Whine, whine, whine...
I need to be a game developer to say a game is crap?
I need to be a comic book artist to say Liefeld draws like a inebriated monkey?
No!
The picture of Tenguman is at the first page, and the sprite looks like a stretched Megaman cosplaying as Tenguman. Tenguman doesn't have the same size, and shape of the body parts as the original character. Also, the shading and animations are severly lacking and scale 1.1 is a pretty retarded idea.
Some people needs to take criticism like a man, not like babies who waits only for "Nice Char +1". But it's Apocalypse, who did a poor job in Punisher, and will kill this character too.
(http://www.infinitymugenteam.com/Forum_345/Themes/default/images/warnwarn.gif) Hey, You dont need to talk like that to say you dont like something. Learn to give criticism like a man and not like a troll.
An idea for a hyper could have Tengu Man throw a tengu fan on the ground that creates a tornado launching the opponent in the air while Tengu Man flies up to the opponenet releasing a very intense combo on them. This is similar to Rockman 8 when Rockman is caught by Tengu Man's tengu fan.
oOoOoOo Thats a good idea! I know that one of his hypers will be "Super Tornado Hold" but I haven't incorporated how it would be implemented yet. Still working on basic and special moves ATM but I'm very eager to start moving into Hypers as more sprites become available.
And why not make him float above the ground as the normal stance pose instead of the feet on the ground, like Magneto?
I like LunaG's idea. Not only would it make him more original, but it also makes him more like how he stands normally in Megaman 8.
True, Maybe I can revise a 3rd stance or even replace the stance with the levitation sprites i have ready, but I.M.H.O, i think that the custom stance i made still outshines both the original and the levitation sprites I have avaliable. I'm quite blown away personally with how well the stance came out and didn't really have the intentions of making him have both the stance and levitation under the same sprite animation. Also, creating a levitation stance (Anim 0) can conflict with a lot of the attacks i already have sprited because of his feet positions on the ground... I did incorporate the levi-movements so he'll never be seen walking.
New Intro...:
(http://i8.photobucket.com/albums/a22/aPoCaLyPsE2004/tennewintro.gif)
New PowerSet Move & Flight mode:
(http://i8.photobucket.com/albums/a22/aPoCaLyPsE2004/tenguflight.gif)
As for Tenguman, his current completed animations include:
-------------------------------------------------------
-Stance
-Crouching
-Crouching Turning (Missing Standing Turning)
-Walking backwalks
-Walking fowards
-Jumping backwards
-Jumping upward
-Jumping foward
-Dashing Backwards
(*NEW*) Dashing Fowards
(*NEW*) Flight Mode (90% Operitive) (No Jetpack sound yet)
-1 Intro (*w/ Sounds)
(*NEW*) New Intro (*w/ Sounds)
-1 Win Pose (*w/ Sounds)
(*NEW*) New Winpose (*w/ Sounds)
-Standing Attacks (Lp, Mp, CloseMp, Hp, Lk, Mk, Hk)
-Crouching Attacks (Mk, Hk Only)
-Jumping Attacks (Mp, Lk Only)
-3 Special attacks; 1 Anti-air attack
-5 out of 9 Power Set attacks
...no Hypers... (aww..)
-"aPoC."
As for Tenguman, his current completed animations include:
-------------------------------------------------------
-Stance
-Crouching
-Crouching Turning (Missing Standing Turning)
-Walking backwalks
-Walking fowards
-Jumping backwards
-Jumping upward
-Jumping foward
-Dashing Backwards
-(NEW)Dashing Fowards
-(NEW) 2 Intros (One new Intro Added)
-(NEW) 2 Win Poses (One new winpose Added)
-(NEW) All Standing Attacks with Sounds (Lp, Mp, CloseMp, Hp, Lk, Mk, Hk)
-(NEW) Crouching Attacks (Lp, Mp,Mk, & Hk Only)
-(NEW) Jumping Attacks (Lk, Mk, Hk, & Mp, Only)
-3 Special attacks; 1 Anti-air attack
-5 out of 9 Power Set attacks
-(NEW) Flight Mode w/ most aerial attack implemented
-(NEW) Hyper 1 added: Tengu Plane
(http://i8.photobucket.com/albums/a22/aPoCaLyPsE2004/tengunewhyper.gif)
*Some coding still pending such as Tencrow's Disappearance during the Hyper attack and a couple other minor things. (Damage and Spamabliliy)
More to come shortly... >:D
-"aPoC."
Really nice Tencrow sprites. :thumbsup: Can't wait to see the new intro.
...I was wondering what program you use to make ur gif's I'd like to do some for Axl.
Dr. Wily's Secret Weapon Intro:
(http://i8.photobucket.com/albums/a22/aPoCaLyPsE2004/tengunewintroplus.gif)
*I had problems uploading this last night due to a salty connection but it was intended to go along with the previous post.
**It's choppy but it's actually a 50+ sprite sheet count for the entire sequence of this intro anim, while additional sprites, still pending inputting, are missing from this demo.
@Rage: It's just Camtasia Studios with a gif render setting but i'm sure there are much better ones out there that are free, tho i don't recall any atm...
-"aPoC."
Love the wiley intro & the yellow devil one. You did a good job cleaning up the Tencrow sprites. Looks not so pixelated now. :thumbsup:
Thanks, yet I wasnt feelin the pixel look of the tencrow sprite so it was only a matter of time before i changed it.
New Hyper: Super Tornado Hold (90% Complete)
(http://i8.photobucket.com/albums/a22/aPoCaLyPsE2004/tenguvsmetal.gif)
-"aPoC."