects.
There's also MMF2 for menus as well.
Title: Re: Capcom Universe News and Updates
Post by: CoopTMA on June 24, 2015, 01:37:20 AM
About a month in a half since I asked this question, How goes your progress?
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on June 24, 2015, 05:29:33 AM
About a month in a half since I asked this question, How goes your progress?

He already mention that the full game might gonna take a while. There's alot of hard working, so he and the others are working. I thought the same thing as if it will make to 'actual release date'. As usual, it's getting delayed again. It's not his fault, let me tell you that.

Actually I have given it to a team of bug testers.  After having seen their videos and interacted with them i trust them to be familiar with how marvel vs capcom games work.  and how characters should work.  It will take some time to stamp out the bugs.  It takes longer than i'd like it to for me to have things ready but i want to avoid burning out on the project.

It will take time for the bug testing to be completed.

To answer your question though, Yeah i need some more time.

Everybody wants to burning out a project. I know the feeling.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on July 04, 2015, 11:18:22 PM
Yes im sorry for the delay but there are things in my life that must take precedence.  I'm taking classes this summer and it requires a lot of my time. im still working on it when i can though but at a much slower pace.
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on July 05, 2015, 04:10:23 AM
Hmmmmmmm... I kind of wondered what happened to this project, because quite frankly at this point, it's gonna get delayed again either in August or possibly around Fall 2015, assuming it would be in October, that is to be released, unless i'm proven wrong otherwise. However you may be doing this project going in slow pace, i can understand how the situation goes, Beximus. Just better hope it's not gonna be delayed once again, else i would probably kinda get disappointed, but understand at the same time. I have faith in you. ;)
Title: Re: Capcom Universe News and Updates
Post by: rhiggatwat on July 05, 2015, 02:39:28 PM
I don't suppose there is any chance you would be willing to release your Tessa for regular Mugen, is there? We really need a decent Capcom style Tessa...please?
Title: Re: Capcom Universe News and Updates
Post by: imperador on July 05, 2015, 03:00:13 PM
I don't suppose there is any chance you would be willing to release your Tessa for regular Mugen, is there? We really need a decent Capcom style Tessa...please?

Probably only after the game is finished. Probably. All I know is Bex will share some things from his game after he finished it, like the tag team codes[maybe].

I recommend to you be patient about it.
Title: Re: Capcom Universe News and Updates
Post by: manluis on July 06, 2015, 03:31:03 AM
I don't suppose there is any chance you would be willing to release your Tessa for regular Mugen, is there? We really need a decent Capcom style Tessa...please?
for now, no. maybe in the future.
there already is a decent capcom style tessa released anyway.
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on July 06, 2015, 02:20:43 PM
It's hot everywhere. That's why I don't play mugen lately. But hey, once it's over, Autumn would a perfect season to work in it.

Yes im sorry for the delay but there are things in my life that must take precedence.  I'm taking classes this summer and it requires a lot of my time. im still working on it when i can though but at a much slower pace.

Are you a teacher or a student?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on August 21, 2015, 06:09:04 AM
I don't suppose there is any chance you would be willing to release your Tessa for regular Mugen, is there? We really need a decent Capcom style Tessa...please?

I would be surprised if there were not other tessas out there that are more accurate to the source than mine.  I would have to recode tessa for regular mugen and with how busy i am right now it's not feasible.

Hmmmmmmm... I kind of wondered what happened to this project, because quite frankly at this point, it's gonna get delayed again either in August or possibly around Fall 2015, assuming it would be in October, that is to be released, unless i'm proven wrong otherwise. However you may be doing this project going in slow pace, i can understand how the situation goes, Beximus. Just better hope it's not gonna be delayed once again, else i would probably kinda get disappointed, but understand at the same time. I have faith in you. ;)

Thank you Kanodoom.  It's good to remember the Confucius quote "It does not matter how slowly you go as long as you do not stop"

Are you a teacher or a student?

I'm more like an underpaid counselor.  I'm teaching myself Javascript and software testing methodologies to supplement the class I'm taking in order to move into the field of technology.  essentially looking for a more rewarding career in both a spiritually and monetary sense.

Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 03, 2015, 09:03:10 PM
I decided since the Demo will have have all 3 Metro city Heroes i should balance out the Mad Gear side and add Sodom.


Guy / Rolento
Cody / Sodom
Haggar / Hugo
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on September 04, 2015, 02:15:24 AM
Now wait a minute: Before i even think if 3 of them are playable (since i know that Guy, Rolento & Hugo are playable indeed), can you confirm that to me, even Sodom that is playable?
Anyways, more likely that i will end up playing Q anyway if Sodom doesn't show up in 3.0. XP
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 04, 2015, 02:21:56 PM
Now wait a minute: Before i even think if 3 of them are playable (since i know that Guy, Rolento & Hugo are playable indeed), can you confirm that to me, even Sodom that is playable?
Anyways, more likely that i will end up playing Q anyway if Sodom doesn't show up in 3.0. XP

He's been nearly finished for a long time, he just needs to conform to the new engine.

=158
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on September 04, 2015, 02:38:53 PM
Ahhhh, so this is how you've been progressed through. Well, i can at least be happy about Sodom, though i'm kinda wondering of myself how would even work, so i'm expecting to have a bugs with Sodom if there's any unintentional glitch that shouldn't occur. After that, maybe, maybe, just maybe i'll wait it out for the full version for at least another 2 or 3 years to come out. Hopefully by then, we might see it, but that's a long route to get this thing done. ;)
Title: Re: Capcom Universe News and Updates
Post by: CoopTMA on September 04, 2015, 09:11:22 PM
Your process is going well man. I seen in the questions and answers thread, you are about 70% in this project. Slowly and surely the game is getting done. How goes the process on nemesis and other chars?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 04, 2015, 09:49:06 PM
Your process is going well man. I seen in the questions and answers thread, you are about 70% in this project. Slowly and surely the game is getting done. How goes the process on nemesis and other chars?

So far Medusa has her standing, walking, crouching and neutral jump ready and animated.  Also all her get hit animations are ready.  She can be used as a training dummy.

Nemesis I don't think anything will be starting with her until Medusa is finished.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on September 04, 2015, 09:53:56 PM
Medusa, huh? Man, how much have I missed on this topic lol. I guess this is what I get for never really being around these forums much. So 70% done you say? That's pretty cool! Wonder what all has been done fully~
Title: Re: Capcom Universe News and Updates
Post by: JasonALMS2010 on September 12, 2015, 01:30:37 AM
is 2.5 the latest version available for download?
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on September 12, 2015, 05:54:21 AM
is 2.5 the latest version available for download?

Yes, 2.5 is available to download, but sometime either this September or October, he will release 3.0 at one point when he actually finishes Medusa, or i think it might be something else that he's doing atm. XP
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 12, 2015, 04:55:04 PM
is 2.5 the latest version available for download?

Yes currently 2.5 is the latest version.  I'm sending part one of demo 3 to the testing crew tomorrow.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 16, 2015, 03:27:31 PM
Coding is being wrapped up tonight and will be submitted for testing.  There are 38 characters this time so testing may take a while.

Here's a recap at what's new since demo 2.5

Assist type select.  All characters have an Alpha, Beta, and Gamma assist type.  All assists are unique

Characters with different modes can have their modes selected at the assist select screen.
(http://i.imgur.com/Rg625rE.png?1)
that way you can start the match in the mode you like without using a meter

New Characters:
Rmika
Felicia
Cody
Haggar
Sodom
Gouki
Q
Tiffany
Batsu
Devilotte
Michelle Heart
Lilith

Life Bars: Authentic life bars like the kind seen in the official vs series games.  Recoverable life is now limited to the red life portion and can be lost when tagged in or snapped in.  You can retain the red life by tagging in through variable counter, variable air raid or variable combination

Baroque: this only works when you have red life, you can cancel any attack other than hyper combos by sacrificing your recoverable life.  attack power increases based on how much red life you sacrifice to perform a baroque.  All subsequent attacks in the combo will have this damage boost until performing a hyper combo.

Tech hits.  Something that's been overlooked and frankly overdue.  Tech out of throws.

on a side note,  S-Variable Combination is now going to be called Finest Combination.  They will be included in the final version of the game, so that all characters will have their designated partner present.

I'll be making an update video for the upcoming characters and changes to the older characters while testing is being done.
Title: Re: Capcom Universe News and Updates
Post by: imperador on September 16, 2015, 03:43:03 PM
"Finest Combination" .. That's a good name :D (And brings some memories of Finest KO from CVS2 XD)

Glad to see the game reached a important level :)

Looking forward on this o/
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on September 16, 2015, 03:44:57 PM
Still be needing custom states for this game do you? Of course referring to Midnight Blisses, Shocks, and San Passares~
Title: Re: Capcom Universe News and Updates
Post by: imperador on September 16, 2015, 03:49:20 PM
I forget to ask...

.. The assist selection will affects the Variable Combination? Like, if I choose Bison's psycho shot, my variable combination for him will be Psycho Crusher?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 16, 2015, 05:21:50 PM
Still be needing custom states for this game do you? Of course referring to Midnight Blisses, Shocks, and San Passares~

1 Midnight Bliss sprite for each character
I'm going to see how capcom fighting jam handled Sangue Passares.  im starting to think they dont all have to be so unique.

I forget to ask...

.. The assist selection will affects the Variable Combination? Like, if I choose Bison's psycho shot, my variable combination for him will be Psycho Crusher?

Currently no.  It's something i haven't decided on yet.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on September 16, 2015, 05:31:59 PM
Capcom Fighting Jam doesn't even have it. That's one move they completely omitted on Jedah there. Can still try for it though, maybe Sky79 or some other spriters here would be interested in trying those for you?

I do have some single sprite Midnight Blisses done by sfaguy if you want to try to use some of those. May have to adjust palettes and whatnot, and may have to fix sprites, but could be something you could use? Up to you.
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on September 16, 2015, 05:35:58 PM
My friend BrawlTheMan wanted to ask some questions as to why are there two parts of 3.0, since i know that 2nd part will include Ryu, Ken & someone else that i don't wanna know yet, and could you have an option to turn off the shortcuts to the dash/super jump? He also asked what is S-Variable Combination (changed to Finest Combination). Is it similar to Crossover Combination, but different?

Still, the exact release date is not yet known, but it's on the horizon either by the end of September or at October, but i'll still say it'd be in October until it ends up being delayed again.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 16, 2015, 07:08:20 PM
My friend BrawlTheMan wanted to ask some questions as to why are there two parts of 3.0, since i know that 2nd part will include Ryu, Ken & someone else that i don't wanna know yet, and could you have an option to turn off the shortcuts to the dash/super jump? He also asked what is S-Variable Combination (changed to Finest Combination). Is it similar to Crossover Combination, but different?

Still, the exact release date is not yet known, but it's on the horizon either by the end of September or at October, but i'll still say it'd be in October until it ends up being delayed again.

There will be two parts because it would take a very very long time to finish Demo 3 with everything i had originally planned to be in it. 

I have a lot of sprite work to do for all the new characters which includes special effects, and in a couple of cases, the character itself.  Rather than delay it for several more months i decided to release half of it now with the game's upgrades and half of the new characters and while people are using this release, i'll work on completing the rest of demo 3 which includes: 4 new stages, updating the older stages, finishing Fiona, Pure, C.Viper, Ryu,Zero, Updating hayato's sprites, editing Ken's sprites, and creating a new select screen.

There won't be an option to turn off the super jump and dash shortcuts, but I'll make sure that they don't trigger during attempted super moves. 

Finest Combination is Like a crossover combination but it only works with certain pairs of characters.

For instance Rockman and Roll
Cammy and Vega.

They're level 3 team supers that are intended to be extravagant and very damaging but only happen with the correct combination of characters.

I'm hoping part 1 will be ready at the end of september but more likely early october.  I want to give the testers enough time to find defects.
Title: Re: Capcom Universe News and Updates
Post by: imperador on September 16, 2015, 07:15:02 PM
i'll work on completing the rest of demo 3 which includes: 4 new stages, updating the older stages, finishing Fiona, Pure, C.Viper, Ryu,Zero, Updating hayato's sprites, editing Ken's sprites, and creating a new select screen.

Are you open to graphic suggestions? There's something you will like to see and, maybe, use for your final version of Select Screen.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 16, 2015, 10:37:55 PM
I already have it planned out but thank you anyway.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on September 16, 2015, 10:54:19 PM
*Pokes*

Never answered me question earlier. Want or no? Or...did I already give them to you some time ago and I've just forgotten? @_@;
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 17, 2015, 12:11:40 AM
*Pokes*

Never answered me question earlier. Want or no? Or...did I already give them to you some time ago and I've just forgotten? @_@;

oh right sorry, Yes i'd like to take a look at them please.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on September 17, 2015, 12:16:19 AM
PM sent to ya. Hopefully some of them are good enough to use at the very least~ Again, see Sky79 or someone else for the Sangue=Passare sprites. I'm sure he wouldn't mind, I think...^^;
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on September 17, 2015, 06:56:25 PM
Gonna be streaming capcom universe demo 3 in a bit

http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: CoopTMA on September 18, 2015, 03:48:36 PM
Twitch Sucks. they can't play videos for crap.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on September 18, 2015, 03:53:20 PM
What do you mean?
Title: Re: Capcom Universe News and Updates
Post by: CoopTMA on September 18, 2015, 03:57:13 PM
Every time I tried to watch archive videos, It freezes and constantly trying to buffer.

EDIT: Now Twitch seems to work fine with your video for some reason. Watching it now Traweezie
Title: Re: Capcom Universe News and Updates
Post by: manluis on September 20, 2015, 04:55:49 AM
Update from me, I will no longer sprite Poison. It just became boring to me when I did draw her, so sorry about that!

on the plus side, I will no longer sprite RE1 Chris using the screencaps Bex gave me. I'll probably go for a bunch of original, custom stuff, just tracing over stuff became...idk...stale? I have the sprites he has from PxZ, so I'll use those for reference for some new moves, anyway, I know I haven't shown off ANY spriting at all, and thats mainly due to me not being comfortable with the quality my revisions usually have, but I think im finally getting the hang of animation so Ill update you guys soon, I promise.

just to clarify: i am NOT quitting Chris. Im simply changing my plans for him. My plan was to originally base him off the screencaps Beximus sent me, but I dont really like tracing over them anymore, it became really boring and I'd rather do stuff my way and make some original stuff rather than just trace over everything.

Cheers!
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on September 20, 2015, 09:45:56 AM
@luis
So by that point, you'll still continue doing Chris, but you will do it your own way? I understand how the situation can be when you think it's boring, so, i'm actually ok with how you went with your different direction you're taking. Considering the fact that you'll do current version of Chris and using them as a reference, it's more appropriate, let me tell you that. (no sarcasm)
Will have to wait until i see the result at one point when you decide to post about Chris. XP
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on September 20, 2015, 02:54:08 PM
Update from me, I will no longer sprite Poison. It just became boring to me when I did draw her, so sorry about that!

on the plus side, I will no longer sprite RE1 Chris using the screencaps Bex gave me. I'll probably go for a bunch of original, custom stuff, just tracing over stuff became...idk...stale? I have the sprites he has from PxZ, so I'll use those for reference for some new moves, anyway, I know I haven't shown off ANY spriting at all, and thats mainly due to me not being comfortable with the quality my revisions usually have, but I think im finally getting the hang of animation so Ill update you guys soon, I promise.

just to clarify: i am NOT quitting Chris. Im simply changing my plans for him. My plan was to originally base him off the screencaps Beximus sent me, but I dont really like tracing over them anymore, it became really boring and I'd rather do stuff my way and make some original stuff rather than just trace over everything.

Cheers!
You get bored too easily.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on September 20, 2015, 06:58:31 PM
streaming again: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: Hyakaju on September 20, 2015, 07:22:09 PM
You get bores too easily.

With the community being the way it is now, it's very easy for most people to get bores.
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on September 20, 2015, 07:49:46 PM
With the community being the way it is now, it's very easy for most people to get bores.

If you do not like, you can go back through the same door you came here.
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on September 21, 2015, 04:24:53 AM
Update from me, I will no longer sprite Poison. It just became boring to me when I did draw her, so sorry about that!

on the plus side, I will no longer sprite RE1 Chris using the screencaps Bex gave me. I'll probably go for a bunch of original, custom stuff, just tracing over stuff became...idk...stale? I have the sprites he has from PxZ, so I'll use those for reference for some new moves, anyway, I know I haven't shown off ANY spriting at all, and thats mainly due to me not being comfortable with the quality my revisions usually have, but I think im finally getting the hang of animation so Ill update you guys soon, I promise.

just to clarify: i am NOT quitting Chris. Im simply changing my plans for him. My plan was to originally base him off the screencaps Beximus sent me, but I dont really like tracing over them anymore, it became really boring and I'd rather do stuff my way and make some original stuff rather than just trace over everything.

Cheers!

I see. As for me, I'll be focusing on ripping the sprites on some obscure games. Good luck with the other w.i.p's.
Title: Re: Capcom Universe News and Updates
Post by: Hyakaju on September 21, 2015, 12:57:32 PM
If you do not like, you can go back through the same door you came here.

. . . You obviously missed what I was talking about.
I was commenting on his post. Not the project itself.

Calm down.
Title: Re: Capcom Universe News and Updates
Post by: manluis on September 23, 2015, 07:31:45 AM
You get bored too easily.
uh, no, theres a good reason i get bored of tracing, as a pixel artist and artist in general, tracing does NOTHING for my originality and get's in the way of me learning my own way.
Title: Re: Capcom Universe News and Updates
Post by: ouja1 on September 23, 2015, 05:10:02 PM
The game looks amazing. I just wish Capcom would do their IPs more justice.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on September 23, 2015, 08:40:30 PM
might stream some cu in a bit next 10 to 15 mins.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on September 23, 2015, 09:32:41 PM
Live:

http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: buckus on September 24, 2015, 04:11:14 PM
Nice stream. I'd like to see Haggar next time. Everything is shaping up well.

P.S: The song from the Ken and Devilotte part is from Comix Zone. I love that game.
Title: Re: Capcom Universe News and Updates
Post by: verz36 on September 24, 2015, 10:35:44 PM
uh, no, theres a good reason i get bored of tracing, as a pixel artist and artist in general, tracing does NOTHING for my originality and get's in the way of me learning my own way.

 neither making edits of other peoples work will help you with your originality or learning your own way.
i got a good idea of why you get bored so easy. its difficult to make your own characters and time consuming so its easy just to grab somebody else work and do what you like while using the poor excuse of no permission needed just credit and its fine, this is not 1996.

 as for calling yourself a sprite artist and artist in general, a few edits dont make you a sprite artist or artist for that matter. as a sprite artist and artist myself, ill be ashamed  if i have to take from creators in this community when if you are a sprite artist for real, you can make your own. maybe this is the reason why you bored so easy because you try but lack the skills to make your own things.

 i seen many thru the years that pop up from nowhere promising many characters and that they are working on this many characters when they never done one so imagine multiples. stop misguiding people, you and i both know that none of your so characters will ever be made. as a matter of fact i can bet real money that you will never produce any original character. on the other hand, yes i see you making many edits from other creators because this is the only way you can feel special and that you are part of something.
Title: Re: Capcom Universe News and Updates
Post by: Superjoker on September 24, 2015, 11:31:14 PM
ahhh "BOREDOM'' the mother of 'FAILURE'..

ps. BLADE is still being made!
Title: Re: Capcom Universe News and Updates
Post by: manluis on September 25, 2015, 03:25:27 AM
neither making edits of other peoples work will help you with your originality or learning your own way.
i got a good idea of why you get bored so easy. its difficult to make your own characters and time consuming so its easy just to grab somebody else work and do what you like while using the poor excuse of no permission needed just credit and its fine, this is not 1996.

 as for calling yourself a sprite artist and artist in general, a few edits dont make you a sprite artist or artist for that matter. as a sprite artist and artist myself, ill be ashamed  if i have to take from creators in this community when if you are a sprite artist for real, you can make your own. maybe this is the reason why you bored so easy because you try but lack the skills to make your own things.

 i seen many thru the years that pop up from nowhere promising many characters and that they are working on this many characters when they never done one so imagine multiples. stop misguiding people, you and i both know that none of your so characters will ever be made. as a matter of fact i can bet real money that you will never produce any original character. on the other hand, yes i see you making many edits from other creators because this is the only way you can feel special and that you are part of something.

i need to get you some cream for your butthurt.
(http://oi61.tinypic.com/ixs5qr.jpg)
(http://s16.postimg.org/h4hr4kmd1/SSGSSGoku_WIP.png)
(http://i.imgur.com/0qEkxR8.gif)
(http://41.media.tumblr.com/0bb54c12723c759b34cbe333c2cd731e/tumblr_nrvnccyCT91ubhpdmo1_250.png)
(http://s9.postimg.org/yeerau31n/Athena_WIP.png)

edits? yeah. no. i do my crap from scratch.
if you're gonna talk crap about me atleast try to provide some "evidence" that i edit off of other peoples work. all that was totally uncalled for, im quite dissapointed really, i really looked up to you as a spriter, but after seeing this, you're just a jerk.

insulting me as a person and as a artist really just proves that you really are egocentric, i truly, am dissapointed and i hope that when others see this that they feel the same way. all that was really unwarrented and needless, i know you're just butthurt about me wanting to include Thor in my conversion project with me giving all the credit to Loganir and such, but whatever, feel free to judge me and assume stuff about me, clearly its all just proving how immature you are.

and btw, i wasn't even editing off of peoples work for chris, i was using the screencaps provided to me by beximus, quit trying to shove your issues with me using Thor on MFG onto threads that never even warrented them.
Title: Re: Capcom Universe News and Updates
Post by: Magma MK-II on September 25, 2015, 09:51:40 AM
Enough derailing this topic.
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on September 25, 2015, 10:58:37 PM
Gonna try testing and also maybe working on my game afterward IDK. (shameless plug)

http://www.twitch.tv/silvawhip (http://www.twitch.tv/silvawhip)

Sorry for streaming the whole screen instead of just the game... having issues.

EDIT: Done for now.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on September 26, 2015, 01:56:09 AM
what do you use to stream?
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on September 26, 2015, 02:14:02 AM
I was using OBS
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on September 26, 2015, 05:03:48 PM
Nice stream, Whiplash.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on September 26, 2015, 05:17:57 PM
I was using OBS

 You can set it to a window you know?
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on September 27, 2015, 08:00:30 PM
doesn't work, even with aero on it shows me all windows instead of just one so I gave up.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on September 27, 2015, 10:43:02 PM
doesn't work, even with aero on it shows me all windows instead of just one so I gave up.

check this out: https://www.youtube.com/watch?v=coZakbxsn58 (https://www.youtube.com/watch?v=coZakbxsn58)
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on September 29, 2015, 04:13:03 PM
k, that worked.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on September 29, 2015, 06:27:55 PM
Nice to hear
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on September 29, 2015, 07:22:12 PM
Are you ready to try again, -Whiplash-?
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on September 30, 2015, 03:26:33 PM
I MAY try again Friday or Saturday as I should have free time those days.

but I will probably want to work on my own projects, too, since Jesuszilla's tool for cvs2 is out.
Title: Re: Capcom Universe News and Updates
Post by: imperador on September 30, 2015, 04:36:29 PM
Hmm, one question... I've see on Whiplash's streaming the function of Training Mode works on every stage instead of using the Training Stage itself.

It's the debug keys thing?

And another suggestion, [Probably It's too late to suggest this but anyway] it's about the hyper portraits....

Instead of using that Portrait on Sodom:

(click to show/hide)

You should use that:

(click to show/hide)

I don't know why, but the second image fits Sodom inside of the hyper portrait border better, because he actually looks like he are doing a attack pose. Like on Haggar for example, you put a perfect pose for him from Namco X Capcom or Devilotte when you choose the "demental Sailor Moon" pose. It's only a suggestion, so don't worry about these things :)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on September 30, 2015, 07:07:42 PM
Hmm, one question... I've see on Whiplash's streaming the function of Training Mode works on every stage instead of using the Training Stage itself.

It's the debug keys thing?
Yes

And another suggestion, [Probably It's too late to suggest this but anyway] it's about the hyper portraits....

Instead of using that Portrait on Sodom:

(click to show/hide)

You should use that:

(click to show/hide)

all of the street fighter alpha 3 portraits are unfortunately too small for super portraits.  whenever i use one i have to fill in the space between the bottom of the image and the frame.  Considering i have no skill as an artist.  i have to choose a portrait that will require the least amount of work to fill in the gap.  Sodom's win portrait would have been a disaster if i attempted that one.

Title: Re: Capcom Universe News and Updates
Post by: GTAguy on October 01, 2015, 06:49:30 AM
Why are some new chars don't have a icon on the lifebar?
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on October 01, 2015, 09:53:59 AM
That's because it is not complete yet. These guys who are generous enough to stream the latest demo of Capcom Universe: Nexus of Heroes are testing things out so that we get a better gameplay experience.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 01, 2015, 02:50:30 PM
This is true.  I focus on the cosmetic details last. 

Function first, then visual effects,then sounds, then details like intros, portraits win poses.

Currently i'm doing adjustments to the stage sprites to fill in the gaps at the top.   The stages were not meant to go as high as the game needs it to now.  So im putting touch ups on them before I redo the stages for demo 3 part 2.

Quality assurance is a long process.  Traweezie has been a tremendous help in finding bugs and even provides balance suggestions.
Title: Re: Capcom Universe News and Updates
Post by: -Whiplash- on October 04, 2015, 12:18:51 AM
K.

Streaming now.

EDIT: Done.
Title: Re: Capcom Universe News and Updates
Post by: imperador on October 04, 2015, 02:12:32 AM
Nice stream man :)
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on October 05, 2015, 05:46:09 AM
Whooh...
I am anxiously waiting to see the 1st part of 3.0 to be released since early October is there, yet it's not happening. Maybe it got delayed because it needs some further bug-testing before this gets released? Which, i can totally understand why it is needed, but if it wasn't because of time constraint, then i might get severely disappointed. Not mad at all, Beximus. You feelin' me?
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on October 05, 2015, 04:48:18 PM
Whooh...
I am anxiously waiting to see the 1st part of 3.0 to be released since early October is there, yet it's not happening. Maybe it got delayed because it needs some further bug-testing before this gets released? Which, i can totally understand why it is needed, but if it wasn't because of time constraint, then i might get severely disappointed. Not mad at all, Beximus. You feelin' me?

More than sure he might be busy with rl stuff cause I haven't received a newer build yet. He's trying to make this version the best one yet and it takes time to do so. Trust me you guys will love this demo. Also I think I might stream today when I get home from work
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 05, 2015, 05:41:35 PM
currently im recoding the reflect codes.  reflected projectiles were unblockable in the past builds and would still count as belonging to the original person who threw the projectile.  meaning that after the projectile was reflected you still couldn't throw out another one until it was gone.

I've found a much more efficient way of reflecting projectiles in the game and having it behave properly.  currently rose can not stop laser beams without using Aura Soul Spark but im looking into options for that.

I'm also looking into the code of IKEMEN because i'd like to have an online mode for this game after Demo 3 part 1 is finished.  IKEMEN would be in its own folder.  Mugen for local play IKEMEN for online play.

So far there has been 1 project i've seen on youtube that i'd love to get a hold of to study and improve my game.  It uses Kaillera it seems.

https://www.youtube.com/watch?v=l4Ze2s5AYV4 (https://www.youtube.com/watch?v=l4Ze2s5AYV4)


Title: Re: Capcom Universe News and Updates
Post by: Traweezie on October 05, 2015, 06:36:44 PM
I'm assuming the capcom vs snk universe game?

Also that's great to hear hopefully it'll work out. It'll be much easier to balance as well

EDIT: oops didn't see the vid on mobile haha but yeah that's also cool
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on October 05, 2015, 06:38:02 PM
It's good to hear that you're really working hard on this project still. While I myself doubt I'll ever play the full thing, I still look forward to seeing how it fully turns out.

Also, hi Traweezie. Long time no see~
Title: Re: Capcom Universe News and Updates
Post by: jwilliams08 on October 05, 2015, 08:15:19 PM
I think the easiest way to prevent the shortcut from happening when trying to use supers is making the shortcut 3 buttons.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on October 05, 2015, 09:01:56 PM
http://www.twitch.tv/reagah (http://www.twitch.tv/reagah) streaming now
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on October 14, 2015, 08:43:24 PM
Streaming capcom universe again:
http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on October 19, 2015, 04:39:23 AM
amazing videos. just training with demo 2.5 and I'm ready for the new version.
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 03, 2015, 03:46:28 PM
I believe Beximus forgot to post this here, but just giving a help to him [I hope he don't mind about it]

https://www.youtube.com/watch?v=EDKtMk4pgUI (https://www.youtube.com/watch?v=EDKtMk4pgUI)


There's the "Character Progress 2" video by Beximus with the actual changes on some characters and a exposition of the newcomers for the Demo 3 Part 1.

[A personal opinion for a specific character... HOLY F*CK, THAT Q LOOKS SMOOTH O_O]
Title: Re: Capcom Universe News and Updates
Post by: ouja1 on November 03, 2015, 06:08:53 PM
This looks great. I love the progress
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on November 03, 2015, 06:50:51 PM
 =P~
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on November 04, 2015, 03:56:38 AM
pretty neat. i've get the feeling that would be a awesome game and he also said that he wants to release it without the bugs. looks like learned it from miyamoto pretty well.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 05, 2015, 06:07:15 AM
I made a short video explaining in depth how Baroque will work in this game.

https://www.youtube.com/watch?v=l3irMGOWLrw (https://www.youtube.com/watch?v=l3irMGOWLrw)
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 06, 2015, 11:26:51 AM
After see this video and playing a little with Guy on 2.5 I'm certain sure Baroque will turns Guy a MONSTER LOL

I can imagine the input:

LP,LK,MP, ->+HPx3+Launcher, LP,LK, MP,MK, DownForward+HK, Bushin Sempuu Kyaku, BAROQUE, DownForward+HK, Bushin Sempuu Kyaku, Bushin Hassou Ken,[Variable Delayed with Q = Critical Combo Attack]/[Variable Delayed with Sodom = The rapid sword attack]/[V.Delayed with Gouki = Messatsu Gou Hadou]


Yes, he will turns a monster XD
Title: Re: Capcom Universe News and Updates
Post by: Enso on November 07, 2015, 03:34:32 AM
Wow. Those are very amazing videos! Nice Baroque system though I haven't played TvC. Very nice progress.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on November 18, 2015, 06:22:28 AM
It's been a while since I made a capcom universe vid but I have a pretty big announcement:

Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 18, 2015, 05:49:07 PM
wow you've been busy with those two.  I remember you saying how much you liked them in a previous video of yours.  I never through Ingrid and Strider could be such a compatible team.  Awesome song by the way.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on November 18, 2015, 06:16:40 PM
Beximus, this proves that you make imported games better than the original owners do.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on November 18, 2015, 06:57:22 PM
wow you've been busy with those two.  I remember you saying how much you liked them in a previous video of yours.  I never through Ingrid and Strider could be such a compatible team.  Awesome song by the way.

I happen to try them together for the first time yesterday
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 18, 2015, 10:24:54 PM
You will not make streams anymore, Traweezie?
[Sorry if this question sounds rude]
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on November 19, 2015, 12:33:48 AM
You will not make streams anymore, Traweezie?
[Sorry if this question sounds rude]

I have streamed cause nothing really got updated til today, If I might stream tomorrow I guess
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on November 20, 2015, 10:20:02 AM
Nice combo, Traweezie!
And hey are you interested in streaming another mugen games too?
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on November 20, 2015, 11:31:50 PM
streaming http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 21, 2015, 12:16:33 AM
Nice stream and nice improvements you did, Beximus! :)

I'm not ever tought of you was going to put even the "Assist OK" text and the block drawing on the lifebars during snapback LOL. That's a unexpected surprise!

The Hyakishuu on Gouki in your version is pretty decent and creative. Congratulations again!

The grid on character select has expanded? Looks nice! [But Batsu aren't there O_O]

The only thing I think is a bit odd is because you changed the shutters D:

The old ones fit more with the style proposal of Select Screen and VS Screen.  [Unless you have plans to use these in other moment of the game]

Sorry for talking a lot, but I'm really excited to see that part 1 of demo 3 ready soon. Definitively the best Mugen fullgame I've see. It's very inspirating to see how you evolved your fullgame again man! 

Overall, great visual evolution again on your fullgame man! ^o^
Title: Re: Capcom Universe News and Updates
Post by: buckus on November 21, 2015, 01:47:40 AM
Nice stream. Everything is shaping up nicely!!

Bex, you should create more fail safe/redirect states, especially in the statedef -2. Seeing you're using the helper method for assist we discussed, and the general buggy nature of simul mode, it's needed. I had to do a ton of them for Duo. It's tedious, but helps with bugs.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 21, 2015, 07:41:37 PM
Nice stream and nice improvements you did, Beximus! :)

I'm not ever tought of you was going to put even the "Assist OK" text and the block drawing on the lifebars during snapback LOL. That's a unexpected surprise!

Yes there are a lot of planned visual improvements for the game.  a few days ago i added shadows and super jump effects to all characters.

(http://oi64.tinypic.com/4ru9sk.jpg)

(http://oi67.tinypic.com/2akkydw.jpg)

(http://oi68.tinypic.com/16c2m1x.jpg)

The Hyakishuu on Gouki in your version is pretty decent and creative. Congratulations again!

The grid on character select has expanded? Looks nice! [But Batsu aren't there O_O]
Yeah i accidentally left him off the select.def file

The only thing I think is a bit odd is because you changed the shutters D:

The old ones fit more with the style proposal of Select Screen and VS Screen.  [Unless you have plans to use these in other moment of the game]

the white shutters were originally going to have different colored lights filling the grooves towards the center, as if it were loading.  a different colored light for each stage.  As i changed the aesthetic of the game the shutters didn't fit in anymore.  the shutters also didn't introduce the stage anymore.  it introduced the versus screen.  the new shutters feel like a better transition between the select screen and the versus screen to me.

Sorry for talking a lot, but I'm really excited to see that part 1 of demo 3 ready soon. Definitively the best Mugen fullgame I've see. It's very inspirating to see how you evolved your fullgame again man! 

Overall, great visual evolution again on your fullgame man! ^o^

No worries, This is definitely take a lot longer than i had intended because i really want this to be the best it can be.

Nice stream. Everything is shaping up nicely!!

Bex, you should create more fail safe/redirect states, especially in the statedef -2. Seeing you're using the helper method for assist we discussed, and the general buggy nature of simul mode, it's needed. I had to do a ton of them for Duo. It's tedious, but helps with bugs.

I'm on it.  The get hit states are full of destroyself and state zero leads to the leave state.  It's just going to take a lot of hammering at this point.

all the new characters have someone else's A.I. which is why they act so messed up in Arcade mode right now. A.I. is always my last task before release.  Bulleta still needs to have code added to align with the new characters head positions.

I also have to do a check on all special moves to make sure Baroque doesn't do anything strange or unintended.  Like as seen with strider.

It's gonna take a lot of hammering to get all the dents out.
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 21, 2015, 07:53:23 PM
LOOOOOOL!!!

I remember I suggested The cps2 shadows on your vídeo xD (I don't know if you readed that suggestion XP)

There's something I want to suggest about Q, if you want
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 21, 2015, 09:10:22 PM
yes the shadows were something i had planned long ago.

what is your suggestion for Q?
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 21, 2015, 09:16:18 PM
Both of Q three hyper combos looks nice, but only Total Destruction feels more a "MvC" version [I mean, that hyper looks both different and have the style from his SF3 incarnation]

But Critical Attack and Deadly Combination looks very simple [Don't take this a offense, I hope I don't sounds rude XD] and looks alike the SF3 version.

What I want to suggest is... Well, look on the gifs:

http://imgur.com/a/KNKPS (http://imgur.com/a/KNKPS)
[That's my updated versions of Vs Style Q]

Critical Combo Attack can have a bit more hits if press Punch [for standing blow] and Kick [For low blow]

Deadly Combination can have at least more punch attacks before the final blow.

I'm suggesting this because considering Baroque and his Rapid Sweeps special moves can be a good combo or even a good Variable Delayed attack [Especially if you use Sodom as his partner. It's a idea I have after I see one of the recent Traweezie streams]

The input:

Combo of three hits + Rapid sweeps + Baroque + mpunch + Critical Combo Attack with more hits + Sodom Delayed hyper sword attack and finishing with Q's Deadly Combination.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 21, 2015, 09:59:27 PM
Both of Q three hyper combos looks nice, but only Total Destruction feels more a "MvC" version [I mean, that hyper looks both different and have the style from his SF3 incarnation]

But Critical Attack and Deadly Combination looks very simple [Don't take this a offense, I hope I don't sounds rude XD] and looks alike the SF3 version.

What I want to suggest is... Well, look on the gifs:

http://imgur.com/a/KNKPS (http://imgur.com/a/KNKPS)
[That's my updated versions of Vs Style Q]

Critical Combo Attack can have a bit more hits if press Punch [for standing blow] and Kick [For low blow]

Deadly Combination can have at least more punch attacks before the final blow.

I'm suggesting this because considering Baroque and his Rapid Sweeps special moves can be a good combo or even a good Variable Delayed attack [Especially if you use Sodom as his partner. It's a idea I have after I see one of the recent Traweezie streams]

The input:

Combo of three hits + Rapid sweeps + Baroque + mpunch + Critical Combo Attack with more hits + Sodom Delayed hyper sword attack and finishing with Q's Deadly Combination.

I'll probably change the critical combination to pick up grounded opponents but the deadly combination will stay the same.  Q never struck me as an auto combo type of character.

Title: Re: Capcom Universe News and Updates
Post by: imperador on November 21, 2015, 11:25:02 PM
Hmm, I see... Another question..

Since you're focusing on the Simul mode and doens't have plans of removing the survival modes... Are you planning to do something for 1 Vs. 1 and the Turns mode?
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on November 22, 2015, 10:10:33 AM
Hum...that CPS-2 shadow doesn't sounds good to me. I know its more classic, but I dunno.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on November 23, 2015, 03:29:56 AM
Nice combo, Traweezie!
And hey are you interested in streaming another mugen games too?

sorry I got to your question so late but yes I stream other mugen related stuff
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on November 23, 2015, 05:30:10 PM
sorry I got to your question so late but yes I stream other mugen related stuff
Cool, if are looking for some more stuff to stream, take a look
http://brazilmugenteam.com/games/ (http://brazilmugenteam.com/games/)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on November 24, 2015, 12:06:19 AM
Cool, if are looking for some more stuff to stream, take a look
http://brazilmugenteam.com/games/ (http://brazilmugenteam.com/games/)

I only stream CU and some of the Ikemen games that were made. But seeing makes me wonder what happened to pdc? did the bor version ever get updated?
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on November 24, 2015, 09:03:50 AM
I only stream CU and some of the Ikemen games that were made. But seeing makes me wonder what happened to pdc? did the bor version ever get updated?

Not yet.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on November 24, 2015, 02:19:03 PM
To be fair, O's games are still in Demo & Beta phases.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 24, 2015, 07:36:36 PM
Just to keep everyone informed.

Currently im working towards the final test build for part 1.

things left to do are Baroque checking every special move so that there are no unending special effects or broken p2states.  then lastly A.I. for the new characters.  Currently the new characters use Karin's A.I. which creates some strange behavior.
Title: Re: Capcom Universe News and Updates
Post by: imperador on November 24, 2015, 07:44:47 PM
So, these two things are the last moves before the release? Great! :D

A little question..

Considering the part 1 of demo 3 is, like you said some times ago, harder to do because of the core engine you think the part 2 will be more easier because the engine is already finished and the only things to add is the new characters & stages or maybe more harder to do than the part 1?

Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on November 25, 2015, 03:45:15 AM
@Beximus
Right. And that's what i expected that may happen.

Also, have you read my PM yet? Something about missing whoosh attack sounds to some characters that they're missing?
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on November 25, 2015, 08:36:58 AM
also one more question before the release?

Will there be more stages with some cameo characters. a good example of Nemesis along some other chars trapped in their tupe or cages like in the x-men vs street fighter's final boss stage.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on November 25, 2015, 02:09:54 PM
Hey! Let's put our question and suggestions at the appropriate topic (http://www.infinitymugenteam.com/Forum_345/index.php?topic=37760.0), alright?
Title: Re: Capcom Universe News and Updates
Post by: silenthillfan on November 25, 2015, 03:03:18 PM
Hey! Let's put our question and suggestions at the appropriate topic (http://www.infinitymugenteam.com/Forum_345/index.php?topic=37760.0), alright?

That means for imperador too.
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on November 30, 2015, 04:10:21 AM
I have a feeling this would be the perfect fullgame.
I'm ready once it's released.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on December 07, 2015, 09:50:32 PM
So, these two things are the last moves before the release? Great! :D

A little question..

Considering the part 1 of demo 3 is, like you said some times ago, harder to do because of the core engine you think the part 2 will be more easier because the engine is already finished and the only things to add is the new characters & stages or maybe more harder to do than the part 1?

Part 2 of demo 3 will be difficult to create for different reasons,  It's going to involve a lot of pixel art.  Special effects creations stages and even some fill in the gaps sprites for some characters that need it.

@Beximus
Right. And that's what i expected that may happen.

Also, have you read my PM yet? Something about missing whoosh attack sounds to some characters that they're missing?

I'm aware of it, it's just low priority.

also one more question before the release?

Will there be more stages with some cameo characters. a good example of Nemesis along some other chars trapped in their tupe or cages like in the x-men vs street fighter's final boss stage.

I'm planning to have a lot more cameo appearances, however since it's very difficult for me to make character sprites i'm saving it for later.  I'm trying to avoid doing what they did in the Capcom Fighting Jam stages.

Hey! Let's put our question and suggestions at the appropriate topic (http://www.infinitymugenteam.com/Forum_345/index.php?topic=37760.0), alright?

I agree,  I don't mind questions regarding a post i made,  but if an unrelated question is being asked please put it in the questions thread.

I have a feeling this would be the perfect fullgame.
I'm ready once it's released.

That's what i'm hoping for.


;-----------------------------------------------------------------------------------------

Just an update:

I've started coding the A.I.

Title: Re: Capcom Universe News and Updates
Post by: Traweezie on December 08, 2015, 01:19:16 AM
cool
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on December 23, 2015, 07:58:48 PM
Streaming http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on December 28, 2015, 06:08:03 PM
Streaming again you guys should tune in: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: WizzyWhipitWonderful on December 28, 2015, 07:36:09 PM
DAMMIT!

I'm never able to catch these streams!!!
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on December 28, 2015, 09:14:17 PM
well I'm start it up again pretty soon

edit up: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on December 28, 2015, 09:38:28 PM
well I'm start it up again pretty soon

edit up: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)

sorry for the double post live
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on December 29, 2015, 11:58:20 AM
I had watched it. Weird bug in Haggar vs Cap Commando.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 02, 2016, 12:51:05 AM
streaming http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: ouja1 on January 02, 2016, 10:15:08 PM
In your stream Traweezie, you mentioned Frank West a lot. Is he going to make it into this game or is he for another project?
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on January 02, 2016, 11:12:11 PM
In your stream Traweezie, you mentioned Frank West a lot. Is he going to make it into this game or is he for another project?

Yes, but he will be in 2nd part of 3.0 as far as i know.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 03, 2016, 01:35:03 AM
MAYBE in part 2 of Demo 3.


I already have a lot of work to do as it is for part 2.  thanks to all the progress sprite artists have been making and giving me permission to include them in my game.  part 2 of demo 3 is going to be mostly new characters. 

I also decided to work on an online mode for part 2.  Using the IKEMEN engine of course. it will be included in its own folder and come along with the zip archive of the game.

part 2 is going to be the last step before a final game.
Title: Re: Capcom Universe News and Updates
Post by: imperador on January 03, 2016, 01:43:16 AM
So as you said, it's has a chance of we seeing more characters than the newcomers who we already know from the pool[Pure & Fur, Zero, C.Viper, Ryu, Short Haired Ken and maybe one of the main bosses]?

Oh, we finally will see a online mode for C.Universe... Will be nice! I'm curious to see the progress! But this means you will need to change the screenpack of the fullgame O_O
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 03, 2016, 03:04:24 PM
In your stream Traweezie, you mentioned Frank West a lot. Is he going to make it into this game or is he for another project?

yeah someone mention him in chat so I made a couple comments about frank west. The first part was talking about the frank west kamekaze had made. the second part was about if he was going to be in the game which I had no comment
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 03, 2016, 03:38:55 PM
Double post but I'm streaming CU again: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: laspacho on January 03, 2016, 03:52:59 PM
Double post but I'm streaming CU again: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)

Wow I actually caught you while you were on this time.  I'm watching.  :)
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on January 03, 2016, 04:05:03 PM
I am watching this right now. I hope Beximus is as well.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 03, 2016, 06:00:45 PM
So as you said, it's has a chance of we seeing more characters than the newcomers who we already know from the pool[Pure & Fur, Zero, C.Viper, Ryu, Short Haired Ken and maybe one of the main bosses]?

Oh, we finally will see a online mode for C.Universe... Will be nice! I'm curious to see the progress! But this means you will need to change the screenpack of the fullgame O_O

Juri
Joe if he's finished (progress on him looks really good)
Frank is looking more likely

I will not change the screen pack.  the online version will be seperate from the full game.

I am watching this right now. I hope Beximus is as well.


No i missed it but i'll go back and watch.
Title: Re: Capcom Universe News and Updates
Post by: imperador on January 03, 2016, 06:10:25 PM
Joe...?

Sorry for my overreaction but....

HOLY, F*CKING YES!!!!!


Okay, backing there..

My happiness can go further if you consider putting GOUKEN with the new spritesheet [I've already also put some ideas on him who can be a nice touch for him on a VS game]

http://mugenguild.com/forum/topics/c-v-s-abstract-gouken-redone-169436.0.html (http://mugenguild.com/forum/topics/c-v-s-abstract-gouken-redone-169436.0.html)

But since there will be no Street Fighter anymore after these... It's ok.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 04, 2016, 03:39:38 AM
Joe...?

Sorry for my overreaction but....

HOLY, F*CKING YES!!!!!


Okay, backing there..

My happiness can go further if you consider putting GOUKEN with the new spritesheet [I've already also put some ideas on him who can be a nice touch for him on a VS game]

http://mugenguild.com/forum/topics/c-v-s-abstract-gouken-redone-169436.0.html (http://mugenguild.com/forum/topics/c-v-s-abstract-gouken-redone-169436.0.html)

But since there will be no Street Fighter anymore after these... It's ok.


not for this game
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 18, 2016, 04:46:15 PM
Streaming: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 19, 2016, 07:50:40 PM
streaming again: http://www.twitch.tv/reagah (http://www.twitch.tv/reagah)
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on January 20, 2016, 01:44:44 AM
@Traweezie
Looks like i missed the stream, but i'm watching it now till i need to deal with something irl.

@Beximus
I'm just hoping that you will release it at one point, since it took a lot of time to develop that game, but i think that the 2nd part will heavily take even more time to develop than the 1st part. Patience is a virtue. ;)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 22, 2016, 07:26:02 PM
http://www.twitch.tv/reagah
Streaming again
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 23, 2016, 04:26:02 AM
thanks to these videos I was able to create a defect list.  I'll make sure everything seen there gets fixed before the Demo is out.
Title: Re: Capcom Universe News and Updates
Post by: Firelord Kursan on January 23, 2016, 04:38:00 AM
Hell yeah. That's what i wanted to hear. It took a lot of time to develop, but i just hope you'll iron out those bugs not to make any further problems while you're at it. You've earned my respect, Beximus.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 23, 2016, 04:56:48 PM
thanks to these videos I was able to create a defect list.  I'll make sure everything seen there gets fixed before the Demo is out.

np just incase you didn't catch it on the stream playback but ibuki intro plays the sfx kinda late(I.e the hit sound effect on the sandbag intro). If you're having trouble playing the twitch version then I can upload it to yt for you
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 24, 2016, 12:22:24 AM
np just incase you didn't catch it on the stream playback but ibuki intro plays the sfx kinda late(I.e the hit sound effect on the sandbag intro). If you're having trouble playing the twitch version then I can upload it to yt for you

It's cool, I was able to catch it by watching the stream.  The characters play their standing animations when they finish their intros.  A lot of sounds are triggered by frames of animations i just needed to go in and specify which animation to read before playing a sound.  I fixed it earlier today.  Also i remember you noticed something odd about morrigan's life after you DHC'ed her out.  Turns out that i am missing a trigger that gives characters their recoverable life variable when they do a DHC.  I'm in the middle of applying that to all characters right now.

I'm also changing Uriens shoulder tackle to a QCF motion rather than a charge motion.  He needs it.  This will open him up to other charge moves later.

Also does anyone know how to get in touch with Swagga Kings?
Title: Re: Capcom Universe News and Updates
Post by: Swagga Kings on January 24, 2016, 01:32:45 AM
Hey Beximus this is me Swagga Kings whats sup?
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 25, 2016, 11:29:14 PM
Streaming: http://www.twitch.tv/reagah
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 26, 2016, 10:04:23 PM
Streaming again: http://www.twitch.tv/reagah
Title: Re: Capcom Universe News and Updates
Post by: Swagga Kings on January 27, 2016, 03:14:02 AM
Check out my Capcom Universe Testing Video
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 27, 2016, 09:02:14 PM
Streaming again: http://www.twitch.tv/reagah
Title: Re: Capcom Universe News and Updates
Post by: ouja1 on January 27, 2016, 10:11:22 PM
@Traweezie In reference to a previous stream, Skullo is a Capcom character. He appears in a comic series Street Fighter Legends by Udon although briefly. He drives around in a minivan and fights crime.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 28, 2016, 01:03:51 AM
he was also developed by Arika
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on January 28, 2016, 03:18:53 AM
@Traweezie In reference to a previous stream, Skullo is a Capcom character. He appears in a comic series Street Fighter Legends by Udon although briefly. He drives around in a minivan and fights crime.

http://streetfighter.wikia.com/wiki/Skullomania

Yeah just because he's a in comic briefly does NOT mean he's a capcom character. Also would like to point out that the ex games are mainly made by the company Arika. As I said before; if any of those characters were actually made by capcom, then they wouldn't have to get the rights to get the character into another sf game.
Title: Re: Capcom Universe News and Updates
Post by: Swagga Kings on January 28, 2016, 02:28:18 PM
Check out my session in Capcom Universe
Title: Re: Capcom Universe News and Updates
Post by: Swagga Kings on January 29, 2016, 07:48:23 PM
Streaming Capcom Universe feel free to tune in :) http://www.twitch.tv/swagga_kings
Title: Re: Capcom Universe News and Updates
Post by: Beximus on January 30, 2016, 02:16:56 AM
damn i have a lot to watch
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on January 30, 2016, 09:35:05 AM
I know he is owned by Akira, but Skullomania could be a nice addition :)
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 02, 2016, 12:43:51 AM
Streaming: http://www.twitch.tv/reagah
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 02, 2016, 04:09:45 AM
Took it upon myself to make a chatroom for everything CU related: https://discord.gg/0ns3MyQBXQWPetnm

Of course this will have a room where you can set up matches once online becomes available but for now we can just discuss the game, Characters and other stuff
Title: Re: Capcom Universe News and Updates
Post by: Beximus on February 02, 2016, 10:37:25 AM
Took it upon myself to make a chatroom for everything CU related: https://discord.gg/0ns3MyQBXQWPetnm

Of course this will have a room where you can set up matches once online becomes available but for now we can just discuss the game, Characters and other stuff

Dude! that's awesome!  I just bookmarked it.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 02, 2016, 05:33:12 PM
http://www.twitch.tv/reagah streaming
Title: Re: Capcom Universe News and Updates
Post by: Afterthought on February 03, 2016, 03:32:17 PM
Took it upon myself to make a chatroom for everything CU related: https://discord.gg/0ns3MyQBXQWPetnm

Of course this will have a room where you can set up matches once online becomes available but for now we can just discuss the game, Characters and other stuff

Kinda creeping out of the woodwork here; the link for this room expired, is it like, exclusive to some folks or would you have to make a new invite? I'm interested in hopping in there.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 03, 2016, 05:31:44 PM
http://www.twitch.tv/reagah streaming
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 03, 2016, 08:06:08 PM
https://discord.gg/0ns3MyQBXQXPf7ue discord invite
Title: Re: Capcom Universe News and Updates
Post by: Swagga Kings on February 05, 2016, 06:49:42 PM
Streaming Capcom Universe http://www.twitch.tv/swagga_kings
Title: Re: Capcom Universe News and Updates
Post by: Swagga Kings on February 06, 2016, 12:09:20 PM
Check out my play through of Capcom Universe demo 3 with Devilotte and Strider Hiyru
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 07, 2016, 10:17:34 PM
stream: http://www.twitch.tv/reagah
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 10, 2016, 03:51:01 PM
new discord link: https://discord.gg/0ns3MyQBXQWDjMpu
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 27, 2016, 04:46:24 PM
Quick stream: http://www.twitch.tv/reagah
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on February 28, 2016, 06:33:09 AM
Can you make a thread dedicated to the streams or something?  It gets kinda irritating coming to the news thread thinking there's news here, and all there is just a streaming video
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 16, 2016, 09:55:05 PM
I'd like to just let everyone know (incase you havent been to the discord channel yet)  that we are now in the last test cycle.
Title: Re: Capcom Universe News and Updates
Post by: Acey on March 16, 2016, 11:02:30 PM
Thanks for sharing the info Beximus.
Title: Re: Capcom Universe News and Updates
Post by: Magma MK-II on March 17, 2016, 09:14:14 AM
HYPE!  :O*D
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on March 17, 2016, 02:33:04 PM
Can't wait !! for demo3  ^:)^
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on March 18, 2016, 09:09:36 AM
I recently watched a video of demo 3 and out of curiosity what are missing missing characters in those 4 question mark boxes ?

I can't wait to try out Michelle and Tiffany, This is what Capcom Fighting Jam should of been.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 19, 2016, 04:54:26 AM
those are just randomselect squares to even out the bottom row.

So far, it seems there are no critical defects.  I'll give it some more time while i work on the minor issues that appeared in the streams.
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on March 19, 2016, 07:58:53 AM
those are just randomselect squares to even out the bottom row.

So far, it seems there are no critical defects.  I'll give it some more time while i work on the minor issues that appeared in the streams.

Cool good luck , Can't wait :)
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on March 26, 2016, 02:40:18 PM
I've a suggestion about your Street Fighter's roster: why not replace Eagle with Birdie? Birdie comes from Street Fighter 1 too, and I see him a lot more appealing than Eagle. I say this because, in my opinion, Eagle seems too refined for this game.

Title: Re: Capcom Universe News and Updates
Post by: imperador on March 26, 2016, 03:19:18 PM
.. Or Gen maybe?

Gen sounds more serious as fighter than Birdie. At least for obscure fighters, Gen fits more than Birdie.

[Also, I should state that Gen can be a nice fighter to see on a Crossover game with his two styles fusioned as one. He can have nice assists]
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 27, 2016, 06:35:43 AM
I've a suggestion about your Street Fighter's roster: why not replace Eagle with Birdie? Birdie comes from Street Fighter 1 too, and I see him a lot more appealing than Eagle. I say this because, in my opinion, Eagle seems too refined for this game.

I have given this some serious consideration.  I have been exploring ways of turning Birdie into a versus style character.  Now that Demo 3 is finished i can focus my attention on future characters.  I will see what i can do for Birdie before i make a decision.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 27, 2016, 07:05:33 AM
Demo 3-1 is ready head to the release thread to download it

http://www.infinitymugenteam.com/Forum_345/index.php?topic=45207.msg529921#msg529921
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 27, 2016, 04:28:42 PM
Demo 3-1 has been updated with critical fixes to Q,Haggar,Tiffany,Jin,Gouki
Title: Re: Capcom Universe News and Updates
Post by: SUPERFERNANDOXT on March 28, 2016, 11:43:36 PM
The Planned Roster includes:

StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex

Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento

Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee

Warzard:
Leo
Mukuro
Tabasa
Tao

Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Frank West
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Amingo
Strider
Michelle Heart
Pure
Fokker*
Rouge
Saki
Zero
Fiona
Megaman *
Amaterasu *
Bionic Commando *
Lou
Viewtiful Joe *
Arthur *
Gene  *
Nina *
Daigo *
Kaijin no soki *


Original Bosses:
Medusa
Nemesis

Game Mechanics:

The only playable Mode of play will be 2 on 2.  Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work . 

Assist type select.  After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.

(http://oi63.tinypic.com/seshzk.jpg)


Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead.  the mode can be selected at the assist type select screen.

Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.

Variable Air Raids for extending air combos and safely tagging in a partner.  The command is D,DF,F+s(assist button).  it can only be done in the air.  On the ground that command will do a snapback.

Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.

Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c.  This feature will be implemented in the final game.

Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.

Adittionally at least 8 other stages not related to the game's story will be included as alternates.


Official Capcom Universe team:

Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud

Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings

Interface Design,Stage Design, scripting,visual effects:
Beximus

#LuciaMorganByNinjaBRinCapcomUniverse





*These characters can only be included if someone were to draw them
Title: Re: Capcom Universe News and Updates
Post by: .black dragon. on March 29, 2016, 01:11:37 AM
I'm getting tired and people don't put Dimitri in the game as Albert Wesker \-/o
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 29, 2016, 03:04:03 AM
#LuciaMorganByNinjaBRinCapcomUniverse

I was about to play along, but then i realized you might be serious.
Title: Re: Capcom Universe News and Updates
Post by: SUPERFERNANDOXT on March 29, 2016, 01:40:17 PM
I was about to play along, but then i realized you might be serious.

I think the cool game in production, I found Lucia Morgan made by NinjaBR, and would be a good balcony as one of the chars of the game to increase the team's Final Fight. And I hope that the chars of the game can be downloaded one of these days with the gameplay of MVC as Chun - li (CVS Sprites), Tiffany, Devilotte, Haggar and others.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on March 29, 2016, 04:09:31 PM
I would really like to have Lucia in my game but not that one.
Title: Re: Capcom Universe News and Updates
Post by: SUPERFERNANDOXT on March 29, 2016, 07:37:13 PM
The game is excellent when it is fully ready, could make a similar version of the game The King Of Fighters 2002 - Unlimited Match, only the version: Capcom Universe Nexus Of Heroes - Unlimited Match up that works with chars, EX chars and Bosses.
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on March 30, 2016, 05:33:14 PM
streaming for the new release and it's just for today: https://www.twitch.tv/reagah
Title: Re: Capcom Universe News and Updates
Post by: trustfalter1 on March 31, 2016, 01:28:01 AM
I have been playing mvc style fighters for about or close to 20 years now and have been fidgeting with mugen for a better part of 12 years, i am an old man now (30) and have seen these games come and go and i still go back and play a lot of them for nostalgia purposes i am not saying i am an authority on these games or that my opinion really matters when it comes to them, but these games played such a huge part of who i grew up to be as a person so much so that i cant get into full detail as it would be a huge diatribe that would pull away from what i really want to say right now and i just wanted to give you all an idea of how long ive played them and what they mean to me, but in short i was a very angry kid with terrible parents and no outlet for my anger......until i found specifically capcom brand fighting games. Through competitive fighting games like this i found my center so to speak and they allowed me to channel my anger into beating peoples asses in the arcade or online which evolved into friendly competition by way of meeting other miscreants like myself who were into the sporting nature of the games and they made me realize it wasn't necessarily the angry fight i wanted but someone of the relative to same skill level to push me to be better. Beximus this game man............when i started playing it, it literally took me back to that feeling when the style was fresh, when i hit the forum and saw the post that the almost finished product had dropped i about crap my pants, i RAN into my disabled buddies room at like 2am and woke him up just to show him (hes another fighting game veteran 15+ years) helped him into his lazy boy, setup the hori joysticks and sat there for what seemed like a blissful eternity playing this for a lack of better words PERFECT(waiting for the salt on this one) mvc style fighter. IMHO this is the BEST mvc fighter i have played and i appreciate every single second you and everyone else spent on this project to get it to where it is now, i just wanted to say from the bottom of my heart what im sure alot of people are thinking when playing this game and that is THANK YOU a billion times over. I would like to donate to you for what im sure is an immense amount of time spent on it just to show my appreciation.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 01, 2016, 04:00:44 PM
No donations necessary.  Just reading your heartfelt post was all the compensation i need.  You bring out the very essence of this project.  It's for fans.  for the love of the game.  for the memories and the attachments we have to capcom and the characters.  People may not always agree with the choices i make as i build the game, but I understand that regardless weather people agree or disagree with how the game is turning out, we are all passionate about capcom fighting games and i don't think we'd be here talking about it if that weren't true.

TrustFalter you have really given me a boost in motivation to keep doing my best.  To really see this game to its completion.  There is a lot more content still to come and a lot more fixes too.  I feel the game is far from perfect still but I'll make sure to get it as close to perfection as i can.

Thank You For Playing
Title: Re: Capcom Universe News and Updates
Post by: superguy2036 on April 01, 2016, 04:21:10 PM
Will Unknown Soldier form Forgotten Worlds be in your game that will be cool if you add him on the roster
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 01, 2016, 08:58:56 PM
that would be totally cool,  but unfortunately nobody has drawn an unknown soldier.
Title: Re: Capcom Universe News and Updates
Post by: sky79 on April 02, 2016, 02:25:25 PM
(http://tse2.mm.bing.net/th?id=OIP.Md1e0a018323985e35db0d6372d99883eo0&pid=15.1)


Hmmm, doesn't look hard.

Guile's Legs/Chest + Charlie's Arms + Ryu's head, Marrow's hair.

6 month sprite process  :Terry
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on April 02, 2016, 02:44:34 PM

Hmmm, doesn't look hard.

Guile's Legs/Chest + Charlie's Arms + Ryu's head, Marrow's hair.

6 month sprite process  :Terry
It's the same time that I spent for Jubilee's sprites.

For Pure & Fur's sprites I spent four months instead.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 02, 2016, 04:35:52 PM
I wouldn't say no to the Unknown soldier.  Just gonna put that out there incase anyone is up to the task
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 04, 2016, 05:50:46 AM
The game has been updated.

Fixes include:
Gouki's overhead chop can no longer be blocked while crouching.
Gouki dragon punch damages fixed
Super's can no longer accidentally be triggered by the exiting character after a Variable Air Raid
Q's super armor has been reduced
Hugo and Q can no longer be immediately launched without wearing down their super armor.
Rmika AI no longer triggers a non existent level 3
Rmika's wrestling ring should disappear appropriately when controlled by the A.I.
Fixed the breakaway floor triggers so it doesn't break when a standing character is hit by an air combo.
Fixed Characters that sank beneath the floor after an air guard
Fixed Characters exiting when the variable air raid kills the opponent
Fix for characters that could not medium kick while holding forward
All taunts should be fixed and working.
Invulnerability added for victims of Trons lunch rush when popped up.  this will prevent interference
characters will turn if facing the wrong way when snapped back
Characters will no longer exit the screen if Variable Air Raid is performed on assisting characters
Screen sized increased from 2x to 3x. 

Download Here! (http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip)
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 11, 2016, 11:53:40 AM
The game has been updated.

Fixes include:
morrigan stand lp has hit sound now
jill creatures work correctly on forgotten sanctuary
Rmika triggered a level 3 that doesn't exist fixed
Rmika's wrestling ring needs to dissappear fixed
characters are invincible when crashing through the floor on forgotten sanctuary to prevent errors.
gouki has invincibility on musou gou shoryu up to the first uppercut
cody no longer does nothing when pressing forward and mk
morrigan and lilith's non launching crouching HP is done while holding back
tabasa baroque glitch fixed
Michelle's sting of ares fixed to not go through the floor
Michelle twin laser no longer causes super combo finish
captain commando super floor priority fixed on forgotten sanctuary
Sakura turns back to normal sakura after first match fixed
same for morrigan
not possible to fix arcade order.  Mugen is not reliable with this feature and sometimes will correctly follow the order after the first match.  Your first match should always be on Metro Dream
Sting of Ares no longer causes a crash when finishing someone off.
DHC out of triple heavens removes boman and roy now
Hugo Red Life fixed

Download Here! (http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip)
Title: Re: Capcom Universe News and Updates
Post by: superguy2036 on April 18, 2016, 06:34:21 AM
The Planned Roster includes:

StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex
Birdie
Mike *
 
Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento
Lucia*

Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee

Warzard:
Leo
Mukuro
Tabasa
Tao

Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Frank West
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Akira *
Daigo *
Amingo
Strider
Tong Pooh *
Michelle Heart
Pure
Fokker*
Rouge
Saki
X
Zero
Fiona
Dante *
Amaterasu *
Nathan Spencer *
Lou
Viewtiful Joe *
Arthur *
Gene  *
Nina *
Unknown Soldier 1P *
Kaijin no soki *
Regina *

Original Bosses:
Medusa
Nemesis
 
I Update the Roster for you if you don't mind

Game Mechanics:

The only playable Mode of play will be 2 on 2.  Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work . 

Assist type select.  After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.

(http://oi63.tinypic.com/seshzk.jpg)


Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead.  the mode can be selected at the assist type select screen.

Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.

Variable Air Raids for extending air combos and safely tagging in a partner.  The command is D,DF,F+s(assist button).  it can only be done in the air.  On the ground that command will do a snapback.

Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.

Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c.  This feature will be implemented in the final game.

Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.

Adittionally at least 8 other stages not related to the game's story will be included as alternates.


Official Capcom Universe team:

Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud

Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings

Interface Design,Stage Design, scripting,visual effects:
Beximus







*These characters can only be included if someone were to draw them


I added in Birdie for you as well as Dante,Unknown Soldier 1P,Tong Pooh and Regina for you Beximus
You shoud replace Bad Box Art Megaman with Rockman X for your Roster
Title: Re: Capcom Universe News and Updates
Post by: smashkirby on April 19, 2016, 10:22:37 PM
The Planned Roster includes:

StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex

Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento
Lucia*

Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee

Warzard:
Leo
Mukuro
Tabasa
Tao

Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Frank West
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Amingo
Strider
Michelle Heart
Pure
Fokker*
Rouge
Saki
Zero
Fiona
Megaman *
Amaterasu *
Bionic Commando *
Lou
Viewtiful Joe *
Arthur *
Gene  *
Nina *
Daigo *
Kaijin no soki *


Original Bosses:
Medusa
Nemesis

Game Mechanics:

The only playable Mode of play will be 2 on 2.  Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work . 

Assist type select.  After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.

(http://oi63.tinypic.com/seshzk.jpg)


Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead.  the mode can be selected at the assist type select screen.

Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.

Variable Air Raids for extending air combos and safely tagging in a partner.  The command is D,DF,F+s(assist button).  it can only be done in the air.  On the ground that command will do a snapback.

Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.

Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c.  This feature will be implemented in the final game.

Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.

Adittionally at least 8 other stages not related to the game's story will be included as alternates.


Official Capcom Universe team:

Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud

Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings

Interface Design,Stage Design, scripting,visual effects:
Beximus







*These characters can only be included if someone were to draw them

Hello there, Beximus! I just wanted to say, I've seeen your game for a while now, and the progress you are making is outstanding! If you don't mind me asking, you have Daigo on your roster, (I'm just going to assume that's Daigo Kazama from Rival Schools) but are you not adding Akira Kazama?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 20, 2016, 11:51:24 PM
Thank you,  I'm glad to hear you've taken an interest in my game!

Yes it's Daigo from rival schools but he's only an option if someone were to create him.  the same goes for Akira.  You'll see that he has an asterisk next to his name.

Any capcom character that gets drawn between now and the completion of the project has the potential of being included in the game.
Title: Re: Capcom Universe News and Updates
Post by: .black dragon. on April 21, 2016, 12:31:58 AM
what say I want to make Wesker
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 21, 2016, 12:45:23 AM
Im sorry but Wesker would have to be saved for the next project.  I'm trying to keep any included RE characters to the first game so that they can match Jill
Title: Re: Capcom Universe News and Updates
Post by: .black dragon. on April 21, 2016, 12:53:09 AM
not to be mean but I see the same old characters I don't get it
Title: Re: Capcom Universe News and Updates
Post by: smashkirby on April 21, 2016, 01:25:03 PM
Thank you,  I'm glad to hear you've taken an interest in my game!

Yes it's Daigo from rival schools but he's only an option if someone were to create him.  the same goes for Akira.  You'll see that he has an asterisk next to his name.

Any capcom character that gets drawn between now and the completion of the project has the potential of being included in the game.

Ah, I see. I was also going to ask you about the following characters: Jiggar and Princess Tiara (Gaia Master), Saki Omokane (Quiz Nanairo DREAMS), Tong Pooh, Lou, Arthur, Pure and Fur, the Unknown Soldiers, Hayato, June, Edward Falcon, and Ayame, but I guess the answer is still the same, hmm?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 21, 2016, 08:38:10 PM
Ah, I see. I was also going to ask you about the following characters: Jiggar and Princess Tiara (Gaia Master), Saki Omokane (Quiz Nanairo DREAMS), Tong Pooh, Lou, Arthur, Pure and Fur, the Unknown Soldiers, Hayato, June, Edward Falcon, and Ayame, but I guess the answer is still the same, hmm?

Any character that doesn't have sprites already available can not be included unless someone were to draw them.  Any character that does get drawn between now and the completion of this game has a chance of making it into the roster.  That's not a guarantee that they will be in the game but i will leave the roster open to new projects.
Title: Re: Capcom Universe News and Updates
Post by: superguy2036 on April 21, 2016, 08:48:32 PM
I update the roster i posted for you Beximus in case you now i added Birdie and Unknown Soldier just so you know when are you going to Plan a Roster for Capcom Vs SNK Max anyway Beximus i wonder want future projects you have in store
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 21, 2016, 09:18:32 PM
thanks for reminding me.  I added birdie to the streetfighter list.

I don't see anything past CVSNK MAX
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on April 22, 2016, 06:21:02 AM
thanks for reminding me.  I added birdie to the streetfighter list.
My suggestion was that Birdie had to take the place of Eagle.
I think that Eagle does not have the necessary requirements to be converted into mvc style, in part because of his moveset.
Birdie instead is quite attractive and has the potential to be included in the roster.
Title: Re: Capcom Universe News and Updates
Post by: smashkirby on April 22, 2016, 03:13:35 PM
Any character that doesn't have sprites already available can not be included unless someone were to draw them.  Any character that does get drawn between now and the completion of this game has a chance of making it into the roster.  That's not a guarantee that they will be in the game but i will leave the roster open to new projects.

Ah, I understand. BTW, I REALLY hope you don't mind me asking you this, but out of the list of characters I sent you, Akira and Daigo included is there anyone you've found to implement into the game? I mean, I'm pretty sure Saki Omokane has a set of sprites you can use, right?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on April 22, 2016, 04:22:38 PM
My suggestion was that Birdie had to take the place of Eagle.
I think that Eagle does not have the necessary requirements to be converted into mvc style, in part because of his moveset.
Birdie instead is quite attractive and has the potential to be included in the roster.

Truly, Eagle is a very low key character with a technical play style.  I really want to try to bring Eagle and Birdie together into the game for a couple of reasons.  Eagle Birdie and Joe would all be SF1 reps.  Eagle and Birdie though are kind of a set,  Both of them were the england representatives, they are also named after golfing terms.  They are kind of an interesting dynamic.  One is poised and well mannered.  the other is a slobbish brute.  I would like to try to bring Eagle to the game before discarding him.

Ah, I understand. BTW, I REALLY hope you don't mind me asking you this, but out of the list of characters I sent you, Akira and Daigo included is there anyone you've found to implement into the game? I mean, I'm pretty sure Saki Omokane has a set of sprites you can use, right?

The only characters i can confirm right now from your list are: Lou, Hayato, Pure and Fur.
Title: Re: Capcom Universe News and Updates
Post by: imperador on April 22, 2016, 05:23:36 PM
Could be nice if at least half of SF1 roster joins the game.

Birdie and Eagle [For the reasons you said before]

Joe and Gen [To make a pair with the Sean's Joe, also to explore a new feature suggestion of style changing without transformation[The Gen's styles could be changed with a cost of 1 bar]]

Adon and Sagat [As SF1 boss representatives]

But the roster actually made me satisfied! Can't wait for more news! :D
Title: Re: Capcom Universe News and Updates
Post by: NamelessOnlinePlayer on May 01, 2016, 02:29:54 PM
Greetings.
First I'd like to say that I've been enjoying this game so far (been following this since Demo 2.5). Really digging into it as a Marvel vs Capcom fan.
Now, I've got a question here, I wanted to put this in the Questions & Suggestions thread, but I thought against it because of this site's rules regarding necro-bumping.
I downloaded the latest update like a week or two ago, and I found out there's a new stage included (Alien Temple), and a blank space in the CSS (it's between one of the random icons and Felicia). I've checked some of the update posts and none of them talked about it, was the stage included by accident? I can give you screencaps if you need proof.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 01, 2016, 08:46:26 PM
the Alien temple is a temporary inclusion.  It's been a long time since any new stages were made so i added Alien Temple for a change of scenery.  It will be replaced with a different stage later in Demo 3-2

The empty character slot is a foreshadowing of a new character being released tonight.
Title: Re: Capcom Universe News and Updates
Post by: Xfields on May 01, 2016, 10:59:12 PM
you know, that are two characters that if i don't see in this project, then probably won't
lol

its Luwanda(from Delta Red) and Simone(cannon spike)

:D
nice work btw
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 02, 2016, 03:45:40 AM
lol yes it's very unlikely.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 02, 2016, 05:25:27 AM
A new build has been uploaded to include Ryu,  I am going to be shifting my attention towards the online version now.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 03, 2016, 04:32:56 AM
Ryu issues fixed. 
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on May 03, 2016, 02:45:34 PM
I see you were able to remove some of the modes. I am glad that you kept "Watch".
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 03, 2016, 05:06:30 PM
I see you were able to remove some of the modes. I am glad that you kept "Watch".

Actually i forgot to remove that.  but im hoping to get it to work.
Title: Re: Capcom Universe News and Updates
Post by: smashkirby on May 03, 2016, 08:50:12 PM
I don't suppose you'll get releasing new footage for the next build soon?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 03, 2016, 11:11:12 PM
no I'm still a long way from being able to show anything for the next build.

Title: Re: Capcom Universe News and Updates
Post by: smashkirby on May 06, 2016, 10:50:39 AM
no I'm still a long way from being able to show anything for the next build.

Oh, I understand.
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on June 03, 2016, 11:03:22 AM
Loving this game so much reminds of the good old days.
Do you think the next build would be out before Christmas ?
And will the next build have single player and Multiplayer and new characters ?
I have never played Mugen Online will it be a case of selecting the online mode and then it just auto connects to any player ?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 09, 2016, 12:25:31 AM
Loving this game so much reminds of the good old days.
Do you think the next build would be out before Christmas ?
And will the next build have single player and Multiplayer and new characters ?
I have never played Mugen Online will it be a case of selecting the online mode and then it just auto connects to any player ?

Nah the next build is going to take a while.  Right now Progress is pretty slow with IKEMEN.  It's customization is spread out among 20 different files with no documents on how to modify them.  There is a lot of lag when using it as well.  My suspicion is that it is because its 4 different characters and very large shared effects files.  I may have to strip the IKEMEN version's visuals down to accommodate online play.  It's going to take a good amount of time to figure this out.

for Ikemen you have to put in an IP address to connect to someone.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 17, 2016, 12:15:44 AM
It's been a while.  This time a Video of C.Viper

Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on October 17, 2016, 05:43:54 AM
Impressive work with the effects. I loved it.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on October 17, 2016, 06:47:55 PM
Nah the next build is going to take a while.  Right now Progress is pretty slow with IKEMEN.  It's customization is spread out among 20 different files with no documents on how to modify them.  There is a lot of lag when using it as well.  My suspicion is that it is because its 4 different characters and very large shared effects files.  I may have to strip the IKEMEN version's visuals down to accommodate online play.  It's going to take a good amount of time to figure this out.

for Ikemen you have to put in an IP address to connect to someone.
This is probably why M.U.G.E.N. 1.1's version will be superior.
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on October 17, 2016, 10:47:43 PM
It's been a while.  This time a Video of C.Viper


Okay, I can't wait to play this!
Title: Re: Capcom Universe News and Updates
Post by: Beximus on October 30, 2016, 08:06:06 AM
A Video for one of the new stages in Arcade mode.  A re-construction of Underworld as the mythical River Lethe.  This is the point of the story where the heroes are in limbo floating down the river towards the gate way between worlds.  It took a long time to make this stage as i had to create a lot of new material to fit my ideas that didn't really exist in games.

Title: Re: Capcom Universe News and Updates
Post by: NX-MEN on October 30, 2016, 08:24:32 AM
Thats a pretty good stage man!!  :thumbsup:

Love how it looks!!  :w00t:

Awesome to see u still working on this project!! Its a very promissing one!! :)
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on October 30, 2016, 10:24:03 AM
I like so much now! :D
Title: Re: Capcom Universe News and Updates
Post by: imperador on October 30, 2016, 11:54:35 AM
That's a great stage! :D
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on October 30, 2016, 12:52:32 PM
Nice work!
Title: Re: Capcom Universe News and Updates
Post by: Diego R on November 20, 2016, 09:42:41 PM
this project are dead?
Title: Re: Capcom Universe News and Updates
Post by: DizzyTheConquer on November 21, 2016, 08:11:47 PM
A Video for one of the new stages in Arcade mode.  A re-construction of Underworld as the mythical River Lethe.  This is the point of the story where the heroes are in limbo floating down the river towards the gate way between worlds.  It took a long time to make this stage as i had to create a lot of new material to fit my ideas that didn't really exist in games.


This is worth the wait!
Title: Re: Capcom Universe News and Updates
Post by: ExShadow on November 21, 2016, 08:50:12 PM
That's a nice looking stage.

I guess this means bye bye underworld lol
Title: Re: Capcom Universe News and Updates
Post by: Jelux Da Casual on November 22, 2016, 02:58:59 PM
That's a nice looking stage.

I guess this means bye bye underworld lol

Not a bad change though, easier to focus on the fight.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on November 22, 2016, 03:35:08 PM
Not a bad change though, easier to focus on the fight.
...and with all those fighters, you'll need all the focus you can muster.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 23, 2016, 02:56:20 AM
this project are dead?

Not at all,  I'm still hard at work.  I'm balancing between new characters and new stages.  Currently ive turned my attention to Fiona who is one of the more complicated characters I've had to make.  She'll be a trap setter with many unique abilities compared to the rest of the characters.  My goal was to incorporate as much of the games memorable characters and moments as special moves.

(http://oi67.tinypic.com/9h5d0l.jpg)



My newest stage Paradise Dome is still missing some elements but I like how it's turning out. 

(http://oi67.tinypic.com/a0f061.jpg)

(http://oi65.tinypic.com/8x1yew.jpg)

(http://oi66.tinypic.com/2la8tjb.jpg)

That's a nice looking stage.

I guess this means bye bye underworld lol

It will stay as a selectable stage but won't show up in Arcade mode.

Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on November 23, 2016, 03:07:20 AM
I'm curious to know the changes you are making to Pure & Fur.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on November 23, 2016, 10:11:28 AM
Is that Juri I spy in the sreenshots?

Also...
I'm curious to know the changes you are making to Pure & Fur.
What changes?
Title: Re: Capcom Universe News and Updates
Post by: NX-MEN on November 23, 2016, 10:42:24 AM
That stage is amazing!!!  :o

I like it as it is!! It looks very completed!!  =D>

That Tiffany is a wip?
Title: Re: Capcom Universe News and Updates
Post by: dev. on November 23, 2016, 12:45:28 PM
Paradise Dome is the perfect stage for a Kraven char. Just need to add a few animals and you have the Brooklyn Zoo.
Title: Re: Capcom Universe News and Updates
Post by: Beximus on November 23, 2016, 03:53:24 PM
I'm curious to know the changes you are making to Pure & Fur.

I actually don't want to change pure too much.  They are mostly cosmetic changes.  the stars spin and streak now.

(http://oi67.tinypic.com/2hz35eb.jpg)

and like Sakura in SF4 the move can be charged for bigger stars that do more hits.

(http://oi67.tinypic.com/2n7qgc3.jpg)

(http://oi65.tinypic.com/2rvzyn6.jpg)

Also in the air they travel downards now.

(http://oi64.tinypic.com/23rsvn5.jpg)

In CU Pure seemed a bit overpowered so i changed her pillar of light from a full screen zoner like dormammu's to a close range anti air like captain commando's corridor.

(http://oi67.tinypic.com/2cdtvft.jpg)

the different strengths only move the pillar outward a little rather than across the stage.  it can otg opponents.

Mystic Revolution is unchanged with the exception of a new visual effect.

(http://oi68.tinypic.com/245fper.jpg)

Magic time is going to be receiving a visual change with a sliding trap.  the player will be able to hold down the buttons to have it slide across the ground.  Letting go of the buttons will make the trap point active.  When triggered pearls of light will rain down on the enemy finished off with Fur squashing them into the floor.

(http://oi65.tinypic.com/2a41oy.jpg)

(http://oi65.tinypic.com/2f0btrk.jpg)
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on November 24, 2016, 06:06:08 AM
I like very much these changes. However, I would have liked if the dices had received some role.

Hey, why do not you put the dice from Capcom World 2 during the intro? The dice rolls along the background, it stops, and then appears Pure that moves towards the box.
Title: Re: Capcom Universe News and Updates
Post by: NX-MEN on November 24, 2016, 01:29:12 PM
Me too!! Great attacks and cool effects!!!  :o
Title: Re: Capcom Universe News and Updates
Post by: AensleigheR on March 13, 2017, 04:45:01 AM
 :o AHHH I can't wait! Very much excited for demo 3.2! XD|| Oh please Beximus, rain us down with some updates soon.  ^:)^
Title: Re: Capcom Universe News and Updates
Post by: X_Sword on April 01, 2017, 09:35:22 AM
Jesus it's been so long since I've been here. I hope something good is in the works!
Title: Re: Capcom Universe News and Updates
Post by: SUPERFERNANDOXT on April 01, 2017, 03:10:23 PM
#Pure&Fur

(http://orig03.deviantart.net/3a56/f/2015/181/4/6/pure_and_fur_by_superfernandoxt-d8zfdiu.png)
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on May 02, 2017, 10:14:21 PM
Any idea when you think the next update with added characters might come out , do you think it might happen before December this year ?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on May 09, 2017, 04:32:36 AM
with the amount of work and school i have on my plate all i can say is I would like that but i can't guarantee anything other than i won't stop working on the project even if i can't spend much time on it.
Title: Re: Capcom Universe News and Updates
Post by: Jmaxximus on May 09, 2017, 06:24:16 AM
I think everyone here would agree that although it will take knowing that you will continue to work on it is great news.

Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on June 02, 2017, 10:10:14 AM
with the amount of work and school i have on my plate all i can say is I would like that but i can't guarantee anything other than i won't stop working on the project even if i can't spend much time on it.

Thats cool , I am still playing the latest build and enjoying it very much , I really hope to play as Fiona and Hewie , I l always wanted them in a capcom fighter.

What other characters are being worked on ?
Title: Re: Capcom Universe News and Updates
Post by: Beximus on June 15, 2017, 05:02:40 AM
At the moment I have several characters I've been switching between and are at different levels of completion. 

Joe, Saki, Cammy, Zero, Pure, Fiona and Frank.
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on June 15, 2017, 06:10:04 PM
Oh cool, great Diverse cast of of Capcom characters :)

I look forward to when ever the next update arrives , this is one of the best MUGEN games I have played.

Good luck with it all.
Title: Re: Capcom Universe News and Updates
Post by: sky79 on June 24, 2017, 06:17:19 PM
At the moment I have several characters I've been switching between and are at different levels of completion. 

Joe, Saki, Cammy, Zero, Pure, Fiona and Frank.

:cool
You're a good man.
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on July 01, 2017, 10:41:00 AM
I know you are very busy with other characters right now but I just came across Fou-Lu for Mugen from Breath of Fire 4 he looks very good and I think all his Sprites are done so he would just need editing to suit your game more.

Here is a super attack of him transforming into Dragon form


and some game play in an alt color


and some game play of his default color


What do you think ? maybe someday ?

Title: Re: Capcom Universe News and Updates
Post by: ouja1 on July 03, 2017, 01:06:37 PM
Wow, this character looks really neat.
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on July 05, 2017, 07:46:13 AM
Wow, this character looks really neat.

Yeah he is very fun to play as and has lots of fun attacks , He was going to be Ultimate Marvel Vs Capcom 3 but in a interview developers said he would "take too long to make".

http://www.neogaf.com/forum/showthread.php?t=1363291
Title: Re: Capcom Universe News and Updates
Post by: ouja1 on July 09, 2017, 10:31:55 AM
Maybe with some teaks and Beximus' permission he could be playable in Capcom universe.
Title: Re: Capcom Universe News and Updates
Post by: imperador on July 09, 2017, 08:14:33 PM
That Lou-fu looks awesome. But I fear he doens't have enough animations to make him playable with 6-button pattern.

Anyway, I hope Bex can add more BoF heroes also.
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on July 14, 2017, 03:52:40 PM
I do not think Beximus will add Fou Lu.

Nina from BoF... maybe. If anyone will sprites for him.
Title: Re: Capcom Universe News and Updates
Post by: imperador on July 15, 2017, 11:32:29 AM
It's Li-Kun who are making Nina sprites, no?

At least I remember it was him
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on July 17, 2017, 05:06:22 AM
Oho? And which version of her is it, if I may ask? : o
Title: Re: Capcom Universe News and Updates
Post by: imperador on July 18, 2017, 01:59:18 AM
The one with blue suit. I think it's the BoF4.

From what I can remember, it's him who are making Devilotte, Rouge, Tiffanny, and June from Star Gladiator.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on July 26, 2017, 03:47:49 AM
Blue suit one would be BoF2 Nina. Red suit with armor is BoF1, while red dress would be BoF3.

(BoF2 is probably the more recognizable one I think, though I love the BoF3 design myself~)
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on August 01, 2017, 12:23:16 PM
Only picture I could find of the Nina he was making was this , it's BOF4 Nina.
Not sure how much he of her he made , she looks amazing though.

http://www.freewebs.com/mugen_magic/ninabeta2.gif
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on August 09, 2017, 04:57:53 AM
Huh. BoFIV Nina is definitely not a Nina I was ever expecting. o_O

It does look pretty nice though! Still surprising nonetheless heh. Though wonder if he'll go with this Nina over any of the others, or if he's done anymore.

Hey, li_kun! Can you tell us what you may be doing with her? o.o?
Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on August 09, 2017, 05:17:22 AM
When Li-kun will have a chance to work on Nina, he will work on Nina.

Please, don't overwhelm him.
Title: Re: Capcom Universe News and Updates
Post by: Xenomic on August 09, 2017, 05:19:12 AM
Well, I know that. It's not like I'm outright demanding him to do anything. Was just curious if he had any information or whatever is all. *shrugs*
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on September 12, 2017, 07:12:35 AM
Swagga kings are playing a newer version of the game with C.Viper added and the new stages in this version look amazing.

Hope we can play it soon.

Title: Re: Capcom Universe News and Updates
Post by: NX-MEN on September 12, 2017, 10:40:40 AM
Hope that too!!  :thumbsup:
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on September 18, 2017, 03:50:34 AM
Another new video , now with Pure&Fur and Hsien ko added.
Man I really wanna play this update lol.  :o

Title: Re: Capcom Universe News and Updates
Post by: Gladiacloud on September 18, 2017, 06:34:59 AM
I recently updated Pure & Fur with sprites fixed by Delusiontrim.
Title: Re: Capcom Universe News and Updates
Post by: Uche_of_IMT on September 18, 2017, 03:20:31 PM
Its probably still in beta testing, isn't it?
Title: Re: Capcom Universe News and Updates
Post by: NX-MEN on September 19, 2017, 02:38:56 PM
That looks great!! Its a nice update!!  :thumbsup:
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on October 12, 2017, 02:32:50 AM
A new stage called Dimension Flux video , Looks amazing !!



and another game play video this time the character select screen has been organized.

.
Title: Re: Capcom Universe News and Updates
Post by: SUPERFERNANDOXT on October 13, 2017, 02:38:58 PM
#FionaBelli

(https://img00.deviantart.net/508f/i/2017/125/9/3/fiona__hewie_by_superfernandoxt-db89m19.png)
Title: Re: Capcom Universe News and Updates
Post by: gatorison on December 27, 2017, 03:04:54 PM
oye que es de rougue¿¿¿??? sigue en proceso o ya no?
Title: Re: Capcom Universe News and Updates
Post by: Traweezie on February 09, 2018, 09:26:57 PM
Some Devilotte stuff:
Title: Re: Capcom Universe News and Updates
Post by: Beximus on August 12, 2019, 05:26:40 PM
For multiple reasons i had stopped working on this game. 

When the build was cracked and Devilotte was pulled out and then faithfully run in open mugen i was (to put it mildly) disappointed.  I thought there was no longer a reason people would want to play this game now that they had what they wanted.  Ontop of that the likelihood of my original characters being completed was most likely never going to happen.

Recently though.  I saw that even with Devilotte floating out there in open mugen people still like and play Capcom Universe.  Recently i was convinced to go back and wrap things up properly.   A lot of the content i had planned will not be in the game.  Endings, Bosses, some stages. 

I'll be ending things with 42 Characters 11 stages

Currently i am going through characters to provide nerfs, buffs, and bug fixes.

The next official update will include

New Characters:
C.Viper
Lei-Lei
Pure

New Stages:
Paradise Dome
Desert Pylon
Lightning Citadel
Arctic Horizon
Lethean Stream

This should be ready within the next couple of weeks.



Any future updates afterwards to Capcom Universe will only be to ensure it's functionality while i move onto my next project
Title: Re: Capcom Universe News and Updates
Post by: O Ilusionista on August 12, 2019, 06:07:05 PM
Quote
When the build was cracked and Devilotte was pulled out and then faithfully run in open mugen i was (to put it mildly) disappointed.
I can undestand you. This is something we tried to explain to those people, but never listen or learn...
Title: Re: Capcom Universe News and Updates
Post by: SUPERFERNANDOXT on September 14, 2019, 06:33:30 PM
#JuriHan

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/229b1fb6-de36-4e0b-9c9a-1cce1f5fd29d/d71r97b-d811c6c0-1895-4ff2-b583-5cd31d56b223.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzIyOWIxZmI2LWRlMzYtNGUwYi05YzlhLTFjY2UxZjVmZDI5ZFwvZDcxcjk3Yi1kODExYzZjMC0xODk1LTRmZjItYjU4My01Y2QzMWQ1NmIyMjMucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.HsROfXEBBXT9QJaBRYxYztyYtURtQz8Q7Rj24hvJscM)
Title: Re: Capcom Universe News and Updates
Post by: trustfalter1 on September 16, 2019, 10:53:18 AM
@beximus dude you are doing a capcom vs snk game OMG you are my hero
Title: Re: Capcom Universe News and Updates
Post by: Jelux Da Casual on September 16, 2019, 05:33:01 PM
Recently though.  I saw that even with Devilotte floating out there in open mugen people still like and play Capcom Universe....

My good sir, if Marvel vs Capcom: Infinite has thought us ANYTHING, is that if the game is FUN TO PLAY, people will contiune play it regardless of the characters involved.

MvC:I's roster is almost a carbon copy of MvC3, but it FEELS GOOD to play. Their problem is that they failed to live up to the expectation of the Versus series.

To me, Capcom Universe feels like that Capcom vs Capcom game that we all wanted but never got: A solid 2v2 that feels like the old games. OF COURSE I'm gonna keep playing that for how it feels alone. If I could get all of my mugen to play like that, that to me is my ultimate VS game.
Title: Re: Capcom Universe News and Updates
Post by: SUPERFERNANDOXT on September 17, 2019, 03:52:19 PM
#Zero

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/885ba67e-2268-4d86-a1f9-5aac689d48e7/ddgesf6-4be18f02-a429-45e0-902a-0d9d33d340d9.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzg4NWJhNjdlLTIyNjgtNGQ4Ni1hMWY5LTVhYWM2ODlkNDhlN1wvZGRnZXNmNi00YmUxOGYwMi1hNDI5LTQ1ZTAtOTAyYS0wZDlkMzNkMzQwZDkucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.qSq-LYtKKFc7cPkE68lLcb07NHoSwQPoRb3LtaxaV8g)
Title: Re: Capcom Universe News and Updates
Post by: EMGG | YourImagination on September 17, 2019, 05:07:56 PM
I'll be honest, when the build was cracked I was majorly...mad. But I'll say this now I am SO GLAD that I decided to keep playing showing and also make videos. No matter what you do I am very happy the game is still here
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on September 19, 2019, 11:20:17 AM
anyone know if Fiona and Hewie are still being added to the game I saw a screenshot of them in the build on this site but I can't get an answer from the new team continuing the work.

(https://imgtc.ws/i/W9ypqCy.png)
Title: Re: Capcom Universe News and Updates
Post by: GTAguy on September 19, 2019, 07:30:08 PM
anyone know if Fiona and Hewie are still being added to the game I saw a screenshot of them in the build on this site but I can't get an answer from the new team continuing the work.

(https://imgtc.ws/i/W9ypqCy.png)

Fiona will be added in the plus edition by Lui. Even more new characters will be added.
Title: Re: Capcom Universe News and Updates
Post by: liamx2000 on February 19, 2020, 11:13:15 AM
Really ? that sounds good , is there anywhere to follow their work ? or are they working on it in secret ?
Title: Re: Capcom Universe News and Updates
Post by: Bullfrog on March 13, 2020, 05:45:49 PM
Really ? that sounds good , is there anywhere to follow their work ? or are they working on it in secret ?

here u go, mate:

https://twitter.com/CUFangame
https://cufangame.wixsite.com/capcomuniverse
https://discordapp.com/invite/ShdxVPw
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